Every industry has one. The free-thinking rebel that redefines the rules. He says what no-one else will say and does what no-one else will do. Fuelled by raw passion, he seizes an art form by the throat and drags it to its apex. What they invented, he makes it sing. His peers hate him but the public love his style. At once he intimidates and inspires; breaking down the walls that secure some yet block others. Welcome to MDickie.com - home of the games industry's first true 3-dimensional character! Whether he's the "hero" or the "villain" depends entirely on your perspective...
>>8
They all have the exact same graphics. I'm pretty sure this is a joke/elaborate troll. Maybe I should download one of these games to see how revolutionary it is.
this guy is a world class idiot.
his games look absolutely horrible and his personality makes me want to kick his teeth in should i ever meet him
Name:
Anonymous2009-08-08 21:03
This man needs to fucking die. http://www.gameshark.com/home/311/Mat-Dickie-Interview.htm Tell us about some of the challenges of being an indie - in particular not fitting in with many of your very own peers? What is it about Mat Dickie and his games that rub people the wrong way?
MD: Well, let's point out that we're talking about a minority here - a very loud minority, but a minority nonetheless. 90% of people that come into contact with my work take it the right way and are perfectly inspired. As for the others, if I'm being honest it's partly my fault and partly theirs. They're guilty of being bitter and insecure, and I'm guilty of taunting that insecurity with my brash, assertive attitude. Fundamentally, the problem is that I come from a sporting background where confidence isn't such a dirty word. I represent a new era of game development where any guy off the street can crack open a laptop and make an impact in this business. That frightens a lot of people that see the world of computing as their sanctuary - the one place where they can pretend to be powerful from behind a keyboard. At the end of the day, I'm an agent for change in this business and that's always going to threaten those that don't want things to change. After all, turkeys don't vote for Christmas! It's like R. Buckminster Fuller once said - you don't change things by adjusting the existing model, you change things by making it obsolete. That's my agenda here - to replace scientists with artists, to replace weakness with strength, to replace negativity with positivity, and to replace $50 price tags with $15 ones. If you want those things, I'm your hero. If you don't, I'm your worst nightmare. Simple as that...
Jesus Christ.... I've been a gamer since I was 3 years old and I have NEVER fucking heard of this freak or a single one of his games.
Name:
Anonymous2009-08-08 21:06
>>11 That's my agenda here - to replace scientists with artists
This man is officially even stupider than FV.
Name:
Anonymous2009-08-08 21:10
I do enjoy how this guy reinforces the notion the game "programmers" are a joke in our industry.
Name:
Anonymous2009-08-08 21:31
This guy must be a master wizard if he can simplify development to a point where any artist on the street can produce results like the professionals. My money is on the guess that his idea has already been implemented at least 10 different times before he had any idea what he wanted.
Oh god, there are videos of his games http://www.youtube.com/mdickiedotcom Having mastered every single discipline that goes into making a game (from design and programming through to 2D graphics, 3D graphics, and even music), i've turned a notoriously bureaucratic process into something altogether more instinctive. It's the key to everything that's lacking in the mainstream: speed, creativity, and economy
Guys.... I think his dad used to beat the shit out of him or something. There's no fucking way you could be this high on yourself and not be permanently scarred from childhood or something.
Name:
Anonymous2009-08-08 21:56
>>15 They're more innovative and creative because there's nobody to compromise my vision or question my beliefs.
i love how he says this when all his games are just carbon copy wrestling bullshit.
what's with his videos though? is he a religious nut?
I think he's just not right in the head or something.
But anyways, I tried to run one of his games and it was "unable to set video mode". I'll try another one so I can be mindfucked by how brilliant this guy's cookie-cutterindustry revolutionizing games are. Will let /prog/ know how many bricks are shat.
I represent a new era of game development where any guy off the street can crack open a laptop and make an impact in this business. That frightens a lot of people that see the world of computing as their sanctuary - the one place where they can pretend to be powerful from behind a keyboard.
I like this attitude. unfortunately software development isn't quite 'mainstream' yet. There people who hold back the progress by being hostile to newbies and learning(/prog/ included).
>>21
we're only hostile to newbies because they are idiots!
if they read books instead of asking stupid questions they wouldn't be newbies anymore.
we don't "hold back learning", we promote it by telling them to fix their own damn problems instead of being pathetic babies that need to be breastfed everything.
kill yourself, you fucking moron.
Name:
Anonymous2009-08-09 5:41
We are nearly front page Google for "Mat Dickie", goes to show how "influential" and "far reaching" he is. I suspect a bit more keyword spam and well placed links to faux Mat Dickie related content and we could reach #3 or #4. I'm optimistic at this point. A book and facebook page:
>>22
I doubly approve of this post.
If we were in a polite meeting I would shake your hand but since we're on /prog/...
*grabs dick* Saging in the spirit of 2ch
I look much scarier then >>24 right now and all the difference basically is i didn't have any time to shave.(i'm on 'infinite compression' programs and developing graphics generation functions for the game)
I personally use Notepad2 and avoid any "makefiles"(which i consider bloated and poor design)[1]
I use one include file for everything.
#include "void.h" //handles all the common functions,#defines,#ifdefs and #includes
Anything which uses makefiles is defective Sepples-level shit.
All the C code posts on my blog are void.h merged with somefile.c
- References 1. >>1250330533/ posts 10,12
Name:
MDickie!29VWKjp4l62009-08-21 20:19
Having mastered every single discipline that goes into making a game (from design and programming through to 2D graphics, 3D graphics, and even music), i've turned a notoriously bureaucratic process into something altogether more instinctive. It's the key to everything that's lacking in the mainstream: speed, creativity, and economy. Even the most sophisticated of projects can be churned out in a matter of months rather than years. They're more innovative and creative because there's nobody to compromise my vision or question my beliefs. And since there's only one person to pay, the end product can be picked up for the same price as your average CD or DVD (yes, i preside over the publishing process too!). All of which fuels a revolutionary movement that entertains, educates, and inspires in equal measure...
Name:
MDickie!29VWKjp4l62009-08-21 20:21
Every industry has one. The free-thinking rebel that redefines the rules. He says what no-one else will say and does what no-one else will do. Fuelled by raw passion, he seizes an art form by the throat and drags it to its apex. What they invented, he makes it sing. His peers hate him but the public love his style. At once he intimidates and inspires; breaking down the walls that secure some yet block others. Welcome to MDickie.com - home of the games industry's first true 3-dimensional character! Whether he's the "hero" or the "villain" depends entirely on your perspective...
Having mastered every single discipline that goes into making a game (from design and programming through to 2D graphics, 3D graphics, and even music), I've turned a notoriously bureaucratic process into something altogether more instinctive. It's the key to everything that's lacking in the mainstream - speed, creativity, and economy. Even the most sophisticated of projects can be churned out in a matter of months rather than years. They're more innovative and creative because there's nobody to compromise my vision or question my beliefs. And since there's only one person to pay, the end product can be picked up for the same price as your average CD or DVD (yes, I preside over the publishing process too!)...
All of which fuels a revolutionary movement that entertains, educates, and inspires in equal measure. What used to be a faceless science has become an accessible art form that anyone can aspire to take part in. Delivering that message is a responsibility that this website takes very seriously; supplementing the games with a canon of insightful articles that lift the lid on this most elusive of professions. Behold an entire empire created and maintained effortlessly by one man. The dictionary definition of "independence" in full effect. See if you can feel it...
Name:
Anonymous2009-08-21 20:49
>>42,43
Join us now and share the software;
You'll be free, hackers, you'll be free.
Hoarders may get piles of money,
That is true, hackers, that is true.
But they cannot help their neighbors;
That's not good, hackers, that's not good.
When we have enough free software
At our call, hackers, at our call,
We'll throw out those dirty licenses
Ever more, hackers, ever more.
Join us now and share the software;
You'll be free, hackers, you'll be free.
What is it about Mat Dickie and his games that rub people the wrong way?
MD: Well, let's point out that we're talking about a minority here - a very loud minority, but a minority nonetheless. 90% of people that come into contact with my work take it the right way and are perfectly inspired. As for the others, if I'm being honest it's partly my fault and partly theirs. They're guilty of being bitter and insecure, and I'm guilty of taunting that insecurity with my brash, assertive attitude. Fundamentally, the problem is that I come from a sporting background where confidence isn't such a dirty word. I represent a new era of game development where any guy off the street can crack open a laptop and make an impact in this business. That frightens a lot of people that see the world of computing as their sanctuary - the one place where they can pretend to be powerful from behind a keyboard. At the end of the day, I'm an agent for change in this business and that's always going to threaten those that don't want things to change. After all, turkeys don't vote for Christmas! It's like R. Buckminster Fuller once said - you don't change things by adjusting the existing model, you change things by making it obsolete. That's my agenda here - to replace scientists with artists, to replace weakness with strength, to replace negativity with positivity, and to replace $50 price tags with $15 ones. If you want those things, I'm your hero. If you don't, I'm your worst nightmare. Simple as that...
Name:
Anonymous2009-10-13 3:47
I'm sure Xarn would enjoy this one:
The You Testament (2008)
The greatest story ever told becomes the greatest story ever EXPERIENCED! The You Testament takes you back to the time of Christ and allows you to witness his impact on society firsthand. Be the feet that follow him around ancient Palestine, the voice that tempts him in the wilderness, and the ears that hear his guidance. Then be the hand that betrays him, the mouth that denies him, and the eyes that see his death and resurrection. By the time the story has been told, it will be the most personal account ever documented - the Gospel according to YOU! Featuring a unique interpretation of events and scriptural references for further reading, the teachings of Christ have never been more relevant and accessible. Neither pious nor blasphemous, The You Testament is a thought-provoking challenge of what you thought you knew and an uplifting reminder of what will always be true...[1]
>>72
yOU MISSED TEH POINT. mORONS LIKE YOU DEPRESS ME TO THE POINT i DON'T WANT TO POST HERE ANYMORE. iF AN INTERVIEW IS STAGED, YOU'RE GOING TO READ WHAT THEY WANT YOU TO READ. momdickie DID THE SAME THING, BY HIMSELF, HE GAVE YOU WHAT HE WANTED YOU TO READ, IE, STAGED INTERVIEW. wHETHER IT'S 1 PERSON, 2, OR A WHOLE GROUP HUMPING YOUR MOM DOES NOT MATTER.
do you know why your tea tasted like cum? its coz i shagged your girlfriend and then dumped my soppy wet load over your cup and then wiped my remains with your best shirt and then laughed.
Name:
ballsackjack2009-10-21 19:40
do you know why your tea tasted like cum? its coz i shagged your girlfriend and then dumped my soppy wet load over your cup and then wiped my remains with your best shirt and then laughed.
Name:
ballsackjack2009-10-21 19:43
do you know why your tea tasted like cum? its coz i shagged your girlfriend and then dumped my soppy wet load over your cup and then wiped my remains with your best shirt and then laughed.
Name:
ballsackjack2009-10-21 19:44
do you know why your tea tasted like cum? its coz i shagged your girlfriend and then dumped my soppy wet load over your cup and then wiped my remains with your best shirt and then laughed.
Name:
ballsackjack2009-10-21 19:45
do you know why your tea tasted like cum? its coz i shagged your girlfriend and then dumped my soppy wet load over your cup and then wiped my remains with your best shirt and then laughed.
Name:
ballsackjack2009-10-21 19:46
do you know why your tea tasted like cum? its coz i shagged your girlfriend and then dumped my soppy wet load over your cup and then wiped my remains with your best shirt and then laughed.
Name:
ballsackjack2009-10-21 19:47
do you know why your tea tasted like cum? its coz i shagged your girlfriend and then dumped my soppy wet load over your cup and then wiped my remains with your best shirt and then laughed.
Name:
ballsackjack2009-10-21 19:49
do you know why your tea tasted like cum? its coz i shagged your girlfriend and then dumped my soppy wet load over your cup and then wiped my remains with your best shirt and then laughed.
Name:
ballsackjack2009-10-21 19:49
do you know why your tea tasted like cum? its coz i shagged your girlfriend and then dumped my soppy wet load over your cup and then wiped my remains with your best shirt and then laughed.
Name:
ballsackjack2009-10-21 19:52
do you know why your tea tasted like cum? its coz i shagged your girlfriend and then dumped my soppy wet load over your cup and then wiped my remains with your best shirt and then laughed.
Name:
ballsackjack2009-10-21 19:52
do you know why your tea tasted like cum? its coz i shagged your girlfriend and then dumped my soppy wet load over your cup and then wiped my remains with your best shirt and then laughed.
Name:
ballsackjack2009-10-21 19:52
do you know why your tea tasted like cum? its coz i shagged your girlfriend and then dumped my soppy wet load over your cup and then wiped my remains with your best shirt and then laughed.
Name:
ballsackjack2009-10-21 19:53
do you know why your tea tasted like cum? its coz i shagged your girlfriend and then dumped my soppy wet load over your cup and then wiped my remains with your best shirt and then laughed.
Name:
Haxus the Mat Dickie fan2009-10-21 23:02
the pleasure of being the games industry's first true 3-dimensional character
Name:
leschlopf2009-10-23 17:18
tues les mat dickie la frepe a une mere a tes wibbly wobbly wum wum
Name:
leschlopf2009-10-23 17:20
tues les mat dickie la frepe a une mere a tes wibbly wobbly wum wum
_.-------.
----------------'' ,-.`-----.
( X ) `-.
`-' ,---. |
. `--- ,----
-----------------------. `-. .
`---------` ,--+-----`----
; :
Can I suck your +----;
dich today? `--+----,----
(
`-----
Name:
Anonymous2009-10-24 20:32
wats a dich
Name:
Anonymous2009-10-25 3:39
>>102
well basically I would describe it as follows:
_.-------.
----------------'' ,-.`-----.
( X ) `-.
`-' ,---. |
. `--- ,----
-----------------------. `-. .
`---------` ,--+-----`----
; :
Can I suck your +----;
dich today? `--+----,----
(
`-----
Name:
Anonymous2009-10-25 6:12
>>101, 103
A funny thing I just noticed: it's not a Prague snake, it's a human hand with an eye painted on. Given the artist's attention to details (like, for example, the left testicle hangs slightly lower) I don't believe it's an accidental likeness.
>>141
>I think Mat Dickie, the game's sole creator, is a very confused person. At least I hope it is confusion and not intentional deception.
I would give this game five crosses for the way it lets you live through the Bible and witness Jesus first-hand, but I must subtract crosses for being able to beat up Jesus and getting Jesus' teachings mixed up with things like Hinduism and the Matrix. I would not recommend this game for new Christians as it will only confuse them and possibly turn them into New Age wrestling fanatics.
I can't believe it.
This is possibly the best, most entertaining review for anything i have ever read.
A++ will read again.
>>141 I think Mat Dickie, the game's sole creator, is a very confused person. At least I hope it is confusion and not intentional deception.
I would give this game five crosses for the way it lets you live through the Bible and witness Jesus first-hand, but I must subtract crosses for being able to beat up Jesus and getting Jesus' teachings mixed up with things like Hinduism and the Matrix. I would not recommend this game for new Christians as it will only confuse them and possibly turn them into New Age wrestling fanatics.
I can't believe it.
This is possibly the best, most entertaining review for anything i have ever read.
A++ will read again.
Mat Dickie's idea that we will be replaced with Artists sounds exactly the same as when Business people try to create specifications languages that will get rid of the need for programmers, and I think we all know how that turns out
Name:
Anonymous2009-11-15 8:10
>>141 Christian Gaming Zone With Kyle "Da G-Man" Goldman Goldman
JEWS DID CHRISTIAN GAMING ZONE
Name:
Anonymous2009-11-15 8:11
First of all, it's built on an engine created for wrestling games and is very violent and bloody. The game is unrated, but I'm sure it would get a "M" for violence. It even includes a setting for "gore" that has the option "extreme". Because of this wrestling engine foundation, it lets you beat up any character -- women, children, and even Jesus!
Below this is a picture of the player putting a stake in Jesus's bloody corpse.
Holy shit. Mat Dickie is fucking weird
Name:
Anonymous2009-11-15 8:15
The Tetris review is the best.
Name:
Haxus the Heretic2009-11-15 8:17
Even though I stabbed Him in the face with a spike, Jesus still forgave me!
This part of the game is a very accurate Jesus simulation.
Ok, now this is just fucked up:
And then there's the teachings that Jesus gives. While most of it is taken straight out of the Bible, complete with references so you can read the unabridged version, there was all sorts of weird stuff that was tacked on, like how He kept talking about meditation, "gurus", and "karma", or how I should concentrate on my spine to generate spiritual energy called "prana" and focus it on the right branch of the central chamber of the 3rd "chakra" to be able to levitate or transform matter at the molecular level or whatever. That stuff isn't in the Bible... I checked. Also, numerous times Jesus referred to God as a woman! What's up with that?
Mat Dickie believes that Jesus altered the molecular structure of his body to make it weigh very little?
Even less Biblical, Jesus kept promising that I would be able to gain powers to perform miracles like He does. It was like He was saying we can all become God. I'm pretty sure that's some sort of heresy. In the game, you can meditate and use these powers to float around, change your appearance, raise the sea level, hypnotize people, or even possess other people. According to the Satan character you can also shoot fireballs out of your hand, but I couldn't figure out how to do that, which is probably for the best since it's unholy.
At one point in the game when you are on a mountain top, Jesus reveals to you the true nature of reality and the game goes all wireframey. It was freaky!
Ok, now I need to play this fuckin game to confirm that Mat Dickie was out of his fucking mind on psychedelic mushrooms or something when he came up with this game.
There were also weird quotes on the loading screens from people like Confucius, Buddha, Mohammed, Osama Bin Ladin, Barack Obama, Bruce Lee, Kanye West, and Jay-Z.
I lol'd. Mat, what does Jay-Z have to do with Jesus?
BurningHamster 05-01-2009, 06:40 AM
Mat Dickie has actually stopped doing games if I recall correctly. One thing I really hated about him was that he was SO full of himself.
Oh hell yeah, I never had any interaction with him because just reading some of the stuff he wrote on his website it made it obvious that for a guy making a few wrestling games with characters that look like plasticine men he thought way too much of himself. Was also a pretty hardcore Michael Jackson fan too if I recall, one of his games had like a mod where you were Michael Jackson as a wrestler fighting against whoever was prosecuting him in the child molestation cases or something. It was beyond weird.
It just gets weirder and weirder. I'm pretty sure that one of these days, we're just going to stumble on a page that somehow implicates Mat Dickie in a child rape/murder case or something.
More stumped people: http://www.blitzbasic.com/Community/posts.php?topic=82951 Sounded like vanity publishing to me and sure enough, it is, CreateSpace is the publisher. Maybe some MDickie acoyltes will buy it and make Matt a bit more cash but I think I'll stick with the mainstream on this one.
I keep hoping that Mat Dickie is actually a huge ironic joke and that somewhere deep down he's just mocking all the things he purports to promote. Sadly though I think this is not the case and he really does have no limit to his ego.
http://boards.mpiremall.net/index.php?topic=2982.25;wap2 Cin "Cinnamon" Dickie is a grappler rumored to be the brother of Mat Dickie, former FOW owner. Bitter about the lack of respect the MMW and its indy leagues show Mat, Cin has been fueled by his wild sense of justice to make things right for the Dickies. Cin has an explosive, in-your-face martial arts style which has won him many tournaments in his hometown. Cin is not a wordy fellow (he talks, but doesn't ramble), and can be very cold & condescending. He will have no respect for anyone but those loyal to the Dickie name and the Dickie games.
>>169 Cin has been fueled by his wild sense of justice to make things right for the Dickies.
Oh, how I lol'd.
Name:
Anonymous2009-11-15 16:24
http://www.rpgcodex.net/phpBB/viewtopic.php?t=37995 He uses the same fucking engine for everything he does.
An engine he basically made for a wrestling game, too. Still, though. Jeff Vogel does much the same thing. It's almost forgivable in the end, though because his game career is over, and he writes "inspirational" novels now. The spirituality of sports or some such thing, and a feel-good autobiography.
Besides, I gave Jesus two black eyes, a mess of abrasions, and after saying he'd kill me if I touched him again, (I touched him again) he still quotes the bible at me with handy annotations at the top of my screen so I can look up the very quotes myself!
Name:
Anonymous2009-11-15 16:36
http://www.google.com/search?q=mat+dickie
Second last result on the 1st page: 4chan BBS - Mat Dickie 92 posts - 7 authors - Last post: 21 Oct
We are nearly front page Google for "Mat Dickie", goes to show how "influential" and "far reaching" he is. I suspect a bit more keyword spam ... dis.4chan.org/read/prog/1249744880
I think this is really his profile. Where's the link to a pic of that newspaper article about his shitty game?
Name:
Anonymous2009-11-15 16:55
>>171 Sportuality $14.99 Former game designer, Mat Dickie, turns his attention to games of a different kind in this light-hearted exploration of man's favourite pastime! In his new role as a religious educator, he draws out the spiritual significance of sport and gives us a parable fit for the 21st century. From the nature of existence and the meaning of life to the benefits of meditation and the key to success, no stone is left unturned in this extraordinary interpretation of the world's major faiths. Sportuality will turn your passion for sport into passion for a life well lived...
The above link is a thread I've set up for the regulars to contact you -- if you could post with the name MDickie#secret trip, so I could be sure it was you. We'd love for you to look around the board ( http://dis.4chan.org/prog/ ) and maybe have a conversation with our game design gurus, if it wouldn't be too much trouble.
Yours truly,
A fan.
Not sure if there's something I should do with the result of the tripcode so that other people could know if Dickie actually posts... I could post the !hash thingy but I hear that people can brute-force tripcodes based on regexp of the hash (or whatever I call it) so I don't know about that.
MDickie is going to release the source for his games in 2010. I hope it's not like Patrick Collision's Ginger LISP.
Name:
Anonymous2009-11-16 13:40
Holy crap, that was a bad idea, and very short-sighted on my part. Oh well, hopefully Mat Dickie will reply to my email like Sussman did to that other guy. I don't think that Dickie posting here is very likely anyways.
>>201
He has made it clear that he doesn't care about you.
Name:
MDickie!HOXIp0gGW62009-11-16 14:15
I have to admit, your e-mail didn't surprise me in the slightest. Being a man who singlehandedly revolutionized the game industry, I'm used to being praised.
Please continue with your "cult of personality" way of thinking; it's inspiring and ultimately constructive.
How was it guessed anyway? Or is or are >>191 and >>193 the same person?
Name:
MDickie!HOXIp0gGW62009-11-16 14:43
>>206
Your reaction is perfectly understandable. I believe you'd love to read more of what I have to say; please visit my blog, Mat's Musings, at http://www.mdickie.com/blog.htm.
Name:
DICKIE_BIRD2009-11-16 14:44
someone transcribe his book so i dont have to buy it.
Name:
Anonymous2009-11-16 14:46
>>210
``My name is MDickie. I have a very large and muscular penis. Your penis is smaller. There is nothing you can do about it. You may, however, watch my penis.''
>>221 is actually a valid question, without the 'today'.
Name:
Anonymous2009-11-17 8:41
>>220
2. Mr. Dickie, when did your first homosexual experience occur?
Name:
Anonymous2009-11-17 8:49
>>220
ha ha ha, wow. awesome.
you guys actually emailed him? i thought that was a joke.
Question: Explain in detail how you intend to "replace scientists with artists", as well as how that could possibly ever work in the real world.
Name:
Anonymous2009-11-17 9:10
[b]Question:[b] Which do you prefer ANSI Fjölnir or ISO Fjölnir? Does he prefer the IFC or the GFC? And most importantly of all, How often do you "GRUNNUR"?
Name:
Anonymous2009-11-17 9:19
>>225
It's because if he replys directly to us then he can't edit the questions to suit his will.
Also, he can't spend 6 hours formulating a reply.
I would have been happy to engage, but I noticed the thread was ill-natured and immature.
I also noticed my interviews were denounced as "fictitious". In an effort to simultaneously disprove THAT and many other baseless claims, I would like to invite them to confront me with an interview of their own? Simply have them compile the top 10 questions they sincerely want answered (or statements they sincerely want to make) and I will respond to those publicly on my website...
I can't believe he is seriously going to let us ask him any 10 questions that he will answer on his website.
Ok /prog/, let's get these 10 questions together.
Have you read your SICP today?
Mr. Dickie, when did your first homosexual experience occur?
Explain in detail how you intend to "replace scientists with artists", as well as how that could possibly ever work in the real world.
What is the role of functional languages in replacing scientists with artists?
>>232
yes, i think we should include >>229 as well.
if only to see what his reaction is
Name:
Anonymous2009-11-17 10:01
Question: What is your other car?
Name:
Anonymous2009-11-17 10:04
Question: If you had to, nay, MUST make a choice between having sex in your life or having programming, which would you choose?
Name:
Anonymous2009-11-17 10:05
>>231
Hello, >>220 here. Would you mind if it was I who will send him these questions, once they are decided on?
Name:
Anonymous2009-11-17 10:07
>>236
Perhaps! You should post all the emails you had with M. Dickie.
And why do you have a Milkribs email if you are not Sir Milkribs!?
Name:
Anonymous2009-11-17 10:09
Ill-natured and immature? Or UNSCIENTIFIC AND ULTIMATELY DESTRUCTIVE
Name:
Anonymous2009-11-17 10:12
>>237
It is one of my "sockpuppet" (hehe sock) email accounts, used to sent mails to the Sussman, Leah Culver, that biologist Sussman, Patrick Collision, and FrozenVoid. And I took Anusman's name because it was free and what I was doing at the moment, trolling the anus.
>>241
( ´_ゝ`) have you even read the sussman email?
Name:
Anonymous2009-11-17 10:42
>>244
Not >>241 here, but I read the Sussmail, and his rely was awesome, like I could tell the kids that I'll never have about what the Sussman told me when I was young, whereas Mdickie's response was just more self-aggrandizement from an attention-seeker.
Hello, Mat. I admire your skilful, and mostly successful, attempts at breaking out and being an indie visionary (and replacing scientists with artists). I also highly respect the way you deal with the people who just don't "get" it, especially your *excellent* Hater-view. I have found a nest of people that don't seem to understand your work, and I would like for you to correct them. They are pretty cocky and call you names I dare not repeat here, but to me, they just seem misguided, in need of a mentor like you.
I know you can do it; go Dickie, show them the new age of game development!
Thanks for the support, but I'd rather not expose myself to things like that! Are they game programmers or just kids that play?
They're general programmers, some of them game programmers, looking down at people like you. You really should help them, though. I spent some time there, and these people have talents, they just don't put them to good use. Because, seriously, you can't write fibs and factorials all life long! These people need to wake up, and do something! They even tried to write a game once, but failed./* 'I really wanted to introduce him to Void here :(' */ These people need a direction, Mat.
Yeah, people like to criticize my work but at least I got things done! You know I'll be releasing source code in 2010? I will change the way people perceive my work. ;)
;)
They seem to have sent you a troll email. It is so sad to see such a
waste of talent. :(
Are you sure that you're not just cruel and don't want to help them?
Name:
Anonymous2009-11-17 11:14
>>247
lulz. I wonder if the source will look like an un-maintainable mess since nobody else has ever had to look at his code.
>>247
Did he really send you 2 wink emoticons one after the other? That seems like overkill.
Name:
Anonymous2009-11-17 12:02
>>250
Not when you're replacing scientists with artists.
Name:
Anonymous2009-11-17 12:08
>>250
You could never understand the work of a grande artiste like MDickie
Name:
Anonymous2009-11-17 12:11
Matt Dickie touched my junk liberally. he strapped me in to his dickiemobile and he couldnt keep his offensive hands off of me. he was performing many red flag touches. i couldnt believe what the fuck was going on.
1. Have you read your SICP today?
2. Mr. Dickie, when did your first homosexual experience occur?
3. Explain in detail how you intend to "replace scientists with artists", as well as how that could possibly ever work in the real world.
4. What is the role of functional languages in replacing scientists with artists?
5. Isn't the cult of personality around you destructive to your career?
Name:
Anonymous2009-11-17 12:54
Who is your greatest idol? Who has shaped your personality to become what we see today?
Name:
Anonymous2009-11-17 13:04
>>242,244,245
I meant better/worse solely in terms of amusement and sustained meme potential.
>>260
Oh, wow. I had suppressed that memory completely. Yes, sounds like that.
Name:
Anonymous2009-11-17 21:22
Are we actually asking him questions? Okay, here goes:
- Why aren't you rich? Publishers like EA buy up independent game studios all the time. Valve, Activision, Microsoft... most of their first-party titles were originally by indy game studios that were purchased. Most studios fail of course, but you're awesome, right? Why wouldn't they want to buy you? Even if you didn't want to work for them, surely you could still sell them IP or license your technology?
- How do you plan to generate revenue from flash games? It seems your company has really lost focus lately; are you no longer able to fund development of serious game titles? Places like newgrounds.com have literally hundreds of thousands of free-to-play flash games; how can you possibly compete?
- I have to ask this question. What is the deal with replacing scientists with artists? In my experience in the game development industry, the game design process is typically led by very artistic and creative people; the stereotype you portray is just plain untrue. What on earth could you possibly have meant by that quote?
- Why is The You Testament filled with so many references to elements of false religions? Why does Jesus speak of 'chakras' and other such nonsense? Isn't this heretical, especially from a non-fiction game that is meant to educate?
- You seem to have done a mix of solo and group work. How do other members of your team feel about working with you, given your public indiscriminate contempt for anyone in the game development industry who isn't you? Surely you must have met some competent people in your time; do you still feel that you would be better off doing it all yourself? Or do you regret the things you've said about the industry? Why did you bother doing group work at all instead of staying solo and independent?
- How do you respond to the fact that most real innovation in video games has happened by a team of people from an independent game studio rather than a solo programmer/artist/jack-of-all-trades? Titles like Doom, Portal, Halo, and similar gems that redefined the industry originated by teams and could not have been done alone. These groups are not bogged down by bureaucracy as you claim the large studios are. Do you honestly feel you are as imaginative and inventive as a whole group of people put together?
- Your website claims that you're one of the most influential people in video games. What actual innovations or inventions have you made? What game mechanic have you invented that has actually been reproduced by a third-party developer for another game? What technical contributions have you made to world of high-performance graphics, physics, or related simulation computing?
Okay, this interview is losing momentum. Someone else take over.
Name:
Anonymous2009-11-17 21:56
Why aren't you rich? Publishers like EA buy up independent game studios all the time. Valve, Activision, Microsoft... most of their first-party titles were originally by indy game studios that were purchased. Most studios fail of course, but you're awesome, right? Why wouldn't they want to buy you? Even if you didn't want to work for them, surely you could still sell them IP or license your technology?
I have to ask this question. What is the deal with "replacing scientists with artists"? In my experience in the game development industry, the game design process is typically led by very artistic and creative people; the stereotype you portray is just plain untrue. What on earth could you possibly have meant by that quote?
How do you respond to the fact that most real innovation in video games has happened by a team of people from an independent game studio rather than a solo programmer/artist/jack-of-all-trades? Titles like Doom, Portal, Halo, and similar gems that redefined the industry originated by teams and could not have been done alone. These groups are not bogged down by bureaucracy as you claim the large studios are. Do you honestly feel you are as imaginative and inventive as a whole group of people put together?
Your website claims that you're one of the most influential people in video games. What actual innovations or inventions have you made? What game mechanic have you invented that has actually been reproduced by a third-party developer for another game? What technical contributions have you made to world of high-performance graphics, physics, or related simulation computing?
I love you, Anonymous.
Ok that's 4/10 right there. I also like the one about The You Testament but not as much as these ones.
We can choose a few from this list as well:
1. Have you read your SICP today?
2. Mr. Dickie, when did your first homosexual experience occur?
4. What is the role of functional languages in replacing scientists with artists?
5. Isn't the cult of personality around you destructive to your career?
But given how awesome >>263's questions are I don't think they will match up. Maybe #10 could be "Have you read your SICP today?" though. Personally I think only #5 from this is a good idea for a real question but throwing #2 in there couldn't hurt.
Very well, my noble sir. I have compiled a list of the best 10 questions from my fellow /prog/rammers.
1. Why aren't you rich? Publishers like EA buy up independent game studios all the time. Valve, Activision, Microsoft... most of their first-party titles were originally by indy game studios that were purchased. Most studios fail of course, but you're awesome, right? Why wouldn't they want to buy you? Even if you didn't want to work for them, surely you could still sell them IP or license your technology?
2. How do you plan to generate revenue from flash games? It seems your company has really lost focus lately; are you no longer able to fund development of serious game titles? Places like newgrounds.com have literally hundreds of thousands of free-to-play flash games; how can you possibly compete?
3. I have to ask this question. What is the deal with replacing scientists with artists? In my experience in the game development industry, the game design process is typically led by very artistic and creative people; the stereotype you portray is just plain untrue. What on earth could you possibly have meant by that quote?
4. Why is The You Testament filled with so many references to elements of false religions? Why does Jesus speak of 'chakras' and other such nonsense? Isn't this heretical, especially from a non-fiction game that is meant to educate?
5. You seem to have done a mix of solo and group work. How do other members of your team feel about working with you, given your public indiscriminate contempt for anyone in the game development industry who isn't you? Surely you must have met some competent people in your time; do you still feel that you would be better off doing it all yourself? Or do you regret the things you've said about the industry? Why did you bother doing group work at all instead of staying solo and independent?
6. How do you respond to the fact that most real innovation in video games has happened by a team of people from an independent game studio rather than a solo programmer/artist/jack-of-all-trades? Titles like Doom, Portal, Halo, and similar gems that redefined the industry originated by teams and could not have been done alone. These groups are not bogged down by bureaucracy as you claim the large studios are. Do you honestly feel you are as imaginative and inventive as a whole group of people put together?
7. Your website claims that you're one of the most influential people in video games. What actual innovations or inventions have you made? What game mechanic have you invented that has actually been reproduced by a third-party developer for another game? What technical contributions have you made to world of high-performance graphics, physics, or related simulation computing?
8. Isn't the cult of personality around you destructive to your career?
9. What do you feel is the role of Functional programming languages in replacing scientists with artists in the programming world? Are you fan of Lisp or Haskell?
10. Have you read your Structure and Interpretation of Computer Programs today?
I look forward to reading his response on his website. I linked to SICP in #10, and the wikipedia page for FP in case he is retarded.
Gaming's most outspoken character finally speaks out about his dick! For almost a dickade, Matt Dickie stained the games industry with his prolific output. He used unconventional methods to create unconventional patterns, and redefined what could be achieved by one ejaculation. Audiences responded accordingly and ensured his underground outbursts would resonate around the world. For the first time ever, the true story behind those fascinating periods is documented in this comprehensive book. In his own words, Matt takes us on an emotional journey from the childhood dream to the adult that lived it out. Along the way, we learn about the life experiences that shaped his dick and fuelled his resolve - and we get the final word on why it had to come to an end. You've played with the dick behind the life. Now get acquainted with the life behind the dick...
Contact me personally to get a signed copy for just $10!
This is late but send him an 11th question, I really want to know the answer to this:
Why do you quote yourself on your website?
Name:
Anonymous2009-11-18 8:49
>>271 Why do you quote yourself on your website?
Because the games industry is filled with group thinking knuckle draggers, who feel so threatened by him, that he can only get a platform to speak on his own website. If you want him to stop quoting himself, then spread the word that Dickie is King and quote him liberally. Only then will he finally be able to put down his banner, confident in the knowledge that it will be hoisted by legions of people who finally know the truth.
>>272
I wouldn't be surprised if this was copy and pasted from his website.
Name:
Anonymous2009-11-18 9:59
Although my work in that field (like all the others) was far from perfect, it was certainly better than I or anyone else ever expected - as one distinct theme after another was attached to each project. And all this from somebody who didn't even know anything about music at the time! It was the gaming equivalent of the Prophet Muhammad composing great poetry despite being illiterate.
Name:
The Pie Eater2009-11-18 10:10
So, a bit of background, I've been writing video games for 27 years, and Mat Dickie is a bit of a legend at the office - not for the games he creates, but for the frankly baseless belief he has in his own ability. All my colleagues were convinced he was a "character" - an avatar for someone he wanted to be; and so this thinly veiled autobiography appeared and I just had to read it. After a couple of chapters I thought, well, he's reasonably eloquent, maybe this character of a "maverick game developer" that he purports to be is just a bit of an act.
Several chapters in, and my word, this guy is a psychologist's dream - insecurities and over compensation for lack of social skills pour off the page - and in that regard it is a real page turner. I got more and more incredulous as I read through his thin tome; from his father's dalliances, to his love life. From his time in academia to his time "in the real world".
Some of the stories of game development in the book are truly cringe worthy and generally end with "unfortunately", as more and more ill-advised and badly conceived game software flops and flops again.
All in all, its not a bad book, and I'm sure in some ways it is inspirational - but not in the positive way that it alludes to. Its more of a series of excuses as to why a loner developer with delusions of grandeur and some serious psychosis failed terribly, but can't seem to accept that failure.
It certainly gets you into the mindset and thought process of young Mr Dickie, but its not a place any person would want to be.
The games he made, working alone and with limited budget, were far more imaginative and play-worthy than most of the tripe that comes from big mainstream studios.
I found more enjoyment creating a wrestling character and having his arm blown off in a dynamite match than playing through the same boring scenarios offered by the WWE on television.
What a sad little person it must have been who, like a second grader, had to imagine an office full of pretend co-workers laughing at Matt Dickie.
Man, this M Dickie guy is a riot. Good find, /prog/, good find.
Name:
( ´_ゝ`)2009-11-18 23:43
I imagine that M. Dickie is currently reading our 10 questions. Tonight after I go to sleep he will slide down our chimney and deliver his revolutionary response and when I wake up in the morning, laughter will echo through /prog/ as we read his answers together
Act Your Age "Your twenties are your mind's puberty, but nobody tells you that..." - Zach Braff
At this juncture, I would also like to stress how much age factors into the learning process. I'm staggered when kids as young as 10 set about following in my footsteps! Remember that I'm 22 years old now - and I was 18 before I even started making games. Under no circumstances should you get stressed out about this pursuit until you're a similar age (or 16 at the least). While it's good to have a curious mind and get the wheels in motion, you can't expect to make much progress. After all, programming is a science far beyond anything you'll encounter at school. And, likewise, game design is a skill that comes with age. Until you've learnt to appreciate what makes all the other art forms so successful, you can't possibly replicate it. My legacy is living proof of that. My fans have essentially seen me "grow up" in public, as each stupid idea and mistake manifested itself on this website. Until you're a [u]fully developed 21 year old[/u], that era is unavoidable - and it should be taken for the learning process that it is. Just relax and concentrate on giving yourself an education in having fun. Only then can you recreate it for others...
>>291 Have you read your Structure and Interpretation of Computer Programs today? Haha, why am I in it? Or is that the only publication that didn't feature my work?
words cannot express my anger.
goddamn, this guy has some serious ego problems
Name:
Anonymous2009-11-19 9:18
>>293
and get 10000 upvotes and 300 comments talking about how inspirational and awesome he is?
bad idea.
Name:
Anonymous2009-11-19 9:21
Okay, now come here and fight on our ground. It is only fitting to make this discussion balanced, with each side having equal advantages.
Name:
Anonymous2009-11-19 9:23
I wish he had credited us properly, could have led to some funny situations if anyone else stumbled upon this interview.
Name:
Anonymous2009-11-19 9:34
the annoying part about this "interview" is that we are unable to rebut
Name:
Anonymous2009-11-19 9:37
I can't believe what this guy said about SICP. Also he didn't answer the last 2 questions at all. What do I reply to him in the email?
>>300
VB. The Retardedly Capitalized First Word Of Everything gives it away. It makes sense for someone like him to be using it, his brain is probably too far gone to comprehend anything close to SICP.
>>306
Seconded. I think even the Sussman would facepalm at the paragraph quoted in >>294
>>310
For that matter Doom certainly wasn't formulaic. It pretty much invented the genre.
Name:
Anonymous2009-11-19 10:42
I merely make Flash games for fun and parlay that skill into my new role as a teacher by making interactive presentations. Teaching has become very technological nowadays, so my two passions have intertwined quite nicely. I have a unique opportunity to revolutionize the way certain subjects are taught in the 21st century. It's a very exciting time for me...
I want to know where he teaches.
Well, I guess it's most likely in Grimsby, UK so it's not like I could enroll there myself.
>>311-314
The entire list was kind of strange. Halo of course is complete bullshit. Portal was original, but it didn't change anything—it was just a one-off puzzle game with an interesting implementation. Doom was a technological push forward, but was ultimately insignificant—a small step on the road from Wolfenstein (which defined the genre) to Quake (the first modern FPS engine).
>>317
But which game does everyone remember? Oh, right, Doom.
Name:
Anonymous2009-11-19 13:18
You know, I'm reading the last question again and again, and I think that I'm missing something. How is the answer related? That asshole didn't even slip a word about FP. What the fuck is wrong with you, dick? Can't answer a question properly?
>>322
Indeed. Besides flattering himself that he might be mentioned in a text-book on CS (LOL), he just ignored FP and SICP for the rest of his long-winded comment.
>>322
I believe that's because he is not acquainted with Haskell. Don't worry, Mat, we have a unsafeReplaceWithArtist for you.
Name:
Anonymous2009-11-19 13:35
>>300,302,309
Looks like BlitzBasic, or possibly DarkBasic.
Name:
Anonymous2009-11-19 13:47
>>313
SotC is my favorite game. And Ico is the only piece of entertainment (including books/movies) where I actually cared about the charachters. Probably because I had to hold that bitch's hand through the whole game.
WHY DID IT END THAT WAY? ;_;
Also someone should email that interview to GJS. Highlight the SICP part.
Name:
Anonymous2009-11-19 13:50
>>308-309
Definitely not VB, the code doesn't have Then at the end of If lines, also he seems to use statement separators on the 4th line, and a weird comment (?) character on the first line.
Name:
Anonymous2009-11-19 13:51
>>322
Also, he said "functional" programming languages
>>330
Seems you can use # in identifier names, fascinating. Also, : serves both as a comment character and instead of the As keyword.
Also I shouldn't really comment on his code because I never finished any game but it seems kind of untidy.
Name:
Anonymous2009-11-19 14:39
>>331
In QBasic the : allowed you to have multiple statements on one line.
INPUT "What is your name? ", name$ : PRINT "Hello, ", name$, "!"
We'll have to wait for him to release the entire source for his games before we can really examine his EXPERT PROGRAMMING practices. I'm guessing that it will be an un-commented mess.
>>335
Contrast that with the Sussman's reply (loosely paraphrased): "Don't send me fan mail, this isn't about me". Truly, this man has attained Satori.
Your message was perhaps one of the strangest pieces of email I have ever received. It is flattering to have a fan club, and it is a very good idea. Unlike most of human society, science and engineering are based on the laughable idea that each of us is capable of evaluating evidence and thinking on our own. Each of us can do experiments, work out the reasoning, and determine the truth for ourselves. Even worse, there is no room in science or engineering for "fans" representing group approval over individual thought. One of my heros, Adolf Hitler, put it very well:
We will not allow scientifically-minded rational folk with a passion for exploring the secrets of the world to steal into our Movement. Such folk are not Artists, but something else—in any case something which has nothing to do with us.
I am pleased to talk with people about matters of wrestling or replacing scientists with artists, so you and your colleagues may certainly send me mail. I hope to endow you with as much of my genius as you may comprehend. But please get rid of the "hater" way of thinking. It is uncool and ultimately pathetic.
Further to an earlier post ("The Pie Thrower", 30th September 2009), I suspect the phantom book reviewer can be traced to this grubby little forum where co-ordinated attacks on my character were being plotted. Suffice to say, it's a putrid sewer of baseless opinion - gushing forth from a group of inarticulate programmers who have never achieved anything. I had given the reviewer the credence of being a legitimate part of the games industry. It turns out that his "27 years of experience" amount to being the tea-boy in some IT department somewhere, and his "colleagues" are none other than those he corresponds with digitally. I did suspect that a legitimate game designer wouldn't have the time or the inclination to engage in this kind of stuff. I certainly never did while I was busy achieving various things. These tirades against my work are so self-defeating. They accuse me of being a talentless loser and then proceed to spend days on end talking about such an individual?! They accuse me of being "arrogant" and then spew the kind of mean-spirited filth that would never cross my lips. I'm fascinated by evil and wretchedness. I always wondered whether Nazi concentration camp guards would glance at each other and rhetorically ask, "Are we the bad guys?" It's a fitting question for these people to ask themselves. Do they genuinely believe they're the "good guys" and I'm the villain of the piece? Do they ever glance back over the filth they wrote and concede that it wasn't justified and wilts in the light of my dignified response? Ditto for the cowards you often find commenting on YouTube videos. These people make my critics in the Blitz community look positively civilized! Speaking of whom, I understand they also have a pissy little thread about my book. I'm not entirely sure one of their number isn't responsible for the review in question. I wouldn't put it past them, since they search tirelessly to find holes in my work so as to feel better about their insignificant output. Either way, we can chalk it up to a miserable human being who criticizes more than he contributes. Incidentally, anybody posting under the name of "MDickie" is an impostor. Anything I have to say can always be found at this site first...
_.-------.
----------------'' ,-.`-----.
( X ) `-.
`-' ,---. |
. `--- ,----
-----------------------. `-. .
`---------` ,--+-----`----
; :
Have you read your +----;
fan mail today? `--+----,----
(
`-----
Have you read your fan mail today?
Name:
Anonymous2009-11-19 21:54
>>316
Yeah, I wrote the list, and I have to admit I've never actually played Halo :(. I couldn't think of anything else in the ten seconds I spent on that question; I hoped anon would help me edit them and make them better. I honestly did not expect those questions to be sent as is, but email-anon jumped the gun.
>>330
Yes, it is blitz; he used to be popular around their forums, and he talks about it in his FAQ.
This should have been one of the questions. He says he did everything himself, but he didn't. He just licensed a game engine with a scripting language. This is *EXACTLY* the same as any Half-Life or Unreal mod, no difference.
There are tons of one-man outfits who do both scripting and artwork for game mods, and they are far, far better than MDickie's shitty games. Lots of extremely popular titles these days started as mods, such as Counter-Strike, or the various DotA clones (Demigod, League of Legends, Heroes of Newerth)
But at the end of the day, his so-called accomplishment (doing everything himself) is actually counter-productive, and ultimately pointless. The whole reason we have advanced technologically as a society is because of division of labour.
I don't know how to make shoes. I don't know how to butcher a pig. I don't know how to build a house. I don't know how to generate electricity. *Different People* know how to do these things, and their specialization allows them to do it well. As you divide the house-building process amongst more people, you get bigger and better houses. It's not a 'revolution in house building' when one guy decides to single-handedly build and wire and insulate and furnish his own house; all that happens is he gets a shitty house.
Division of labour is the most fundamental aspect of civilization. It's the basic building block of society. We know exactly what life is like without division of labour, and it has been studied for centuries; in fact if you go to New Guinea you can see it for yourself.
This is why I'm not impressed by his inability to rely on others. It's not a strength; it's a failing. This is something I've had to learn myself the hard way throughout my own career. I still have a lot of difficulty handing work off to others that I could do myself, and it's a hard thing to admit when someone else can do a big part of your project better than you. But at the end of the day, you get to focus on what you really are good at, and the project as a whole turns out pretty amazing for everyone.
Name:
( ´_ゝ`)2009-11-19 22:57
>>350 I honestly did not expect those questions to be sent as is, but email-anon jumped the gun.
Yeah I just wanted to get those out before I went to bed (and hopefully before Dickiehole went to bed) so I could read his response as early as possible the next day.
I still don't know what to reply to him in my email. I want /prog/ to be mentioned on his website in some how.
>>352
HOHO YES. Now if only he would link to http://dis.4chan.org/prog/ on some page. But hey, linking to this thread may be even better. I'm sure some people who get a hoot out of him will eventually read this thread too.
>>366
You are making two assumptions there. First, you are assuming that they are still in the closet, which may or may not be the case. And secondly, you are assuming that they are not bisexual, which would seem likely since they like girls with dicks.
Name:
Anonymous2009-11-20 8:37
I don't think Mat Dickie knows what innovation means.
>>371
Are you saying that Xarn is not a true bro?!? I don't think you know what ``true bro'' means.
Name:
Anonymous2009-11-20 9:49
I refuse to believe that Xarn could be African-American!!
Name:
MDickie!HOXIp0gGW62009-11-20 9:54
>>368
Innovation is when one single-handedly develops and publishes their own software as a solo developer - presiding over every inch of every project, from the design and programming through to the graphics and music.
Name:
Anonymous2009-11-20 10:08
>>368
I think he mistakes innovation for uniqueness, which isn't necessarily a good thing nor is it something he actually possesses.
Oh, and did I mention that Japan is filled with doujin game developers. Indie game development isn't anything that special, but it's probably best done as a collaboration between a few persons: it's hard for a jack-of-all-trades to do everything perfect, you may make a better game by getting some outside talent.
Name:
Anonymous2009-11-20 11:16
>>352
The link has been removed. It just goes to The Hater-view 2 now.
He must be watching us intently.
>>352
It's always amusing to see someone who has led such a sheltered life that they were unaware of the Asshole of the Internet. Moreover, it shouldn't have taken him more than 10 seconds to realise that we are trolls, especially given how open we are about it.
Name:
Anonymous2009-11-20 12:29
Guys we need to prepare a rebuttal to M. Dickie.
I say we demand some better comments about his thoughts on SICP this time!
>>383
In fact, someone of his age and interest would be very rare to not have heard of 4chan. After several appearances on Faux News and various other media, anyone Internet-literate should've heard of us. Even my mom knows.
Name:
Anonymous2009-11-20 14:06
>>392
She'd be very upset if she found out you were browsing this site, young man.
>>388
He did answer the question. He said he doesn't know wtf you're talking about because he's not an EXPERT PROGRAMMER (and never claimed to be). There is no more complete answer he could possibly give.
Name:
Anonymous2009-11-20 15:59
Structure and Interpretation of Replacing Scientists with Artists
Name:
Anonymous2009-11-20 16:03
>>346
I don't think it was one of us who wrote that review about his book. I believe he grossly underestimates how far-reaching the absurdity of his persona is.
Name:
MDickie!HOXIp0gGW62009-11-20 16:11
[b][o]S[/o]tructure and [o]I[/o]nterpretation of BlitzBasic [o]S[/o]paghetti [o]C[/o]ode[/b]
Name:
MDickie!HOXIp0gGW62009-11-20 16:13
>>400 Structure and Interpretation of BlitzBasic Spaghetti Code
>>402 * Its part of his narcissism to think there is only one organized conspiracy against him.
Name:
MDickie!HOXIp0gGW62009-11-20 17:07
>>402-404,406,1003
Just because I'm paranoid doesn't mean you're not out to get me !
Name:
Anonymous2009-11-20 17:17
He appears to have been very offended by this thread, even more so than by that Amazon review. I wonder if that is a reflection on the quality of /prog/'s trolling or his own feeble-mindedness.
Name:
Anonymous2009-11-20 17:20
HOPEFULLY SOME MORE TROLLING AND WE CAN ENTICE THE FULL NERVOUS BREAKDOWN.
Name:
Anonymous2009-11-20 18:46
>>346
lol. paranoid.
no /prog/rider wrote that review, i can insure you
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My name is Mat, and I hate every single one of you. All of you are fat, retarded, no-lifes who spend every second of their day writing stupid ass factorials. You are everything bad in the world. Honestly, have any of you single-handedly revolutionized the game industry? I mean, I guess it's fun making fun of people because of your own insecurities, but you all take to a whole new level. This is even worse than jerking off to Leah Culver's tweets.
Don't be a stranger. Just hit me with your best shot. I'm pretty much perfect. I've single-handedly developed and published a dizzying array of PC games, and replaced scientists with artists. What games have you developed, other than "fibs and facts in Haskell"? I also get celebrated by the media, and have a banging hot book out (I just read it; Shit was SO critically acclaimed). You are all faggots who should just kill yourselves. Thanks for listening.
For some reason, I really wanted to bring up the bricksock in this thread, but now I think it looks a bit gratuitous and I feel kind of bad about it :(
I used to have a satisfying life as a scientist, doing important work at a major university. I all ended when MDickie replaced me with an artist. DAMN YOU MDICKIE!DAMN YOU TO HELL!!
Name:
Anonymous2009-11-21 16:36
I replaced Stephen Hawking with an artist and now he follows me around on that little chair of his all day long nagging me in that creepy fucking robot voice. I'm sending the bitch to MDickie, cause I ain't fucking taking it no more.
Name:
Anonymous2009-11-21 17:09
From a Jew's face
The wicked Devil speaks to us,
The Devil who, in every country,
Is known as an evil plague.
Would we from the Jew be free,
Again be cheeful and happy,
Then must youth fight with us
To get rid of the Jewish Devil.
Name:
BALDY2009-11-22 5:41
SMACK HIM IF HE'S YELLOW SMACK HIM IF HE'S BLACK SMACK HIM ON THE HEAD SO HE DON'T COME BACK
Name:
BALDY2009-11-22 5:41
SMACK HIM IF HE'S YELLOW SMACK HIM IF HE'S BLACK SMACK HIM ON THE HEAD SO HE DON'T COME BACK
Name:
BALDY2009-11-22 5:41
SMACK HIM IF HE'S YELLOW SMACK HIM IF HE'S BLACK SMACK HIM ON THE HEAD SO HE DON'T COME BACK
Name:
BALDY2009-11-22 5:41
SMACK HIM IF HE'S YELLOW SMACK HIM IF HE'S BLACK SMACK HIM ON THE HEAD SO HE DON'T COME BACK
guys i keep hearing this voice in an energetic tone saying "Maaaaaaaaaaaaaaat Diiiiiiiiiiickieeeeeeeeeeeeeee". i'm positive i hadnt made it up so i must have heard it by being linked from here.
was it linked here?
>>475 Many people respected him, He had to leave, he just had to didnt he? I shall follow in his foot steps, and one day Be as great as him. I swear, One day... One day.
Jesus fucking christ.... Is this shit even real?
Also: Quote from his interview (part2):
"You don't make a game bigger or better than that unless you employ hundreds of highly trained professionals and work them all year round. That got me "thinking" the end was near, and then when people shrugged their shoulders at Wrestling MPire 2008 I was 100% done. If Wrestling MPire 2008 isn't a breathtaking achievement then there's nothing I can do for you. That really is as good as it gets."
lol'd. The game is a piece of shit that looks identical to the wrestling games he made in like 1996 or whenever his graphics weren't a decade out-dated.
>>483 see my previous posts ITT. I'll summarize it :
Mat Dickie is a pioneer in the indie game development. Ridiculing him is just like hating creativity.
His motivational style is somewhat over the top and idealistic, but he is the "game artist" style of developer, thats all.
I particularly like the music: http://www.mdickie.com/music.htm
Its a great complement to his games.
_____________________________________________ http://bayimg.com/image/iafhbaacj.jpg
My Blog: http://frozenvoid.blogspot.com/
«Art is a kind of innate drive that seizes a human being and makes him its instrument. The artist is not a person endowed with free will who seeks his own ends, but one who allows art to realize its purpose through him.»
>>485 Making new version of game isn't copying anything but himself: Just like the FIFA series(which us done by commercial game studios) and every commercial game sequel staying close to the original.
I have to ask, why are you so concentrated on his wrestling games? check SureShot, Big BumpZ, Popscene,Wrecked and World War Alpha.
__________________________________________ http://bayimg.com/image/iafhbaacj.jpg
Now Playing: Tsunaida te ni Kiss wo
My Blog: http://frozenvoid.blogspot.com/
«Art is a kind of innate drive that seizes a human being and makes him its instrument. The artist is not a person endowed with free will who seeks his own ends, but one who allows art to realize its purpose through him.»
>>484 >>7
Now, I am going to call you an idiot without getting into this notion deeper because I do not believe that you are worth it, and you will think that I am a sheeple and talk about some bullshit. Okay?
You're an idiot.
Name:
Anonymous2009-12-01 11:20
>>484
The music isn't particularly good but I can't say it's bad. It's way better than I expected it to be.
What do you think his fursona is?
Name:
Anonymous2009-12-01 11:36
>>488
Here. I only listened to The You Testament theme previously, now that I've listened to more of them I can safely say they're pretty bad.
There's a reason music artists make game soundtracks and not programmers or animators or whatever.
>>488 Why don't you ask him yourself? >>489 Pretty average for such a high-budget game. Diablo soundtrack is much better. >>490 Not in Japan. They have anime and video game music done by top artists.
________________________________________ http://bayimg.com/image/iafhbaacj.jpg
Now Playing:Acess The Animus - Jesper Kyd
My Blog: http://frozenvoid.blogspot.com/
«The genius of culture is to create an ontological system so compelling that what is inside and outside of a person are viewed as of a piece, no seams and patches noticeable.»
Name:
Anonymous2009-12-01 12:14
>>491
Not really. The music was set to when you were trying to escape a lot of guards and it worked really well. Music in Blizzard game is nothing special except for a few tracks in Starcraft.
Unreal Tournament, now that game has an awesome sountrack.
Name:
Anonymous2009-12-01 12:28
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Name:
Anonymous2009-12-01 12:28
Not in Japan. They have anime and video game music done by top artists.
None of those ``artists'' have credentials outside of those media. But of course, I don't expect someone so overtly advertising his lack of music taste to see the pattern there.
>>502
While /prog/ doesn't have much of an attention span, do you really think this guy is interesting enough to talk about for 1k posts? I'm pretty sure no one cares anymore.
Name:
Anonymous2009-12-01 19:56
Exciting News: Dickie has added yet another free Flash game to the front page of his website!!! Once again I get only a blank screen with no fucking applet loading.
Name:
Anonymous2009-12-02 0:37
I just played World War Alpha. It is *unbelievably* terrible. Seriously. It's a bunch of people running around randomly attacking eachother using wrestling moves (and not real wresting, but fake TV wrestling). It was bizzare. I can't believe he actually charged money for this. And the game kept showing me quotes from random people. It shows you a passage from Revelations every time you start the game.
The best part was by far the credits. Yes, it is exactly what you think it is.
>>511
Please do not bump a thread when your post deals with FV. Thank you.
Name:
Anonymous2009-12-02 12:55
>>511
FV brings to Prague his refreshing non-conformism.
Name:
Anonymous2009-12-04 2:16
Frozen Void saw him. Yes. Him. Mat Dickie was right there, standing and watching over his brother. When Mat Dickie started to walk toward his little brother, Frozen Void held his breath. He couldn't move if he wanted to. When Mat Dickie was near his little brother, he smiled softly.
"Frozen Void..your so...mature..." He leaned in, putting his hand on his brothers shoulder and grined. Frozen Void's eyes widen. He could of kill him, and he knew it..yet..he won't? Frozen Void's eyes widen even more when he felt something wet on his neck.
Mat Dickie. It was Mat Dickie who was licking his neck softly. Frozen Void didn't know what to do, so he just tilted his head, giving Mat Dickie more skin to lick, bite, and suck on. Mat Dickie could only smile at his younger brother, who was giving himself to him. Mat Dickie took off his cloak and grined. He eyed Frozen Void as he picked the small boy in his arms and set him on the bed. Mat Dickie saw the fear in his eyes..and yet, there was something else. Mat Dickie tilted his head slightly and smiled. It was lust..love...either one, Mat Dickie liked it. This will be fun..Mat Dickie thought to himself as he bit his brothers neck softly. Frozen Void gasped softly and moaned. He could feel his blood coming out, only to be licked up by his brother. This is so wrong..Frozen Void thought, but thoughs thoughts were soon forgotten as he felt a small tug on his pants. Frozen Void looked up at his older brother, with fearful eyes. Mat Dickie could only smile softly.
"Brother..don't worry...I'll take good care of you.." Mat Dickie whisperd to his brother. Frozen Void nodded dumbly and watched his lovely brother. His long hair, was down, and in his face. Giveing him a very hot look. Frozen Void blushed slightly and the new dirty thoughts going threw his head. Frozen Void saw Mat Dickie lick two of his fingers and smirk evilly. Frozen Void tilted his head slightly, wondering what he was going to do-
"..I..Mat Dickie!.." Frozen Void yelled. Mat Dickie smiled softly. When Mat Dickie saw that Frozen Void was thinking, he thought it would be a lovely time to slip his fingers in him. He saw Frozen Void blush softly, moaning as Mat Dickie moving his fingers around.
"Hush..brother.." He whisperd, taking ahold of Frozen Void's member. Frozen Void could only gasp. He felt a very cold hand on his hot member. Frozen Void bit down on his lower him, hopeing Mat Dickie knew what he was doing. Mat Dickie pulled his fingers out of Frozen Void as he smirked. What Mat Dickie could feel, Frozen Void was so tight..so very..very tight. Mat Dickie couldn't wait till he could actually fuck his little brother.
Mat Dickie started to rub his brother's member slowly and softly, making the young boy moan softly. Mat Dickie closed his eyes, loving the small moans coming from Frozen Void. Mat Dickie's hand took more speed, and roughness. Frozen Void moaned louder, arching his back slightly. Frozen Void didn't know what to think. Mat Dickie was his brother..and yet he loved what he was doing to him. Was that wrong? Frozen Void mentally shook his head slightly. There was nothing wrong what they were doing..right?
Suddenly, Frozen Void cryed. He felt his brother stick his very large member into Frozen Void's passage. Breathing in and out, Frozen Void closed his eyes slightly.
"..G-go..." he said softly, begging. Mat Dickie's eyebrow rose slightly, smiling. So, his little brother wants this? So be it, Mat Dickie thought. Holding onto Frozen Void's sides softly, Mat Dickie trusted himself into him. Frozen Void moaned, so very sweetly, his name.
"I..Mat Dickie.." He moaned. Frozen Void cursed himseld slightly. He sounded like a girl. A high pitch, i-want-you-now kind of moan. But did he have time to think about it? No. Mat Dickie grined as he saw Frozen Void's blushing face. Frozen Void looked up and blushed, meeting his dark eyes. His face was slightly red and his forehead coated with a light sweat.
"S..Frozen Void..I want you..to..-urg-...yell my name..." Mat Dickie said gruffly, as he pouded into Frozen Void. Frozen Void's eyes went slightly wide and nodded slightly. He didn't know how to anwser that. His brother was always so...forceful. Frozen Void mentally kicked himself. That wasn't the right word..was it?
Mat Dickie looked at his brother slightly, then rolling his eyes, he started to slow his pace. He heard Frozen Void grunt. He could just feel the icy glare coming from his younger brother.
"...I..I can't yell your name..if you..gonna go that slow..you..baka.." Frozen Void said harshly, making Mat Dickie shiver ever so slightly. Mat Dickie could feel his eyebrow go up. So, his little brother has a mouth, eh?
"..so..you want me to go faster? How fast, my dear brother?" Mat Dickie asked. Now he could feel, yes feel, his brother anger. Suddenly, much to Mat Dickie's likeing, Frozen Void trusted his hips forward, making Mat Dickie's member go into him. Mat Dickie couldn't help but mewl softly, as his brother pushed himself into him. Frozen Void gasped softly as he felt his brother go down on him as he pulled back. They did this for a while. With a out yell, Frozen Void almost fell limp. He hurt. Their was pain, but there was more pleasure. Sighing happily, Frozen Void looked up at his brother. He was laying on top of him, breathing softly and calmy.
But, was Mat Dickie done? Oh no. Mat Dickie got out of his brother and he went down to him member. Smirking evilly, his tounge softly touched Frozen Void's member. Frozen Void was almost asleep when he felt something wet and warm touch his member. Gasping, Frozen Void held onto the sheets tightly, so tightly that his knuckles turned white. Mat Dickie put his graceful hands on Frozen Void's member as he ungulfed his head. Frozen Void let out a gasp, then a sweet-sounding moan. The sound became a drug for Mat Dickie. He could't help it. It sounded so sweet..so..pure. He wanted more of it.
Biteing down softly, Mat Dickie started to move his hands up and down slowly but tightly. Mat Dickie could feel Frozen Void swirm slightly.
"..I..I..I can't..." Frozen Void moaned, but it was far to late. His cum shot up into Mat Dickies mouth. Mat Dickie licked it all up, as if it was the last thing he would ever taste. Smiling, Mat Dickie got up and looked at his brother..walking to the door. As he went, he turned his head to him
"...Your still far to weak...foolish brother.." with that, he was gone. Leaving the very, very sad Frozen Void alone on the bed.
"Replace my anus" pleaded FrozenVoid.
"I will, with an artist, little brother", replied Mat, and he proceeded to deliver innovative concepts that simply cannot be found anywhere else. FrozenVoid's anus was being replaced by an artist, and he reluctantly enjoyed that.
"まう~まう~“, whimpered FrozenVoid. "Hax my anus, onii-chan!"
>>525
IMAGINE THIS
Miko stood uncomfortably in her short skirt and blouse in front of her new boss. She was scared and embarassed by the unusual alterations to her body. Her petite breasts were now big and round, with thumb-sized nipples making little tents in her blouse. Her new PENIS was big enough to raise up her skirt and just poke out from under the edge of it. And her belly felt really weird.
"So you just want me to... pee?" she asked hesitantly.
"That's right, just into this cup," said her boss. "Just try it out."
"All.. All right..." she said. She was flushing a deep red. But suddenly she actually had to pee. It was tough making her muscles relax in front of a strange man, but eventually she could feel the liquid traveling down her PENIS from its base to its tip. It was cold!
Her boss held the cup out and after a couple seconds it filled with a red liquid. "Good job," he said. "Now see what it tastes like!"
She took a sip and it wasn't bitter at all, like urine, it was sweet! It tasted just like cranberry juice!
"And if they want ice, you know what to do," her boss said. "Yup," said Miko. She was ready to go on the floor.
The first table had a man and two women, probably a couple and a sister out for a date. She walked up and asked them what they wanted.
"We'll have two cranberry juices and a Pilsner for my sister," the man said. "Just a second," said Miko. She walked over to the man's glass and relaxed her muscles. Nothing happened for a couple seconds, but then her big half-erect PENIS filled with cold juice and out of the tip came a red splash of juice into the cup. Soon it was full. She used her hand to squeeze out the last drops.
god i still remember the good old times.
its so long since iv been to /b/.
Name:
Anonymous2009-12-06 17:54
"Replace my anus" pleaded FrozenVoid.
"I will, with an artist, little brother", replied Mat, and he proceeded to deliver innovative concepts that simply cannot be found anywhere else. FrozenVoid's anus was being replaced by an artist, and he reluctantly enjoyed that.
"まう~まう~“, whimpered FrozenVoid. "Hax my anus, onii-chan!"
Requesting more.
Name:
522-san2009-12-06 19:57
>>527
Me, apparently. I think it's time for HAXUS THE ARTIST to make an appearance.
Name:
Anonymous2009-12-06 21:11
>>534
There's a few other ones, which have been found on /jp/ and /g/.
- Gentoo World
- The Melancholy of Shakugan no SICP
- Perfect Tail Recursion
- SICP Chara
Name:
Anonymous2009-12-06 21:31
>>537 Gentoo World Perfect Tail Recursion
I don't remember these, or was PTR a part of MOSNS?
Name:
Anonymous2009-12-07 1:34
>>538
GW was more of a /g/ thing, and it only gets interesting near the end. PTR had pieces of MOSNS in it, and as far as I know, was a remix of MOSNS with elements of Touhou.
>>551 // initiating with "You're" indicates that this is a TrollPost
Name:
Anonymous2009-12-07 23:31
>>547
how's he confused?
psychiatrists deal with the same kinds of crazies as psychologists (as well as much much worse crazies), they just use treatments that actually work rather than "how does that make you feel?" bullshit.
Mat Dickie waited. The lights above him blinked and sparked out of the air. There were scientists in the base. He didn't see them, but had expected them now for years. His warnings to game industry were not listenend to and now it was too late. Far too late for now, anyway.
Mat was an artist for fourteen years. When he was young he played the games and he said to dad "I want to be on the game development daddy."
Dad said "No! You will BE KILL BY SCIENTISTS"
There was a time when he believed him. Then as he got oldered he stopped. But now in the catholic school he knew there were scientists
"This is artists" the radio crackered. "You must fight the scientists!"
So Mat gotted his art form by the throat and draged it to its apex.
"HE GOING TO REPLACE US" said the scientists
"I will discuss with him" said the cyberscientist and he fired the scientific arguments. Mat deflected at him and tried to deliver innovative concepts that simply cannot be found anywhere else. But then the ceiling fell and they were trapped and not able to discuss.
"No! I must replace the scientists" he shouted
The radio said "No, Mat. You are the scientists"
And then Mat was a game developer.
Sebastian Anusoid waited. The lights above him blinked and sparked out of the air. There were trolls in the /lounge/. He didn't see them, but had expected them now for years. His reports to moot were not listenend to and now it was too late. Far too late for now, anyway.
Sebastian was an fucking brian for fourteen years. When he was young he was orphaned and he said to stepmother "I want to make /lounge/ an better place!"
Stepmother said "No! You will BE KILL BY BRICKS"
There was a time when he believed her. Then as he got oldered he stopped. But now in the /lounge/ he knew there were trolls.
"This is astral plane" the radio crackered. "You must fight the trolls!"
So Sebastian gotted his content and posted a rap.
"HE GOING TO REPORT US" said the anonymous
"You're an anus!" said the cyberanon and he fired the bricksock. Sebastian NO THANK YOU'd him and tried to insure him he was no anus! But then the bricksock struck and they were trapped and not able to troll.
"No! I must report the trolls" he shouted
The radio said "No, Sebastian. You are the trolls"
And then MILKRIBS was an anus.
>>564! I LOVE YOU!I LOVE YOUR POST!I READ IT 5 TIMES!KEEP POSTING!
Name:
Anonymous2009-12-14 15:25
Hello, Mat. I have found this humorous fanfic that presents your work in a little skewed, yet still enjoyable way. I thought you might like it. http://dis.4chan.org/read/prog/1249744880/564
Sorry, but I'm not interested in looking at that site.
MDickie does not share your sentiment. ;_;
Name:
Anonymous2009-12-14 15:39
>>572
Reply with the text of >>564 so he can read it for himself.
All I can say to this is lol. This is basically the exact experience that I have had with the post-secondary institutions within the United States. I can honestly say that for the majority that professors and the institution wish to stifle creativity and independent thought. The narrow minded answers they want completely disregard the plethora of other choices that would reveal the correct answer. Whether or not the story is true, this is the attitude of the American educational institute, for those that think outside the box continue to. Revolutionist, non-conventionalist, and the blatant disregard for normalcy are the fundamentals to continuing our species in the area of science.
Name:
Anonymous2009-12-31 11:45
Its suprising thats theres no mat dickie wiki. Quite a few internet celebrities-ish people tend to get their names up there along with a bio or some such
Name:
Anonymous2009-12-31 11:57
>>584
A viral marketing campaign should start with twitter/facebook, Mat.
Name:
Anonymous2009-12-31 13:30
Why did our posts get removed?
Name:
Anonymous2009-12-31 13:33
Why did our posts get removed?
Name:
Thejoe2009-12-31 13:41
Well done! Now see if you can delete these!
Name:
Thejoe2009-12-31 13:41
Well done! Now see if you can delete these!
Name:
Anonymous2009-12-31 13:48
wat
Name:
Anonymous2009-12-31 13:56
No i believe its spelt "what"
Name:
Joel Spolksy2009-12-31 14:43
Mat dickie's releasing his source code soon! How delightfully precious.
Name:
Joel Spolksy2009-12-31 14:46
Mat dickie's releasing his source code soon! How delightfully precious.
http://www.mdickie.com/blog.htm Like a butterfly emerging from the corpse of a caterpillar, my professional career has to "die" so that something else might "live" more vibrantly
Oh my goodness, how poetic!
(That isn't how it works anyways. A caterpillar builds a cocoon and fuckin metamorphosisizes itself into a butterfly and then emerges from its cocoon. No caterpillar corpse to be found)
In any case, I look forward to examining the source code for his wonderful cookie-cutter wrestling games and seeing the coding skillz of someone who has never had to write code that others will have to see or maintaina free-thinking rebel that redefines the rules.
Name:
Anonymous2009-12-31 15:35
>how poetic!
Artistically elegant.
Name:
Anonymous2009-12-31 18:45
>>594
Artists don't maintain. Artists are inspired by.
Name:
Anonymous2010-01-01 5:42
>>594
That entry is dated 17th December 2010. I guess after mastering each discipline (and the art of combining them) he decided to take his chances with time travel. It worked.
>>601 "As I always said about the games, \"The first to criticize are the last to contribute.\""
Still quoting himself, same ol' MDickie.
Name:
Dickiefan822010-01-07 12:35
Its funny how you all insult mdickie even though unlike the majority of you people he actually looks respectable and has acheived more than you bitter forum geeks ever will.
>>603
You have no idea what this anon has done and achieved in his life, and it's way more than Matt Dickie has ever done. Just like George Zimmer; I guarantee it!
Oh sorry, dickiefan82 is actually a doppelgänger for you Matt isn't it? Should have used the first person above there, my bad.
Name:
Dickiefan822010-01-07 14:11
Note i said majority and not everybody.
Name:
Anonymous2010-01-07 14:56
/prog/ is just mad because they keep saying their going to make a game, but stop after they install Game Maker because it's "too hard". MDickie is actually creating games people enjoy, and /prog/ is jealous.
>>607
Jealous? I don't even play games, why would I be jealous. Games are a waste of time and require crippling a perfectly good computer by putting windows on it. Jealous? I think noot.
>>650
Dwarf Fortress is an enormous programming failure. I still remember how somebody wrote an OpenGL wrapper for it which doubled its performance (yes, it uses fucking OpenGL, can you believe that?)
It's the typical program that you could run through a profiler and make about 50 times faster in a few hours.
It makes me want to puke. A shame because the game looks somewhat interesting otherwise.
Name:
Anonymous2010-01-09 9:15
>>652
NO U
you can't understand the genius of Toady One and his superior optimized algorithms for simulating the hair on a dwarf's beard
>>692 Global gMDickie1=LoadImage("gfx/mdlogo1.bmp")
MaskImage gMDickie1,255,0,255
Global gMDickie2=LoadImage("gfx/mdlogo2.bmp")
MaskImage gMDickie2,255,0,255
At a point in time when every other person is an unblinking atheist, A-fear-ism offers the most cogent argument against the movement yet. Dispensing with philosophical jargon and pretentious posturing, religious educator Mat Dickie brings a refreshing dose of common sense to the debate. He exposes the ignorant assumptions made by the cynical mind, and reveals the arguments against religion to be anything but "rational". As the title of the book suggests, he considers atheism to be "the irrational fear of religion" - and leaves us in no doubt that we embrace such a negative world view to our detriment...
That's 3 books in a year or so. He's quite efficient I must say. I hope he writes a programming book.
>>714
Don't you know you're corrupting the youth of /prog/ by linking to wikipedia!
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SirJohnthejilted2010-01-22 19:07
Reptillian scum! I will defeat your invasion force.
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Paging Mat Dickie2010-01-24 6:25
Haiti: Struggle for Survival
Suddenly..Haiti is struck by an earthquake. You, the fashinable protagonist must survive with rags and substandard food to gain expeirience. Each day you can obtain food and items, and fight other players for resources(if you win you gain exp if you die your character is deleted/same thing if you starve or get 100% dehydrated).
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Paging Mat Dickie 2010-01-24 10:14
Quake: Non-Violent Quake
The blood is replaced by rainbows/sparkles and bullets by bunnies. Monsters become civilians when hit by bunnies. All art is restylized to be more cute and appealing to non-violent gamers.
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Anonymous2010-01-24 15:11
>>718
But won't this lower performance in the game? Although this does provide a possible way to implement harder modes in the game. Hard mode: enemies are faster, stronger, and respawn forever. Insane mode: enemies are faster, stronger, respawn forever, and have no gore.
Although my work in that field (like all the others) was far from perfect, it was certainly better than I or anyone else ever expected - as one distinct theme after another was attached to each project. And all this from somebody who didn't even know anything about music at the time! It was the gaming equivalent of the Prophet Muhammad composing great poetry despite being illiterate.
Ships in 3–5 business days
At a point in time when every other person is an unblinking atheist, "A-fear-ism" offers the most cogent argument against the movement yet. Dispensing with philosophical jargon and pretentious posturing, religious educator Mat Dickie brings a refreshing dose of common sense to the debate. He exposes the ignorant assumptions made by the cynical mind, and reveals the arguments against religion to be anything but "rational". As the title of the book suggests, he considers atheism to be "the irrational fear of religion" - and leaves us in no doubt that we embrace such a negative world view to our detriment.
>>781 The Pie Eater will have a field day with this.
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Anonymous2010-02-11 23:23
So I've been (forced to) program in prolog recently (due to LOL EDUCATION).
I FUCKING HAET THAT REBEL THAT REDEFINES THE RULES NOW.
It's like I'm making the printing block instead of just writing stuff down. Sure it has its advantages, but I'm still CARVING BACKWARD LETTERS IN STONE.
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Anonymous2010-02-12 3:41
>religious educator Mat Dickie
Mat Dickie gains 4 points on the troll scale.
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Anonymous2010-02-12 3:58
>>786
Just 4? I'd give him at least 8 if not 10 at least.
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Mat Dickie blog update2010-02-12 6:21
Out Of Office
I'll be back in China (they like me there!) throughout the whole of February, beating the locals at Mahjong like a game designer should. It may not be possible to contact me again until March...
2nd February 2010
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Garnyboo2010-02-15 12:55
Flump a dump
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DavidHeadwank2010-02-15 12:59
Poo on a Jew
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Anonymous2010-02-15 13:04
All these spammers with weird "normal" names are probably Mat himself trying to kill off the thread(and failing).
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Anonymous2010-02-15 13:08
>>791 MDickie is too busy replacing Chinamen with artists, didn't you hear?
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Anonymous2010-02-15 13:20
>>792
And the reliable source for this quote is..[citation needed]
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Anonymous2010-02-15 15:00
Did MDickie take down our "hater-view"? :-(
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Anonymous2010-02-15 15:05
If you guys hate Mdickie so much ; why dont you write a virus for it?
Have you read your Structure and Interpretation of Computer Programs today?
Haha, why am I in it? Or is that the only publication that didn't feature my work?
Makes me so ANGRY.
Also, someone should have asked him why he doesn't try to make iPhone games instead of flash games. His genius should surely have been able to earn him millions. That guy who made iShoot made over $600k in a few months, and let's face it, iShoot is no The You Testament.
>this game's primitive graphics and choppy controls.”
Haters can't appreciate true art. Especially when its full of innovative concepts that can't be found anywhere else.
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Anonymous2010-03-11 6:13
I think this is all a very elaborate troll on the entire game industry and everyone who has visited/heard about his website. Really, you have all been trolled.
They are aggressive, territorial, and carnivorous. Typically, they live in small packs, rarely alone (although it's not unheard of), with the alpha male being its leader, who is the only one allowed to mate with the female. Deathclaws are oviparous, with the eggs typically laid in dark, sheltered locations and fiercely guarded by their mother. Young deathclaws reach maturity under the care of their parents.
Although they do not have vocal cords, the deathclaws seem to be able to mimic human speech much the same as a parrot does. However, normal deathclaws aren't intelligent enough to be capable of real speech.
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Anonymous2010-07-06 5:41
>>890
He has legally replaced his scientific name with his artistic name
this is why you should never talk with such capitalist ubber egoed scumbags... this reminds me my crusade against Craig Sherman.
Solution: keep trolling 4chan, you are on the good way (of pissing off fanboys)
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DonBlinka2010-09-26 4:55
this is why you should never talk with such capitalist ubber egoed scumbags... this reminds me my crusade against Craig Sherman.
Solution: keep trolling 4chan, you are on the good way (of pissing off fanboys)
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DonBlinka2010-09-26 4:55
this is why you should never talk with such capitalist ubber egoed scumbags... this reminds me my crusade against Craig Sherman.
Solution: keep trolling 4chan, you are on the good way (of pissing off fanboys)
Name:
DonBlinka2010-09-26 4:55
this is why you should never talk with such capitalist ubber egoed scumbags... this reminds me my crusade against Craig Sherman.
Solution: keep trolling 4chan, you are on the good way (of pissing off fanboys)
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DonBlinka2010-09-26 4:57
damn new broadband 2 gb connection didn't give me time to read the reply thing sorry for extreme bumps...
PALA MAS INFOLMACION INFOLMO POLFILIO DE LEON ALIAS BLINKA