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Mat Dickie

Name: Anonymous 2009-08-08 11:21

Every industry has one. The free-thinking rebel that redefines the rules. He says what no-one else will say and does what no-one else will do. Fuelled by raw passion, he seizes an art form by the throat and drags it to its apex. What they invented, he makes it sing. His peers hate him but the public love his style. At once he intimidates and inspires; breaking down the walls that secure some yet block others. Welcome to MDickie.com - home of the games industry's first true 3-dimensional character! Whether he's the "hero" or the "villain" depends entirely on your perspective...

http://www.mdickie.com/

Look at this badass motherfucker, /prog/. You'll never be as cool as him if you only keep making toy programs.

Name: Anonymous 2009-11-17 10:30

>>231
I'm not sure if this is better or worse than Sussman's response.

Name: Anonymous 2009-11-17 10:33

>>241
Way worse, what are you, 12?

Name: Anonymous 2009-11-17 10:34

>>239
Please share FV email.

Name: Anonymous 2009-11-17 10:34

>>241
( ´_ゝ`) have you even read the sussman email?

Name: Anonymous 2009-11-17 10:42

>>244
Not >>241 here, but I read the Sussmail, and his rely was awesome, like I could tell the kids that I'll never have about what the Sussman told me when I was young, whereas Mdickie's response was just more self-aggrandizement from an attention-seeker.

Name: Anonymous 2009-11-17 10:49

>>245
^ truth

>>239
awesome.  so show us your full conversation with Mr. Dickie.

And I guess if you're on better terms with him than me then you can send him the questions

Name: Anonymous 2009-11-17 11:09

Hello, Mat. I admire your skilful, and mostly successful, attempts at breaking out and being an indie visionary (and replacing scientists with artists). I also highly respect the way you deal with the people who just don't "get" it, especially your *excellent* Hater-view. I have found a nest of people that don't seem to understand your work, and I would like for you to correct them. They are pretty cocky and call you names I dare not repeat here, but to me, they just seem misguided, in need of a mentor like you.

http://dis.4chan.org/read/prog/1249744880

I know you can do it; go Dickie, show them the new age of game development!


Thanks for the support, but I'd rather not expose myself to things like that! Are they game programmers or just kids that play?

They're general programmers, some of them game programmers, looking down at people like you. You really should help them, though. I spent some time there, and these people have talents, they just don't put them to good use. Because, seriously, you can't write fibs and factorials all life long! These people need to wake up, and do something! They even tried to write a game once, but failed./* 'I really wanted to introduce him to Void here :(' */ These people need a direction, Mat.

Yeah, people like to criticize my work but at least I got things done! You know I'll be releasing source code in 2010? I will change the way people perceive my work. ;)
;)


They seem to have sent you a troll email. It is so sad to see such a
waste of talent. :(
Are you sure that you're not just cruel and don't want to help them?

Name: Anonymous 2009-11-17 11:14

>>247
lulz. I wonder if the source will look like an un-maintainable mess since nobody else has ever had to look at his code.

Name: Anonymous 2009-11-17 11:29

>>248
lulz
( ≖‿≖)

Name: Anonymous 2009-11-17 12:01

>>247
Did he really send you 2 wink emoticons one after the other? That seems like overkill.

Name: Anonymous 2009-11-17 12:02

>>250
Not when you're replacing scientists with artists.

Name: Anonymous 2009-11-17 12:08

>>250
You could never understand the work of a grande artiste like MDickie

Name: Anonymous 2009-11-17 12:11

Matt Dickie touched my junk liberally. he strapped me in to his dickiemobile and he couldnt keep his offensive hands off of me. he was performing many red flag touches. i couldnt believe what the fuck was going on.

Name: Anonymous 2009-11-17 12:12

So, about these questions...

Name: Anonymous 2009-11-17 12:29

>>253
Write a Sussman/MDickie fanfic.

Name: Questions so far 2009-11-17 12:38

1. Have you read your SICP today?
2. Mr. Dickie, when did your first homosexual experience occur?
3. Explain in detail how you intend to "replace scientists with artists", as well as how that could possibly ever work in the real world.
4. What is the role of functional languages in replacing scientists with artists?
5. Isn't the cult of personality around you destructive to your career?

Name: Anonymous 2009-11-17 12:54

Who is your greatest idol? Who has shaped your personality to become what we see today?

Name: Anonymous 2009-11-17 13:04

>>242,244,245
I meant better/worse solely in terms of amusement and sustained meme potential.

Name: Anonymous 2009-11-17 13:10

Was your email referring to /prog/wars? That was hardly a collaborative effort.

Name: Anonymous 2009-11-17 15:27

>>259
Sounded like Velox to me, but not one of us approved of that, let alone contributed.

Name: Anonymous 2009-11-17 18:00

bump for more dickie questions

Name: Anonymous 2009-11-17 18:45

>>260
Oh, wow. I had suppressed that memory completely. Yes, sounds like that.

Name: Anonymous 2009-11-17 21:22

Are we actually asking him questions? Okay, here goes:

- Why aren't you rich? Publishers like EA buy up independent game studios all the time. Valve, Activision, Microsoft... most of their first-party titles were originally by indy game studios that were purchased. Most studios fail of course, but you're awesome, right? Why wouldn't they want to buy you? Even if you didn't want to work for them, surely you could still sell them IP or license your technology?

- How do you plan to generate revenue from flash games? It seems your company has really lost focus lately; are you no longer able to fund development of serious game titles? Places like newgrounds.com have literally hundreds of thousands of free-to-play flash games; how can you possibly compete?

- I have to ask this question. What is the deal with replacing scientists with artists? In my experience in the game development industry, the game design process is typically led by very artistic and creative people; the stereotype you portray is just plain untrue. What on earth could you possibly have meant by that quote?

- Why is The You Testament filled with so many references to elements of false religions? Why does Jesus speak of 'chakras' and other such nonsense? Isn't this heretical, especially from a non-fiction game that is meant to educate?

- You seem to have done a mix of solo and group work. How do other members of your team feel about working with you, given your public indiscriminate contempt for anyone in the game development industry who isn't you? Surely you must have met some competent people in your time; do you still feel that you would be better off doing it all yourself? Or do you regret the things you've said about the industry? Why did you bother doing group work at all instead of staying solo and independent?

- How do you respond to the fact that most real innovation in video games has happened by a team of people from an independent game studio rather than a solo programmer/artist/jack-of-all-trades? Titles like Doom, Portal, Halo, and similar gems that redefined the industry originated by teams and could not have been done alone. These groups are not bogged down by bureaucracy as you claim the large studios are. Do you honestly feel you are as imaginative and inventive as a whole group of people put together?

- Your website claims that you're one of the most influential people in video games. What actual innovations or inventions have you made? What game mechanic have you invented that has actually been reproduced by a third-party developer for another game? What technical contributions have you made to world of high-performance graphics, physics, or related simulation computing?

Okay, this interview is losing momentum. Someone else take over.

Name: Anonymous 2009-11-17 21:56

Why aren't you rich? Publishers like EA buy up independent game studios all the time. Valve, Activision, Microsoft... most of their first-party titles were originally by indy game studios that were purchased. Most studios fail of course, but you're awesome, right? Why wouldn't they want to buy you? Even if you didn't want to work for them, surely you could still sell them IP or license your technology?
I have to ask this question. What is the deal with "replacing scientists with artists"? In my experience in the game development industry, the game design process is typically led by very artistic and creative people; the stereotype you portray is just plain untrue. What on earth could you possibly have meant by that quote?
How do you respond to the fact that most real innovation in video games has happened by a team of people from an independent game studio rather than a solo programmer/artist/jack-of-all-trades? Titles like Doom, Portal, Halo, and similar gems that redefined the industry originated by teams and could not have been done alone. These groups are not bogged down by bureaucracy as you claim the large studios are. Do you honestly feel you are as imaginative and inventive as a whole group of people put together?
Your website claims that you're one of the most influential people in video games. What actual innovations or inventions have you made? What game mechanic have you invented that has actually been reproduced by a third-party developer for another game? What technical contributions have you made to world of high-performance graphics, physics, or related simulation computing?


I love you, Anonymous.

Ok that's 4/10 right there.  I also like the one about The You Testament but not as much as these ones.

We can choose a few from this list as well:

1. Have you read your SICP today?
2. Mr. Dickie, when did your first homosexual experience occur?
4. What is the role of functional languages in replacing scientists with artists?
5. Isn't the cult of personality around you destructive to your career?

But given how awesome >>263's questions are I don't think they will match up.  Maybe #10 could be "Have you read your SICP today?" though.  Personally I think only #5 from this is a good idea for a real question but throwing #2 in there couldn't hurt.

Name: Anonymous 2009-11-17 22:46

http://i49.tinypic.com/295pv7.png

Very well, my noble sir.  I have compiled a list of the best 10 questions from my fellow /prog/rammers.

1. Why aren't you rich? Publishers like EA buy up independent game studios all the time. Valve, Activision, Microsoft... most of their first-party titles were originally by indy game studios that were purchased. Most studios fail of course, but you're awesome, right? Why wouldn't they want to buy you? Even if you didn't want to work for them, surely you could still sell them IP or license your technology?

2. How do you plan to generate revenue from flash games? It seems your company has really lost focus lately; are you no longer able to fund development of serious game titles? Places like newgrounds.com have literally hundreds of thousands of free-to-play flash games; how can you possibly compete?

3. I have to ask this question. What is the deal with replacing scientists with artists? In my experience in the game development industry, the game design process is typically led by very artistic and creative people; the stereotype you portray is just plain untrue. What on earth could you possibly have meant by that quote?

4. Why is The You Testament filled with so many references to elements of false religions? Why does Jesus speak of 'chakras' and other such nonsense? Isn't this heretical, especially from a non-fiction game that is meant to educate?

5. You seem to have done a mix of solo and group work. How do other members of your team feel about working with you, given your public indiscriminate contempt for anyone in the game development industry who isn't you? Surely you must have met some competent people in your time; do you still feel that you would be better off doing it all yourself? Or do you regret the things you've said about the industry? Why did you bother doing group work at all instead of staying solo and independent?

6. How do you respond to the fact that most real innovation in video games has happened by a team of people from an independent game studio rather than a solo programmer/artist/jack-of-all-trades? Titles like Doom, Portal, Halo, and similar gems that redefined the industry originated by teams and could not have been done alone. These groups are not bogged down by bureaucracy as you claim the large studios are. Do you honestly feel you are as imaginative and inventive as a whole group of people put together?

7. Your website claims that you're one of the most influential people in video games. What actual innovations or inventions have you made? What game mechanic have you invented that has actually been reproduced by a third-party developer for another game? What technical contributions have you made to world of high-performance graphics, physics, or related simulation computing?

8. Isn't the cult of personality around you destructive to your career?

9. What do you feel is the role of Functional programming languages in replacing scientists with artists in the programming world?  Are you fan of Lisp or Haskell?

10. Have you read your Structure and Interpretation of Computer Programs today?


I look forward to reading his response on his website.  I linked to SICP in #10, and the wikipedia page for FP in case he is retarded.

Name: Haxus the Mature Poster 2009-11-17 23:20

Haxus the Mature Poster
*poop*

Name: Anonymous 2009-11-18 1:50

>>265
Why didn't you ask him about his same-sex attraction disorder?[1]


[1] http://www.narth.com/docs/ssad.html

Name: Anonymous 2009-11-18 1:52

>>265
I couldn't help noticing that the link to SICP is unvisited. What do you have to say for you'reself?

Name: Matt Dickie 2009-11-18 5:08

Inspiration For The Interactive Generation $14.99

Gaming's most outspoken character finally speaks out about his dick! For almost a dickade, Matt Dickie stained the games industry with his prolific output. He used unconventional methods to create unconventional patterns, and redefined what could be achieved by one ejaculation. Audiences responded accordingly and ensured his underground outbursts would resonate around the world. For the first time ever, the true story behind those fascinating periods is documented in this comprehensive book. In his own words, Matt takes us on an emotional journey from the childhood dream to the adult that lived it out. Along the way, we learn about the life experiences that shaped his dick and fuelled his resolve - and we get the final word on why it had to come to an end. You've played with the dick behind the life. Now get acquainted with the life behind the dick...

Contact me personally to get a signed copy for just $10 !

Name: Anonymous 2009-11-18 5:47

>>265
this should be interesting.

Name: Anonymous 2009-11-18 7:00

This is late but send him an 11th question, I really want to know the answer to this:

Why do you quote yourself on your website?

Name: Anonymous 2009-11-18 8:49

>>271
Why do you quote yourself on your website?
Because the games industry is filled with group thinking knuckle draggers, who feel so threatened by him, that he can only get a platform to speak on his own website. If you want him to stop quoting himself, then spread the word that Dickie is King and quote him liberally. Only then will he finally be able to put down his banner, confident in the knowledge that it will be hoisted by legions of people who finally know the truth.

Name: Anonymous 2009-11-18 9:04

>>269
This is what Mat Dickie Actually Believes!

Name: Anonymous 2009-11-18 9:09

>>272
I wouldn't be surprised if this was copy and pasted from his website.

Name: Anonymous 2009-11-18 9:59

Although my work in that field (like all the others) was far from perfect, it was certainly better than I or anyone else ever expected - as one distinct theme after another was attached to each project. And all this from somebody who didn't even know anything about music at the time! It was the gaming equivalent of the Prophet Muhammad composing great poetry despite being illiterate.

Name: The Pie Eater 2009-11-18 10:10

So, a bit of background, I've been writing video games for 27 years, and Mat Dickie is a bit of a legend at the office - not for the games he creates, but for the frankly baseless belief he has in his own ability. All my colleagues were convinced he was a "character" - an avatar for someone he wanted to be; and so this thinly veiled autobiography appeared and I just had to read it. After a couple of chapters I thought, well, he's reasonably eloquent, maybe this character of a "maverick game developer" that he purports to be is just a bit of an act.

Several chapters in, and my word, this guy is a psychologist's dream - insecurities and over compensation for lack of social skills pour off the page - and in that regard it is a real page turner. I got more and more incredulous as I read through his thin tome; from his father's dalliances, to his love life. From his time in academia to his time "in the real world".

Some of the stories of game development in the book are truly cringe worthy and generally end with "unfortunately", as more and more ill-advised and badly conceived game software flops and flops again.

All in all, its not a bad book, and I'm sure in some ways it is inspirational - but not in the positive way that it alludes to. Its more of a series of excuses as to why a loner developer with delusions of grandeur and some serious psychosis failed terribly, but can't seem to accept that failure.

It certainly gets you into the mindset and thought process of young Mr Dickie, but its not a place any person would want to be.

Name: Anonymous 2009-11-18 10:34

>>276
Failed!?

The games he made, working alone and with limited budget, were far more imaginative and play-worthy than most of the tripe that comes from big mainstream studios.

I found more enjoyment creating a wrestling character and having his arm blown off in a dynamite match than playing through the same boring scenarios offered by the WWE on television.

What a sad little person it must have been who, like a second grader, had to imagine an office full of pretend co-workers laughing at Matt Dickie.

Name: Anonymous 2009-11-18 13:11

>>277
Sup Mat? How are the answers to our questions coming along?

Name: MDickie 2009-11-18 13:21

>>278
I am slowly but successfully replacing them with artists.

Name: Anonymous 2009-11-18 13:26

>>279
lol

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