>>316
Yeah, I wrote the list, and I have to admit I've never actually played Halo :(. I couldn't think of anything else in the ten seconds I spent on that question; I hoped anon would help me edit them and make them better. I honestly did not expect those questions to be sent as is, but email-anon jumped the gun.
>>330
Yes, it is blitz; he used to be popular around their forums, and he talks about it in his FAQ.
This should have been one of the questions. He says he did everything himself, but he didn't. He just licensed a game engine with a scripting language. This is *EXACTLY* the same as any Half-Life or Unreal mod, no difference.
There are tons of one-man outfits who do both scripting and artwork for game mods, and they are far, far better than MDickie's shitty games. Lots of extremely popular titles these days started as mods, such as Counter-Strike, or the various DotA clones (Demigod, League of Legends, Heroes of Newerth)
But at the end of the day, his so-called accomplishment (doing everything himself) is actually counter-productive, and ultimately pointless. The whole reason we have advanced technologically as a society is because of division of labour.
I don't know how to make shoes. I don't know how to butcher a pig. I don't know how to build a house. I don't know how to generate electricity. *Different People* know how to do these things, and their specialization allows them to do it well. As you divide the house-building process amongst more people, you get bigger and better houses. It's not a 'revolution in house building' when one guy decides to single-handedly build and wire and insulate and furnish his own house; all that happens is he gets a shitty house.
Division of labour is the most fundamental aspect of civilization. It's the basic building block of society. We know exactly what life is like without division of labour, and it has been studied for centuries; in fact if you go to New Guinea you can see it for yourself.
This is why I'm not impressed by his inability to rely on others. It's not a strength; it's a failing. This is something I've had to learn myself the hard way throughout my own career. I still have a lot of difficulty handing work off to others that I could do myself, and it's a hard thing to admit when someone else can do a big part of your project better than you. But at the end of the day, you get to focus on what you really are good at, and the project as a whole turns out pretty amazing for everyone.