Every industry has one. The free-thinking rebel that redefines the rules. He says what no-one else will say and does what no-one else will do. Fuelled by raw passion, he seizes an art form by the throat and drags it to its apex. What they invented, he makes it sing. His peers hate him but the public love his style. At once he intimidates and inspires; breaking down the walls that secure some yet block others. Welcome to MDickie.com - home of the games industry's first true 3-dimensional character! Whether he's the "hero" or the "villain" depends entirely on your perspective...
Man, this M Dickie guy is a riot. Good find, /prog/, good find.
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( ´_ゝ`)2009-11-18 23:43
I imagine that M. Dickie is currently reading our 10 questions. Tonight after I go to sleep he will slide down our chimney and deliver his revolutionary response and when I wake up in the morning, laughter will echo through /prog/ as we read his answers together
Act Your Age "Your twenties are your mind's puberty, but nobody tells you that..." - Zach Braff
At this juncture, I would also like to stress how much age factors into the learning process. I'm staggered when kids as young as 10 set about following in my footsteps! Remember that I'm 22 years old now - and I was 18 before I even started making games. Under no circumstances should you get stressed out about this pursuit until you're a similar age (or 16 at the least). While it's good to have a curious mind and get the wheels in motion, you can't expect to make much progress. After all, programming is a science far beyond anything you'll encounter at school. And, likewise, game design is a skill that comes with age. Until you've learnt to appreciate what makes all the other art forms so successful, you can't possibly replicate it. My legacy is living proof of that. My fans have essentially seen me "grow up" in public, as each stupid idea and mistake manifested itself on this website. Until you're a [u]fully developed 21 year old[/u], that era is unavoidable - and it should be taken for the learning process that it is. Just relax and concentrate on giving yourself an education in having fun. Only then can you recreate it for others...
>>291 Have you read your Structure and Interpretation of Computer Programs today? Haha, why am I in it? Or is that the only publication that didn't feature my work?
words cannot express my anger.
goddamn, this guy has some serious ego problems
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Anonymous2009-11-19 9:18
>>293
and get 10000 upvotes and 300 comments talking about how inspirational and awesome he is?
bad idea.
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Anonymous2009-11-19 9:21
Okay, now come here and fight on our ground. It is only fitting to make this discussion balanced, with each side having equal advantages.
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Anonymous2009-11-19 9:23
I wish he had credited us properly, could have led to some funny situations if anyone else stumbled upon this interview.
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Anonymous2009-11-19 9:34
the annoying part about this "interview" is that we are unable to rebut
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Anonymous2009-11-19 9:37
I can't believe what this guy said about SICP. Also he didn't answer the last 2 questions at all. What do I reply to him in the email?
>>300
VB. The Retardedly Capitalized First Word Of Everything gives it away. It makes sense for someone like him to be using it, his brain is probably too far gone to comprehend anything close to SICP.
>>306
Seconded. I think even the Sussman would facepalm at the paragraph quoted in >>294
>>310
For that matter Doom certainly wasn't formulaic. It pretty much invented the genre.
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Anonymous2009-11-19 10:42
I merely make Flash games for fun and parlay that skill into my new role as a teacher by making interactive presentations. Teaching has become very technological nowadays, so my two passions have intertwined quite nicely. I have a unique opportunity to revolutionize the way certain subjects are taught in the 21st century. It's a very exciting time for me...
I want to know where he teaches.
Well, I guess it's most likely in Grimsby, UK so it's not like I could enroll there myself.
>>311-314
The entire list was kind of strange. Halo of course is complete bullshit. Portal was original, but it didn't change anything—it was just a one-off puzzle game with an interesting implementation. Doom was a technological push forward, but was ultimately insignificant—a small step on the road from Wolfenstein (which defined the genre) to Quake (the first modern FPS engine).