Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Mat Dickie

Name: Anonymous 2009-08-08 11:21

Every industry has one. The free-thinking rebel that redefines the rules. He says what no-one else will say and does what no-one else will do. Fuelled by raw passion, he seizes an art form by the throat and drags it to its apex. What they invented, he makes it sing. His peers hate him but the public love his style. At once he intimidates and inspires; breaking down the walls that secure some yet block others. Welcome to MDickie.com - home of the games industry's first true 3-dimensional character! Whether he's the "hero" or the "villain" depends entirely on your perspective...

http://www.mdickie.com/

Look at this badass motherfucker, /prog/. You'll never be as cool as him if you only keep making toy programs.

Name: Anonymous 2009-11-18 13:43

I wish I could have seen the look on M. Dickie's face as he browsed this thread

Name: Autism 2009-11-18 13:55

Thanks, it's always good to hear the ignorant views of a critic. It reminds me that I'm on the winning team1


1. http://www.mdickie.com/q&a_haterview.htm

Name: Anonymous 2009-11-18 14:40

Man, this M Dickie guy is a riot. Good find, /prog/, good find.

Name: ( ´_ゝ`) 2009-11-18 23:43

I imagine that M. Dickie is currently reading our 10 questions.  Tonight after I go to sleep he will slide down our chimney and deliver his revolutionary response and when I wake up in the morning, laughter will echo through /prog/ as we read his answers together

Name: Anonymous 2009-11-19 0:15

And then >>284 was replaced by an artist.

Name: Retarded!42 2009-11-19 0:36

no way man

Name: TripCodeWhat !fkfzSHXwMU 2009-11-19 0:37

I got no idea!

Name: TripCodeWhat!fkfzSHXwMU 2009-11-19 0:37

asdasdasd

Name: Anonymous 2009-11-19 1:29

Act Your Age
"Your twenties are your mind's puberty, but nobody tells you that..." - Zach Braff
At this juncture, I would also like to stress how much age factors into the learning process. I'm staggered when kids as young as 10 set about following in my footsteps! Remember that I'm 22 years old now - and I was 18 before I even started making games. Under no circumstances should you get stressed out about this pursuit until you're a similar age (or 16 at the least). While it's good to have a curious mind and get the wheels in motion, you can't expect to make much progress. After all, programming is a science far beyond anything you'll encounter at school. And, likewise, game design is a skill that comes with age. Until you've learnt to appreciate what makes all the other art forms so successful, you can't possibly replicate it. My legacy is living proof of that. My fans have essentially seen me "grow up" in public, as each stupid idea and mistake manifested itself on this website. Until you're a [u]fully developed 21 year old[/u], that era is unavoidable - and it should be taken for the learning process that it is. Just relax and concentrate on giving yourself an education in having fun. Only then can you recreate it for others...

Name: Anonymous 2009-11-19 1:31

>>289
programming is a science
Yup.
He's an idiot

Name: Anonymous 2009-11-19 9:07

Name: Anonymous 2009-11-19 9:14

>>291
mother of god

Name: Anonymous 2009-11-19 9:16

>>291 post it on proggit

Name: Anonymous 2009-11-19 9:17

>>291

Have you read your Structure and Interpretation of Computer Programs today?
Haha, why am I in it? Or is that the only publication that didn't feature my work?

words cannot express my anger.
goddamn, this guy has some serious ego problems

Name: Anonymous 2009-11-19 9:18

>>293
and get 10000 upvotes and 300 comments talking about how inspirational and awesome he is?
bad idea.

Name: Anonymous 2009-11-19 9:21

Okay, now come here and fight on our ground. It is only fitting to make this discussion balanced, with each side having equal advantages.

Name: Anonymous 2009-11-19 9:23

I wish he had credited us properly, could have led to some funny situations if anyone else stumbled upon this interview.

Name: Anonymous 2009-11-19 9:34

the annoying part about this "interview" is that we are unable to rebut

Name: Anonymous 2009-11-19 9:37

I can't believe what this guy said about SICP.  Also he didn't answer the last 2 questions at all.  What do I reply to him in the email?

Name: Anonymous 2009-11-19 9:37

That was tl;dr, and what I did read wasn't interesting, but its cool that we got a meme in there.
What I want to know is which language is in this picture:
http://www.mdickie.com/images/back/back_3Dmoves05.JPG

Name: Anonymous 2009-11-19 9:41

>>298
Yes, we are.

Name: Anonymous 2009-11-19 9:46

>>300
might be Pascal, or some Basic dialect

Name: MDickie 2009-11-19 9:56

I like it how you admit defeat.

Name: Anonymous 2009-11-19 9:58

Haha, why am I in it?
Excuse me? I don't know why would you be in SICP, neither why you assume you would be.

Name: Anonymous 2009-11-19 10:01

>>303
( ≖‿≖)

Name: Anonymous 2009-11-19 10:06

Wow, just wow.

Name: Anonymous 2009-11-19 10:19

"formulaic first-person shooters?!"

FFS
How is Portal formulaic.
This guy needs to get fingered by a gorilla on coccainne

Name: Anonymous 2009-11-19 10:23

>>291
Words cannot express what I'm feeling.

>>300
VB. The Retardedly Capitalized First Word Of Everything gives it away. It makes sense for someone like him to be using it, his brain is probably too far gone to comprehend anything close to SICP.

>>306
Seconded. I think even the Sussman would facepalm at the paragraph quoted in >>294

Name: Anonymous 2009-11-19 10:35

>>302
Definitely not Pascal, it's using = for assignment. I'd say VB since it's all mixed-case, but I actively avoid both so I dunno.

His last answer made me lol, because it completely and entirely didn't answer the question.

(What the hell is with him writing Flash in italics everywhere, too.)

Name: Anonymous 2009-11-19 10:36

>>307
well done finding one exception to his point.

Name: Anonymous 2009-11-19 10:40

>>310
For that matter Doom certainly wasn't formulaic. It pretty much invented the genre.

Name: Anonymous 2009-11-19 10:42

I merely make Flash games for fun and parlay that skill into my new role as a teacher by making interactive presentations. Teaching has become very technological nowadays, so my two passions have intertwined quite nicely. I have a unique opportunity to revolutionize the way certain subjects are taught in the 21st century. It's a very exciting time for me...
I want to know where he teaches.

Well, I guess it's most likely in Grimsby, UK so it's not like I could enroll there myself.

Name: Anonymous 2009-11-19 10:47

>>310

none of those games listed were formulaic.

by extension his claim that his games are far more innovative and less 'diluted' than mainstream games is plainly unfounded.

ICO/Shadows of the collosus anyone?

His games are stock-fucking-standard wrestling games with no innovation in gameplay, controls or graphics.

Name: Anonymous 2009-11-19 12:06

>>312
Which is probably good for you, mental-health-wise.

Name: Anonymous 2009-11-19 12:28

>>311-314
The entire list was kind of strange.  Halo of course is complete bullshit.  Portal was original, but it didn't change anything—it was just a one-off puzzle game with an interesting implementation.  Doom was a technological push forward, but was ultimately insignificant—a small step on the road from Wolfenstein (which defined the genre) to Quake (the first modern FPS engine).

Name: Anonymous 2009-11-19 12:42

Tetris > *

Name: Anonymous 2009-11-19 12:43

>>318
kirakira pop princess > Tetris > *

Name: Anonymous 2009-11-19 12:49

>>317
More like Catacomb 3d.

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