The explosion at 0:55 in the WB PV is fucking great. For a second I thought it was Anno, what with those perfect spheres.
KlK 6 has solid art/animation again, nothing mindblowing but Sushio and Amemiya are listed. My guess is Sushio did the final fight or the flashback (final fight was better though), and Amemiya obviously did the henshin. The henshin was lame and choppy, like everything Amemiya does.
So was this one: http://www.youtube.com/watch?v=ppUE0JKLhEc&t=1m59s
and the part where the loli with angels starts dancing. Actually, this whole sequence was animation gold if you ignore those ugly Dezaki-style stills.
>>16
I don't think it's rotoscoped, but
they drew exactly from the video footage.
Name:
Anonymous2013-11-07 9:53
>>16
"How we used to live.
Every club in town played the C64 Robocop 3 theme by Jeroen Tel.
Cute girls had poofy hair. Dudes wore Megadeth t-shirts (I wasn't going to animate a Megadeth t-shirt over 107 frames, sadly!)."
I love you Otaking
Name:
Anonymous2013-11-07 12:32
Ernest and Celestine was very nice. I like it that even in the west the Disney school of animation is dying.
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Anonymous2013-11-07 13:02
>>19 I like it that even in the west the Disney school of animation is dying.
Because the west produce still many hand-drawn movies and series? And Ernest and Celestine is from France.
>>27
I stand by my argument that this is badly-animated. The poses are held for too long, no exception, it's not snappy or dynamic at all and uncreative layout-wise. The part where he snaps into the final pose is especially choppy, and doesn't work at all. It just feels like it's missing drawings instead of being interesting to watch.
I feel the same way about almost everything Amemiya does, that I've seen.
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Anonymous2013-11-08 3:39
Sakuga shot of the year
Shingeki no kyojin akira shot
Why ? to me combined with the timing , the excellent drawing , the special effect and the mastering of the giant animation.
Also the music was perfectly done and fits very well
I think it's supposed to look like that because he struggles to rip apart and get free from that glowing yellow fiber net. I agree with you that it looks odd at the end right before the red captions and during them. The effects are really weird.
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Anonymous2013-11-08 5:03
Sakuga shot of the year will probably be Ohira's scene in Kaze Tachinu or something from Kaguyahime.
He's not on that list and there is no one on it with 83 cuts...
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Anonymous2013-11-09 1:47
>>41
I'm not entirely sure but doesn't the one at the far right read similar to 'Matsumoto'? I don't think it's Norio but what are other Matsumotos working on high-profile feature films?
I'm even less sure if the thing at the right looks like an '83' or not.
>>53
Shitty western animation, Japanese animation is the top in the world! Japanese animators have mastered the medium. Before the 90s, no other animation was good, only Japan mastered it in the 90s.
Beautiful animation. GREAT, expressive and masterful. I will never forget this animation. I'm glad that this great movie was made. Jin-Roh is really masterful. Thanks for this great journey.
Minimalism
Crayon Shin-chan
Chibi Maruko-chan
Kaiba
My Neighbors the Yamadas?
Inferno Cop
Scenery Porn/Backgrounds
5cm/s
Metropolis
Tekkon Kinkreet
Some Ghibli film
Akira?
Realistic
Jin-Roh
GitS/Innocence
Patlabor 2
Magnetic Rose
A Letter to Momo
Use of 3DCG (I know)
Cat Shit One
Advent Children
New Harlock movie
Code Geass OVAs/Macross Zero
Karas
Fights/Animated Choreography
Sword of the Stranger
Cowboy Bebop
Something FMA
Afro Samurai?
Birdy/Yozakura Quartet OVA?
Some obscure OVA might be a better fit here.
Mecha
Stardust Memory
Macross Plus
Robot Carnival
Escaflowne
NGE?
Surreal
Cat Soup
Angel's Egg
Tatami Galaxy/Mind Game
A Country Doctor
Millennium Actress
Western Influences
Panty and Stocking
Animal Treasure Island
Big O
QUALITY
Musashi Gundoh
Shinkyoku Sokai Polyphonica
Akikan
MLA: Total Eclipse
Persona 4 The Animation
Any more suggestions?
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Anonymous2013-11-10 22:08
Honneamise on Backgrounds, take out 5cm/s and put Garden of Words, Arriety is the Ghibli film you want for BGs.
3DCG - Ghiblies 2
I'm not sure "minimalism" needs to be a category here. But for simple rough designs that move a lot, Nobita's Dinosaur (2006) and Wanwa should go there. Maybe Nijiiro Hotaru too.
Western influences - Ringing Bell, Unico, Little Jumbo (all Sanrio films).
Name:
Anonymous2013-11-10 22:38
Reminder that Obari's Gundam BF episode airs today!
The finished ad is an innovative combination of 2D stop motion drawings shot on a 3D set, a process that Dear initially explored as a student, and also in some of the music videos he has created that were shown to the agency as part of the pitch (see more of Dear’s work here). “I remembered something that I was doing when I was a student,” he explains, “which was to do illustrations, cut them out and place them in front of the camera and make these almost pantomime-y sets with them. Photograph them and then you get lens effects and focal depth and lens flares and things, but they’ve still got an illustrative quality.”
His version is less expensive, but it's exactly the same thing.
He used photographs instead of drawings.
I think Taijin's work has more impact, because when I watch it I can see all the effort that was put into that.
There is a lot more work in the Bear animation, but the problem is that it makes no sense to do this, because if you haven't seen the making of, you will never find out that it was made this way. You can achieve the exact same thing digitally with less money and less time, just with After Effects.
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Anonymous2013-11-12 8:45
>>77
Holy shit, this must've been more expensive than Kaguya Hime.
That's hardly the same thing and that video is hardly the first one to make stuff like that (stop motion with photos). Dear's video with the bear and the hare really is innovative in some way, on the other hand. Also, FUCK! I was thinking about a similar process with glass panels and miniature cardboard sets - it came to me while watching toku shows. His method is actually more clever and cost effective than what I had in mind. Although I'm not sure the same you can achieve the same photography effects Still looks so good. Props to the guy.
if you haven't seen the making of, you will never find out that it was made this way
This is actually a plus, not a negative. Or just a difference in aesthetic standards. To make an analogy, it's the same as visible brush strokes on oil pantings - if you like impressionistic stuff, you'll want visible brush strokes. If you want to go for a neo-classical style, you'll want to cover brush strokes as much as possible.
George Pal was doing similar things as early as the 1930s. You can hardly say they took inspiration from Taijin Takeuchi. There's also the Flatword short mentioned in the article itself that's very similar. I have to agree that all the craft goes down the drain with the amount of post-processing they put into it. I thought the backgrounds were CG when I first watched the add. The whole process is completely buried after the compositing guys had their go at it. A shame.
Did anyone else here watch the Madoka camrip? First time I can honestly say a shaft title has great animation all around, not just nice composition, framing and editing. The film really looks apart, besides the Inu Curry goodness.
Shaft can handle two hours movie of full animation ?
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Anonymous2013-11-13 14:48
Shaft was hiring quite alot of staff in the last month.
They were looking for a bunch of in-between animators, production staff and a new director of photography. I guess they are using some Madoka and Monogatari money to increase the in-house capacities.
Drink myself out of misery because of sakuga fall being such a fucking lie.
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Anonymous2013-11-15 5:40
>>104
Can we stop talking about KlK already? There's absolutely nothing remarkable about it in terms of animation, unless you think every single "sakuga" scene where something more than mouths move is remarkable in any way whatsoever. You can find more sakuga in a minute of Yozakura Quartet #6 than the entirety of that cheap trainwreck of stills.
Janine
The style of the video is very anime. Is there a particular anime that
inspired you, or was it just an aesthetic you wanted to experiment with? What
made you choose this particular aesthetic for the story you wanted to tell?
Jeremie
About the aesthetic, I had to chose a drawing style that could work
with the 2 parts of the video: the naive first part and the second part: the
horror part. If I chose a too naive or childish aesthetic, the second part would
be much too cynical. If I had chosen a too dark aesthetic, the first part would
be missed because the audience could think “there is something wrong there.”
The aesthetic of this video has been built on the story’s twist in the middle of the
movie. I’m influenced by Japanese animation, because I watched many ones
since I was achild, but in fact I had more live action movies in mind like John
Carpenter’s The Thing or the ending of Lucio Fulci’s The Beyond. So,
consequently I had Yoshiyaki Kawajiri’s Wicked City in mind too, because it’s
an animation movie influenced by The Thing.
I like the shakycam but I'll agree it's a bit questionable, especially for the mountains at the far back. The part where background animation kicks in is superb though.
I don't really mind the shakycam effect but that background moves to much. The animated parts are obviously going to shift relative to the bg but it feels like they aren't anchored anymore. Looking back, it's not really that obvious if you just stare at the foreground.
No problem with the cut after that of course.
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Anonymous2013-11-16 8:12
I love it when people from /a/ keep questioning things they don't even understand.
it's a bit questionable, especially for the mountains at the far back. My only problem is the strobing here but that background moves to much.
I would imagine such effects are all computer generated these days.
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Anonymous2013-11-16 19:55
>>135
I dunno where you drive on, but I'm never constantly shaking when I'm driving on a highway. Things move in a straight line.
And >>138 is right. I don't care that it isn't realistic, the movie doesn't want to be realistic, I just think it looks maybe a bit too shaky.
And they still look decent to good by anime CG standards. Just goes to show how shit this "craft" is. Fuck Pixar, and fuck J. Lasseter. He is the child of Satan.
I like CG but I think it has to have it's own place. It doesn't belong in anime. But sadly it'll still overshadow 2D no matter what.
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Anonymous2013-11-18 8:41
2D will never die because people will never stop enjoying the act of drawing.
Name:
Anonymous2013-11-18 9:13
The curse of KA Esuma Bunko : The original illustrators of KyoAni's LNs that got made into anime have to leave the studio
Nozomi Ousaka left KyoAni after Chuu2 anime was announced. Chise Kamoi went missing after KnK anime was announced. Emi Kitamura, who is the illustrator of Coppelia haven't worked on anything since Free! #1.
Norio Matsumoto did uncredited work in Kaguya-hime
Name:
Anonymous2013-11-19 19:35
Funny
I rememebr asking why norio didnt worked with guibli and people mocking me like a crazy...
WOW
Name:
Anonymous2013-11-19 22:30
>>170
Norio seems to like working with Konishi or something. Yamadas, Nobita's Dinosaur and now Kaguyahime.
The article also says he is a main animator, not just "worked". So probably he's the "Matsumoto 83 cut" in that one image, considering Norio always draws so much amount of animation and it wouldn't be strange for him to have done more than anyone else on the film.
Can't tell if ruse or not. Nevertheless I'll bite.
The cuts were better overall. The action had more impact unlike the bland slow-mo in previous episodes. Movement was pretty solid as well. Dare I say this tops ep 1 and 2.
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Anonymous2013-11-20 13:47
>>182
The thread is shit anyway, so why not fuck with idiots who know jack about anything and post here? Such people are low life and much worse than trolls. I want to gas them all. Just like you (and many other of course).
When was the movement of KnK not solid? Why are you trying to separate cuts and movement at all? Do you know what any of these terms actually means? No, you're not, you piece of shit. Nothing knew though. Honestly, with trolls you can laugh at least.
>>188
What the fuck did you just fucking say about me, you little bitch? I’ll have you know I graduated top of my class in the CalArts, and I’ve been involved in numerous animated features for Studio Ghibli, and I have animated over 300 cuts. I am trained in the 12 principles of animation and I’m the top animator in the entire industry. You are nothing to me but just another inbetweener. I will animate with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of web-gen animators across the world and your face is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your career. You’re fucking dead, kid. I can be anywhere, anytime, and I can draw better than you in over seven hundred ways, and that’s just with my left foot. Not only am I extensively trained in hand-drawn animation, but I have access to the entire Adobe Creative Suite 6 and I will use it to its full extent to draw your miserable ass on the face of the continent, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit genga all over you and you will drown in it. You’re fucking dead, kiddo.
Name:
Anonymous2013-11-21 9:29
Some interesting effects animation in Naruto #339. I wonder if the animator responsible for those cuts worked on Yamashita's episode from awhile back?
Name:
Anonymous2013-11-21 9:46
>top of my class in the CalArts, and I’ve been involved in numerous animated features for Studio Ghibli
Heuhueheuheuheuheueheu
CalArts fags dont have enough talent to work on Ghibli movies
Nah, the worst poster here in recent months are some guys from a german forum called anipodium. They wrote many troll posts. Some very stupid, but honest posts are also from them - despite the fact that they don't know anything about animation at all.
They're even at IRC (Patchou/Lilo and Hibari among others) and Patchou/Lilo tried even there to stir shit up (Rape jokes and he wanted to troll Space Dandy). /a/ is annoying, but /a/ isn't that retarded at least.
Name:
Anonymous2013-11-21 17:45
>>190
You could have done many useful things instead of writing all this shit.
I have animated myself ,a 16 minutes short, a 28 minutes short animated movie , another 40+ minutes (not finished) , many short webisodes of 5 or 10 minutes , like two animated clip , etc etc
I mean some animators probably did in one year something you'll never do in your entire life , stop vanity online
It's boring.
Those are screenshots from the Petit Film that was just published. It's speculated that they are rough or discarded storyboard panels from the 4th film since they kinda look like it (you see Rei, Asuka and Sinji wandering among ruins and stuff like that). BUt again, they're just rumored to be storyboard scans. It could all be a red herring or some discarded sketches or whatever.
Name:
Anonymous2013-11-23 8:58
Did they seriously release an animatic and passed it off as a short film or is there something I'm not getting here.
Just passing by to ask: why was this posted here? It's not "animation". If that's animation than every physicist, computer scientist and mathematician working with physics simulations is an animator. That's only interesting insofar as you like math passed through a number cruncher. And I like math, I really do, but mathematics and animation and two different things.
>>218
calm down
I think we all understand you, you don't need to explain.
Name:
Anonymous2013-11-23 10:10
>>218
It's Disney, it will be applied in animated art, it applies.
Honestly, if you're going to animate on a computer in the first place, realistic animation has to be as mathematical as possible; reality is understood through math anyway.
first of all, it's been only 1 year since he's been working in the anime industry.
But here is a list of the stuff he did.
Apollon (full key-animation, layout)
A bunch of japanese animated music videos
The 2 Queens (Character-Design, sakkan assistant for Inoue)
Koji Morimoto's A Better Tomorrow (full key-animation, layout)
Unannounced Studio 4°c feature film (probably key-animation)
GitS Arise jprs CM (Character-Design)
Space Dandy (coming soon)
Something with Yuasa????
Name:
Anonymous2013-11-23 19:11
can't wait for the reactions on /a/ when Bahi just animates 1 second for Space Dandy.
I'm going to enjoy it.
I hope Space Dandy sasuga becomes worst than Kill La Kill so everyone here will finally shut the fuck up. Keep dreaming for your sasuga anime sasufaggots.
Name:
Anonymous2013-11-23 19:15
Sometimes, I also consider to leave this place.
Because we have way too many psychopaths here.
What's wrong with >>227
Are you really a sadist or just a troll?
Name:
Anonymous2013-11-23 19:18
>>224
Someone showed Bahi's cuts on Space Dandy to him.
Name:
Anonymous2013-11-23 19:21
>>228 The easiest way to spot a troll is the moment when they type "sasuga"
Let's get back to the topic.
So did Ohira reveal the scene he animated for Wind Rises?
Which one is it? I think I saw it in the new US trailer but I'm not sure.
Name:
Anonymous2013-11-23 19:25
>>230
Ohira showed some of the genga from The Wind Rises to the audience,
so I'm sure he revealed it. But I don't know more about it.
I've been watching Yozakura and KlK so far without any skipping.
Yozakura's animation is great. http://youtu.be/jqkkEANmZKQ
But what I realized is lacking in both is sakuga individuality.
I'm not saying that it's bad, but as an animation appreciator it's more interesting to see the style of each animator.
I think it's missing everywhere these days.
Back then it was a common thing and I really liked that.
But on Yozakura or KLK, they either animate like Yamashita, Yoshinari or Imaishi.
The only place where you can still find many sakuga styles is Ghibli or Khara.
Name:
Anonymous2013-11-26 12:04
>>251 The only place where you can still find many sakuga styles is Ghibli or Khara.
and Bones.
Imagine everyone at Bones was animating like Yutapon,
I think that would make Yutapon's animation less special.
Imo variety in sakuga style brings a balance to the animation quality.
Name:
Anonymous2013-11-26 12:10
>>251 But on Yozakura or KLK, they either animate like Yamashita, Yoshinari or Imaishi. KLK
Are you implying that KLK has animation or even sakuga?
The only place where you can still find many sakuga styles is Ghibli or Khara.
The only place where you can still find many sakuga styles is Ghibli.
This is bullshit. Miyazaki films are anti-animator. They always were. Lately he got more lax, but still the only animator who's readily identifiable in his newer films is Ohira. The others are all bogged down as much as possible to be like Miyazaki's style, even Hashimoto and Shinji Otsuka. It's the same with Goro films and Arriety.
Takahata's new film doesn't count because it's one in 14 years.
Actually, there are more "sakuga styles" (lol) just in YZQ episode 1 than in any Miyazaki film. My own opinion is that a lot of these "styles" are gimmicky and uninteresting, but the variety is there nonetheless.
seems like people care more about recognizing people than valuing animation for what it is
No,
but I like it when you have both of it, a great animation plus an interesting unique style.
Of course no one cares if the animator has a unique style but sucks at animating.
Name:
Anonymous2013-11-27 7:55
Not to mention that the reason why we are all here is because of those unique animators with their distinctive styles.
If they would not exist, no one would care about sakuga.
To think that individuality in anime doesn't matter is ridiculous.
It's the most important element of sakuga, that's why we are here, talking about animators.
It all started with animators like Kanada, they were the reason why people and the media suddenly started to talk about the production of animation and the people behind the anime.
Individual animators are not overrated, they are underrated.
this is what is wrong with the sakuga fandom, seems like people care more about recognizing people than valuing animation for what it is
We value the people and the animation.
seems like people care more about recognizing people
You seem to be totally wrong.
Name:
Anonymous2013-11-27 11:06
>>240
I dunno if it is the "best" but I think it is pretty interesting.
Before the show began airing, the official twitter account was introducing & promoting all the different mecha animators that were going to work on the show in an AD capacity and had them all draw an illustration.
You can see all of them here: https://twitter.com/buildfighters/media
Think and ask yourself, when has an official Twitter promoted the animation directors on a show? Sure some might promote the main staff, several of them are not main staff, these are people working in the animation director rotation. That's a certain kind of dedication.
Each episode thus far has had some great mecha animation. Some episodes more than others, but each episode almost always delivers some interesting animation.
Lead mecha ADs on the show are two relatively young people: Kim Se Jun and Hiroshi Arisawa.
Arisawa's animation tends to feature mecha drawn with a realistic tone to it. On the other hand, we have Kim who combines Hironori Tanaka's flair with Obari like timing/poses.
Episode 5 was a KenO AD/storyboard episode and it looked nice.
Ep 6 had staff I'm not familliar with but featured some intense mecha fighting animation, nobody expected that.
Ep 7 was the Obari episode and delivered Obari things.
Ep 8 had the lead chara/mecha AD of the show deliver lots of action.
Ep 9 is Mutaguchi Hiroki's AD ep.
Finally, ep 10 is Kim's AD episode, after that stellar 2nd episode, this should be one of the best looking ones yet again.
That is 6 episodes that feature some great talent and animation, back to back! Often a show will have one, or two teams in their rotation that are really good, this show has managed to feature 6 back to back. Sunrise are really putting a lot of effort into this series and it shows.
Name:
Anonymous2013-11-27 11:55
>>264
I disagree. Only Kim's episode was interesting imo.
Name:
Anonymous2013-11-27 13:06
Watching the latest Kyoukai no Kanata episode makes me wonder how animators who're so good at effect and character animation can be so bad at animating action scenes.
Name:
Anonymous2013-11-27 13:51
Direct/Storyboard: Kawanami
Animation Director: Hikiyama
AD Assistance: Nishiya, Horiguchi, Maruki
Wow. Well it was a big action packed episode so understandable. Wonder if Kawanami did the Izumi vs Fujimi battle; he is also credited for key
I think you fail to understand the nature of how KyoAni went with their shows. Did you really think they'd be honed to serious action scenes?
To me, it's already a surprise that they're dishing out something like this at ep 9. This already shatters my doubts on ep 1 and 2's bland action scenes. They certainly have the skills if they get more exposure to such. Let's face it though, that's not gonna happen.
Name:
Anonymous2013-11-27 14:20
>>268
I don't see why not, they'll do another season of KnK if they want to. Even Tamako got another project.
It makes sense if they believe in Ishidate's ability.
>>265
To each their own but AGE, Geass or 00 didn't have this kind of dedication. (Not counting Valvrave, Xenoglossia or Sora Kake since they mostly look shit)
60 second OP of the show within a show in PhotoKano coming out on the new volume. Direction by Yuasa, AD/chara design Mori Hisashi, genga Yamashita Takaaki, Kozuma Shinsaku, Takase Tomoaki, etc.
Name:
Anonymous2013-11-30 1:07
How does it feel that Takemoto is starting to work on his next show in 2014?
Are there any examples of mixed timing in western animation?
By mixed timing, I mean when the timing changes during the same shot during the movement.
As example, I've seen a jump movement where the timing switches between 2s and 3s. Yutapon does it in a very extreme way.
Sometimes he animates all in 2s and suddenly there are two frames in 1s or 3s.
It creates a certain feeling of tension and weight.
It seems like that's a common thing for japanese karisuma animators.
But I was interested if they have been doing this outside japan back then.
Please no offensive or racist comments, I'm just curious if any disney animators used this technique.
>>299 >>298
It used to bother me a lot that there are no animation articles written about frame modulation.
The only place where it's slightly mentioned is on Yasuo Otsuka's wikipedia.
But I think it has become more common these days in the west.
I've recently seen frame modulation in french animated shorts from Gobelins university.
I heard rumors that Otsuka visited Gobelins long time ago and teached them some of his techniques such as his frame-modulation stuff.
Name:
Anonymous2013-12-01 8:22
>>301
It's not a rumor, he really was at Gobelins. There is even a clip from it in his documentary.
It's probably because french people are generally more open to japanese content.
You'll probably find a lot more if you go through a Disney film.
Name:
Anonymous2013-12-01 9:13
>>303
That's interesting.
Although I think this one isn't really the frame modulation I meant since it's not happening during the same movement. The dogs movement before they join hands is an individual movement and so the part where they dance, they are separate.
The animator's survival kit examples are better, but I don't feel like these are frame modulation neither.
I will keep looking and see if there is some more obvious ones around.
Although I'm really looking for western animators that applied frame modulation as intense as animators like Mitsuo Iso did.
Name:
Anonymous2013-12-01 9:19
>>304 Although I'm really looking for western animators that applied frame modulation as intense as animators like Mitsuo Iso did.
Good luck on that. You might find something in the indie category but definitely not disney.
The thing is that since western animation productions such as those from disney never had any budget issues, they never cared about using advanced timing techniques such as applying frame modulation.
If you are so interested in frame modulation you should check out Kouichi Arai's scene in Paranoia Agent ep.8, it's the part where they want to hang themselves.
It's one of the most intense frame modulations out there.
Mainly in 4s and 3s, but you don't even recognized that and it never feels jerky, it looks extremely fluid because it's so well done. Masterful timing.
PS: Kouichi Arai is an underrated "full limited" animator.
Name:
Anonymous2013-12-01 9:32
>>307 PS: Kouichi Arai is an underrated "full limited" animator.
I don't fully agree with you. That's not Arai's usual style.
Utsunomiya was probably the reason for the intense frame modulation and full limited animation in Arai's scene.
Yeah that's as far as it goes for Disney from what I've seen. You won't really see a character swing a bat with a mix of twos and threes. I'll try checking some of the Looney Tunes/Merry Melodies shorts.
When you combine great animation skills with great drawing skills, that's how you become an Inoue or Okiura.
And that's something rare in the animation world, most animators can only draw in a certain stylistic way, with very simplified anatomy and flat bodies.
Just imagine Adam Hughes was also a great animator, he would be on the same league as Inoue.
It's still a mystery to me how animators in Japan started to care about anatomy and realism. Was it because of their leading comic artists such as Otomo?
>>320
I remember someone (Ben?) saying that Otomo's realistic way of drawing manga passed into animation influencing people like Takashi Nakamura. He at least was the AD for The Order to Stop Construction and Akira. Then came Utsunomiya, Okiura, Iso, Ohira, etc. all branching from there and doing their own thing.
Name:
Anonymous2013-12-01 13:00
>>320
Also it's not like early animation or Western animation didn't care about anatomy. Disney tended to do fairly realistic physics with a very strict 3D construction for characters. The Inoue/Okiura kind of realism has the difference that the drawings resemble real people and that there is very little exaggeration in the movements.
Shinichiro Watanabe (General Director), Yoshiyuki Ito (Character Design) and BONES (Anime Production)!
Funky sci-fi comedy produced by topnotch staff!
Start airing on TV in Japan in January 2014!
This show is going to look so good on full screen 1080p.
Beside the animation, I also like the color design a lot.
It's so colorful but at the same time very balanced, it doesn't feel overdone.
I have no idea how they managed to do this.
Name:
Anonymous2013-12-02 19:25
>>16
Otaking, the "doctor who anime" guy? No, just, no. I don't know what it is about his art, the way he colors things, or his designs, but I hate everything he's ever done or will do in the future.
Name:
Anonymous2013-12-03 4:14
>>329
Like recycling scenes never happens in anime. Ever.
Come on now, the KlK hate is getting old. Go talk about sakuga or something.
The hate towards KLK is justified. If they had such limited resource why the fuck would they go take on 2 cour show? 1 cour would have been more manageable.
If the show will look like this for 12 episodes. Holy fuck, it could even be better than Space Dandy.
Sakuga Winter!
Name:
Anonymous2013-12-04 12:02
>>373
ARMS is the studio responsible so, I wouldn't be so confident about the animation consistency. If their animators can't keep up with the standard required from the talented ADs...
Name:
Anonymous2013-12-04 12:53
>>374
They have a super long production period so at least ARMS usual korean genga subcontract episode shouldn't happen.
Takahashi Shinya, Yamaguchi Satoshi apparently confirmed for episode AD. Tanaka Takahiro should turn up too.
Also looks like Umetsu might have asked Utsunomiya to do storyboard.
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Anonymous2013-12-04 14:18
>>375
I wouldn't be so sure about it. Most of the good stuff in the PV is probably from the first 2 episodes and there's already some questionable (Korean looking) stuff. http://i.imgur.com/pR6JMy2.jpg
People were wrong about Kyoukai's idol episode.
Ishihara actually storyboarded the fiest half.
Taiichi Ogawa is the one who storyboarded the B part including the dance scene.
Ogawa and Yamada seem to be buddies.
Their styles are quite similar. They both love highschool girls. Their favorite character from Free! is Gou.
That's so not true...
What you probably meant to say is, Takahata is never involved with the drawings past the storyboards phase. And he actually storyboarded for Kaguyahime.
Name:
Anonymous2013-12-07 4:26
>>414
Takahata doesn't really storyboard his films. He lays down very basic continuity drawings (like the one posted) but the actual storyboard from which the animators will draw the layouts are drawn by a hand-picked storyboard man. Tanabe did Kaguyahime and the second half of Yamadas, Momose did Only Yesterday and Grave as well as the first half of Yamadas, Toshitsugi Saida did Gauche the Cellist, etc.
Maybe he boarded (as in actually provided the final SB) the TV episodes he's credited as boarding, but maybe an animator from the studio did, I'm not sure about this.
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Anonymous2013-12-07 5:19
Space Dandy ep1 A part : Gosei Oda(小田剛生)'s action animation. B part : Bahi JD & Yutapon(中村豊)'s awesome action animation.
Richard Williams will be returning to Los Angeles from the U.K. to present "The Thief and the Cobbler," which has been newly reconstructed from his original workprint from May 13, 1992.
>>440
The Chikaoka art style doesn't bother me too much, it's just that they should do something with those fucking faces. Even different expressions from one another would suffice.
>>453
Truly the greatest young animator of our time
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Anonymous2013-12-12 3:50
http://swarm.jp/post/69682462380/cannabis-with-his-excellence-in-sketching Furthermore, he doesn’t really replace materials when he runs out, since the convenience store does not sell painting materials individually. So, for example, when he runs out of light blue, he’ll paint without light blue. Next, when he runs out of blue, he’ll paint without blue. Or, he’ll mainly paint with all the leftover colors he has. Naturally, the painting’s color hue becomes one-sided as a result. Well, that’s the reason his fans praise the austere color tone in his work (laughs).
Damn you, Tanaka.
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Anonymous2013-12-12 5:37
>>453
Kanada copycats getting rekt hard by based Bahi.
I mean , he is Interstellar
We need a song for him
He is beyond ...
Everything.
Name:
Anonymous2013-12-13 7:01
>>457
>There aren't any Kanada copycats left though.
please.
Name:
Anonymous2013-12-13 7:04
>>460 >>457
The thing about Kanada "copy cats" is that they are very specific in what they copy, it is almost the very extreme kind of animation seen from the 80s, in things like Birth. Imaishi, Amemiya, Itsuki Imazaki etc.. do this.
We do know Kanada wasn't just a one trick pony he was always developing his own art and style, he even worked on several Ghibli movies. He even worked on the original Gundam where he channelled a lot more realistic style of animation which Ichiro Itano picked up on.
In my opinion, the Kanada style (as seen through Imaishi & others) has a limit. There is a reason animators in the past who were Kanada style moved on to become real style animators. Ohira, Iso, Hisashi Mori used to be Kanada style animators then they underwent changes and turned into great realist(surrealist?) animators.
If you want to continue doing that kind of action, then animators continue to develop the Kanada style into their own sense, Seiya Numata, Takeshi Koike, Masami Obari, Keisuke Watabe, even Kameda etc.. These guys transformed the Kanada style into something else.
Kameda already had a good balance of realism in his work but seems to want to push himself even further. Who knows, he could turn into a new Mori, Iso or Ohira.
Name:
Anonymous2013-12-13 7:34
>>464
Iso was a Kanada style animator? When? From what I've seen of his Gundam 0080 work, it didn't look like it had any strong Kanada influences.
Name:
Anonymous2013-12-13 12:14
>>465
>Iso was a Kanada style animator? When?
I got that wrong. I can't recall who I meant now. At the least Iso cites Kanada as one of his inspirations.
fuck off. He doesn't even get the term cinematography right.
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Anonymous2013-12-15 7:25
>>480 http://i.minus.com/ij0Eg3xHJLpG1.gif
Look closely at her sleeves, see how they don't fold?
That's why people complain that Takeuchi's characters feel like plastic.
It's illogical how the sleeves don't fold down when she raises her arm.
Totally wrong motion for that material, but I don't mind as long as it's well animated.
These are the characteristics of his style.
I hope this succeeds and kills KyoAni. Chuunishit can go die in a fire. This studio is terrible now and they let a guy with no directorial talents handle a damn show.
Fuck KyoAni
Fuck Ishidate
Kigami should leave KyoAni and start a new studio. Fucking cancer.
Majocco Shimai no Yoyo to Nene staff:
Chief Animation Director: Yuka Shibata.
AD: Akira Matsushima.
KA: Akira Amemiya, Atsushi Nishigori,Ryouji Masayama, Hiroshi Kawaguchi, Kanako Maru.
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Anonymous2013-12-16 16:56
>>503
Every anime director that starts targeting mainstream audiences will necessarily be compared to Miyazaki because there's no other possible way of building hype for them.
A few other staff positions on Kaguya-hime: Shinji Hashimoto, Shinsaku Sasaki, and Masako Sato were storyboard assistants. Osamu Tanabe is credited with character modeling and animation design. Yoshiyuki Momose is credited with "Specially Appointed Scene Design"
Fellow KyoAni bros. For ages we have been bombarded with strong opinions that go against our beloved kyoani shows. We drew no blood. We held no grudges against their childish mistakes. Whilst this was true for every other show we had, this season is a special one. It's time to stand up.
Through the years, KyoAni has crafted time and time again some of the most lovable franchises we hold so dear. Masterpieces like Haruhi, Air, Kanon, Clannad and Clannad After Story. But who could forget the timeless masterpiece that is K-ON which we were thoughtfully given a second season and a movie. Of course it's not always sunshine. We often get times when our beloved KyoAni cannot bring in new brethrens to our warm family-like pack. Such were the case with Tamako and Nichijou. But those didn't bother us as they were still evident of the loving craft given to us by the masterful hands at KyoAni. However this season, it all changes.
Right now, KyoAni airs a show titled Kyoukai no Kanata. Compared to other works, this lacked the loving craft they always poured. It's as if they've gone and become a no good second rate studio. Time and time again, it tested our patience. We held off through the storm that is "shitposting". Clutching on to our hopes saying that the ball will start rolling after a few episodes. But alas, the 3 episode rule has come. Week by week, episode by episode; we were disappointed by it's performance. We start turning on to ourselves and bashing the show due to our disappointments.
KyoAni bros, it's time to stop fighting amongst ourselves. The real enemy here is this man; Taichi Ishidate. A rookie of no vision. The true destroyer of our beloved KyoAni. To delay no further, I propose we each make a letter about our collective thoughts to be sent to KyoAni. At the same time I will petitioning them to fire this soulless director. It's time we took matters into our own hands. It's time save Kyoto Animation.
*E-mail your letters/drop the pastebin link here
Name:
Anonymous2013-12-18 18:45
>>523
You are terrible person.
I don't know Ishidate, nor care about Kyoani but people like you are just like hitler.
Only because you don't like his work, you try to destroy this poor young director.
Let him do his work, he has all the rights as an artist and filmmaker to create what he wants, wherever he wants.
If you don't like it, go get a fucking life anddo something else instead of hating someone that didn't hurt you.
It's not right to cyberbully people just because you don't like the stuff they create.
He's a terribad director and he should be ashamed of himself.
Name:
Anonymous2013-12-19 1:33
>>530
I don't know, both Kigami and Ishidate's work as unit director are fine, I'd say even excellent for Kigami. Guess handling a series is work on an entirely different level.
I hope KyoAni's LN business goes out so they go back to just subcontracting.
All their LNs are pure shit.
Not to mention they raped KnK which was the most promising of all their LNs. I hope no one enters their contest anymore that they're forced to beg people to join it.
FUCK YOU HATTA
FUCK YOU ISHIDATE
AND FUCK YOU KYOANI
These Kyoani hate spams are so boring.
Who cares, as if Kyoani would stop their productions just because some no-life otakus from /a/ hate their stuff. They don't care about your opinion dude, get a life.
KyoAni should be banned from sakuga discussions. It attracts nothing but flies. It's cancerous
Name:
Anonymous2013-12-19 14:12
>>556
Ehh nah. KyoAni still a central part of these threads because of their top tier sakuga.
It's like saying you can't talk about lebron because he's too fucking good but has a ton of haters
>>560
lmao of course they are overrated. That's what happens when you're one of the most popular studios around. Doesn't mean they aren't great at what they do though.
Lebron is overrated too. The way pundits go on about him you'd think he was leading an 82 win team to an 8peat, not a 3peat. Still the best goddamn player in the league though.
You realize there are other studio like Bones that also only do 1 project at a time and don't even come near KyoAni in consistency.
Of course you don't you're ignorant as fuck.
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Anonymous2013-12-20 5:36
Speaking of Bones, Space Dandy can't come soon enough.
Name:
Anonymous2013-12-20 6:23
While there's no doubt Dandy will be well-made all the way through,I hope Barristers will be consistently well-animated too.
Name:
Anonymous2013-12-20 14:09
>>560 >>564
Actually even KyoAni has more than one project ongoing at any given moment. They have 2-3 year production cycles, how do you think they can bring a few shows a year if they cannot overlap?
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Anonymous2013-12-20 19:35
>>566
At least Umetsu said he's doing AD himself. There should be at least one episode other than the first worth looking forward.
And Ishihama and Rinshin should do a little something.
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Anonymous2013-12-21 8:19
>>564
Bones has done much difficult stuff than KyoAni.
Top lel. K-On, Nichijou and Hyouka were great, everything else is nowhere near as good. KyoAni is dead and now they're also making these J.C. Staff tier of shit LN adaptions.
You realize there are other studio like Bones that also only do 1 project at a time and don't even come near KyoAni in consistency. there are other studio like Bones that also only do 1 project at a time like Bones 1 project at a time
>>595
Are you implying Norio loosed his genius ?
How much he is doing in the official tiers list of 2d animators ?
Any news about Okiura ?
And the new anime of Ikuhara ? vaporware ?
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Anonymous2013-12-23 7:02
>>602
Nah, Matsumoto is still great. It's just that some people were hoping he would be animating some crazy action scenes, but the episode turned out to be a relatively low-key affair.
Okiura is supposedly working on two movies of his own, expect it to be completed by the end of this century.
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Anonymous2013-12-23 7:42
-What are your thoughts on Director Takemoto?
Ishihara: His sense of balance is amazing. He’s able to not only balance his sense as a director, he also keeps production on schedule easily.
Takemoto: Personally I think it’s quite difficult. People who create works are a bit strange; they’re able to fulfill what they originally wanted to do unlike normal people; or rather they’re able to recognize things that ordinary people don’t. Thus, I’m a bit envious of Ishihara-san and Yamada-san. (laughs)
Yamada: When I was a key animator, I wasn’t affected very much by scary things. Thus as we were working on the final episode of TSR, he handed me about a mountain of rough key frames and layouts and said “these aren’t good enough,” and made me re-do them all. If Takemoto-san hadn’t judged my work so harshly, I wouldn’t have worked as frantically as I did to improve. (laugh) Also the visuals for “Super Driver” (The 2009 Haruhi Suzumiya opening) was so cool. Oh, the first opening for Nichijou was also cool; it’s one of the highlights in recent years.
Takemoto: Whenever my kids see that opening they scream and start dancing. (laughs)
Based fucking Takemoto
Name:
Anonymous2013-12-23 7:44
-Are there any characters you have a strong emotional attachment to in a work you didn’t direct?
Yamada: Free!’s Gou-chan is the cutest ever. I absolutely love her. Her long skirt, her perfectly fitting uniform, her somewhat thin ponytail…. She just looks cute. She’s not just girlish too; she’s got some boyish traits in her as well. Like her hair color is the same as her onii-chan’s.
Takemoto: Yamada-san’s love of high school girls is too much. (laughs)
Yamada: I love them. I would always compete to do Gou-chan’s cuts with Free!’s Usumi-san. (Hiroko Utsumi was the director for Free!) I think I may love Gou-chan more than she does. (laughs)
Takemoto: Utsumi-san talked with me one time saying “Takemoto-san…. I’m worried that Yamada-san and (Taichi) Ogawa-kum love Gou-chan too much!’ (laughs) You let your love of Gou-chan show way too much. (laughs) (Director Utsumi-san wanted you to) Enjoy drawing the guys instead!
Yamada: But it was natural for me to draw Gou-chan when her scenes came up in the episode I directed, so I didn’t feel guilty about that. (laughs) It’s not like I switched from a different cut. (laughs)
Ishihara: Utsumi-san directed episode 5 of Chuunibyou and an episode of Hyouka. I don’t think that anyone else would have drawn Houtarou’s (Oreki from Hyouka) rear with as much vigor as she did. (laughs) Women have a fainter drawing stroke, so when I saw that the storyboards for episode 5 of Chuunibyou were so thin during the school swimsuit scene, I had her re-do it.
Takemoto: Yamada-san loves high school girls. Utaumi-san loves high school boys. (laughs)
Yamada: However she continues to draw muscles as much as she wants until she’s pleased with how they look.
>>602
Ikuhara is still working on Yuri Kuma Arashi. He's made some cryptic tweets in that sense.
Considering it had a working trailer over a year ago and a date hasn't been announced yet, I figure it must be a movie.
Because Hori is the only one who actually animate? Still looks like shit, hardly animated and reminded really at SHAFT and their Powerpoint presentation.
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Anonymous2013-12-24 9:37
>>615
Oh come on, it's not that bad you negative nancy.
>>616
You are an ass though.
I'm not the same guy but at least Hori's scenes look better than the rest.
Hori is not that bad, although I think he is not a good character animator, his smokes look far better. He did a better job on LWA.
re-scan all the cels
They probably have lost most of the cels they used in the production. Kazuo Oga mentioned that the studio didn't keep most of their production materials like cels and background arts.
What an understatement. No animator on KLK is actually animating. They're replaced with CG or Powerpoint presentation and the big guys don't even work on KLK.
The Triggernigger are still sucking Imaishi's cock though
>>629
It's not bad, it's better than the anime of the philippines, thailand and almost china.
they could possibly open in-between studios.
But anime outsourcing sucks. Fucking labor work.
The arabs should develop their own animation style.
Name:
Anonymous2013-12-26 11:04
>>628
Go back to your forum/twitter hugbox circlejerk if you can't handle a bit of hostility nerd. This is still part of 4chan, grow a thicker skin or get the fuck out.
Name:
Anonymous2013-12-26 11:31
>>631
It's not even about being unable to handle hostility, you brainless cunt. Spewing shit like 'Triggernigger' is just fucking shitposting and I have zero tolerance for that kind of tripe. You can disagree and criticize all you like, don't just type inane shit or spam this place. It's a fucking animation appreciation thread, if you want to shitpost in a sakuga thread, go make one on /a/ instead of coming here.
>>633
I know that it was meant to be ironic
but this show is actually pretty good if you consider it's budget, it's script and everything. It's way better than KLK.
Well, the boobie part was pretty low-profile for all the sakuga hype.
Okay, Bones is not KyoAni who loves to put an incredible amount of work in such trivial things but it should be possible to deliever more than mouth fapping and barely animated background characters.
Name:
Anonymous2013-12-28 0:46
It's just 10 minutes. Of course the best parts are in the second part. And the short "action" scene looks good for what it is.
The 10 minute Space Dandy preview was pretty funny.
Gosei Oda did a good job on the 10 minute preview.
But I had seen his shots in all the trailers before, it was still good.
I would suggest those who haven't seen anything yet to wait until the full episode is out.
It's definitely a lot more fun to watch the episode with opening, all action scenes and the ending.
The main sakuga is never in the first 10 minutes of any show.
Although I really liked Oda's part, what the matter with you guys?!
>>628
Triggernigger pls. You can always just fuck off and take all your disgusting friends with you, no one would care at all
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Anonymous2013-12-29 8:49
The 10 min preview from Space Dandy had way too many stills and static, fucking anime with their low budget and tight production (I thought Space Dandy had enough of that though), but still more than all episodes of KLK together. And it looks great for the content.
Now I must watch some western cartoon.
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Anonymous2013-12-29 8:53
I for one am glad the background aliens are static hand-drawn instead of moving ugly CG creatures.
>>670
Because all the action is in the second part, that's why. Just wait.
Name:
Anonymous2013-12-29 11:20
>>671
1800 cels, what the fuck!
That's interesting, he technically broke Ohira's 1000 drawings record.
♦ Ohira drew a record-breaking 1000 drawings for a single cut in A-Ko, with as many as 14 layers, which was rejected as impossible to film ♦ http://www.pelleas.net/animators/#19
Back then it was impossible to put these amount of cels and drawings on film, but today it's not an issue I guess since it's all digital.
lel, even if you count this on over 50 animators, it will still not reach the fucked up number that Suzuki claimed on Kaguya Hime. 500k drawings right?
You would need over 300 Bahi's for Kaguya Hime to reach Suzuki's number.
I guess the 1800 cels were not in the first half of the first episode.
Name:
Anonymous2013-12-29 12:31
When you end up animating all frames by yourself and using many layers, it's understandable to have over 1000 drawings.
Iso, Okiura and Inoue probably draw that much too, but I think they don't use more than 2 layers, so the cels would drop to 400 per episode.
I'm just guessing, I haven't checked many timesheets by sakuga animators.
I guess regular key-posing animators use around 50 cels or less.
>>683
Yes, the magazine has interviews with all three of them. Besides the Bahi thing, Aymeric said that he did backgrounds for Eunyoung Choi's episode. You'll see it's legit when the episode airs.
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Anonymous2013-12-29 16:57
>>683
And where is the Bahi interview? Or the part about the cels?
Stop being asspained about nothing, autist. Yesterday I saw a animation-thread on /a/, which was visited by some guys from the BBS, IRC or Ben's page. Now THAT was bad. Everytime I think about what they wrote there, I'm getting a headache. That's what you get, when you let normals in. The worst part is, that some guys really want that - the more the merrier. Speechless.
"High quality animation", "Interesting animation" and other stuff they invented cause it sounds cool. They even wrote that animation might be dependent on the genre IIRC. And that such complete idiots are posting here or at Ben's forum (at anipages some people even claim KLK has animation for more than 2 seconds every 3 episodes - Triggernigger at worst); just horrible. Ben's posts might be a reason too, most of the stuff he write currently is something no one should care about and is just confusing.
I also noticed that the anime fags are butthurt as fuck when it comes to stuff from Japan. They will always get in full defence mode when you say works from the west are way better-animated than everything from Japan. They then bring shit like style, weight or other words just to justify it. That's possibly the most retarded thing I've ever read on any animation related place. Each Disney movie for example is usually 90 minutes pure Sakuga of the best kind you can get from Japan and I'm not even talking about god-tier movies like Alice or Fantasia (1940). No anime ever will achieve that amount of movement.
That's something you would expect from the average /a/non, but not from some guys who visit this board, IRC or Anipages. Shitposting is even less retarded than such serious posts, cause people will believe it. And that's one of the reason the text board is now shit anyway and the sabuga crowd brain damaged, so we can only shitposting.
Will Space Dandy go the same way as KLK? Looks like it, right?
Name:
Anonymous2013-12-30 4:21
>>691
>Yesterday I saw a animation-thread on /a/, which was visited by some guys from the BBS, IRC or Ben's page.
Dandy's face looks very interesting, haven't seen such facial features and lines since a long time. It looks cool, both realistic and surreal.
Maybe it's from Mihara's episode?
>>691 Each Disney movie for example is usually 90 minutes pure Sakuga of the best kind you can get from Japan and I'm not even talking about god-tier movies like Alice or Fantasia (1940). No anime ever will achieve that amount of movement.
Good thing Disney makes shitty 3DCG films now.
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Anonymous2013-12-30 11:49
>>702 Alice or Fantasia No anime ever will achieve that amount of movement.
I've come to hate this thread. I've been here since it started and it was fun. Now this thread is just full of retards and assholes who just want to troll
nobody here wants to talk about animation, cuts, direction or shows. I haven't read an interesting post in here for months now. Thanks for nothing bbs, I hope you all burn in hell
>>698
A diarrhea face looks cool? How old are you? Or maybe mentally ill?
>>696 >>703
Name one anime who have more animation than these two? Or more than one of the less-animated movies from Disney.
Any japanese animation related place (BBS/Anipages/IRC) is already full of shit. Way too many retards are posting. Most of them aren't even for the animation there. So only shitposting has any worth now.
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Anonymous2013-12-31 11:11
>>694 One guy trying to fool entire thread into thinking Space Dandy will suck
How? If the anime looks like shit, it will suck. How retarded are you?
10 minutes of a episode means the whole show will look like that in general with some good action parts (probably). That's nothing
Space Dandy
Wizard Barristers
Captain Earth
Kaguya-hime BD
Majocco BD
im@s movie
Gundam Unicorn finale
Patema Inverted BD
Tamako Market movie
Mistuo Iso returning
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Anonymous2014-01-01 8:06
where iso is returning ?
for Final in 2014 ? WOOOOOOOOOOOOOOOOOOOOOOOOOO
old FX test by Bahi in comparison to the Yutapon laser beam. http://i.imgur.com/FOwOeLX.gif
I noticed that they have small similarities in the shape and motion when they open up.
>>736
Don't know what to think about this but interesting.
I would've never noticed this because it happens too fast in Yutapon's scene. Those shapes are impossible to spot in that speed, you slowed down the gif right?
But This one might be a total coincidence.
Definitely. You are digging too deep into this.
Can't say it's correct yet since Takahashi was pretty much confirmed already months ago from his twitter, but if it is true, that's great news, if only because none of those people are korean.
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Anonymous2014-01-08 23:41
>>787
Oh I didn't know Tatsuya Tomaru was chief ad on Barristers. Good, though I hope he can get more hands-on in an ep or two.
Name:
Anonymous2014-01-09 0:26
Space Dandy
Ep2
Script: Dai Sato
Storyboard, Episode Director: Sayo Yamamoto
Animation Director: Hiroyuki Aoyama
Conclusion: Utsunomiya brings the storyboard, picks a fight with Umetsu like he did with Kon, and walks out on him, fucking up his schedule.
Umetsu is forced to go to studio Hibari to replace him.
>>805 picks a fight with Umetsu like he did with Kon
Care to explain what happened with Kon?
Name:
Anonymous2014-01-09 9:24
>>808
Utsunomiya changed the story on his episode of Paranoia Agent without permission, and later dropped out when he had already promissed to do animation and episode direction for episode 9 as well.
Is what it says in the sakuga wiki.
Name:
Anonymous2014-01-09 11:36
Rather lame line-up for Wizard Barristers. Space Dandy wins this time.
>>809
So Utsunomiya took what was probably an average PA ep, turned it into a masterpiece leagues beyond the rest of the series, and Kon had the gall to get angry?
What's the deal with these control freaks? Well, Utsunomiya would probably also be a control freak. Directors and their shitty personalities...
What makes you so sure of that? Did you see the original script and know exactly what Utsunomiya changed and how many of those changes survived the final cut? Please...
Did you seriously think that they were as good as they are now?
No. I just didn't think he was ever as bad as he was in that cut. I mean, it's shit. I guess that makes him even more amazing, because the progress he went through is insane.
Is that scene supposed to look good?
No it's shit, I think Hiramatsu sucks, he can't animate characters singing and he can't animate at all. The lip synch is terrible, Trigger is a lot better at singing animation. Hiramatsu's characters feel emotionless, they don't look alive. They don't have any expressions and they move like a powerpoint presentation. You are right. I'm blind and I can't recognize good animation, you opened my eyes.
I didn't piss on KLK though. I just said that there are still people who won't admit that KLK is hardly animated or bad written. Just look at the actual episode: The worst character and character development in awhile and the Triggernigger are still totaly crazy for it and defend that shit. It was bad-written from the start, but still.
>>855
What's up? You know, you can always go back to your shithole where you came from. Just like I told the IRC admins (among other things). If they didn't spit and lie to me then, there wouldn't be any problem at all though.
I will never stop, you fucking pieces of shit
Name:
Anonymous2014-01-11 10:35
>>856 Just like I told the IRC admins (among other things). If they didn't spit and lie to me then, there wouldn't be any problem at all though.
Explain yourself.
Name:
Anonymous2014-01-11 10:55
>>856
Why are you talking about KLK's story here? This is the animation thread. Everyone here knows the animation isn't great. Noone but you cares about these so-called 'triggerniggers' and all your whining isn't going to make the show look any better so stop behaving like a petulant child.
Name:
Anonymous2014-01-11 11:19
This motherfucker >>856 and >>852 is just a troll.
Why do you all even bother to reply to him?
>>859
Just like >>855 was one of the trolls from a few months ago. But when I told Kraker (and in one post here) the identity of the guys, no one cared. So I assume that trolling is tolerated here. And of course, I will troll the shit out of this thread then. I have other reasons too, though.
Name:
Anonymous2014-01-12 7:14
>>861 Dandy #2 >>>>>>>>>>>>>>>>>>>>> Dandy #1 in animation
Wasn't that hard with all the stills from episode 1
Name:
Anonymous2014-01-12 8:05
Space Dandy episode 2 had better sakuga in the first half.
Step 1: locate video title: TVアニメ『未確認で進行形』 「ぜんたい的にセンセーション」
Step 2: copy the title 『未確認で進行形』
Step 3: https://www.google.com
Step 4: paste the title
Step 5: ????
Step x: Get answers
I don't know what you people expect out of things.
Wizard Barristers had some insane effects and explosions, catchy directing, easily the most polished finishing and processing of anything in Winter, and top-notch character art all the way through. The animation in quieter parts was also very lively, with a bunch of movement, character acting in places where other shows would put mouthflaps, interesting expressions here and there besides the stock stuff. It was really good and you need to have insane standards if it disappointed. Yes, the CGI was terrible but who cares?
As for Space Dandy #2, the guy who said there was nothing special just didn't watch it. Either that or he doesn't belong here. The character animation was even better than most movies for the entire episode, it had tons of funny faces and snappy movements, the action was on-point and the trippy dimension-hopping sequence was on par with anything from ep 1.
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Anonymous2014-01-12 16:16
>>887 I don't even remember any special animations in ep 2 of Dandy.
This sentence is so dumb that I don't even care to tell this guy how awesome Takashi Mukouda's ramen fight scene was.
I hate it when people like you write down their shitpost nah that shit was boring
but then they don't even care to explain.
troll my ass
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Anonymous2014-01-12 16:17
I loved Dandy's Michael Jackson move in episode 2.
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Anonymous2014-01-12 16:52
Wizzard Barristers ep 1 > Space Dandy ep 1&2
Wizzard Barristers is the more technical consistent show. The biggest difference was maybe that the city in WB was more lively and beliviable than the space stations in SD.
SD is more the money shot kind of way of handle animations, while WB is Umetsu trying to create a lively world.
SD is maybe the more interesting show if you want to make many little gifs and MADs, while WB was something that didn't look something like a tv anime episode.
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Anonymous2014-01-12 17:00
>>897
We're talking about animation here though. World of Wizard Barristers is lively primarily thanks to the excellent background artist team.
If we're talking about animation only, I think Dandy is better animated.
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Anonymous2014-01-12 17:07
Yes, animations.
The WB staff put way more effort into the non-action scenes. Way more background animations and character animations in dialogue scenes.
I guess that's the difference between a more director centric (WB with Umetsu) way of handle the things and giving some of your key animators so much freedom as possible.
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Anonymous2014-01-12 17:10
>>899 Way more background animations and character animations in dialogue scenes.
I don't think that's true after Dandy's 2nd episode.
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Anonymous2014-01-12 17:16
>900
I watched the second episode of Space Dandy directly after Wizzard Barrister and it was very noticable.
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Anonymous2014-01-12 17:18
2nd episode of Dandy has better character animation. If you disagree you're wrong.
It's fun to get into little sakuga fights and all but we should take a moment and be glad that the hyped shows actually delivered.
It helps that Wizard Barristers' storyboard is way stronger than Space Dandy's in these segments.
I'm really dissapointed that the space stations are such a letdown.
It's fun to get into little sakuga fights and all but we should take a moment and be glad that the hyped shows actually delivered.
so true, I'm with you.
Thank you Bones.
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Anonymous2014-01-12 17:34
The WB staff put way more effort into the non-action scenes. Way more background animations and character animations in dialogue scenes. Wizzard Barristers ep 1 > Space Dandy ep 1&2
you sound like kyoani fans.
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Anonymous2014-01-12 17:44
Wizzard Barristers ep 1 > Space Dandy ep 1&2
Not sure about your opinion anon.
With all respect to Umetsu's great consistency and nice clothing folds, but
I almost fell asleep during the second half of WB. Very generic even if it was consistent.
Space Dandy is a lot more fun to watch, there are many interesting details in each shot. I can never look away during the show. And it's also worth the rewatch because of all the details in the animation.
You should really rewatch the show. The cuts outside of the action scenes are barely animated. It's not really interesting, neither animationwise nor the direction/storyboard.
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Anonymous2014-01-12 17:48
>>907
The only consistent thing about WB are the stills and the low-key character animations.
Is this really the person or is another case of mistaken identity because of ANN's system.
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Anonymous2014-01-13 0:41
No, it's the actual person. Ai Yukimura already took on unit direction in the Chuuni movie and she already does KA for OPs and episodes directed by Kigami (she did in Free at least).
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Anonymous2014-01-13 2:42
Interesting. I wonder if there are more people like her who came from different studios first.
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Anonymous2014-01-13 3:29
Wow, Wizard Barristers episode 1 was disgusting. As if CG wouldn't be already awful, it was also so fucking bad, I wanted to vomit. First that hideous dragon, then that part at the end. What the Fuck Umetsu?
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Anonymous2014-01-13 3:41
>>902 and be glad that the hyped shows actually delivered
What the fuck? Just because it's not on Shit la Shit level, doesn't mean that it was great. For that it have too little animation and instead disgusting CG and/or stills. Go watch some real Sakuga anime
>>941
There's one guy who is really butthurt and tries trolling both hwre and in irc. He doesn't dent irc much since he gets ignored by most people. Best thing to do is just ignore any obvious troll, just stop talking about the troll. Just don't feed the troll.
>>944
That’s a shame for the studio, I liked his designs.
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Anonymous2014-01-14 3:20
Wizard Barristers is better animated than Space Dandy It will be the sakuga show Winter 2014
It seems the Triggernigger are already getting a rival for the Worst fanbase Winter 2014 Award. What a bunch of retards
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Anonymous2014-01-14 3:25
>>943
You mean Patchou/Lilo? Yeah, he's a troll here since summer last year or so. Also retarded as fuck, just like his friends there (also trolls and idiots)
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Anonymous2014-01-14 3:35
>>939 Name 3 TV shows in the past years with less stills that aren't Kyoani or Dennou Coil.
Are you joking?
Uchoten Kazoku
Love Lab
The new Yozakura Quartet
And they are all from last year. Too bad the mermaid anime sucked because of Tatsunoko. You should let go of Watanabe's cock
"I didn't really want to do this, but this is an urgent notice. To any animators who have interest in "Wake Up, Girls!", please help. Right now the studio's staff are totally exhausted. Despite this they persist on out of only love towards this product. Even if just a bit, please assist us. Even just a day is okay, please enter Tatsunoko pro."
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Anonymous2014-01-14 22:20
The fight scene in Dandy #2 wasn't stunning but it wasn't bad. The cool thing about #2 was the character animation, and that trippy sequence.
>>956
What is your little brain trying to tell me?
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Anonymous2014-01-15 5:22
>>957 Good, that the chase scene was many steps ahead of this.
Still, it wasn't great or something. Get over it, cocksucking Sabuga fags: Just because Space Dandy is not a Slideshow like Shit la Shit, it doesn't have to mean it's good. Way to many low-level animation and both Yutapon and Bahi (and his Rotoscoping) were better in the past.
>>990
What's wrong? Feel guilty that you're partially responsible for it? Your own fault, retard. You shouldn't fapped permanently to Saber from Fate/Zzzzzz (and anime characters in general of course), your brain lacks activity
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Over 1000 Thread2014-01-15 10:55Over 1000
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