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Mat Dickie

Name: Anonymous 2009-08-08 11:21

Every industry has one. The free-thinking rebel that redefines the rules. He says what no-one else will say and does what no-one else will do. Fuelled by raw passion, he seizes an art form by the throat and drags it to its apex. What they invented, he makes it sing. His peers hate him but the public love his style. At once he intimidates and inspires; breaking down the walls that secure some yet block others. Welcome to MDickie.com - home of the games industry's first true 3-dimensional character! Whether he's the "hero" or the "villain" depends entirely on your perspective...

http://www.mdickie.com/

Look at this badass motherfucker, /prog/. You'll never be as cool as him if you only keep making toy programs.

Name: Anonymous 2009-08-08 21:03

This man needs to fucking die.
http://www.gameshark.com/home/311/Mat-Dickie-Interview.htm
Tell us about some of the challenges of being an indie - in particular not fitting in with many of your very own peers? What is it about Mat Dickie and his games that rub people the wrong way?

MD: Well, let's point out that we're talking about a minority here - a very loud minority, but a minority nonetheless. 90% of people that come into contact with my work take it the right way and are perfectly inspired. As for the others, if I'm being honest it's partly my fault and partly theirs. They're guilty of being bitter and insecure, and I'm guilty of taunting that insecurity with my brash, assertive attitude. Fundamentally, the problem is that I come from a sporting background where confidence isn't such a dirty word. I represent a new era of game development where any guy off the street can crack open a laptop and make an impact in this business. That frightens a lot of people that see the world of computing as their sanctuary - the one place where they can pretend to be powerful from behind a keyboard. At the end of the day, I'm an agent for change in this business and that's always going to threaten those that don't want things to change. After all, turkeys don't vote for Christmas! It's like R. Buckminster Fuller once said - you don't change things by adjusting the existing model, you change things by making it obsolete. That's my agenda here - to replace scientists with artists, to replace weakness with strength, to replace negativity with positivity, and to replace $50 price tags with $15 ones. If you want those things, I'm your hero. If you don't, I'm your worst nightmare. Simple as that...

Jesus Christ.... I've been a gamer since I was 3 years old and I have NEVER fucking heard of this freak or a single one of his games.

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