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Animation Appreciation Refuge Thread #1

Name: Anonymous 2013-01-28 3:53

Now in /carcom/ due to spam

The Sakuga Wiki [JP] - http://www18.atwiki.jp/sakuga/
Good Animation Blog - http://www.pelleas.net/aniTOP/
Other websites: http://pastebin.com/r2Vcy4b2

Animation on Twitter, Tumblr and Youtube:
http://pastebin.com/CQa8wU3q

Older Threads: #1-#10-2 http://pastebin.com/474RAqxr

Name: Anonymous 2013-01-28 3:57

We exile now

Name: Anonymous 2013-01-28 4:11

American animation only! Avery, Clampett, Jones etc.

Name: Anonymous 2013-01-28 4:17

Teach me about western sakuga

Name: Anonymous 2013-01-28 4:22

>>3
Typical americlaps, forgetting about yurop as usual...

Name: Anonymous 2013-01-28 4:29

>>4
The principle of solid drawing means taking into account forms in three-dimensional space, giving them volume and weight.[14] The animator needs to be a skilled draughtsman and has to understand the basics of three-dimensional shapes, anatomy, weight, balance, light and shadow, etc.[34] For the classical animator, this involved taking art classes and doing sketches from life.[35]

Name: Anonymous 2013-01-28 4:29

Glen Keane is a god.

Name: Anonymous 2013-01-28 4:37

Benny Washam Sakuga MAD when?

Name: Anonymous 2013-01-28 4:40

>>6
Shouldn't that just be the basics of animation? Surely western and japanese animation can't be that fundamentally different.

Name: Anonymous 2013-01-28 4:41

Name: Anonymous 2013-01-28 5:41

We should make a MAD on the 12 principles using anime.

Name: Anonymous 2013-01-28 5:47

The mentioning of Benny Washam lead me to John K. and now I read a post where he says he has always preferred WB over Disney cartoon because he can identify with the characters.
>>9
No see this.
American cartoons like God first made them. Three dimensional like apple pie.
http://johnkstuff.blogspot.com/uploaded_images/pbanimation08-791273.jpg

Barbaric Japanese "cartoons". A visual Pearl-Harbor.
http://www.pelleas.net/aniTOP/pics/gyaas.jpg

Name: Anonymous 2013-01-28 5:55

>>12
John K.

Isn't that guy crazy or something like that?

Name: Anonymous 2013-01-28 6:12

>>13
Cwazy? Cwazy!? John K is the onwy one speaking the twuth. Now be vewy vewy quiet I'm hunting bad cawtoonists.

Name: Anonymous 2013-01-28 6:27

Name: Anonymous 2013-01-28 6:36

Name: Anonymous 2013-01-28 6:38

>>16
It's kinda hard to make sakuga MAD for western animators since they don't draw the whole scene, but rather a portion of it. Which characters are animated by Kahl in the video?

Name: Anonymous 2013-01-28 6:40

What the fuck happened?
http://i.imgur.com/jnVvC7s.jpg

Name: Anonymous 2013-01-28 6:42

>>18
/pol/ pls go

Name: Anonymous 2013-01-28 6:46

Heck if we are talking western "sakuga" shouldn't we talk about Motorcity and Legend of Korra?

Oh and this is very neat: http://www.youtube.com/watch?v=pj8R29FnLr0

Name: Anonymous 2013-01-28 6:48

>>20
/co/ pls go

Name: Anonymous 2013-01-28 6:53

>>20
The effects look nice in the pencil test, but the final product didn't impress me somehow.

Name: Anonymous 2013-01-28 6:57

http://www.youtube.com/watch?v=Sp3fmAYbiO0

Animation's finest moment.

Name: Anonymous 2013-01-28 7:05

>>20
Korra

That's animation from Worst Korea

Name: Anonymous 2013-01-28 7:14

Worst Korea
Korra

Best Korea
The Lion King
http://www.atimes.com/atimes/Korea/IC14Dg03.html

Name: Anonymous 2013-01-28 7:16

>>4
Some of western animators took acting class.

Name: Anonymous 2013-01-28 7:16

>>25
North Korea's cartoon industry has become quite sophisticated as a result of its cooperation with France and Italy in their animation projects since 1983. North Korea's animation skills now rank among the world's best, experts say.

Oh god, my sides

Name: Anonymous 2013-01-28 7:18

Chuunibyou VAs visiting KyoAni #2
Now with Kitanohara and Ikeda.
http://www.nicovideo.jp/watch/sm19918766

Name: Anonymous 2013-01-28 7:20

>>27
I've watched a few north korean cartoons. They're actually pretty good.

Soviet had some great animation, too.

Name: Anonymous 2013-01-28 7:25

>>27
Whenever I read what "experts say" about I subject I know I get the same reaction for some reason. It's almost like media always has an expert ready to say exactly what they want hear.

Manuloz linked this

To commemorate the release of the new Berserk movie studio 4°c is collaborating with GREE on their Sengoku Kingdom mobile game. The staff of the movie + some of the best designer from 4°c will provide new design to the game.

Takashi Nakamura
http://www.gamer.ne.jp/news/201301210041/image/14/
Yasuhiro Aoki
http://www.gamer.ne.jp/news/201301210041/image/11/
Naoyuki Onda
http://www.gamer.ne.jp/news/201301210041/image/8/
Atsuko Fukushima
http://www.gamer.ne.jp/news/201301210041/image/5/
Toshiyuki Kubooka
http://www.gamer.ne.jp/news/201301210041/image/2/
Shinya Ohira, Michio Mihara, HirokazuKojima are also participating

At first I read those names and were like Aoki! Nakamura! Fukushima! But then I looked at the drawings and eehhh...

Name: Anonymous 2013-01-28 7:26

Why is Glen Keane so moe?

Name: Anonymous 2013-01-28 7:27

>>29
Where can I see Best Korea cartoons?

Name: Anonymous 2013-01-28 7:30

>>32
Google, lad.

Name: Anonymous 2013-01-28 7:33

>>33
I did actually and only found some parody shit on youtube making fun the content of NK TV like I or anyone else on watching would even know.

I admit I didn't look very hard though.

Name: Anonymous 2013-01-28 7:34

Name: Anonymous 2013-01-28 7:37

Name: Anonymous 2013-01-28 7:40

Name: Anonymous 2013-01-28 8:02

>>37
Note how the premise was ripped off in Summer Wars

Name: Anonymous 2013-01-28 9:09

>>28

Wow...

Has it been a while since they did something like this?

Name: Anonymous 2013-01-28 9:59

>>28
Man, I know the VAs have to put on a fake cutesy act, but all 4 of them doing is like uuuuuuugghhhhhhhhhh my eaaaaarrsss - shut up and let the animators talk!

Name: Anonymous 2013-01-28 10:14

>>39

Afaik, Nichijou had a special where Minoru Shiraishi went racing with some of the animators. It makes me want to actually import the BDs now.

Haven't seen it yet, but Hyouka seems to have one location spot segment for each BD, kind of like FMP: TSR. Some links:

http://www.nyaa.eu/?page=torrentinfo&tid=380126
http://www.mediafire.com/?8i4lw02wn4tuzll
http://www.youtube.com/watch?v=LEHXNBKlilk

Name: Anonymous 2013-01-28 10:28

>>41

Looks like the mediafire link is down. I'll see if I can upload it to Youtube.

Name: Anonymous 2013-01-28 10:31

Name: Anonymous 2013-01-28 10:34

>>43
Yes, they've been publishing some new genga collections as of late.

Name: Anonymous 2013-01-28 11:10

https://www.youtube.com/watch?v=O9RukBU077g&noredirect=1

Any specific animator here, or just a random compilation?

Name: Anonymous 2013-01-28 11:12

http://shrani.si/f/1i/p1/4dYKKgFv/toshokansensou.gif

Toshokan Sensou movie is out already? Here's hoping someone subs it then.

Name: Anonymous 2013-01-28 11:38

>>45
I say that's a Yoshiyuki Sato MAD

Name: Anonymous 2013-01-28 12:38

Name: Anonymous 2013-01-28 12:39

>>48
Ohira's change from that 80's Kanada copy-cat to godly effects and surrealism animator is striking, what caused him to change so much?

Name: Anonymous 2013-01-28 12:41

>>47
Yoshiyuki Sato? I couldn't find such a name on ANN.

Name: Anonymous 2013-01-28 13:09

>>47
>>50
Toshiyuki, not Yoshiyuki.

Name: Anonymous 2013-01-28 14:05

Name: Anonymous 2013-01-28 14:31

Who are the best western animators?

Name: Anonymous 2013-01-28 15:00

>>53
Bahi JD

Name: Anonymous 2013-01-28 15:26

Happy Birthday Horiguchi!

Name: Anonymous 2013-01-28 15:39

Someone go wish her on twitter or something

Name: Anonymous 2013-01-28 15:53

what's her twitter

Name: Anonymous 2013-01-28 16:16

Name: Anonymous 2013-01-28 17:18

Kazuto on OreShura #4
Tanaka on The Unlimited Hyoubu Kyousuke #4

Name: Anonymous 2013-01-28 18:09

>>59
Was Tanaka's cut good?

Name: Anonymous 2013-01-29 9:44

http://honnyaku.tumblr.com/post/41784212900/hiroshi-yakou-ka-illustration-book-guest

Hiroshi Yakou(矢向宏志) KA & Illustration book
Guest illustration:Hiroshi Tomioka, Tetsuya takeuchi, Naoto Hosoda, etc…

Name: Anonymous 2013-01-29 10:42

>>48

Can anyone list some (or all) of the anime early on in the vid? I can recognize most of the others but only Peter Pan from those.

Name: Anonymous 2013-01-29 10:46

>>54

Fuck you. No, seriously. FUCK. YOU.
And Bahi JD a shit.

Name: Anonymous 2013-01-29 11:25

>>63
Why would you even respond to an old post and bring that back up?

>>62
0:13 - 0:50 looks like Panzer World Galient
0:50 - 1:20 is Captain Power Training Videos
2:24 - 2:32 is ZZ Gundam
3:57 - 4:04 is FLCL
4:10 - 4:41 is Animatrix
4:48 - 5:19 is Ghost in the Shell 2
5:20 - 5:38 is Howls Moving Castle

I don't know the others.

Name: Anonymous 2013-01-29 12:08

>>62
1:20-1:36 Akira
2:32-2:45 Angel Cop
2:46-3:02 Violence Jack
3:12-3:22 Junkers Come Here
3:23-3:43 The Hakkenden
4:41-4:48 Windy Tales
5:58-6:30 Tekkonkinkreet

Name: Anonymous 2013-01-29 12:40

Name: Anonymous 2013-01-29 15:02

31 YEARS HAND DRAWN

https://www.youtube.com/watch?v=fsxCIkN7Zy8

Redline has got nothing on this

Name: Anonymous 2013-01-29 19:51

>>64
ZZ Gundam
No, it's actually All That Gundam, a promotional video from 1989.
http://www.youtube.com/watch?v=6pOurMohO3g

0-0:13 is Megazone 23.

Name: Anonymous 2013-01-30 1:53

>>67
Soul-less, too smooth, bahi is better, etc

Name: Anonymous 2013-01-30 5:11

>>68
My bad, I just saw the mech and assumed it ZZ was since I know he worked on ZZ.

Name: Anonymous 2013-01-30 6:34

Name: Anonymous 2013-01-30 6:45

>>71 see >>68

Name: Anonymous 2013-01-30 15:47

Is... it safe to go back..?
Nothing has been spammed for a while.
Perhaps we should wait here a few days (Until Friday?)

Name: Anonymous 2013-01-30 16:02

>>73
We should stay here at least until this thread hits the post limit. There's no point making a new thread when this one is still alive.

Name: Anonymous 2013-01-30 16:21

Yama no Susume #5
Matsuo Yuusuke solo key.
The whole episode looks so KyoAni-ish.

Name: Anonymous 2013-01-30 16:33

>>75
Speaking of KyoAni, anything good in Tamako Market?

Name: Anonymous 2013-01-30 16:55

>>76
The animation is more lively than the last 2 episodes.
It has some weird smoke effect animation, too.

Name: Anonymous 2013-01-30 17:01

>>77
Cool, hopefully someone translates the credits soon.

Name: Anonymous 2013-01-30 17:22

Tamako Market #4
Enshutsu/storyboarding: Noriyuki Kitanohara
Animation director: Shouko Ikeda
KA: Kitanohara, Mariko Takahashi, etc.

Name: Anonymous 2013-01-30 18:30

Compare the non main cast in Sora no woto with Tamako Market. Akai can't just draw cute girls but can also create old men, women etc. Horiguchi can't come up with a good design for someone past high school age.

Name: Anonymous 2013-01-30 18:34

>>80
I don't think highly of Horiguchi's designs, but I don't see anything particularly wrong with her adult character designs.

Name: Anonymous 2013-01-30 19:16

>>81
I think highly of her cute girl designs. She can also draw young women like Sawako's old friends in K-On.

But the Tamako Market adults are like the extras that can be seen in the background of any random show. They're not distinct or appealing in any way.

Name: Anonymous 2013-01-30 21:41

I think Munto has really good designs for adult/old characters.

It would be interesting if anime is allowed to have multiple character designer like western animation.

Name: Anonymous 2013-01-31 5:35

I don't watch tamako but from promotion pictures, the background characters looked way more interesting than the lead characters who just inspire feelings of "this looks kind of like K-On"

Name: Anonymous 2013-01-31 6:17

>It would be interesting if anime is allowed to have multiple character designer like western animation

This. So much this. And not in the whacky mixture sense of it.

I'd really like to see a series with characters designed by multiple people. Same-facing is too prevalent in anime shows when every chara is conceived by the same person.

Name: Anonymous 2013-01-31 9:05

I started watching Space Adventure Cobra a few days ago, without knowing anything about it besides that one gif of Cobra climbing the stairs which gets posted a lot on the gif/animation threads. I didn't even know it was directed by Osamu Dezaki. What I gathered from my rather limited past experience with TV series from 80s was that they looked, well, not very good. Especially compared to high budget movies or OVAs from the same era. But Cobra surprised me a lot, it looked actually good.

I mean sure, I wouldn't use it as an example of technical brilliance but it's amazing how stylistic some shots look. Like these.
http://i.imgur.com/GbImJAK.jpg
http://i.imgur.com/mEdaqlo.jpg

Or drawings like this with that rough shading, and used for dramatic effect.
http://i.imgur.com/LcLMS9t.jpg

Some of the backgrounds are good too. I especially liked the cities and buildings in it. They look, what's the word, funky? Or maybe futuristic? I'm not sure, but it sure as hell is distinct.
http://i.imgur.com/R9TDTlK.jpg
http://i.imgur.com/fZhYhve.jpg

I heard that both Ikuhara and Shinbo are Dezaki copycats. But I must say, the man himself impressed me more than the other two. How are Dezaki's other works? Do they look as good too?

Name: Anonymous 2013-01-31 9:29

>>85
I'd really like to see a series with characters designed by multiple people

Probably not what you are looking for but Obari's SRW anime had multiple chara designers. Partly I'm guessing because of the sheer number of characters in the story. Though they were mostly retooling game designs for the anime.

http://i.imgur.com/gbL0bhB.jpg
http://i.imgur.com/dAGWB3f.jpg

Hamazaki Kenichi, Ebata Risa and Ogomori Yukihito did the majority of them

Name: Anonymous 2013-01-31 10:26

http://animators-japan.wikispaces.com/MAD+videos

OP, next time you update the pastebin lists do add this

Name: Anonymous 2013-01-31 11:05

Name: Anonymous 2013-01-31 11:52

>>89
It's over, hand drawn animation is finished.

Name: Anonymous 2013-01-31 12:02

>>86
A little bird once told me that Dezaki's works have great cinematography.

Name: Anonymous 2013-01-31 12:55

>>86
Or drawings like this with that rough shading, and used for dramatic effect.
That's typical Dezaki.

His other works are also good, even though most of them don't have the animation quality of Cobra.

Name: Anonymous 2013-01-31 13:43

Name: Anonymous 2013-01-31 14:55

>>89
This "groundbreaking technique" is just rotoscoping over 3D models, isn't it?

Name: Anonymous 2013-01-31 15:08

Name: Anonymous 2013-01-31 15:33

Japanese CG artists can't even rig the character models properly.

Name: Anonymous 2013-01-31 16:15

What does Paperman do that 2D can't do? Whats the benefit of using CG here? Maybe I'm missing something but to do all this work to do something almost as good as the thing you don't want to do (traditional animation) seems strange.

Name: Anonymous 2013-01-31 16:24

>>97
Animation consistency and smoothness?

Name: Anonymous 2013-01-31 16:31

>>98
You don't think Disney can do those things without CG?

Name: Anonymous 2013-01-31 16:42

>>99
Maybe it saves time or is more convenient?

Name: Anonymous 2013-01-31 17:41

>>97
It allows you to have smooth (2d like) animation without the need to hiring a legion of monkeys to draw endless inbetweens.

Name: Anonymous 2013-01-31 19:24

Name: Anonymous 2013-02-01 3:17

https://www.youtube.com/watch?v=VfuKg2-6P20

Now this is how you use CGI mecha

Name: Anonymous 2013-02-01 3:53

Takaaki Wada in ep 4 of Salami-san

Name: Anonymous 2013-02-01 10:24

sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga

Name: Anonymous 2013-02-01 11:04

Any Arasan in SSY?

Name: Anonymous 2013-02-01 12:23

Name: Anonymous 2013-02-01 12:44

Name: Anonymous 2013-02-01 13:20

>>107
Video removed

Name: Anonymous 2013-02-01 13:26

Tamako's such a disappointment. Both animation and premise wise. I just hope someone would post some mad so I can easily watch the interesting sequences. I'm too bored to watch this horrible show.

Yamada really has outdone herself this time.

Name: Anonymous 2013-02-01 13:39

>>98
>>100
>>101

I still haven't seen the potential of paper man. Doesn't give me any vibe of 2D animation. It's too smooth. Too perfect.

Name: Anonymous 2013-02-01 13:58

cool ! i'm here!
thanks for the link

Name: Anonymous 2013-02-01 14:10

>>110
Animation-wise as well? How so? It looks like typical KyoAni quality to me.

>>111
Doesn't give me any vibe of 2D animation. It's too smooth. Too perfect.

There's the lineart for starters, looks like a pencil outline. The smoothness is also pretty much like the typical Disney hand-drawn animation isn't it? I suspect that it won't look as convincing if there was color added though.

Name: Anonymous 2013-02-01 14:13

Guys !

what do you think of the Korra fight choregraphies and the storyboard quality ?

Name: Anonymous 2013-02-01 14:20

It's too smooth. Too perfect

Nah, Classic Disney films are more smooth than this.

Name: Anonymous 2013-02-01 14:20

>>114
I'm more impressed by the non-action scenes. The action isn't bad, but it just lacks that final polish to make it good. It's like the movement isn't as smooth as it should be, like there's a timing issue or something? There were two occasions that I rather liked the action though, episode 3 and episode 8.
http://i.imgur.com/dgQpOTs.jpg
That fight in episode 3 had a rather neat storyboard in my opinion.

Name: Anonymous 2013-02-01 14:35

>>116

I see
They probably correct it in the second season (and maybe the rumored animated movie of korra avatar)

Name: Anonymous 2013-02-01 15:45

Name: Anonymous 2013-02-01 16:20

Looks like Richard Williams is against using animation smearing or speed line.

Name: Anonymous 2013-02-01 16:23

>>119
Where did you read that?

Name: Anonymous 2013-02-01 16:49

Finally, some Death Billiards pictures

http://i.imgur.com/iBocWVj.jpg
http://i.imgur.com/Pn3iwr1.jpg

Name: Anonymous 2013-02-01 17:01

>>120
From his DVD.

Name: Anonymous 2013-02-01 17:14

>>122
Is it the animator's survival kit?

Name: Anonymous 2013-02-01 17:17

Name: Anonymous 2013-02-01 17:21

>>124
Nice explosion.

Name: Anonymous 2013-02-01 17:36

Name: Anonymous 2013-02-01 17:38

>>126
Dat sexy shading

Name: Anonymous 2013-02-01 18:04

Link please?

Name: Anonymous 2013-02-01 18:20

>>124
Kim Se-Jun
Where?

Though nice animation as always.

Name: Anonymous 2013-02-01 18:30

>>129
Maybe >>124 was referring to the explosion at 00:38?

Name: Anonymous 2013-02-01 18:54

>>130
Doesn't seem like his work, seems more like "Snipes"'s work, he's been the Effects AD in all the episodes.

See something like: http://youtu.be/qd8oDGCSYMA?t=1m40s

Name: Anonymous 2013-02-01 19:06

>>131
But SNIPES hasn't been credited for KA in Gundam UC, so I don't know. Could be Se Jun's cut but with SNIPES' AD guidance over it?

Name: Anonymous 2013-02-01 19:06

Man, The Cat Returns feels really fresh.

Ghibli should do anime that's not in the typical Ghibli style more.

Name: Anonymous 2013-02-01 19:09

I heard Studio Ghibli did your mom.

Name: Anonymous 2013-02-01 19:12

Ghibli should do anime that's not in the typical Ghibli style more.

Hopefully Kaze Tachinu would be something like that.

Name: Anonymous 2013-02-01 19:37

>>119
Did he say why?

Name: Anonymous 2013-02-01 19:38

>>132
Snipes has done KA on all 5 eps so far. His ep 1 cut was when the robot went nuclear, burned the teacher etc.. http://i.imgur.com/IpLfpnV.jpg

Though that cut from the new ep 6 trailer might not be snipes. But I am sure it is not Kim. Doesn't look like any of his Gundam AGE shots. Kim's work tends to be like that of Hironori Tanaka.

Name: Anonymous 2013-02-01 19:42

>>137
I guess ANN's info is incomplete then, it didn't list him as doing KA

Name: Anonymous 2013-02-01 20:02

>>138
He's listed there under his real name Toshio Kobayashi.

Name: Anonymous 2013-02-01 20:11

>>139
>Gundam UC article spells name as Toushio Kobayashi
>SNIPES page spells it as Toshio Kobayashi

Way to go, ANN

Name: Anonymous 2013-02-02 4:15

>>140
That's not as bad as Akiyuki Simbo.

Name: Anonymous 2013-02-02 4:36

Name: Anonymous 2013-02-02 6:16

>>140
The thing is his name comes up as both SNIPES and Toshio Kobayashi(小林冬至生) in the UC credits. Snipes for AD work and Kobayashi under KA.

Name: Anonymous 2013-02-02 7:11

Sasami #4 had some good cuts

Name: Anonymous 2013-02-02 7:27

Do you guys have any idea who is Toshiyuki Inoue's wife? She's an animator too.

Name: Anonymous 2013-02-02 7:41

>>145
No mention on sakuga wiki or Japanese wikipedia?

Name: Anonymous 2013-02-02 9:33

Kazuchika Kise confirmed for chara designer on GiTS Arise

Name: Anonymous 2013-02-02 9:55

>>146

No

Name: Anonymous 2013-02-03 4:40

Name: Anonymous 2013-02-03 5:19

>>149
Only a mere month late!

Is he dividing his videos in character acting / action ? There's an awful lot of the first here, and I assume most of the action sakuga will be in volume 2.

Name: Anonymous 2013-02-03 5:25

>>150
I don't think there's a specific theme, there were a bunch of action cuts in there as well. By the way, isn't Utsunomiya's cut at the end CGI? I could've sworn that entire short video that he did for the NHK(?) program was done in CGI.

Name: Anonymous 2013-02-03 8:18

Name: Anonymous 2013-02-03 9:12

Name: Anonymous 2013-02-03 11:51

Name: Anonymous 2013-02-03 12:35

Toei is getting better and better with this. The CGI dance in Dokidoki's ED is even better than Smile's.

http://www.youtube.com/watch?v=NYNnKnVyG04

Name: Anonymous 2013-02-03 12:51

>>155
That was pretty good, is motion capture used for the dance choreography?

Name: Anonymous 2013-02-03 13:08

>>154
crazy stuff

Yutapon is back to the top

Name: Anonymous 2013-02-03 13:44

>>150
That's what he tends to do yes.

Name: Anonymous 2013-02-03 14:58

>>156
IIRC it isn't, it's all made from scratch (well, probably referenced but you get the point).

Name: Anonymous 2013-02-03 17:04

Name: Anonymous 2013-02-04 2:19

Guys is there a staff list for Tamako Market?

Has Takemoto been drafted to handle anything?

When I look at ANN he has only done KA on the OP.

Name: Anonymous 2013-02-04 2:33

>>155

I just don't feel any impact. It's really good but it just doesn't wow me.

Name: Anonymous 2013-02-04 4:40

>>161
nah, Takemoto is busy preparing a new FMP anime.
lel.

Name: Anonymous 2013-02-04 4:59

>>163
new FMP anime.
new FMP anime.

pfffffffffft

Name: Anonymous 2013-02-04 6:10

Name: Anonymous 2013-02-04 7:00

>>165
Most of the scenes are from kids anime.

It's over, the sakuga industry is dead for otaku.

Name: Anonymous 2013-02-04 9:00

>>166
More like this is a subtle way of creating a new generation of sakuga otaku

Name: Anonymous 2013-02-04 9:47

>>164

Gatoh's new book then.

Name: Anonymous 2013-02-04 9:56

>>168
Gatoh's new novel is published by Kadokawa so that could actually happen.

Name: Anonymous 2013-02-04 14:45

So how was Inoue's cut in EVA Q?

Name: Anonymous 2013-02-04 15:47

>>170
>implying anyone here watched 3.0

Name: Anonymous 2013-02-04 16:15

>>171
Implying people haven't. Camrip has been out for a while now.

Name: Anonymous 2013-02-04 16:26

>>172
Camrip

Why watch all dat sakuga in a low quality format?

Name: Anonymous 2013-02-04 17:35

>>173
The Question is, what sakuga?

Name: Anonymous 2013-02-04 17:47

>>174
Look at the list of key animators who worked on it, surely it has to be pretty well-animated.

Name: Anonymous 2013-02-04 18:39

>>172
You mean Q bombed on the internet ?

Name: Anonymous 2013-02-04 18:57

http://imgur.com/a/JyeTe

So many animators

Name: Anonymous 2013-02-04 19:21

This guy also has loads of people: http://www.flickr.com/photos/ccsx/tags/staff/

Name: Anonymous 2013-02-05 2:08

Name: Anonymous 2013-02-05 2:21

Name: Anonymous 2013-02-05 16:12

I know we usually use these threads to point and laugh at /a/, but here's a pretty interesting discussion in /3/:

https://boards.4chan.org/3/res/326359

Name: Anonymous 2013-02-05 16:39

>>181
That was interesting. I can't say I ever thought Disney's animation was over-animated, but I must say despite anime utilisng limited animation, fairly expressive animation is still possible.

Name: Anonymous 2013-02-05 18:13

>>181
"Limited, Family Guy, King of the Hill, venture brothers style animation is more pleasing to the eye and produces funnier scenerios than Disney full animation which is mainly for very young children".

lel

Name: Anonymous 2013-02-05 22:19

Why did the production of FMP switch studios anyway? Too many projects for Gonzo?

Name: Anonymous 2013-02-06 3:18

Imaishi new TV show incoming.

Name: Anonymous 2013-02-06 3:22

>>185
inb4 PSG S2

Name: Anonymous 2013-02-06 4:48

>>186

No sequels or adaptations.

Name: Anonymous 2013-02-06 10:03

Any staff listing for the upcoming weeks out yet?

Name: Anonymous 2013-02-06 10:23

C'mon KyoAni... Please let Takemoto do another show.

Name: Anonymous 2013-02-06 10:32

>>188
Staff listings should be out soon.

Name: Anonymous 2013-02-06 11:40

>>189

http://www.youtube.com/watch?v=aK1fLm4VrDA

I can't imagine how awesome this would be with Takemoto doing it.

Name: Anonymous 2013-02-06 11:47

>>191
Or perhaps a series director debut for Ishidate

Name: Anonymous 2013-02-06 11:50

>>191
It sure would look cool, but the premise makes it sound like yet another piece of crappy LN fantasy.

Name: Anonymous 2013-02-06 12:09

>>193
A small sacrifice to shut up those people whining about KyoAni not making action anime.

Name: Anonymous 2013-02-06 15:58

ohhh!!

madoka sakuga line animation

http://www.shaft-web.co.jp/items_image/kan5-omake.gif

http://www.shaft-web.co.jp/items_image/C213.gif

It would so fun if i could find more

Name: Anonymous 2013-02-06 16:26

What a shame, no water sakuga in Tamako Market #5.

Name: Anonymous 2013-02-06 16:48

What are some shows with consistent animation throughout?
What I mean is, most anime have first episodes with great animation since they often allocate large budgets to attract viewers but then subsequent episodes see huge falloffs in quality.

I'm going to ignore post-2007 KyoAni shows since they do well in this regard.
I can think of Dennou Coil, that was mainly due to Mitsuo Iso's great skill and craftmanship leading the show.

What else is there?

Name: Anonymous 2013-02-06 16:53

Gurren Lagann?

Name: Anonymous 2013-02-06 17:19

Name: Anonymous 2013-02-06 17:20

>>199
lel no Iso

Name: Anonymous 2013-02-06 17:49

iso was supposed work on psycho pass ?

Name: Anonymous 2013-02-06 18:45

>>197
I heard Ninku was pretty well animated, especially for a show of its length.

Name: Anonymous 2013-02-06 19:06

>>197
I don't know if this is the type of consistency you're looking for, but Yuasa shows tend to be interesting on a weekly basis due to the amount of talent involved.

Name: Anonymous 2013-02-07 1:40

>>197

If you're talking about actual movement then I'll add Xam'd, Soul Eater and Eureka Seven for Bones productions. Gurren Lagann is also pretty good, but it also depends on how much you like the overall aesthetic.

If you're looking for good animation it's better to hunt down OVAs or movies since TV series were mostly meant to be cheap and mass produced.

Name: Anonymous 2013-02-07 3:07

>>204
>>197

FMA:B, Star Driver and RahXephon have also consistently great animation.

Speaking of Star Driver, anyone hyped about the movie?

Name: Anonymous 2013-02-07 3:56

>>199
could someone translate this?

Name: Anonymous 2013-02-07 4:05

This thread seems kind of dead. I wonder if it has to do with the lackluster season or the fact that we moved to /carcom/.

>>196
The episode was kind of weak as a whole, animation-wise. It probably has to do with the sakkan (Seiichi Akitake).
Are the staff listings for the next eps still not out?

Also Yama no Susume is surprising. Great BGs, a lot of Yuusuke Matsuo, it feels like an actual production and then some. Future of anime, etc.

Name: Anonymous 2013-02-07 4:05

>>206
Apparently there's nothing remarkable about that listing, it's all the usual staff.

Name: Anonymous 2013-02-07 4:05

>>208
Is Ogura there?

Name: Anonymous 2013-02-07 4:09

>>209
Nvm, just got off my lazy ass and checked. He is in fact storyboarding episode 21, looking forward to that.

Name: Anonymous 2013-02-07 4:12

>>207
I think we got most of the regular posters here, there's just not much to talk about for the first half of the week.

Name: Anonymous 2013-02-07 4:13

>>210
>>209
Which show are you referring to?

Name: Anonymous 2013-02-07 4:40

>>212
From the new world.

Name: Anonymous 2013-02-07 5:29

Name: Anonymous 2013-02-07 6:06

Name: Anonymous 2013-02-07 6:33

Name: Anonymous 2013-02-07 7:06

Muraki Circus

Name: Anonymous 2013-02-07 8:46

PREPARE YOUR ANUS

Episode 6:
Script: Michiko Yokote
Director/Storyboards: Eisaku Kawanami
Animation Director: Kayo Hikiyama

Episode 7:
Script: Reiko Yoshida
Storyboards:Tatsuya Ishihara/Taichi Ishidate
Director: Hiroko Utsumi
Animation Director: Kazumi Ikeda

Episode 8:
Script: Michiko Yokote
Director/Storyboards: Yasuhiro Takemoto
Animation Director:Chiyoko Ueno

Episode 9:
Script: Reiko Yoshida
Director/Storyboards: Ichiro Miyoshi (Kagami)
Animation Director: Nao Naitou

Name: Anonymous 2013-02-07 8:48

>>218
Looking good.

Name: Anonymous 2013-02-07 8:49

Holy shit..

Ishihara and Ishidate storyboard on 7? It's happening...

Name: Anonymous 2013-02-07 8:50

Episode 9:
Script: Reiko Yoshida
Director/Storyboards: Ichiro Miyoshi (Kagami)
Animation Director: Nao Naitou

OH BOY!

Name: Anonymous 2013-02-07 9:39

What is Okada doing in TRIGGER's show?

Name: Anonymous 2013-02-07 9:40

>>222
just a troll

Name: Anonymous 2013-02-07 9:43

>>222

She worked on BRS and she's popular so they probably asked her to hype that shit up.

Name: Anonymous 2013-02-07 9:57

>>222
The people in that image are just leaving comments about Imaishi and what they expect out of Trigger.

Name: Anonymous 2013-02-07 11:12

this stuff seems directly addressed to you guys!
what do you think

http://thecartdriver.com/why-sakuga-mads-rub-me-the-wrong-way/

a bit long to read.

Name: Anonymous 2013-02-07 11:16

>>216
thanks ! dog fights of E7 were so nice
awesome song too

Name: Anonymous 2013-02-07 11:24

Name: Anonymous 2013-02-07 11:30

>>226

This and that animapple retard make a good couple. That was a waste of time reading that pointless dribble.

Name: Anonymous 2013-02-07 11:31

>>229

*drivel

Great now I think I caught his idiocy.

Name: Anonymous 2013-02-07 11:52

>>226
Old news is old. He's one of those anime fans that tries to make big statements about ~anime~ without actually knowing much. His sakuga rant was all based off wrong/misinformed opinions.

Name: Anonymous 2013-02-07 13:14

>>231
My mommy told me that everyone's opinion was valid.

Name: Anonymous 2013-02-07 13:18

>>232
THEN YOU'RE MOTHER IS WRONG

Name: Anonymous 2013-02-07 13:26

https://www.youtube.com/watch?v=tNXhoXiufGk

I'm not sure what this actually is, but it's a Wit Studio work

Name: Anonymous 2013-02-07 14:04

Name: Anonymous 2013-02-07 14:09

>>231
I see , sorry
yeah it's seems old from 2011
I found that today by chance.

Name: Anonymous 2013-02-07 14:21

>>231
It's interesting to see why people enjoy animation quality.

Do you guys like it because it enhances whatever cut is in, or do you just like the visual pleasure of seeing things moving right?
I (and I'm betting most of this thread) am in the latter camp, but I know many knowledgeable sakugafags that tend to see animation in function of a whole.

Name: Anonymous 2013-02-07 14:52

>>237
I float back and forth between both.

If I am just generally watching a show and the animation is used well enough to enhance a dramatic moment then I simply adore 'sakuga' - at the same time if it is used on something very pointless with no really emphasis I am left confused.

Conversely I also like looking into an animator's past and seeing other works they might have done, even if I end up watching it out of context.

Name: Anonymous 2013-02-07 15:03

>>237
I'm happy to see any instances of good animation, that's all there is to it for me.

Name: Anonymous 2013-02-07 16:46

Psycho-Pass #16's fight scene is probably the best cut in the series yet.

Name: Anonymous 2013-02-07 17:51

>>240

pretty sad since the fight scene wasn't even well animated. No weight or momentum to the blows or anything and it was a choppy mess

Name: Anonymous 2013-02-07 18:12

>>241
Is it uploaded anywhere?

Name: Anonymous 2013-02-07 18:17

>>241
I thought some cuts were okay and same goes for the choreography as well. It's not material worthy of a sakuga MAD though.

Name: Anonymous 2013-02-07 18:21

>>242
http://himado.in/129096

RAW is up on Himado, fight begins at 17:23.

Name: Anonymous 2013-02-07 18:26

>>244
I'd not say it's terrible, but if that's the best cut in the whole show I have to wonder why anyone would subject their eyes to it.

I agree that the movement was choppy, but I didn't really like the choreography that much either. There was no concrete flow of action and it seemed like a bunch of shit mashed together instead of progressing as a single unity.

Name: Anonymous 2013-02-07 18:35

>>245
The fighting moves were fine, I'd say some of it looked like proper martial arts moves. It's the animation and perhaps storyboard that dragged it down.

Name: Anonymous 2013-02-07 19:48

>>234
So detailed.

Name: Anonymous 2013-02-07 20:05

Name: Anonymous 2013-02-07 20:09

Makihara and Kitada "HAL"
http://www.youtube.com/watch?v=tNXhoXiufGk

Looks shit.

Name: Anonymous 2013-02-07 20:14

>>249
What's wrong with it? I think it looks pretty nice.

Name: Anonymous 2013-02-07 20:16

Name: Anonymous 2013-02-07 20:26

Name: Anonymous 2013-02-08 3:03

Name: Anonymous 2013-02-08 4:49

I keep reading about how Miyazaki made Ponyo as hand crafted as possible. So did Ghibli use actual paint and cels or is this just referring to the lack of CGI for the movie like what was used in Princess Mononoke?

Name: Anonymous 2013-02-08 4:52

>>254

Before anyone responds, I know how unlikely the former is.

Name: Anonymous 2013-02-08 6:48

>>254
I'm pretty sure it was more to do with using hand-drawn animation.

https://en.wikipedia.org/wiki/Ponyo#Production
https://www.youtube.com/watch?v=9RWW1QFkK_o#t=0m56s

Name: Anonymous 2013-02-08 7:43

>>254
Ghibli has been using digital cels since Spirited Away.

Name: Anonymous 2013-02-08 9:06

Via @liborek3
-Star Driver The Movie staff http://i.imgur.com/GosvMvn.jpg
-Yutapon, Shingo Fujii, Takashi Tomioka, KenOh, Yutaka Kamogawa, Hironori Tanaka, Shigeto Koyama, Yoshiyuki Ito, Shingo Abe
-Judging from the number of key animators, new part should be about 30-45 minutes long. It all depends on how big part Yutapon animated.

Kinda wish Bari was here as well. Would have been nice to see him work on some HQ budget cuts. Yutapon even retweeted Bari's tweet today.

Name: Anonymous 2013-02-08 9:17

>>258
new part should be about 30-45 minutes long
That's nice, what's the total running time?

Name: Anonymous 2013-02-08 9:22

>>259

150 minutes. Also, the 30-45 minutes thing seems to be just a speculation. Apparently, it's shorter, but Yutapon animated circa 5 minutes.

Name: Anonymous 2013-02-08 9:27

http://i.imgur.com/NLUBygQ.gif

This is not rotoscope, right?

Name: Anonymous 2013-02-08 9:35

I'd say it was used as a reference. Which is common technique in animation.

Name: Anonymous 2013-02-08 9:40

>>262
I suspected as much, given the different camera placement. By the way, that's Norio Matsumoto's cut was it?

Name: Anonymous 2013-02-08 10:08

>>263
Either him or Tokuyuki Matsutake.

Name: Anonymous 2013-02-08 13:07

http://animemirai.jp/news.php?p=128

Interview with Trigger's cinematographer on Little Witch Academia

Name: Anonymous 2013-02-08 13:13

https://www.youtube.com/watch?v=toOo9iRyV9k

The Hanasaku Iroha movie looks rather...normal.

Name: Anonymous 2013-02-08 13:23

>>266
There are two nice cuts around the end but it's really mediocre for a movie, especially considering how short it'll be. Can we have Ando back?

Name: Anonymous 2013-02-08 13:35

>>267
Actually, I wonder how Ando is able to direct both Tempest and HanaIro at the same time

Name: Anonymous 2013-02-08 15:08

>>268
I'm guessing enshutsu work is being done by someone else...?
Since it's only 1 hour long it can't have taken that much time, especially if they began work when the show ended.

Name: Anonymous 2013-02-08 15:56

Name: Anonymous 2013-02-08 18:42

Apparently Chikashi Kubota animated in SSY #19. Hopefully it's an interesting cut.

Name: Anonymous 2013-02-08 19:28

Koike Lupin had less than 3 weeks per episode of animation time. No wonder the show ended up so poor looking in the production values for something that aimed so high..

Name: Anonymous 2013-02-08 19:33

>>272
What's the average animation time like for most anime? Also, where did you read about that?

Name: Anonymous 2013-02-08 23:00

>>273

You should get a Twitter.

Name: Anonymous 2013-02-08 23:46

>>273
Thomas Romain, a gaijin Satelight employee. He was replying to your exact same question:
>The preproduction of a show (script and first designs) starts around 9 and 12 months before airing in general.
>The firsts eps are produced slowly then it accelerates until the end. Episodes are still produced during broadcast of the firsts
>Once the storyboard is finished we need 7 weeks to achieve a standard qualiry ep. Sometimes it can be a lot shorter!
>10 On last year Lupin show. Friends told me they had less than 3 weeks from animation start till airing! Insane even for Japan.

Name: Anonymous 2013-02-09 1:57

>>275
What's the point of even trying to air shows with a schedule like that? There must have been some big issue in there for it to get so fucked up.

Name: Anonymous 2013-02-09 3:11

Shinsekai Yori 19 was really good, there were a lot of very powerful cuts. Although that may be the storyboard in part, which was just pure genius.

Only notable guy was Kubota, really?

Name: Anonymous 2013-02-09 3:38

http://myanimelist.net/forum/?topicid=463111

Speaking of anime production, someone translated a blog post by a former production assistant

Name: Anonymous 2013-02-09 3:46

Name: Anonymous 2013-02-09 4:46

>>278

Why don't studios have more in-house employees anyway? Most of his problems seem to stem from this.

Name: Anonymous 2013-02-09 5:30

>>277
You're right, it was one hell of an episode. Quite a few good cuts nearing the end, and like you said the storyboard was good as well.

Name: Anonymous 2013-02-09 6:02

Is there any place where credits are transcripted into copy-paste-able characters for ongoing shows? I can manage with that, but just with the MKV video or a screencap I'm totally lost.
I've looked around the sakuga wiki but it doesn't seem to cover too much of that.

Name: Anonymous 2013-02-09 6:02

>>280
Too may shows, not enough people?

Name: Anonymous 2013-02-09 6:04

>>282
Maybe 2ch's sakuga thread might have that?

Name: Anonymous 2013-02-09 6:09

>>280
I think he was probably working for company that employs alot of freelancers like Shaft, JC Staff, A1, AIC and so on.

There are many studios that have dedicated studiso and staff members.

KyoAni are probably one of the few companies that go against all the things that guy was complaining about.

Name: Anonymous 2013-02-09 6:10

http://page6.auctions.yahoo.co.jp/jp/auction/f123935607

Nice, although somewhat incomplete, collection... but asking 180000 yen for it? Crazy!

>>280

Because of salaries? With such fickle industry and little allocated money for each project I don't think many studios can sustain more permanent staff than the strictly necessary.

Name: Anonymous 2013-02-09 6:28

>>282
http://wiki.livedoor.jp/radioi_34/ - This site covers most ongoing shows.

If you want quick translations use, FoxReplace addon for Firefox (nothing for Chrome I'm afraid) - https://addons.mozilla.org/en-us/firefox/addon/foxreplace/

Import this list of names: http://www.mediafire.com/?1dccyeyqmut2dh4
It's a list I've been making over time, it contains most popular animators. When you hit Shift+F8 or right click on a page, it will convert kanji into a readable name.

Eg: The Gundam AGE Page looks like this, the OP credits at the top http://puu.sh/1ZL80 after using FoxReplace it looks like http://puu.sh/1ZL8g

It's not perfect, but if you can't read kanji then this is a compromise, only thing is you have to add new names yourself or rely on someone to update it for you.

Name: Anonymous 2013-02-09 6:32

>>286
It works around 7833 yen for each... that is way too much.

Name: Anonymous 2013-02-09 7:17

>>287
Thank you.

Name: Anonymous 2013-02-09 8:35

>>288

Yeah. Maybe the seller will end up auctioning them individually or by author instead, because I want to get my hands on a couple of those Imaishi's 'genga' books that are difficult to obtain now.

Name: Anonymous 2013-02-09 9:31

https://www.youtube.com/watch?v=b3XhdAJ0ByU

冨岡寛(Hiroshi Tomioka) sakuga AMV 3.1

Name: Anonymous 2013-02-09 9:44

>>278
This is depressing.

Name: Anonymous 2013-02-09 10:33

Name: Anonymous 2013-02-09 10:51

Trailer for an announcement, how Hollywood of you Imaishi.

Name: Anonymous 2013-02-09 11:05

Interesting, Kameda did some work on Gargantia.

Name: Anonymous 2013-02-09 11:06

Name: Anonymous 2013-02-09 11:08

Name: Anonymous 2013-02-09 12:34

>>296
That Kubota was really well animated.

Name: Anonymous 2013-02-09 12:39

>>298
Which one is Kubota's?

Name: Anonymous 2013-02-09 12:41

SSY 19 was legendary , some cuts were pretty cool
need a youtube sakuga on it

too bad arasan missed this awesome party

Need Iso on this anyway.

Name: Anonymous 2013-02-09 12:41

>>295
Milos Murata
Kameda
That sounds promising.

Name: Anonymous 2013-02-09 12:45

>>299
I think both.

Name: Anonymous 2013-02-09 12:50

Name: Anonymous 2013-02-09 13:17

It's over, it's finished

Name: Anonymous 2013-02-09 17:19

Name: Anonymous 2013-02-09 22:56

Toriko #93
Naoki Tate, Nozomu Shishido, Hisashi Kagawa, Naotoshi Shida

Name: Anonymous 2013-02-10 1:36

Idolmaster movie confirmed at an event http://i.imgur.com/TKzWZpU.jpg

Name: Anonymous 2013-02-10 3:37

Name: Anonymous 2013-02-10 5:42

Name: Anonymous 2013-02-10 8:34

>>307
Best news this year

Name: Anonymous 2013-02-10 10:22

>>306
Toriko stealing Toei's best animators again.

>>307
I wonder if Nishigori will work on Imaishi's new show if he's busy doing the Imas movie.

Name: Anonymous 2013-02-10 11:11

>>309

MAG・ネット 『Bahi JD Special』 soon

Name: Anonymous 2013-02-10 11:23

Yamakan's Lucky Star spin-off character design.
http://i.imgur.com/QEVA8e5.jpg

Name: Anonymous 2013-02-10 11:33

>>313
No word on who's the character designer?

Name: Anonymous 2013-02-10 11:45

>>314
It looks not Horiguchi. Maybe Yuusuke Matsuo?

Name: Anonymous 2013-02-10 11:56

Name: Anonymous 2013-02-10 12:20

>>315
I thought he cut his tie with Yamakan already.

Name: Anonymous 2013-02-10 13:06

Name: Anonymous 2013-02-10 14:07

>>317
>>318
Christ A-1, this is ridiculous. Don't let a cool cut be absolutely ruined like that.

Name: Anonymous 2013-02-10 14:07

>>316
What the flying fuck...

Name: Anonymous 2013-02-10 14:39

>>319
What do you mean? Are you talking about how stiff the movements are?

Name: Anonymous 2013-02-10 15:35

oh god that dance made me laugh so hard. That looked like key animation without any 'tweening

looked like she was having an aneurysm, gg A-1

Name: Anonymous 2013-02-10 15:37

I did not expect this but Nadia episode 13 was almost insane animation wise. Even more surprising since the episode is so sloppily put together (poor transitions, layers and cells move in the frame almost every time there's a prolonged shot, or cells outright disappearing at one point towards the end, and a lot, and I mean a LOT of recycled material). It reminded me of Birth in many ways. Very snappy animation, with quick movements and almost constant motion.  And this breathes a lot of life into a pretty wacky scenario otherwise. Very cartoonish, and very fun art overall. Oh and it has a lot of background animation, like every third scene or so has background animation. Many shots feature pretty simplistic animation but it's wacky in a cool way. 

At the surface it kinda feels cheap as hell but so creative it left me jaw-dropped and gasping by the end. The storyboard is great, the train and Gargoyle robot chase scenes were so good, with a lot of pretty insignificant but quirky details that spice it all up so well. Like bulling a giant boulder outta nowhere (or hammer space, however you choose to call it) - this kind of stuff. Masayuki took some risks with this I think, because the style is pretty different from the other episodes.

It has to be one of the best bottle episodes I have ever seen. Definitely need to look up who worked in this episode. I'm watching that THORA rip that uses chapters so the ending is always the same, any tips where I can find the staff other than ANN which is incomplete?

Name: Anonymous 2013-02-10 15:49

>>323

Pulling not bulling.

Name: Anonymous 2013-02-10 16:31

Remembered about sakuga wiki, and this is all I could dig up for this episode. Leaving them here for anyone else that is potentially interested.

Animation Director: Yanagida Yoshiaki
Key Animator: Kaiya Toshihisa, Nishimura Hiroyuki, Saitou Takuya

Name: Anonymous 2013-02-10 17:47

>>323
>>325
http://www.youtube.com/watch?v=IBkZlePBlBA
It's the crab robot chase episode! By the staff it seems this was done at Asia-do.

Name: Anonymous 2013-02-10 19:34

Nadia 13:
Ep Director: Takeshi Mori
Storyboard: Masayuki
AD: Yoshiaki YANAGIDA

KA: Tetsuhito SAITO, Hiroyuki NISHIMURA, Toshihisa KAIYA, Hiroshi KAWAGUCHI, Takuya SAITO

Name: Anonymous 2013-02-10 22:09

Name: Anonymous 2013-02-11 2:13

>>218
Ep 7.
Hiroko Utsumi doing storyboard, Ishidate/Ishihara directing.
So weird.
http://blog-imgs-51.fc2.com/y/a/r/yaraon/62501c90.jpg

Name: Anonymous 2013-02-11 2:28

I wonder what could be the reason for having two directors.

Name: Anonymous 2013-02-11 3:07

>>328
I’d like the industry to say something different, but they keep doing the same thing over and over. They think it’s the only way to make anime, but I don’t think so.

I think the industry is losing market share. It’s shrinking. We have to find something else and think about a different audience, not only single males.

Industry confirmed for dying

Name: Anonymous 2013-02-11 4:13

>>331
It's always dying. Tell me something new for a change.

Name: Anonymous 2013-02-11 4:32

>>329

A typo probably? Unless there's something really big here that they needed 2 directors.

Name: Anonymous 2013-02-11 4:50

https://www.youtube.com/watch?v=3N_ow4BhOXc

Tamako Maaketo #06

Lighting looks different this time

Name: Anonymous 2013-02-11 5:50

the world is dying.

Name: Anonymous 2013-02-11 6:02

"Too bad you waste your time in sexist zenophobic japan, eun-young and wasted your time with damaged nasty hateful souless
vickers."

i can't stop laughing at this shit

the theoric size of human stupidity is really beyond everything , even GOD.

Name: Anonymous 2013-02-11 6:30

Name: Anonymous 2013-02-11 7:04

Name: Anonymous 2013-02-11 7:23

>>337
where did you found those ?

I hate stealers of classical animation (poor yutapon !!!)

Name: Anonymous 2013-02-11 7:33

>>339
It's more likely to be a homage, I'd imagine there are some fans of his work on the animation team.

Name: Anonymous 2013-02-11 8:10

But what 3d anime it is ?

Name: Anonymous 2013-02-11 9:44

>>341
It's ニンジャタートルズ

Name: Anonymous 2013-02-11 10:06

www

Name: Anonymous 2013-02-11 10:33

don't you mean 忍者亀

Name: Anonymous 2013-02-11 11:38

Name: Anonymous 2013-02-11 12:10

>>342
what ?

Name: Anonymous 2013-02-11 13:48

>>330
One of them will probably be credited as assistant episode director.
But why are they directing Utsumi's storyboard?
Why wouldn't she direct the episode by herself when the only thing she's done so far is KA for the OP?

Hiroko Utsumi might be having her directorial debut.

Name: Anonymous 2013-02-11 13:55

>>347
This regard this post.

The scan is likely wrong.
The animation director is Kazumi Ikeda.
This means it's Animation Do's episode.

The episode director can't be Ishihara/Ishidate.

Name: Anonymous 2013-02-11 14:22

>>348
Kazumi Ikeda is part of Animation Do?

Name: Anonymous 2013-02-11 14:40

Name: Anonymous 2013-02-11 15:45

Name: Anonymous 2013-02-12 5:38

GitS ARISE presentation soon


Lets see...Nishio for chief AD perhaps?

Name: Anonymous 2013-02-12 5:47

Name: Anonymous 2013-02-12 7:45

Name: Anonymous 2013-02-12 8:17

https://www.youtube.com/watch?v=LzJ5yj8roiM

The OP is eh, kinda uninspired

Name: Anonymous 2013-02-12 8:25

I hope that OP is just a placeholder, it's rather unremarkable. Animation-wise, ARISE should be able to deliver. There's just something about the visuals that bug me a little. The visuals in the daytime scenes look a bit too bright or something like that. It's like there's not much of a difference from 2nd Gig's.

Name: Anonymous 2013-02-12 8:45

Lets wait for a HD trailer, both have been terrible 360p rips with horrible encoding.

Name: Anonymous 2013-02-12 8:53

The brawl in Sakurasou #18, any idea who did that? I'm not sure if that's Tomioka.

Name: Anonymous 2013-02-12 8:58

Name: Anonymous 2013-02-12 10:15

>>356

"Shitty" colour direction you mean. It's like they used a gray filter over everything, and the colours look a little washed out. Eva 1.0 and 2.0 had the same problem, as well as a few other I.G. anime, most recently that Mass Effect film or whatever it was. The S.A.C. version of Gits also had this problem at times.

Compare to Blood The Last Dark and Evangelion Q, where the colours are more pronounced and the contrast is much better.

Name: Anonymous 2013-02-12 10:28

Does anyone have the link to that Eureka 7 AO finale MAD? CAn't find it anymore

Name: Anonymous 2013-02-12 10:30

Name: Anonymous 2013-02-12 11:10

>>362

Yes. Thanks.

Name: Anonymous 2013-02-12 12:42

When for madoka third movie new trailer

Name: Anonymous 2013-02-12 13:12

What do you think about the animation in the ARIA series?

Name: Anonymous 2013-02-12 15:12

KenO was saying on Twitter he had to draw layout, rough KA and effects all for the sake of some CG.

It begs the question, if you still rely on a 2D animator that much to create your CG, is there really a point?

Name: Anonymous 2013-02-12 15:26

draw layout, rough KA and effects all for the sake of some CG.

How does that work, and what situation would need that much input from hand-drawn animation?

It begs the question, if you still rely on a 2D animator that much to create your CG, is there really a point?

I don't know, maybe it was just to keep visual consistency in whatever show he was working on, so rather than suddenly switch to full hand drawn he was asked to draw something for that cut? I really don't know how that's supposed to work though.

Name: Anonymous 2013-02-12 15:51

>366
>367
Have a look at the making of Evangelion Rebuild 2.22 featurette:

Part 1: http://www.youtube.com/watch?v=uVdyKcY9Nqc
Part 2: http://www.youtube.com/watch?v=L_Cqvi0T0zo

For the running scenes there is a lot of work done in pencil before it transitions over to CG.  There's one shot of Unit 01 crouching to get ready to run (it's right at the beginning of the first video) that if you look closely you'll see was fully animated by hand, both keys and in-betweens, before they replaced it with a CG version.  Really the featurette just gives off the impression that they were unsure what methods they were going to stick with even quite far into production.  The whole thing looks inefficient.  I imagine this could be the case for many studios.

Name: Anonymous 2013-02-12 15:55

>>368
I saw that before, but I thought the KA was to serve as a guideline for the CGI animators as to how to move the EVA models about, perhaps to make the movement more "natural"?

Name: Anonymous 2013-02-12 15:57

Still no info as to who's the chief AD for Arise

Mechanical Design: Takayuki Yanase
3DCGI: Orange
3DCG Director: Eiji Inomoto
Art: Bamboo
Art Director: Yusuke Takeda, Takaaki Mashiki
Art Setting: Hiroshi Kato (Totonyan)
Prop Art Setting: Naoki Arakawa
Photography Director: Kouji Tanaka
Sound Director: Yoshikazu Iwanami
Editing: Junichi Uematsu

Name: Anonymous 2013-02-12 16:23

Pretty bad staff. This anime is going to sucks in every way, I can already say it.

Name: Anonymous 2013-02-12 16:27

>>371
The animation should be good, or at least I hope it is. Kise should be able to get the likes of Nishio, Okiura and Inoue to animate shouldn't he? I do wonder about his directing ability though, he's never really directed before and suddenly he's handed the reins to such a well-known franchise...

Name: Anonymous 2013-02-12 16:31

>369
Well yeah, and it makes sense for it to stop at the rough KA stage.  You can see it goes way beyond that in places in the Rebuild video.

Was KenO complaining about the amount of work he was having to do, or just stating what he was doing?  A layout is normally required for most shots regardless, the rough KA is useful as a guide, and effects animation is usually hand drawn even when the rest is CG.  There's also corrections made to keep the CG in check when characters get too close to the camera and they start looking off model.

I don't see the problem.  The 2D animator is doing an amount of work, yes, but they're still being relied upon less per CG shot than if they just animated the entire thing themselves.

Name: Anonymous 2013-02-12 16:37

>>372 At least it's going to be something totally new. Maybe a new start for the franchise?

Name: Anonymous 2013-02-12 19:32

>>373
Is KenO talking about Valverave? My hope for that show to have a couple of high profile hand drawn cut suddenly diminished.

>>374
Or a death for the franchise. IG need a original hit so bad after that unpayed project fiasco. I don't think this direction Arise took is going to give them huge profits.

Name: Anonymous 2013-02-12 19:34

>>375
You were actually expecting Valvrave to have hand-drawn mecha? One look at the trailer should've told you that won't be the case.


IG need a original hit so bad after that unpayed project fiasco.

That was from a few years back, it's irrelevant now.

Name: Anonymous 2013-02-12 20:10

>>376
Even Gyrozetter have hand-drawn transformation scene. A man can hope. Since this is "baruBRAVE" I was hoping some Brave staff reunion.

Name: Anonymous 2013-02-12 20:39

Name: Anonymous 2013-02-13 0:03

>>365

Overall visuals get better as the show goes on, but the backgrounds never really do justice to the manga's art. I might have to watch episode 4 of Origination again since it was a solo ep recommended by sakugawiki and compare it to the final OVA to see which one looks better.

A short by Shinkai or KyoAni would be really nice for this series.

Name: Anonymous 2013-02-13 1:23

woah, the staff for SSY #20 looks really good. The wiki put down Arasan for key animation too wwwww

Name: Anonymous 2013-02-13 2:20

>>380
What wiki? I don't know japanese, but I'm not managing to find the staff for #20 on neither http://wiki.livedoor.jp/radioi_34/ nor the sakuga@wiki.

Name: Anonymous 2013-02-13 2:26

>>380
Arasan participation is confirmed?

Name: Anonymous 2013-02-13 3:42

>>365

Poor in the first 2 seasons. A lot of uninspired CG use, plenty of off-model shots (first season in particular, I don't remember ever seeing an episode without some face drawn like crap at one point or another) and general little and poor animation. Not something you'd watch for the sakuga that's for sure.

The OVA and the last season are significantly better though.

Name: Anonymous 2013-02-13 5:07

>>381
http://www18.atwiki.jp/sakuga/pages/154.html
>>382
Yes. He has talked about it on twitter.

Name: Anonymous 2013-02-13 5:51

>>384
I assume the titles highlighted in red are the ones that the wiki predicts to have notable animation? Arasan aside, what is remarkable about the other staff for that episode?

Name: Anonymous 2013-02-13 5:54

>>377
The hand drawn scene was by Masahiro Yamane, who did some great animation on the Brave shows.

>>375
KenO didn't specify what he was working on. He might have just been venting.

Doing all that drawing only for it to replaced by CGI...

Name: Anonymous 2013-02-13 6:45

Arasan is back ??

Name: Anonymous 2013-02-13 6:50

You guys , a bit of runesaga here ?
http://www.youtube.com/watch?v=oEfdmW5khcM

Name: Anonymous 2013-02-13 6:59

>>388
I guess that counts as a January sakuga MAD

Name: Anonymous 2013-02-13 8:58

acc. to Akira Hamaguchi, Morgiana's dance in Magi 18 was ruined because they didn't get in-betweens from China in time

Poor Hamaguchi, his work got completely screwed up. Why is Magi such a mess? A-1 has so many titles under their belt, at least the management should know how to organize the work properly.

Name: Anonymous 2013-02-13 9:00

Magi is finished
so sad , i'll pass

Name: Anonymous 2013-02-13 9:02

>>385
copypasting to ann it should be:

20
director: Kenjirō OKADA
storyboard: Atsushi MATSUMOTO
animation director: Toshiharu MURATA

21
director: Kouta OKUNO
storyboard: Nobutoshi OGURA
animation director: Takuro SHINBO

if you were asking for other kay animators i think nobody knows

Name: Anonymous 2013-02-13 9:07

>>392
key...

Name: Anonymous 2013-02-13 9:21

>>390

Maybe the high sales convinced them to divert resources to another project? Who knows.

Name: Anonymous 2013-02-13 10:58

Based Kawanami and his comedic timings.

Name: Anonymous 2013-02-13 10:59

>>395
So it was good? Anything noteworthy about the directing/animation?

Name: Anonymous 2013-02-13 11:01

>>384
By the way,

Minami-ke Tadaima #7
Storyboard: Kikuko Sadakata
One Piece #585
Storyboard: Naotoshi Shida
OreShura #8
Storyboard: Kazuyoshi Yaginuma
Psycho-Pass #19
Animation Director: Shunji Suzuki

Name: Anonymous 2013-02-13 11:10

>>396

Well for the most part, it was better than the past eps. Nothing really on the level of hilarity as Chuunibyou but it's still great use of cuts which means it had a good storyboard.

On a side note there was a background animation cut. So that's about the most complex thing probably. Other than that, everything's pretty lively again in contrast to last week's episode(which I found quite lacking), and also some great lighting showing up again.

Name: Anonymous 2013-02-13 11:38

Is the Toshokan Sensou movie worth watching for the animation?

Name: Anonymous 2013-02-13 12:44

>>398
Background animation by KyoAni? You've got me curious, around when is that cut?

Name: Anonymous 2013-02-13 13:43

>>387
He returned on episode 18 of SSY.
>>390
no inbetweens
Wow, that makes so much sense now.. hopefully this is fixed in the DVDs

>>399
http://www.youtube.com/watch?v=U1Qjqujrols
Trailer makes it seem pretty standard and run of the mill.

Name: Anonymous 2013-02-13 13:47

Name: Anonymous 2013-02-13 13:53

https://www.youtube.com/watch?v=DQASeLV2Jvo

Wasn't expecting to see sakuga in a short

Name: Anonymous 2013-02-13 13:54

Nice cut on Mangirl this week http://www.youtube.com/watch?v=DQASeLV2Jvo

Name: Anonymous 2013-02-13 18:08

Hahaha that's interesting.

Name: Anonymous 2013-02-13 18:10

Yama no susume #7
Sunao Chikaoka solo

Name: Anonymous 2013-02-13 19:08

>>398
This is that background animation cut, by the way http://www.youtube.com/watch?v=lrs19GXBve0

Name: Anonymous 2013-02-13 20:38

>>407
I wonder who animated that.

Name: Anonymous 2013-02-13 20:39

Tamako #6 was good, the haunted house scene had some great animation and the episode as a whole was well done.

Name: Anonymous 2013-02-14 6:30

Animation Do is pretty damn good.

Name: Anonymous 2013-02-14 7:34

>>410
They're getting bigger and bigger, it's only a matter of time until Hiroko Utsumi directs that BL show from the pics.

Name: Anonymous 2013-02-14 10:03

Name: Anonymous 2013-02-14 10:39

>>410

That they are...

I hope they work in alternatively with the main HQ someday. It will be sad though if they do separate ways which might be inevitable.

Name: Anonymous 2013-02-14 10:47

>>413
It might not be so bad if they part though, then we might have 2 studios that have consistently good animation.

Name: Anonymous 2013-02-14 10:57

runesaga youtube channel is ded ;_;

Name: Anonymous 2013-02-14 11:28

runesaga was an legit sakuga youtuber ?
Looks like he got same videos as blue sakuga but after him

Name: Anonymous 2013-02-14 12:08

>>415
Just when I decided to subscribe yesterday...

Name: Anonymous 2013-02-14 12:11

wolfsmoke just uploaded a new video:

https://www.youtube.com/watch?v=uhTNA_IkfkM

Name: Anonymous 2013-02-14 13:55

>>418
Their CGI needs work but their hand-drawn animation is really nice.

Name: Anonymous 2013-02-14 13:57

(Korra)Season 2 was done by Studio Pierrot (naruto) in Japan.
https://twitter.com/LeSeanThomas/status/294140785526460416

Why haven't I heard about this?

Name: Anonymous 2013-02-14 14:13

Name: Anonymous 2013-02-14 14:26

Name: Anonymous 2013-02-14 15:14

>>420
I thought Studio MIR will be doing it? Seems strange to me.

Name: Anonymous 2013-02-14 15:17

Anything in this week's Vividred?

Name: Anonymous 2013-02-14 15:57

Name: Anonymous 2013-02-14 16:16

>>425
nice

Name: Anonymous 2013-02-14 16:36

>>424
Vividred always has some neat cuts http://i.imgur.com/TAFz3u2.gif

Name: Anonymous 2013-02-14 16:55

>>427
Please ,what episode of vivid red ?

Name: Anonymous 2013-02-14 17:06

>>428
Probably the latest one.

Name: Anonymous 2013-02-14 19:14

Psycho-Pass sakuga

http://i.imgur.com/F0rDjzW.gif

Name: Anonymous 2013-02-14 19:45

>>430
LMAO

Name: Anonymous 2013-02-14 21:58

Vividred #6
Futoshi Suzuki, Tomohiro Kishi, Hiraku Kaneko, Hiroshi Arisawa
Arisawa
http://img17.imageshack.us/img17/3958/1360860748170.jpg
Hiraku?
http://img442.imageshack.us/img442/7677/1360860555114.jpg

Name: Anonymous 2013-02-14 22:48

Name: Anonymous 2013-02-15 7:32

it would be so cool to be able to see it on another youtube account
http://www.youtube.com/watch?v=4v7223NnggE

I just can't see the damn video without freeze!!

Name: Anonymous 2013-02-15 7:53

>>421
Just saw that as well, what is that person credited for anyway?

Name: Anonymous 2013-02-15 10:31

>>430


Ahaha WOW!

Name: Anonymous 2013-02-15 10:40

>>435
Storyboard.

Name: Anonymous 2013-02-15 11:02

I have some doubts regarding anime budgets.

I understand that the animators for a given show are normally paid by the cut/frame, meaning the more animation budget a show has, the more frames it will have. I assume shows normally will get a fixed amount of money/frames per episode (IIRC Toei always put Precure episodes at ~3500 drawings, except for special occasions like HC #48 or Smile #47), so the correlation between amount of frames (regardless of how well they're used) and money is pretty linear.

Where does this leave studios like Kyoani or Ghibli which pay animators a fixed salary based on hours of work? If I'm interpreting this correctly, a Kyoani show wouldn't have a "budget" in the normal sense since they animators are going to get paid in relation to the time spent working, which in turn directly correlates to schedule. So the amount of drawings a given show by these studios has isn't directly proportional to the budget, meaning Nichijou wouldn't necessarily be more expensive than any other given Kyoani show even if it has the most amount of frames.

If they DO have a budget, how does it work? They have a fixed amount of work hours which will vary per show? This doesn't seem very likely. Do they work less than they could potentially work for a "low budget" show? or do they get turned into slaves for shows like Nichijou/whatever takes the most time to animate?
The correlation between amount of frames and money spent doesn't seem so linear here. Does anyone know in detail how this works?

Name: Anonymous 2013-02-15 11:16

>>438
More drawings would still incur higher costs, though the animator salaries would be attributed to the working hours instead. I guess the likes of Kyoani have strict deadlines for their animators, which acts as the budget control? Perhaps the hourly rate will also differ, depending on how complex the cut is.

Name: Anonymous 2013-02-15 11:36

>>438
Maybe Don't compare long running series wich tv series of 12 or 24 episodes...

Name: Anonymous 2013-02-15 11:36

>>438
Of course they have a budget. If animator salary is based on the time spent working, it should be easy to estimate how many animator work hours you can afford. Using that information you can set a schedule and assign a certain number of animators to work on that project.

Name: Anonymous 2013-02-15 13:05

http://i.imgur.com/bvbnAHy.jpg
Shinsekai Yori #20 Chikashi Kubota, Jun Arai, Hiroyuki Aoyama

Staff list looks good, looking forward to Arasan's work

Name: Anonymous 2013-02-15 13:08

arasan is back

Name: Anonymous 2013-02-15 13:10

>>438

Ghibli animators get fixed salary?

Name: Anonymous 2013-02-15 14:18

>>438
As far as KyoAni is concerned, the biggest difference a budget seems to make is the amount of advertisement the show gets. So comparatively, Tamako Market would be much cheaper with its announcement one month prior to the broadcasting compared to Chuu2Koi's heavy hype starting over 6 months before the show aired and tons of extra material animated for it. Other than that, they seem to keep a similar schedule for everything, which is why we get consistently good animation in all they do.

It's an interesting thing either way, since there's just so much misinformation on the production side of anime. You know how much people love to complain about shows "running out of budget" for certain episodes, as the money available fluctuated every week.

Name: Anonymous 2013-02-15 14:27

>>445
The best one is when people talk about a show "having less of a budget" for the remaining episodes due to low sales.

Name: Anonymous 2013-02-15 16:03

Name: Anonymous 2013-02-15 17:17

Budget for anime has always perplexed me.
When a show has an episode with more budget does that mean more cuts/drawings are used? But that doesn't always matter if all the drawings are shoddy. I am reminded of Angel Beats boasting it had 10,000 drawings in the first episode, yet most of it looked like crap.

Name: Anonymous 2013-02-15 17:46

>>448
When a show has an episode with more budget does that mean more cuts/drawings are used?

IIRC, Gundam Seed had a high episode budget, but the animation was full of stock footage and was pretty unremarkable. There are other places that the money can go to, though normally a high budget/drawing count episode should be well animated.

Name: Anonymous 2013-02-15 18:09

Any idea how many drawings were usad for the final Star Driver ep? I remember Shingo Fujii used 800 drawings for one cut.

Name: Anonymous 2013-02-15 18:22

Name: Anonymous 2013-02-15 18:26

>>451
okay,it's a shaded...thing

Name: Anonymous 2013-02-15 18:36

>>450
I remember Shingo Fujii used 800 drawings for one cut.

Which cut did he do?

Name: Anonymous 2013-02-15 19:12

>>453

The cut of the big enemy mecha taking off to the space.

Name: Anonymous 2013-02-15 19:18

>>454
Ah, that explains the 800 drawings.

Name: Anonymous 2013-02-15 21:18

>>441
So a higher budget project would be the one with a longer schedule? Regarding the amount of animators, most Kyoani episodes are done by 5-7 people, and on occasions when others come to help and the KA list increases, it's often because they're running tight with the schedule and not due to affording more work-hours.

So, anyway, there isn't a trustworthy source for an answer on this it seems. Thanks either way.

Name: Anonymous 2013-02-16 0:47

>>448

Weak storyboard and crap digital photography/post processing are what I'd blame. Eva's first ep looks better.

Name: Anonymous 2013-02-16 3:17

Name: Anonymous 2013-02-16 5:43

Kotaku is legendary
sakuga is done.
we are finished

Name: Anonymous 2013-02-16 6:38

Please don't give them any hits. You're just encouraging their retardation.

Name: Anonymous 2013-02-16 7:27

Say guys, this might be controversial to ask, but who are some animators that are douchebags or hard to work with?

-I've heard that Kitakubo is a bit of a pain in the ass, he got fired from IG and often badmouths things publicly on Twitter (where's its not polite form in Japanese society) according to what Raito-kun wrote about him.

-And also Mitsuo Iso, while not a bad person, he seems to be too much of a perfectionist and caused him to fall out with an animator (was it Honda?)

-I've read that Obari tends to be bit arrogant and it's what caused many people to cut ties with him or stay very distant from him. I mean Yasushi Muraki, Hirotoshi Takaya and Nakazawa Kazuto among others used to be his under studies yet none of them've ever worked with him since the end of the 90s. (Maybe a similar thing to Kitakubo?)

Name: Anonymous 2013-02-16 7:45

Koji morimoto ?

Arasan ?

Name: Anonymous 2013-02-16 7:58

>>462
Why those people?

Name: Anonymous 2013-02-16 9:01

>>461

Yeah, it was Honda. Despite doing the character designs for Dennou Coil he quit early on after doing a little key animation.

Name: Anonymous 2013-02-16 9:05

>>461
That's what I heard about Iso as well, that he was pretty demanding towards Honda during Dennou Coil's production.

Name: Anonymous 2013-02-16 9:35

>>463
I heard Morimoto was kinda lazy
I wonder how his fellas think about him working.
It's kinda strange to work with someone slow and lazy


Arasan kinda a joke
Since his harsh twitters , i wonder how people appreciate him in the industry

Name: Anonymous 2013-02-16 9:55

>>466
I'm not sure what you mean regarding Arasan, does he say bad things about people?

Name: Anonymous 2013-02-16 10:35

Name: Anonymous 2013-02-16 12:07

bahi says that sunrise is also involved with Korra season 2 production

what is going on

Name: Anonymous 2013-02-16 12:20

>>469
Studio Sunrise will work on Korra soon, some Naruto animators will participate.

First Pierrot, and now Sunrise. If the rumours are true, this will be the first time there's Japanese animation for the Avatar series isn't it?

Name: Anonymous 2013-02-16 12:58

Most animators, like almost every artist, are probably assholes and fucking hard to work under. I don't say this to be spiteful, it's just a natural consequence of animated productions that will always involve a lot of different voices and interpretations that ultimately will need to subjugate to the Director's one.

Probably the only really friendly place to work in is Kyoani, since most people there have known each other since the late 90s.

Name: Anonymous 2013-02-16 13:27

>>470
lel, baji was wrong.

Name: Anonymous 2013-02-16 13:32

>>472
Just like always, wwww.

Name: Anonymous 2013-02-16 13:33

lol sorry my mistake! it's not by Sunrise, a friend told me that Season 2 is done by Studio Pierrot. (;;; ^ q ^)

lel

Name: Anonymous 2013-02-16 13:44

Looks like Ikuhara has got something new to unveil this coming March, could be that Penguinbear thing

Name: Anonymous 2013-02-16 14:56

>>475 I will meet him before the 23rd March so I will be able to have more informations, maybe.

Name: Anonymous 2013-02-16 15:21

Michael Arias called Morimoto "producer's nightmare".

Name: Anonymous 2013-02-16 16:25

Ikuhara is going to do storyboards for Eva 4.0

Name: Anonymous 2013-02-16 16:27

http://www.youtube.com/watch?v=fem5y-TtuAM
Director/Storyboard/Key Animation:  Kigami
Character Design: Horiguchi

http://www.youtube.com/watch?v=aK1fLm4VrDA
Director/Storyboard: Ishidate
Character Design: Chise Kamoi
Key Animation: Ueno, Yamada, Rie Sezaki, Fumie Okano, Nao Naito, Rika Ota, Tatsuya Satou

http://youtu.be/y63DygviOE4
Director/Storyboard: Kitanohara
Character Design: Nobuaki Maruki
Key Animation: Yoshiaki Urata, Rie Sezaki, Fumie Okano, Hana Hosoda, Rika Ota, Tatsuya Satou, Miku Kadowaki, Takuya Yamamura

http://www.youtube.com/watch?v=jZyh5T6P-V4
Director/Storyboard: Ishihara
Character Design: Horiguchi
Key Animation: Hiroyuki Takahashi, Yamada, Rie Sezaki, Fumie Okano, Kunihiro Hane, Yoshio Minami, Haruka Sagawa

Name: Anonymous 2013-02-16 16:52

>>479
I always thought Ishidate did some key animation in the ad that he directed. Looks like there are some other Kyoani animators that follow in his footsteps with regards to animation style.

Name: Anonymous 2013-02-16 17:23

>>479

Wow, the second one is actually pretty good. Much better than the usual KyoAni shit. They should make more of it.

Name: Anonymous 2013-02-16 17:23

>>479
Wait, from where are we getting this info?

I'd say the two overall best CMs of those are the Kitanohara/Maruki one and the Ishihara/Horiguchi one, in that order.
I'd like to see some display like these by Nao Naitou, she's really good.

Name: Anonymous 2013-02-16 17:24

>>478
WHATTTTT !!!!!
REALLY !!!!!!!!!!

Need gen , ikuhara and anno on the 4.0, OMG

Name: Anonymous 2013-02-16 17:26

Name: Anonymous 2013-02-16 17:58

>>478
Why not just include a link to wherever you read this?

>>483
please die retard

Name: Anonymous 2013-02-16 18:04

>>448
>>449
A higher budget for an episode does not necessarily have to correspondent to more drawings. Just as higher budget overall doesn't say much about the average amount of individual drawings for the show.

Gundam Seed's budget was high because it was a prime-time show, thus they had to pay more for the slot. Additionally there was of course a lot of money spent on marketing and stuff. That goes for most Sunrise shows though. If you look at those charts with the most expensive anime, you'll see that there are many Sunrise shows on them. Gundam is a given but there's also quite some stuff from late '90s and early '00s on them, back when Sunrise didn't yet convert to the late-night anime trend which was starting (with Seraphim Call being perhaps the only exception).

Episode directors, storyboarders and animation directors get a fixed payment, which very well varies on the standing of the persons hired. Cheap productions will often fill those positions with inexperienced people to decrease the pay and thus budget. Think Crescent Love where Tanaka Hironori and others were hired as ADs despite having barely any experience as animators at that time and none as AD, the result were some infamous episodes. On the other hand hiring a well-regarded director for a single episode will also go down into the budget.

There's more than that of course, like outsourcing to overseas companies (China, Korea, Vietnam) and paying less to those companies for the same amount of drawings and so on. Guest artists will increase the cost, so does hiring people for extra history/whatever research on an episode. In the end the overall budget doesn't say much about the show, aside of re-establishing the slot it was aired in. Just as episode budget differences don't necessarily mean a difference in quality or drawings count.

Name: Anonymous 2013-02-16 18:22

>>486
Paying for time slots only applies to late night anime.

Name: Anonymous 2013-02-16 19:20

>>479
I didn't expect Horiguchi of all people to be the character designer for the 5th CM. Also, not seeing Fumie Okano in the second one, did you get that wrong?

>>482
I just checked the official site and it seems they've updated the CM section, those definitely weren't there the last time I checked http://www.kyotoanimation.co.jp/company/cm/

>>481
Fuck off.

Name: Anonymous 2013-02-16 19:32

>>488
not seeing Fumie Okano in the second one, did you get that wrong?

I messed that up.
Thanks for pointing out.

Name: Anonymous 2013-02-17 1:14

>>486
With budget I was referring to the animation budget, not overall. I see your point, but nevertheless a higher amount of drawings will correspond with more money put into them, in the usual system.

Name: Anonymous 2013-02-18 7:29

Aside from Shingo Yamashita, are there any other animators that regularly use Flash?

Name: Anonymous 2013-02-18 7:44

Do you want 3d sakuga ?
check this shit

http://www.youtube.com/watch?v=WSmuV4vC1Wc

the action battles seems awesome

It's seems 3d in japan starts to become interesting
Code geass , now this ?

I hope 2d vehicles animation will not die in japan

Name: Anonymous 2013-02-18 16:50

>>491
Bahi JD

Name: Anonymous 2013-02-18 16:59

>>493
That's it?

Name: Anonymous 2013-02-18 17:27

>Do you want 3d sakuga ?
No, thank you.

Name: Anonymous 2013-02-19 3:55

Name: Anonymous 2013-02-19 6:47

>>496
Some of those cuts are amazing.

Name: Anonymous 2013-02-19 7:09

Pilot of sword of the stranger ?
http://www.youtube.com/watch?v=Qj-zNwkHcGE&list=PLA52293F3A3426F12

Yutapon+Ando

Name: Anonymous 2013-02-19 11:46

Kyoni's animation quality is very poor relative to other studios (except SHAFT, SHAFT's is shit too).

in kyoni shows:
- clothing movement doesn't follow through on overlapping actions.
- virtually no secondary action or reduction in move ins or outs for background characters or objects
- character design noticeable changes during scenes, it's happened at least twice in tomako market. poor consistency.
- kyoni overly exaggerates motion and has harshly stylizes animation (as opposed to subtle changes in facial expressions or eye gaze) to express emotion. it's easy to draw jagged lines to show a character who is shocked, but that's very unprofessional.

it's pathetic to see a AAA studio dedicate so little money to animation.

Name: Anonymous 2013-02-19 12:15

>>499
It's over, Kyoani is finished.

Name: Anonymous 2013-02-19 12:28

I watch Da Capo III for the sakuga

Name: Anonymous 2013-02-19 12:35

I watched Redline for the plot.

Name: Anonymous 2013-02-19 13:22

KyoAni's CGI mecha and digital effects episode 3.
http://himado.in/130791

Name: Anonymous 2013-02-19 13:29

>>503
That's some nice modelling for the mecha. Movement still needs some work though.

Name: Anonymous 2013-02-19 13:53

>>499
Well, looks like we got an expert here. Thank you for enlightening us all.

Name: Anonymous 2013-02-19 14:08

Why do they use a video camera to take the picture of the drawings for the the pencil test?
Shouldn't a DSLR camera be cheaper and give a better image quality?
http://www.kyotoanimation.co.jp/school/course/blog/?p=525

Name: Anonymous 2013-02-19 14:15

KyoAni
>"the best studio"
>can't into hand-drawn mecha

Seriously though, I think they're overrated. Their character animation isn't as impressive as some of you say and their shows are overall pretty mediocre, with Hyouka being an exception. Just my opninion and I wonder why they're so popular...

Name: Anonymous 2013-02-19 14:17

>>506
Maybe they couldn't afford both a DSLR and a video camera so they had to settle with the video camera doing multiple tasks for them.

Name: Anonymous 2013-02-19 14:27

>>507
Kyoani is overrated in this board.
And another animator i will not name .

Name: Anonymous 2013-02-19 14:29

>>507
KyoAni has done hand drawn mecha before though? And I don't especially care if you think their shows are mediocre, this is not the place to discuss that.

Name: Anonymous 2013-02-19 14:31

>>507
>>509
You two are retarded but it's ok to derail the thread with this comment because it's just my opinion. Seriously, fuck off.

Name: Anonymous 2013-02-19 14:32

Name: Anonymous 2013-02-19 14:33

>>508
>Maybe they couldn't afford both a DSLR and a video camera

I don't think so.
They are cheap as hell in Japan.

And it's not just KyoAni, other studios also use video cameras for pencil test too.

Name: Anonymous 2013-02-19 14:37

Seven years worth of animation made a flapping noise as it flowed endlessly into Redline

Name: Anonymous 2013-02-19 14:45

>>511

Typical KyoAni fan. "Someone dislikes something I like! What a retard. I'll tell him to fuck off."

Name: Anonymous 2013-02-19 14:48

"KyoAni's animation has no soul"
- Bahi JD, key animator on Apollon.

Name: Anonymous 2013-02-19 14:49

>>513
Interesting, I can only assume that there's a need for the video function during the pencil tests then.

Name: Anonymous 2013-02-19 14:53

Why are those threads so prone to random trolling? You'd think that niche things discussed on textboards nobody use wouldn't be a good target.

Name: Anonymous 2013-02-19 14:55

>>518
For all we know, perhaps there are one or two of the regular users here that somehow felt like shitposting.

Name: Anonymous 2013-02-19 14:56

>>515

We're talking about animation here you moron. Whether you like the contents of the show or not is besides the point.

Name: Anonymous 2013-02-19 14:57

>>519

It's /a/.

Name: Anonymous 2013-02-19 15:10

Name: Anonymous 2013-02-19 15:21

glad to see that the kyoani shitposting is still intact after we moved the thread

some things never change

Name: Anonymous 2013-02-19 16:22

why people who dont like Kyoani are always called "retards" , "morons" , "shitposting"

It's a bit too much , they dont like kyoani, it's their opinion.
Respect it instead bashing them like they are shit.

Name: Anonymous 2013-02-19 16:48

>>524
Maybe because this all started with a post claiming factually wrong things (>>499) and kept going with blatant trolling attempts that whoever was behind this even felt like reposting in /a/ (>>507). Want to have a civil debate? Sure. Throwing random oneliners and lies then expecting them to be respected because "it's their opinion"? Sorry but no, that defense only works between 10 years olds. Go look some math forums and tell them to respect your opinion that 2+2 equals five and see how that goes.

Name: Anonymous 2013-02-19 17:05

>>525

I'm the author of >>507 and I didn't repost it to /a/. It must have been someone else. And >>499 is not my post.

Name: Anonymous 2013-02-19 17:12

>>499 was posted on /a/ first, then here. I was observing both this thread and the KyoAni troll thread on /a/.

Name: Anonymous 2013-02-19 17:26

>>526
So you're only responsible for a post containing outright lies (you obviously know KyoAni's done 2D mecha) and absolutely unrelated comments with your overall opinion on their shows and how their popularity confuses you. Congratulations!
Again, this is an animation thread. Want to bash a studio for no reason or even post your sincere thoughts on them, do it elsewhere. Joining stupid troll attempts here isn't only pathetic but useless, don't you realize you're mildly upsetting 10 people at most? Sure you can find a better place to do this.

Name: Anonymous 2013-02-19 17:55

Name: Anonymous 2013-02-19 18:06

>>529
Seeing a direct comparison like that is great. I'm not a purist so I can accept CGi if used in the right way, but a wrong approach can make it look disgraceful.

Name: Anonymous 2013-02-19 18:55

I've been watching Yu Yu Hakusho recently, and a couple of episodes have really stood out for me; 58 and 74. Everything about the animation and direction was just great.

Name: Anonymous 2013-02-19 19:00

>>531
Both are Wakabayashi episodes, no wonder you liked them. He did some lovely work in the show.

Name: Anonymous 2013-02-19 19:05

>>532
Does he go under a psuedonym, or has he just not done that much work?

Name: Anonymous 2013-02-19 21:04

>>528

>10 people

you know I'm actually interested in number of people who frequent this thread. Alright, let's have a show of hands, how many people are in here?

I'm one (yeah I know doing this on an anonymous textboard is fucking pointless, but eh let's see how it goes)

Name: Anonymous 2013-02-19 21:38

IMAISHI AND KYOANI SUCKS, THIS THREAD SUCKS, SAKUGA SUCKS.
I'm one, I guess.

Name: Anonymous 2013-02-20 1:41

>>534
I'm three

I would be up for a discussion on Kyoani's acting animation, but nobody who actually dislikes it seems to be able to come up with a good argument. Oh well, that's a shame.

Name: Anonymous 2013-02-20 3:21

Rather new to sakuga and everything related, but I'm learning new stuff every day and am really interested in all of this. So I'm another one, I guess!

Name: Anonymous 2013-02-20 3:44

Been visiting regularly since the fourth animation thread, that makes five of us now then.

Name: Anonymous 2013-02-20 5:02

i'm one
so that makes 6 of us.

Name: Anonymous 2013-02-20 5:07

Another one here.

Name: Anonymous 2013-02-20 5:33

>>534
Last time we did a roll call, it was to do with age I think, we had around 10-15 people back then if I recall.
Any way, I'm another person, been here since the thread #1 post #1.

Name: Anonymous 2013-02-20 5:36

we had around 10-15 people back then if I recall.
Oops, just went and checked, Only 5 people answered.

Name: Anonymous 2013-02-20 7:04

To be honest we all know who is posting on this thread because there's not a lot of sakuga-fan around here, sadly.

Name: Anonymous 2013-02-20 7:42

Does someone have a list for upcoming anime film releases (on BD/DVD)?

Name: Anonymous 2013-02-20 7:54

Another person here.

>>544
Off the top of my head I can tell you Eva Q 24/4, Nanoha A's 22/3, BLOOD-C 27/2, T&B 22/2 and Wolf Children... well, today. Do you want the potentially interesting ones from a sakuga standpoint or just movies in general?

Name: Anonymous 2013-02-20 8:01

The ones worth looking out for in terms of animation should be Wolf Children, Eva 3.0, and Blood C(thought I doubt this can even come close to The Last Vampire).

Name: Anonymous 2013-02-20 8:12

>>529

About that, Gendy's new film (Transylvania something something) is animated in a manner that simulates the "choppy" traditional method of 2D animation. I think one anon posted a video about it a few posts ago or in a previous thread.

I'm also one. So that makes me the 10th? Wait, are we really just 10 people frequenting this thread and talking among ourselves?

Name: Anonymous 2013-02-20 8:21

Name: Anonymous 2013-02-20 8:27

I did watch Hotel Transylvania. There was more squash and stretch in the animation, and movement was less realistic compared to how things are animated in Pixar movies. Interestingly, as the credits rolled, there was a segment showing the characters in their hand-drawn form, which I presume are Gendy's designs.

If Gendy's approach to CGI animation was combined with Disney's Paperman tech CGI animation might be able to replicate the look of traditional animation better.

Name: Anonymous 2013-02-20 10:42

>>534
>>547

i guess i'm the 11th person

Name: Anonymous 2013-02-20 10:55

God dammit this episode.

So lively. Nothing that outstanding but the quality is really high.

Name: Anonymous 2013-02-20 10:58

I hope Kyoani delivered this episode, especially given this week's staff.

Name: Anonymous 2013-02-20 11:00

Great visuals in this episode, storyboarding is borderline godlike. It's hard for something as subtle as that to be impressive but it's just damn great. Looking forward to 8-9 even more now, since those also had great line-ups.

Name: Anonymous 2013-02-20 11:04

Tamako had good storyboarding, really consistent animation but I didn't notice any standout cuts, like >>551 said.

I still don't like Kazumi Ikeda that much. Next week though it's Takemoto/Chiyoko Ueno, now THAT will be awesome. And episode 9 is Kigami/Nao Naitou!

Those two should top this episode in terms of animation.

Name: Anonymous 2013-02-20 11:26

>>554
Yeah, strictly talking about animation this wasn't the episode Tamako was supposed to shine at. It still had some of those lively character animation cuts the show is full of and it generally was well above average, but I couldn't spot any especially impressive scene in the stream.
Either way, I wasn't disappointed at all and the bar was fairly high. Can't wait for the next couple episodes.

Name: Anonymous 2013-02-20 12:23

Ishidate, Kazumi Ikeda and Tatsuya Satou KA in the episode. When a proper raw is out I'll try to spot them.

Name: Anonymous 12th 2013-02-20 13:25

>>544
That makes me the 12th.

>>545
Preferably just from an animation standpoint and, if it's possible, no service-filled film like Nanoha.

Name: Anonymous 2013-02-20 13:48

12 dudes!! kinda the same amount now

Name: Anonymous 2013-02-20 14:15

Name: Anonymous 2013-02-20 16:22

>>556
Do you know of some shots animated by Tatsuya Satou? From whatever show.

Name: Anonymous 2013-02-20 16:52

Another well done Tamako Market episode, looks like there was some background animation very briefly at the start of the episode.

Name: Anonymous 2013-02-20 17:27

>>560
From Hyouka 7, most of the onsen scene and the ending, those I know for sure since he commented on them. I'm fairly sure he did some of the best cuts in Hyouka 21 like Chitanda freaking out but don't quote me on that, since it's not confirmed. You know KyoAni is a rare beast in that it's usually easier to tell apart an animation director than particular KA. Not having many idiosyncratic animators and not naming animators on their genga books sure doesn't help.

Name: Anonymous 2013-02-20 18:01

>>562
Nice, thanks. Yeah, recognizing a sakkan's style in Kyoani is not hard, but for animators besides Kigami and the more flamboyant cuts by Ishidate or Kitanohara, I'm totally lost.

Case in point, for this Tamako episode I have no idea of what could've been Ishidate's cut. I'd guess that underwater part of one of the scenes where she was berating Dera, but I'm pretty much throwing it in the air more than anything else.

Name: Anonymous 2013-02-20 18:44

Back during Clannad S2 and K-On S1 Ishidate's cuts were easier to spot weren't they?

Name: Anonymous 2013-02-20 19:57

>>564

They have some schedule problem back then so they probably didn't have time to correct the KA much.

Name: Anonymous 2013-02-20 20:13

Name: Anonymous 2013-02-20 20:18

>>566
Pretty visuals, as expected of Shinkai

Name: Anonymous 2013-02-20 20:37

>>566
It sure is pretty, but that blur and bloom is fucking ridiculous and it irks me. I don't reaaaally care about his CGi usage but holy crap, that's annoying me a great deal.

Name: Anonymous 2013-02-20 23:52

>>566
It's, uh, very Shinkai for sure. Not really a good thing in my opinion.

Name: Anonymous 2013-02-21 2:10

So Tamako#7 is Ishihara/Ishidate's episode with Hiroko Utsumi's storyboard?

This is weird.

Name: Anonymous 2013-02-21 4:07

What? 2 EDs?

Scheduling problem?

Name: Anonymous 2013-02-21 4:25

Wouldn't a scheduling issue normally mean multiple ADs?

Name: Anonymous 2013-02-21 4:44

>>572
The episode had an assistant AD as well.

Name: Anonymous 2013-02-21 5:50

The new Shinkai film looks damn good. Like it or not, you have to admit his films have very good art and colour direction, and most impressively pretty much the best CG in the anime industry. He just knows how to use it better than anyone else, even if he pioneered little, so to say.  You can see from this interview (http://www.tested.com/news/442545-2d-animation-digital-era-interview-japanese-director-makoto-shinkai/) that he really understands the difference between good and bad CG and is not using it simply as a cost cutting method, like so many other directors and studios are doing. The rain in particular was very, very good, which I guess was to be expected since the film apparently has a lot to do with rain and rain scenes.

There were also a few good animation cuts in that trailer (like the drawing scenes, or the shoe making one, or the scene where the girl is throwing/swinging her shoe away). Might not end up being a sakuga fest, but it's nothing to scoff at.

>>568

I beg to differ. Here, the use of filters and postprocessing is not working against the content, unlike say, in ufotable or gohands' cases (especially gohands, with stuff like K and Mardo Scramble).

Name: Anonymous 2013-02-21 5:52

>>574

The scene where the girl throws herself on the bed is also good.

Name: Anonymous 2013-02-21 6:11

>>574
I thought ufo's usage of post processing in their TM works was really nice. Having said that, I wonder why not many studios use digital effects like Iso or Yoshinari.

Name: Anonymous 2013-02-21 6:23

>>567
It sure is pretty, but that blur and bloom is fucking ridiculous and it irks me

Eh..there's not much bloom in the trailer.
There's only one scene that the glow effect is noticeable (http://www.youtube.com/watch?feature=player_detailpage&v=udDIkl6z8X0#t=38s)

And it's still pretty clean comparing to most anime today.

Name: Anonymous 2013-02-21 6:44

Shinkai's movie
http://i.imgur.com/PX2pjd9.jpg

How it would look like if the digital compositing is done by Ufotable or KyoAni
http://i.imgur.com/FpG3cVu.jpg

Name: Anonymous 2013-02-21 6:45

>>569

How do you mean?

Name: Anonymous 2013-02-21 6:50

>>578

Ufotable, maybe, but I don't think KyoAni goes that overboard with the aftereffects.  Only some of their CMs and those mech Chuunibyou specials go overboard with the filtering in some shots. But generally it's done well. In Hyouka it was alright for the most part, and then there's stuff like Nichijou which is very "raw" so to say. Blah blah.

I'd say Go-Hands is the worst culprit when it comes to filling the screen with rainbow colored puke.

Name: Anonymous 2013-02-21 6:51

>>580

But yes, I agree. Shinkai's film is pretty light on the bloom and stuff compared to a lot of anime these days.

Name: Anonymous 2013-02-21 6:52

Name: Anonymous 2013-02-21 7:02

>>582

Looks more like chuuni

Name: Anonymous 2013-02-21 7:34

>>566
beauty!

Name: Anonymous 2013-02-21 7:51

Who do you think has the best timing/like the best? I'd say Hidetsugu Ito.

Name: Anonymous 2013-02-21 7:56

>>585

Or hideki kakita.

Name: Anonymous 2013-02-21 8:06

>>585
Jun Arai

Name: Anonymous 2013-02-21 8:18

>>587

Speaking of Arai, I think I've just figured out why I don't like his and other such "Kanada" style animation - purposefully, intentionally poor, or non-existent timing and overdone use of stills between movement. I much prefer Yoh Yoshinari's style of whacky animation that actually features movement, even if it's super-stylized, to a glorified presentation of stylistic non-movement.

Sue me...

Name: Anonymous 2013-02-21 8:38

Looks like Psycho-Pass 18 will be a QUALITY fest, according to Shiotani himself. And to think last week was bad enough...

Name: Anonymous 2013-02-21 8:43

>>588
That's understandable, Kanada-style animation is basically making the most out of few frames after all isn't it? It's bound to not "flow" as well as "fuller" animation. I myself prefer more realist animation.

Name: Anonymous 2013-02-21 8:47

Name: Anonymous 2013-02-21 9:17

>>590
Well I'd say that Kanada made limited movement such that it was still exciting to look at and you didn't spend too much time noticing the limited animation. Where as with Arai's timing, a bit more emphasis is made to look at key poses and make you notice them.

To >>588 watch some stuff that's actually by the really good Kanada-style animators, look up some of Kanada's own best works, Yamashita, Shinsaku Kozuma, Keisuke Watabe, Itsuki Imazaki, Hiroyuki Imaishi, Obari Masami and so on. When you realise how they can instil movement to drawings I think you'll take back calling "stylistic non-movement" about Kanada style and it's variations.

Name: Anonymous 2013-02-21 9:46

>>588
Not even Imaishi's?

Name: Anonymous 2013-02-21 10:29

https://www.youtube.com/watch?v=0jvxnW4iPZc

What do you guys think of the action animation here?

Name: Anonymous 2013-02-21 10:33

I'm

>>588

As far as the works of Kanada himself are concerned, since as I've said the style just doesn't click with me I wasn't too concerned to look up more stuff of his or like his. I liked Birth a lot however,  but I think (and I may be very wrong) that the cuts in it I like the best are the ones that are the least "Kanada-style" in nature (yes, I know what "Birth" supposedly represents for Kanada-style animation and how stupid I'm probably going to sound for just having said that, but I'll take my chances).

I wonder though, if, like some of you mentioned, the absurdly limited animation in some cases isn't just a budget issue some people (like Arai) somehow took a liking to (all to my personal - and I'm sure others' too - displeasure). I mean you mentioned Imaishi, and some others (I didn't know Hiroyuki Yamashita was a kanada animator, doesn't seem like one to me at least - or are you talking about another Yamashita? I'm suffering from a mind lapse at the moment)  and that (the still shot inserts and posing) doesn't always feature that much - from what I've seen- (although it's there to scrub my eyeballs occasionally) so there's that to concede as well I guess.

But, I notice that in a lot of the, imo, good Kanada-style cuts (let me think of an example - take the dragon, since it's perfect and perfectly cliche to bring up, and I mean the original one in Genma Taisen) it's just a matter of creating choppy, straight movements (but movements) and using a blocky, simplified style in the drawings. Or in short, it's more a matter of ignoring and abstracting detail in every frame, than ignoring and subtracting frames and movement in the animation. When this removal and simplification spills over into the frame-to-frame, movement side, I think _this_ is when Kanada-style animation is doing something... wrong. Wrong may be the wrong word here, I'm not trying to convince anyone that "Kanada style a shit" or anything, I'm just regurgitating my thoughts on this. Sorry...

So...You know, if I wanted to see a series of still shots on my TV/computer/whatever, I'd just read a manga/comic .zip or something, right? That stuff should stay on paper and magazines. It's called animation for a reason (of course, I'm crossing a line and I'm leaning in the wrong a bit - but only to get my point across).

Excuse my meanderings, by the way.

Name: Anonymous 2013-02-21 10:40

>>595
Yamashita as in Masahito Yamashita. Jun Arai's animation is kinda similar to his.

https://www.youtube.com/watch?v=V3D__DQNdpU

Name: Anonymous 2013-02-21 10:59

>>594

The character movement/fight acting is alright for the most part. The cuts kinda lack impact in certain areas.

For example, there's little "play" with the "camera". I mean, there's these guys punching at each other and generally the whole cut is drawn from a standing perspective (there were a couple or so exceptions, so not always). Animation is not live action - you have completely free (well, not completely, but certainly the degrees of freedom are higher than with live action footage) reign with the movement of every element that visually creates the scene, right? Why not use that? This is as much an issue of storyboarding and choreography as it is an issue of the animation, admittedly.

And there's also the effects and impact animations. Like the dust on the floor, or chops of wood from the boxes falling appart and so. It's like everyone and everything is made from the same material. The blond chick throws the guy over the box and the box just gets squashed under. Is that really how wood "behaves"? I'm inclined to say not. In general, the impacts are very inelastic and stiff, even when they shouldn't be. There's a push but no bounce - think of the classic falling ball example. It's not just landing on the floor flat. It bounces, stretches etc. By comparison, in (too) many of the cuts in that clip (but not all, and those where this doesn't happen look significantly better) the bodies for example, just fall flat or slide over the floor when hit. That's not only improper movement (even if they were dead and couldn't react to the fall by jerking and stuff) but it also looks boring. what are these people? Ragdolls made of sticky plaster that hugs the floor as soon as they touch?

Compare with this cut 40 seconds in https://www.youtube.com/watch?v=0jvxnW4iPZc&t=40s when the guy rolls around and bounces after being hit. This looks good. The movement has momentum  You can "see" it. The landing has weight. In many of the other cuts things are not like this, especially with some of the punch throwing in that scene with the blonde chick in the hangar and whatnot (this fight in the cage as .a whole was better than that, precisely for these two reasons - more camera play, and proper portrayal of movement and impact).

Name: Anonymous 2013-02-21 11:03

>>594
>>597

And another part here https://www.youtube.com/watch?v=0jvxnW4iPZc&t=28s until 30s, as contrast. The guy just falls flat like a straight plank and gets glued to the floor. That looks like crap honestly.

Name: Anonymous 2013-02-21 11:09

>>596

Kinda sorta better than Arai but honestly, I don't like it. Some deal to less degrees (too much "pausing") and also a lot of short (few frames) cycles with the flame effects and the like. Looks like strobe-lighted action, something like that. It won't give anyone any seizures but  I guess this is an acquired taste.

Name: Anonymous 2013-02-21 11:21

If you want some cheap laughs, this P-P episode is legendary. All the characters are off-model for no good reason in about every scene, no wonder Shiotani had to say sorry for this.

Name: Anonymous 2013-02-21 11:32

>>599
Kanada style is hardly acquired taste...

Name: Anonymous 2013-02-21 12:33

I'm looking at Psycho-Pass staff lists. Like every episode has 2-5 animation directors and a chief animation director. Many episodes also have assistant animation directors on top of this. 2nd KA outsourced to almost 40 companies.

The production also involves a live action director who did some famous cop show/film series and Urobuchi. Were they rushing this hoping that riding the Madoka hype train + some mainstream face would guarantee them a hit?

Name: Anonymous 2013-02-21 13:23

Name: Anonymous 2013-02-21 15:54

Name: Anonymous 2013-02-21 17:05

Name: Anonymous 2013-02-21 17:11

>>605
Mouth animations were also kinda off and once again there were some changes to the OP. It must really suck to be an AD working on Psycho-Pass.

Name: Anonymous 2013-02-21 18:00

and once again there were some changes to the OP.
Jesus, what the fuck are they doing?

Name: Anonymous 2013-02-21 18:26

2 assistant directors and 7 assistant animation directors for this week's Psycho-Pass

Name: Anonymous 2013-02-21 18:37

Speaking of rushed animation, who is typically in charge of overseeing the animation schedule and ensuring that deadlines are met? The animation director?

Name: Anonymous 2013-02-21 19:51

>>609

Production advancement manager/animation runner

Name: Anonymous 2013-02-21 20:01

Name: Anonymous 2013-02-21 20:47

Wolf Children dvd raws are out

has anyone watched it?

Name: Anonymous 2013-02-21 20:56

>>612
On theaters yes, will wait for the BD to watch again.

Name: Anonymous 2013-02-21 22:27

>>604

I was expecting him next season in Railgun, but then again he has been absent for a while now.

>>599

Like some people have said, Kanada originally invented his style to get the most out of every frame. I don't mind the deformation much but if the character is supposed to be moving, holding a pose for too long can make it look awkward. I'm also not really sure if Kanada style can be called limited animation. Even if the original intent was to save on drawings, the entire character still has to be redrawn.

http://www.youtube.com/watch?v=-mmjwBo2zLE

http://www.youtube.com/watch?v=tGiZWGlszxA

Some of my favorite Kanada inspired works. If you haven't seen it yet you should check out Dead Leaves.

Name: Anonymous 2013-02-22 0:09

The appealing thing about good Kanada-style animation is that it disregards (to varying degrees) natural movement and physics in favour of poses that are interesting even if they're a single frame that appears for a split second.
It doesn't just exaggerate real life movement, it gives zero fucks for it or its rules. That FLCL video is a good example although not one of my favourites.

Name: Anonymous 2013-02-22 5:13

>Just wow. This should be up there with the legendary ep 4 of Gurren Lagann.
>Oh, dear lol Makes ep 4 of TTGL look like Redline.

Name: Anonymous 2013-02-22 5:43

>>616
I saw those comments too, unbelievable that people would compare Psycho-Pass's blunder with TTGL #4. The former is just plain shit, while the latter was an intentional change in art style.

Name: Anonymous 2013-02-22 11:45

>>617

They're a bunch of "casuals", of course they'd compare it to that, it's the only point of reference they have. Just like it happened with SSY5/10 etc.

On an unrelated note, any animators with a leg fetish? I'm looking for some nice leg scenes, and to my dispair, most of the ecchi and perc stuff I'm stumbling over focuses on tits or ass.

Name: Anonymous 2013-02-22 12:11

>>618

I'm not sure about animators, but Nisemonogatari had some foot scenes

Name: Anonymous 2013-02-22 12:48

It's a shame the performances have that awkward and hideous mix of 2D and 3DCG, because Love Live's production values are rather high and it's full of neat cuts http://i.imgur.com/NCgeexP.gif http://i.imgur.com/XGTFotx.gif

If you're no immediately turned off by idol things I suggest you give it a try, it's even got good direction. Very cheesy, but that's the point.

Name: Anonymous 2013-02-22 12:51

>>619

Thanks, but I know of those. And they're feet not legs, sadly. And mostly pans not animation... I guess I'm complaining that there's no equivalent to bouncing boobs for legs. Not even in ecchi shows. Think K-ON and Lucky Star (the scenes where they only show the legs when the girls walk or dance). That's the kind of thing I'm looking for, haha.

Name: Anonymous 2013-02-22 12:54

>>620

I actually like idol stuff, but I couldn't make it past episode 6. As a whole the show is mediocre to bad (problem is the writing, not direction or animation). Better than akb0048 though.

I'll just watch the good cuts online or something.
Looking forward to the idolm@ster film, and more series like it (although, if I think of CG routines in these anime as MMD-like stuff and whatnot, they're not too bad).

Name: Anonymous 2013-02-22 13:33

Anything interesting in SSY #21?

Name: Anonymous 2013-02-22 13:42

Name: Anonymous 2013-02-22 13:51

>>623

didn't see anything exceptional in the wiki. Nobutoshi Ogura for storyboards and Takuro Shinbo as supervising animator. Kouto Okuno as episode director. That's it, nobody bothered to add the key animators so I guess nobody noteworthy

Name: Anonymous 2013-02-22 20:34

>>618
>>621
Oh, nice to see someone thinking alike. Animated scenes focusing on feet/legs is something I'd like to see more often as well. But at best it's just stills that serve as gimmick in scenes where the current happening is to be obstructed to the viewer.

You might know these already:
http://www.imagebam.com/gallery/mat3vuntcb9sizlhtu82q56wd01zibi4/

Name: Anonymous 2013-02-22 22:54

Yutaka Nakamura special key frames

http://tmblr.co/ZdgnivelLYXL

Name: Anonymous 2013-02-22 23:16

Koji Morimoto is back.

We are working on a new project "Lexus Present Lexus Short Film Series" with Ms.Miyazaki Director. it will mix live action with Animation. scheduled to be completed in April.Please Look forward to it!

『Lexus Short Film Series』のプレスリリースがハリウッドで行われました。森本晃司もこのショートフィルムプロジェクトに参加します。宮崎光代監督と一緒に実写&Animationの短編映画となります。完成予定は4月です。

http://www.hollywoodreporter.com/gallery/weinstein-company-lexus-present-lexus-423453#2
http://www.facebook.com/phy.kojimorimoto

Name: Anonymous 2013-02-23 0:06

>>628
Finally he's back

Name: Anonymous 2013-02-23 2:44

>>628
Wait, Lexus as in the car?

Name: Anonymous 2013-02-23 2:56

Name: Anonymous 2013-02-23 3:09

Name: Anonymous 2013-02-23 5:10

>>627
I love it when animators sneak in those kind of frames.

Name: Anonymous 2013-02-23 8:43

CG background characters in Wolf Children are ugly.

Name: Anonymous 2013-02-23 9:21

>>634
Got a picture?

Name: Anonymous 2013-02-23 9:47

>>635
You have to see them in motion.

Name: Anonymous 2013-02-23 10:12

>>634

Now I'm reminded of Maoyuu.

Name: Anonymous 2013-02-23 12:11

>>634
>>636
I felt you only noticed them if you looked out for them.

Name: Anonymous 2013-02-23 12:51

Name: Anonymous 2013-02-23 13:09

>>639
Keiichi Ishida?

Name: Anonymous 2013-02-23 15:26

Toaru Majutsu no Index: Endymion no Kiseki notable KA: Hiroshi Tomioka, Nozomu Abe, Soichiro Matsuda and Nobuyoshi Yoshida

Nice, Abe doing KA as expected

Name: Anonymous 2013-02-23 15:29

Name: Anonymous 2013-02-23 17:12

>>640
Can't tell , sorry

Name: Anonymous 2013-02-23 19:07

>>641
Nozomu Abe going to do some amazing shit in that movie

Name: Anonymous 2013-02-23 22:34

http://i.imgur.com/bEZfjET.jpg

More QUALITY CGI from Sasami-san.

Name: Anonymous 2013-02-24 5:32

Name: Anonymous 2013-02-24 6:56

>>645
Yutapon

Name: Anonymous 2013-02-24 8:48

Name: Anonymous 2013-02-24 9:05

Name: Anonymous 2013-02-24 9:14

>>650
I can fap to this.

Name: Anonymous 2013-02-24 12:09

Name: Anonymous 2013-02-24 12:55

>>652
wow it's awesome -- who's behind this exactly?

Name: Anonymous 2013-02-24 20:45

>>649
I only saw the first 2 seconds of both and know these are Toshiyuki Inoue's scenes. They were really good when I saw them on the big screen.

Name: Anonymous 2013-02-25 1:52

Name: Anonymous 2013-02-25 5:50

Name: Anonymous 2013-02-25 8:13

>>656
There's so many things in that thread I disagree with, but the posters weren't being faggots about it. Why don't we have more actual discussions like those in this thread? It's a textboard, let's make good use of the text.

Also there was one anon who didn't know about our migration to /carcom/. I knew it!

Name: Anonymous 2013-02-25 9:06

>>657

What are some of the things you disagreed with?

Name: Anonymous 2013-02-25 9:54

Name: Anonymous 2013-02-25 10:33

>>657
Generally because that thread probably has 50-70 people posting in it, we only have about 10 people here and that thread has a subject to discuss about - the gif in the OP. We are more of a general umbrella kind of thread. The last "topic" the this thread had was the talk about the Kanada style, but I think only 2 people were really talking about it and that kinda fizzled away.

Name: Anonymous 2013-02-25 10:50

>>655
I agree. There were some other scenes where I went "this is CG" but I decided to just not focus on it. But I'm not allergic to CG.

I see that the storyboard book is out of print. Anyone know if there's a chance that it will come back? I kinda want now after watching the film.

Name: Anonymous 2013-02-25 11:20

>>660

From what I've observed, you need controversy and disagreement to start a discussion. That's how the short Kanada-style talk started, the poster claimed that they do not like Kanada-style animation much and tried to explain why...

So I think the lesson here is - ramp up the polite bashing.

Name: Anonymous 2013-02-25 11:26

Okay go, I hate sakuga.

Name: Anonymous 2013-02-25 11:36

>>656
Since that's posted here I might as well ask, is the animation that the OP posted rotoscoped?

Name: Anonymous 2013-02-25 11:45

>>664
Dunno, but it's not that hard to animate a scene like that even without a reference video.

Name: Anonymous 2013-02-25 12:10

Speaking of Sasami-san, Zoku Sayonara Zetsubou Sensei 1 was excellent. Perfect mix of cleverly composed cuts with no animation as well as plenty of sakuga moments that fit in well.

Name: Anonymous 2013-02-25 12:20

>>658
The bashing of web-kei for example, although it was mostly answered to in the thread.

I also disagree that Kou Yoshinari's cut for Nanoha was only a problem of the designs. The cut flows more or less well at first, but near the end (and especially when the dad gives the "ok") the acting is just strange. Nobody would react like that, with so much blinking and moving around even after she has already recited her lines.
I find some other things a bit strange like how the brother moves, but that's not that much of an issue. Kou has improved a lot though, his Dog Days cuts are infinitely better than that Nanoha one.

Name: Anonymous 2013-02-25 13:04

While I like the works of the web generation animators, there's something about their effects animations that I find lacking. They tend to look kinda flat and like an evolution of the unrefined .gif animations made by aspiring animators.

Name: Anonymous 2013-02-25 15:36

Name: Anonymous 2013-02-25 16:37

>>667
I wouldn't regard Aninari's Dog Days cuts as the best things he's done by any stretch, but either way the infamous Nanoha cut feels intentionally over-exaggerated. Like he went for maximum fluidity (for no reason, I'm not to defend the choice even if it amuses me) and disregarded all logic there.

Name: Anonymous 2013-02-25 16:52

>>670
Aninari is very talented, I mean he's been working on anime since the early 90s. The Nanoha cut is from 2004 and a good time into his career. The thing with the Nanoha cut is that for most of it, it's alright, it's just that final nod and triple wink scene that it goes a bit weird.

Name: Anonymous 2013-02-25 17:09

Speaking of Aninari, when did he start using digital effects in his animation?

Name: Anonymous 2013-02-25 17:34

>>670
Of course Dog Days' isn't his best by any means, I just brought it up because it has a somewhat similar design approach to Nanoha. Diebuster has a point that his style is not suited to these types of designs.

Name: Anonymous 2013-02-25 18:58

Name: Anonymous 2013-02-25 19:17

>>674
Looks like that could be it.

Name: Anonymous 2013-02-25 19:24

>>674
4°C is really the best studio for the backgrounds!

Name: Anonymous 2013-02-25 19:34

Wolf Children's Making-of
http://www.youtube.com/watch?v=tEORlNMVxqs

Name: Anonymous 2013-02-25 19:42

>>677
That crowd scene at around 2 minutes in must've been rather tedious to animate.

Name: Anonymous 2013-02-25 22:44

>>677
Inoue always gets chosen to work on scenes with complex CG.

Name: Anonymous 2013-02-26 2:29

>>671
Not to mention that he did exactly the same things earlier in games already, think of Sasami. Also, this is one of the most lovable cuts I've ever seen, usually dinner table scenes involve cardboard cutouts and changing mouths only, which is very jarring to watch.

Name: Anonymous 2013-02-26 5:46

>>677

The CG rain looks great. I need to watch this, subs or no subs.

Name: Anonymous 2013-02-26 8:16

Name: Anonymous 2013-02-26 8:57

Just saw Wolf Children. Besides Eva 3.0 overall, this is the 2012 film I liked best, and in terms of animation etc. it easily takes the top cake imo.  Maybe the character animation is not on the same level as Momo e no Tegami, but the storyboarding and directing more than make up for it. Okiura is I think, first and foremost an animator. You can tell the difference in the focus on certain technical aspects. Hosoda is first and foremost a director and storyteller. The stuff we see better supports the content of the film.

One thing that struck me is that there are a lot of montages in Wolf Children. A lot. And they really make you realise how film itself, the images themselves can be used to tell a story. The story follows a relatively long narrative of more than a decade. One method would've been to simply use timeskips. But the montages work so much better as a means to transition from one period of time to the other. They're not just some gateway from time A to time B. They also show the develoopment in the story, and in the characters.

Also the storyboarding was fantastic. One non-spoilerfic example (although there are at least 3 scenes that go above and beyond with this kind of subtle visual storytelling) is when Ame visits a wolf at the local zoo/center with his mother, because they were eager to learn more about being a wolf, how they mature and so on and so forth, and every scene that takes place here shows the bars of the cage. That's a tiny visual cue that shows and tells so much. Whenever they are in that room, it's always a back-front or front-back view separated (usually) in the middle by the cage-bars. Even when the "camera" focuses on the wolf or one of the characters up close, it's still through the bars, always. Very simple but very effective layout.

The film also uses CG very well, and it is perhaps the first one where character CG (for the crowds) wasn't all too jarring (more recently there were CG crowds in the Blood-C film as well for example, and those stand out pretty badly imo). There are scenes where you notice but also scenes where it strucks you after the fact. There is this scene where the kids all rush out of the classrooms for example, and at first I didn't realise it was CG. If they do it more like Hosoda does it, I would not mind seeing this kind of shortcutting and costcutting more often, even though I will always prefer traditional animation. Again speaking of CG, backgrounds this time, the scene where the 3 run through the forest in the snow was pretty impressive, and I kinda think that it wouldn't have looked as good with traditional background animation.

As for interesting animation cuts, besides the ones that were previously mentioned, the film is generally full of them. I remained with the scenes where Ame and Yuki run around, and when they fight in various instances. Again, not just because they were very nicely animated, but also because they follow a very clear pattern which serves the narrative in its entirety.

Name: Anonymous 2013-02-26 9:05

>>683
Now I'm looking forward to it even more, that sounds like a very positive appraisal of the film.

How does the directing and animation compare with The Girl Who Leapt Through Time?

Name: Anonymous 2013-02-26 9:17

The fuck, sakuga@wiki's now all pink and shit
Something looks missing as well

Name: Anonymous 2013-02-26 9:17

>>684

Can't really properly compare the two in more detail since Ookami Kodomo is pretty clear in my head right now while it's been a couple of years since I last rewatched tokikake but I think this film is better, if only by a little. I think The Girl... had a couple or so scenes which were more "spectacular" so to say, because the story allowed for it. In general this film was more Slice-of-life-y.

Oh, one interesting thing I noticed, as a parallel between the two if you like, was the scene where the children's father/Hana's lover then, was running to meet her and the layout and animation kinda reminded me of the Tokikake scene where Makoto runs for a long while. I don't know if it's an intentional "reference" or just similar because the director likes doing this kind of "action" (although I don't remember other Hosoda films besides this and Girl who leapt through time that feature one like this) but it sort of struck me as one. Kinda like, "ah yeah, there was something like this in girl who leapt through time too, right?".

Name: Anonymous 2013-02-26 9:24

>>686
>>683

And speaking of slice-of-life type of approach in the film, there is a montage with "daily life" early on in the film that was very nice. Sort of in the style of Hitchcock's "Rear Window" if you've seen it, where we're just shown what characters/various neighborhood families are doing in their apartments etc with the "camera" placed far away, so that you can see the building mostly, and the characters through the windows, on balconies etc. It was very cool, showing us the community of which the main characters are part of doing mundane, day-to-day things in an interesting fashion.

Anyway. There are a lot of great scenes in the film, I don't want to spoil it for anyone. Haha.

Name: Anonymous 2013-02-26 10:23

BLEACH Movies Sakuga MAD by Paeses

http://youtu.be/9o1pUCce5Io

Name: Anonymous 2013-02-26 11:54

>>688
Kenichi Kutsuna's part was pretty good. Tanaka's cuts in the 4th movie are still the best though.

Name: Anonymous 2013-02-26 11:57

>>685

fan-fucking-tastic

I just got used to using the site and now I can't tell who works on an episode anymore now that the sidebar is gone

goddammit

Name: Anonymous 2013-02-26 13:59

Am I right in saying anything cel animation can do, digital can as well and sometimes even better?

Name: Anonymous 2013-02-26 14:12

>>691
In principle yes, but there are always differences between hand-painted and filmed cels and digital productions.
Whether you prefer analog or digital is purely subjective of course.

Name: Anonymous 2013-02-26 14:28

>>691

Depends what you mean. 3D digital animation can't do everything better than cel animation. But traditional 2D animation done using digital tools can do everything better than traditional animation doen on cel. It removes all the limitations and imposes no restrictions (although in practice it does impose one restriction - the resolution of the image).

Name: Anonymous 2013-02-26 14:35

>>692
So modern anime lacking multi-tone shading and "warmer" colors(as nostalgiafags like to point out) is not due to any limitations of digital animation, but rather a shift in aesthetic preferences among animators?

Name: Anonymous 2013-02-26 14:37

>>693
Yes, I was referring to digital hand-drawn animation. How does it limit the image resolution anyway?

Name: Anonymous 2013-02-26 14:39

>>694

Exactly. You can actually draw with even more shades now because you have a much, much wider choice of colours to use.

Name: Anonymous 2013-02-26 14:42

>>694
The grey-out/washed out look of animation these days is done on purpose and that really ticks me off. I remember watching a behind-the-scenes for the new HxH anime and they actively apply a washout filter to get rid of color satuaration.

Name: Anonymous 2013-02-26 14:44

>>695

Simply because in practice the animated footage is done at a certain resolution (decided upon in the composition/photography stage). You could theoretically use vector graphics and other tricks that allow for theoretically infinitely large resolution (not quite, but in a certain sense that you can zoom indefinitely) but that is far from being practical. Cel animation also has this limitation but in a different manner - the film/cel can only hold so much detail. The advantage of course is that the theoretical resolution of cels is much higher than the current standard. Still, scan at higher and higher resolutions and you eventually reach a point where no more detail is added simply because the paint itself is smudged and whatnot that close up.

Name: Anonymous 2013-02-26 15:22

http://puu.sh/28ANQ

Sakuga, in Little Busters?

Name: Anonymous 2013-02-26 15:39

>>699

Doesn't look too good.

Name: Anonymous 2013-02-26 15:40

>>697
That's pretty typical of Madhouse.

Name: Anonymous 2013-02-26 15:52

Why do they do it though? Does it have something to do with color calibration on TV sets or is it just for shits and giggles?

Name: Anonymous 2013-02-26 16:05

>>702
Because it looks good. To them, at least.

Name: Anonymous 2013-02-26 16:25

>>699
I like the effects but the whole scene just looks off. And there's no chance to fix it for the BDs... because it's exclusive to the BDs. But hey, compared to how the show usually is like, this is a goddamn luxury.

Name: Anonymous 2013-02-27 3:34

Name: Anonymous 2013-02-27 7:41

>>683
This more or less mirrors my impression except the montages. I thought that if the film had been longer with those scenes played out as regular scenes it would have been stronger. That would have been more expensive and taken more time to produce and probably put of a some of the audience it aims for so I understand why montages were used instead but they don't feel ideal. I'm mainly thinking of the parts with the father. The similar but not really montage scene with the kids growing up in the classroom was good though.

Name: Anonymous 2013-02-27 7:48

>>705
CG balls

Name: Anonymous 2013-02-27 8:01

>>706

I see where you're coming from but at the same time I wonder if this approach was used because we as viewers should have a similar vantage with the two kids, since the story mostly revolves around them growing up, and how each deal with the absence of a father/wolf figure in their lives. It feels deliberate. And like you said, it's a compromise; personal preferences aside (I too wouldn't have minded at all if the film were longer) I'd say they nailed the balance. And it was cool because the editing format allowed for some pretty nice stuff that you woulnd't have had otherwise, because they just don't work in longer cuts. Some of those montages felt like some sort of equivalent to a musical moment in Disney films, and I think they took some artistic licence during them, for example the scene where they slide down the hill in the snow. Can you really do that in real life? I don't know, but it looked really great.

Name: Anonymous 2013-02-27 8:20

>>707
What animator wants to draw loads of balls rolling about?

Name: Anonymous 2013-02-27 8:28

>>709

Masami Goto. And then he'll collapse for two months.

Name: Anonymous 2013-02-27 8:31

>>710
It's a shame he's fizzled out these days. I miss his animation.

Name: Anonymous 2013-02-27 8:38

Speaking of Ookami Kodomo, I think Yamashita Takaaki doesn't get enough credit

http://www.youtube.com/watch?v=QHU0knngsmo

Name: Anonymous 2013-02-27 8:39

>>712
Realist animator?

Name: Anonymous 2013-02-27 8:47

>>713

Yes. He worked on pretty much every Hosoda film since Digimon. He was AD for Ookami. I'll see if I can look up which scenes are his specifically.

Name: Anonymous 2013-02-27 8:54

http://www.animenewsnetwork.com/encyclopedia/people.php?id=4061

Psycho-Pass (TV) : Key Animation (OP1)

I didn't expect that

Name: Anonymous 2013-02-27 9:39

@Thomasintokyo - ThomasRomain ロマン・トマ
Coming back from a party with Bones staff. We were celebrating the production start of the next project. It has big names associate to it!

Name: Anonymous 2013-02-27 9:41

>>716
Space Dandy incoming

Name: Anonymous 2013-02-27 9:44

>>712
I remember his cuts on Gaiking LODM always stood out. Very good animator.

Name: Anonymous 2013-02-27 9:57

Aya Suzuki / 鈴木亜矢 ‏@Aya_Suzuki
My most recent work. I worked on the Mad House project.

Cool news.

Name: Anonymous 2013-02-27 10:00

>>719
Is she talking about Death Billiards?

Name: Anonymous 2013-02-27 10:03

>>720
Yes she is.

Name: Anonymous 2013-02-27 10:12

>>720
Whoops forgot to paste the rest, but yes, she linked to the Anime Mirai Trailer.

Name: Anonymous 2013-02-27 10:17

>>705
That Kurita looks pretty nice.

Name: Anonymous 2013-02-27 10:30

Name: Anonymous 2013-02-27 10:37

>>724
Director/Storyboard: Shinya Watada
Mecha animation director: Kim Se-Jun

Name: Anonymous 2013-02-27 10:40

>>724
Hurray for hand drawn mecha

Name: Anonymous 2013-02-27 10:40

>>708
The snow sliding was probably my favorite moment in the film. And I agree it didn't feel realistic but rather aimed at creating a feeling instead and it works very well.

But I can't agree that it tied to show us the father from the children's perspective. Hana is just as much a main character and we see them together too much for that to be deliberate. It was just a way to move the story forward.

Name: Anonymous 2013-02-27 10:58

Anyone seen the Blood-C movie?

Name: Anonymous 2013-02-27 10:59

Takemoto delivered, great episode of Tamako Market. If you thought last week's had good storyboarding check this, really crazy stuff.

Name: Anonymous 2013-02-27 11:01

Tamako had, unsurprisingly, yet another very solid episode.
No particular cut I noticed, but the animation was a bit warmer than last ep, I attribute it to Ueno's involvement. I liked the part when they were walking to school and when they went shopping.

Some really nice gags stemming from the direction, and some damned awesome backgrounds. Based Takemoto.

Ep 9 preview featured interesting cuts with Anko and Mochizou, it's Kigami and Nao Naitou so the animation in that will most surely not disappoint.

Name: Anonymous 2013-02-27 11:05

>>729
>>730
BASED KYOANI

Name: Anonymous 2013-02-27 11:12

>>730
The comedic timing and the way he used BGM for the jokes in this episode was SO Takemoto that I couldn't help but smile.

Name: Anonymous 2013-02-27 11:19

>>732
Yeah, seems like he had fun with this.

What I particularly liked was that there were very subtle and small shots of the "rest of the world" besides the cast, like the track team passing and shouting on the background, the shot of the mass of students (that moved pretty much, didn't manage to see if it was also interesting), and the little interludes focusing on such things.
That's one thing I adored on Hyouka, and it's nice to see the guy bring some of it to TM.

Name: Anonymous 2013-02-27 11:59

>>727

Well, all I can say is that I personally didn't mind it at all.
I liked the way Hosoda decided to go with things. Could have been better, but that's alwys the case.

Name: Anonymous 2013-02-27 12:07

Name: Anonymous 2013-02-27 12:09

>>735
What's with a new PV? Aren't the music videos already out?

Name: Anonymous 2013-02-27 12:13

>>736

There was a release date announced?

Name: Anonymous 2013-02-27 12:23

>>736

Official site says there's a 6th PV planned.

Name: Anonymous 2013-02-27 12:41

>>736
There will be a second batch of videos it seems, this is the teaser for the first one.

Name: Anonymous 2013-02-27 13:08

What's Prism Nana anyway?

Name: Anonymous 2013-02-27 13:14

>>735

Wasn't it already in the DVD they sold at Comiket?

Name: Anonymous 2013-02-27 13:41

Does Prism Nana really exist?

Name: Anonymous 2013-02-27 13:44

prism nana , what is it ?
an anime based on PV ?

Name: Anonymous 2013-02-27 15:03

Did anyone watch the arve stream on nico nico?

Name: Anonymous 2013-02-27 15:05

>>744
It's out?

Name: Anonymous 2013-02-27 15:09

Name: Anonymous 2013-02-27 15:09

Yes. Only this one. Pre-air premier on nico nico or something. Maybe someone ripped it from there.

Name: Anonymous 2013-02-27 15:10

Some cuts were nice.

Name: Anonymous 2013-02-27 15:16

When is the actual airing?

Name: Anonymous 2013-02-27 15:21

Can't wait for a better encode. There are a few cuts done in this detailed, penciled style.

http://i.imgur.com/2UGKBHG.png
http://i.imgur.com/okV4cJd.png

Name: Anonymous 2013-02-27 16:04

Didn't notice any particularly interesting cut, but Takemoto did a good job as expected. Some rather well-executed gags and I noticed KyoAni made good use of CGI crowds this time. It certainly made the settings more lively.

Name: Anonymous 2013-02-27 16:58

>>751
Looking back, I still like Kawanami's episode the best but perhaps part of that was due to the script as well.

Name: Anonymous 2013-02-27 17:28

Blood-C: The Last Dark
Animation Director: Kazuchika Kise, Miyuki Nakamura, Takahiro Chiba, Takahiro Kagami, Tooru Okubo

Takashi Mukouda, Kazuya Nomura, Megumi Kouno, Manabu Akita, Shuichi Kaneko, Takayuki Goto, Toshimitsu Kobayashi, Yasuomi Umetsu, Tetsuya Nishio, Tomohiro Shinoda, Daiki Harada, Kenichi Fujisawa, Takashi Kojima, Fumiaki Kouta, Kyoji Asano, Atsushi Saito, Satoru Nakamura, Atsuko Nakajima etc.

http://i.imgur.com/B8TJoll.jpg
http://i.imgur.com/DOZ7OdM.jpg
http://i.imgur.com/iywWhdQ.jpg

Name: Anonymous 2013-02-27 17:40

>>753
Cool, Nishio and Umetsu? This should be nicely animated.

Name: Anonymous 2013-02-27 18:44

Ok, who's responsible for this: http://i.imgur.com/vFQxOmD.jpg

Name: Anonymous 2013-02-27 18:52

Name: Anonymous 2013-02-27 19:04

>>751

True. Even if the script wasn't as good, the comedic timing was there.

Also dat music man. You could easily tell it's Takemoto...

Name: Anonymous 2013-02-27 19:39

I keep seeing people on /a/ praise Jojo's Bizarre Adventure for being well-directed, but is it deserving of such praise?

Name: Anonymous 2013-02-27 19:48

I don't think the average anon has a clue what they're talking about, even if/when they're right.

Name: Anonymous 2013-02-27 20:09

>>758

well...not really. It has some interesting art direction at times but it's not really consistent. Animation quality is pretty low, the direction...I mean I don't think it's good but people tell me it mirrors the ridiculous over-the-top nature of manga so I dunno. The show looks ugly and isn't really exciting to watch. Some episodes are kinda neat though, the most recent episode was almost good

Name: Anonymous 2013-02-27 20:29

>>758
As in, direction overall or just the visuals? The former's excellent, the latter... could be better. Jojo is for the most part a very cheap show, abysmal animation-wise and sometimes with awful storyboarding that makes the fights annoying to watch due to how unique Araki's action is. They try to make up for it with creative visuals but it doesn't always work, though I must say the latest episode (which is one of the high points of Jojo) was excellent in about every aspect. Hopefully Part 3 will have much better production values.

Name: Anonymous 2013-02-27 23:26

>>758

What I like = good.

This is what most of them think.

Name: Anonymous 2013-02-27 23:48

>>761
I would highly doubt that. Fuck how can such a popular and big name manga like JoJo get such a low budget. The show is already good now with the shitty animation and inconsistencies. Just imagine how great JoJo would be if it had a good budget.

Name: Anonymous 2013-02-28 4:05

https://twitter.com/sekise10/status/307007029720018944

Looks like Yutapon's book is available for overseas shipping now. I wonder if it's worth buying?

Name: Anonymous 2013-02-28 6:41

Bahi JD バヒ・JD ‏@bahijd

>It's time for Studio Bones! ( ^ o ^)

>bones.co.jp ( ^   -   ^ ) joined

Name: Anonymous 2013-02-28 6:44

Bahi is everywhere now!

Name: Anonymous 2013-02-28 6:48

>>766

He's working on Space Dandy?

Name: Anonymous 2013-02-28 6:54

The new wave is in da place! \o/

Name: Anonymous 2013-02-28 6:56

>>763
Because Japan. At the end of the day, the anime is just a vehicle to sell more manga and more JoJo merchandise. They don't need to put much effort into the anime because simply by virtue of airing it will increase sales in other areas. The DVD sales are just a tiny bonus compared to what the other merch will bring.

Name: Anonymous 2013-02-28 8:15

Name: Anonymous 2013-02-28 8:57

>>763
Because it was kind of a bet and no one knew if a latenight adaptation of Jojo would turn out well. Which it has. So yeah, whenever they get to adaptating more of it it's likely that it'll have much better production values.

Name: Anonymous 2013-02-28 13:31

Look forward to today's Vividbutts because it has some insane cuts. Hamaguchi, Hisashi Mori, Kouno-chan and Isao Hayashi KA.

Name: Anonymous 2013-02-28 13:47

>>772
Did Mori draw anything crazy-looking like what he did in Zetman?

Name: Anonymous 2013-02-28 14:02

Today's Vividbutts wasn't that good I think. Few seconds of good animation, CGI circus and one nice explosion by Mori. That's all.

Name: Anonymous 2013-02-28 14:28

>>774
You're killing me here man, are you saying that lineup put out a mediocre job?

I was getting hyped for the episode and all...

Name: Anonymous 2013-02-28 14:40

>>775
The cuts are very good, but there's just about 5 minutes of action. Everything else is just alright, above average production values like the rest of the show.

Name: Anonymous 2013-02-28 14:53

So if everything is above average, and 5 minutes are absolutely wonderful, I don't think "wasn't that good" quite describes it.

Name: Anonymous 2013-02-28 15:03

>>777
Maybe he didn't like the action that much, and the show having good production values is nothing new so you kind take it for granted. I liked it a lot myself but you know how subjective these things are.

Name: Anonymous 2013-02-28 15:25

There, you can judge it by yourselves now http://www.youtube.com/watch?v=cGySvzDLqdE

Name: Anonymous 2013-02-28 15:27

>>779
Not going to spoil myself, but around 3 minutes of interesting cuts is good enough for me.

Name: Anonymous 2013-02-28 15:29

Name: Anonymous 2013-02-28 16:08

>>779

Meh, pretty blad storyboarding. Ruined most of the scenes.

Name: Anonymous 2013-02-28 16:08

>>782
blad

Is that a mixture of bad and bland?

Name: Anonymous 2013-02-28 16:12

*bland

Name: Anonymous 2013-02-28 16:26

>>781

I can't really believe that I'm going to say what I'm going to say next, but I want old SHAFT back. I want crazy storyboards, super cool layouts, and brilliant use of limited animation, with sparse but effective sakuga scenes. If Shinbo putting more animation in his anime means it will look just like any other "well" animated series around, than no thanks.

As far as action scenes go, there's nothing more bland and repetitive than  the circus. Sasami already got a shitty one early on. Or more.

Name: Anonymous 2013-02-28 16:51

>>785

can you post examples of "old Shaft" scenes?

Name: Anonymous 2013-02-28 16:56

>>785
Isn't Shinbo still directing in pretty much the same manner, except with less cuts that only consist of text and colour?

Name: Anonymous 2013-02-28 17:02

IIRC Shinbo doesn't do storyboards anymore, the "SHAFT style" are his minions trying to emulate him and utterly failing for the most part.

Who does good storyboards at SHAFT anyway? Takeuchi? Who else?

Name: Anonymous 2013-02-28 17:06

>>774

this.

come on guys, not everything that has a shaky camera is sakuga.

Name: Anonymous 2013-02-28 17:22

>>781
Tanaka scene was awesome I'm talking missile circus

I don't love SHAFT or hate them
but i like them when they relay on Tanaka a lot

Name: Anonymous 2013-02-28 17:28

>>789
Thank fuck there's no shaky camera here then, just pretty cool animation.

>>788
Shinbo revised the Madoka storyboards, he said so in the booklets. I don't think he's done it ever since, though.

Name: Anonymous 2013-02-28 17:30

>>789
Oh no, better stop calling excellent effect animation and cool motion "sakuga" because some random person on the internet doesn't think it deserves it.

Name: Anonymous 2013-02-28 17:48

>>791
Madoka had this Shinsaku Sasaki guy doing some episodes, from those and his track record he seems to be really good. And an episode by Tomohiko Ito.
I think it was a better production than what SHAFT normally puts out.

Name: Anonymous 2013-02-28 18:17

>>779
That yellow is Kouno and the explosions is Hisashi?

Name: Anonymous 2013-02-28 18:24

Naruto Kouda next week.
http://i.imgur.com/eKUTXE9.jpg

Name: Anonymous 2013-02-28 18:27

>>795
Looking forward to that. Is the episode director good? I kinda miss the Sessha-Kouda combo.

Name: Anonymous 2013-02-28 18:30

Name: Anonymous 2013-02-28 18:37

Name: Anonymous 2013-02-28 18:42

>>798
What animu?

Name: Anonymous 2013-02-28 18:54

Speaking of Umetsu, how certain could we be that at least one of his projects is going to happen in 2013?

Name: Anonymous 2013-02-28 18:57

>>800
What projects are you speaking of?

Name: Anonymous 2013-02-28 18:59

>>799
The Blood-C movie.

Name: Anonymous 2013-02-28 19:00

>>802
Thanks.

Name: Anonymous 2013-02-28 20:05

http://archive.foolz.us/a/thread/80896747/#80898753
Ben-To's fights were pretty good, better than 90% other shows. It's not the best, sure, but it's damn good. The lack of frames(or lack of animation) was saved thanks to the choreography.

Really?
I find this hard to believe.

Name: Anonymous 2013-02-28 20:12

>>801
The ones he mentioned he was directing/doing chara design for. He said at least one was a TV show IIRC, no idea about the format of the other, but we didn't get any dates. This goes way back to Spring 2012 or so, people were speculating that what ended up being Vividred was the Umetsu project back when they were dropping hints.

Name: Anonymous 2013-02-28 21:57

Does anyone have any clue who 池屋守 is? She's the character designer for the Lucky Star spinoff Yamakan's going to direct at Ordet, but I can't find anything on her. Maybe a nickname?

Name: Anonymous 2013-03-01 0:39

>>806

It's obviously a pseudonym.
Probably some ex-KyoAni animator?

Name: Anonymous 2013-03-01 1:12

GJ-Bu #8 was pretty nice.
Awesome Nonaka.

Name: Anonymous 2013-03-01 2:37

>>804
I didn't find anything impressive about Ben-To's fights, I thought they were passable at best.

Name: Anonymous 2013-03-01 3:39

>>804

Did you watch the show? Anyway, the OP and episode 4 had the best cuts and the second half is generally weaker. I wouldn't say it lacked animation, but the fights seemed better than they were since they involved people beating the crap out of each other with their fists. Some of the stuff from Cowboy Bebop and the fist fight in Lagann-hen come to mind.

Name: Anonymous 2013-03-01 6:12

>>806
Horiguchi

Name: Anonymous 2013-03-01 7:45

http://i.imgur.com/JzPawbO.jpg
http://i.imgur.com/JoC975d.jpg


Nice effects in Tanaka's Sasami cuts. Not sure what was up with parts of the circus looking like this though.

Name: Anonymous 2013-03-01 8:21

>>787
That's actually an Oonuma thing, Silver Link shows like BakaTest and C3 were pretty much a copy of EF. On the other hand all these things that were featured in EF or Arashi are pretty much passé in current Shaft shows for better or worse.

Name: Anonymous 2013-03-01 11:53

Short Peace CM (That Otomo omnibus project)
https://www.youtube.com/watch?v=J5b3nsWT7u8

I can't read. What's the staff for each one? And when could we expect us filthy gaijins to see it?

Name: Anonymous 2013-03-01 12:12

>>814

The four shorts are:

"Combustible" ("Hi-no-youjin")
Screenplay, Director: Katsuhiro Otomo
Character Design, Visual Concept: Hidekazu Ohara
Music: Makoto Kubota

"Tsukumo"
Screenplay, Director: Shuhei Morita (Kakurenbo, Freedom)
Original Story Concept, Conceptual Design: Keisuke Kishi

"Gambo"
Director: Hiroaki Ando (Five Numbers!)
Original Story Concept, Screenplay, Creative Director: Katsuhito Ishii (Redline, Funky Forest: The First Contact, Taste of Tea)
Character Design: Yoshiyuki Sadamoto (Evangelion, .hack, Summer Wars)

"Buki yo Saraba"
Original Story: Katsuhiro Otomo
Screenplay, Director: Hajime Katoki (mechanical designs in Gundam franchise, Super Robot Wars)
Character Design: Tatsuyuki Tanaka (Tojin Kit)

In addition, Koji Morimoto (The Animatrix's Beyond, Noiseman Sound Insect, Genius Party's Dimension Bomb) contributed the film's opening animation.

Finally, Morimoto working again

Name: Anonymous 2013-03-01 12:28

Looks like 2 of the shorts will feature lots of CGI, but it looks not bad. I probably should get around to watching Memories.

Name: Anonymous 2013-03-01 12:41

Name: Anonymous 2013-03-01 12:52

>>817
another FMP season

Nah, I don't think that's likely.

Name: Anonymous 2013-03-01 13:37

I hope they do some new IP.
Fuck franchises.


Although I wouldn't mind some more Haruhi

Name: Anonymous 2013-03-01 14:27

Personally, I'd actually prefer another Fumoffu as opposed to continuing the story line. Fumoffu looks better than half of what's currently airing, so it should be interesting to see what KyoAni can pull given the resources they have today.

But yeah, I'd rather they do something new.

Name: Anonymous 2013-03-01 14:43

Here's the most random, barely on-topic thing ever - Mountain Under High Brightness. Guess?

Name: Anonymous 2013-03-01 15:22

What's Bones working on lately?
Do they have anything airing?

Name: Anonymous 2013-03-01 15:31

BONES is doing Space Dandy, probably for Fall.
No idea about anything else, weren't they working on a movie of some sort?

Name: Anonymous 2013-03-01 15:32

>>823
The star driver movie? That's out now.

Name: Anonymous 2013-03-01 15:47

wait how do we know the name of Watanabe's Bones project? Where did Space Dandy come from?

Name: Anonymous 2013-03-01 16:02

>>822
They're now animating on-going anime, Zetsuen no Tempest. Show with solid production values, but it's not sakuga material. Looks like their main force is indeed working on Watanabe's Space Dandy.

>>825
http://www.animenewsnetwork.com/news/2012-10-24/anime-studio-bones-files-space-dandy-trademark
https://twitter.com/Thomasintokyo/status/292170807109619713

Name: Anonymous 2013-03-01 16:29

>>824
No, not the SD movie. A standalone feature film. Maybe I'm misremembering and it wasn't BONES, but I think the main character was a little/young girl, it was set in some past period of Japan, and the name was just one word.
Maybe it's already out, just not on BD, but I remember seeing a PV for it. I'm intrigued now, does anyone have a clue what I'm talking about?

Name: Anonymous 2013-03-01 16:35

https://twitter.com/kyouray/status/307604368641896448

majocco.jp/  so ufo's Majocco is directed by Takayuki Hirao helped by Takuro Takahashi & Yuka Shibata (Kimi ni Todoke) as designer

mite b cool

Name: Anonymous 2013-03-01 16:37

>>827
http://fuse-anime.com/
Do you mean this? It's directed by Masayuki Miyajii, who previously directed Xam'd at Bones. Most of the main staff are also Xam'd people, like Seiichi Hashimoto (chara design) and Ayumi Kurashima (animation director).

Name: Anonymous 2013-03-01 16:42

>>829
Yeah, that. Thanks.

So it comes out in April, huh... I wonder how many weeks until we get subs after the release.

Name: Anonymous 2013-03-01 17:39

Name: Anonymous 2013-03-01 17:41

>>831
No date for TV airing/blu ray release?

Name: Anonymous 2013-03-01 18:21

http://www.janscottfrazier.com/content/articles/jobs/index.htm

Enshutsu is supposed to be the episode director, right? This article refers to that as animation director though.

Name: Anonymous 2013-03-01 19:16

>>833
I've never seen someone call the enshutsu "animation director", but "animation supervisor" is actually a much more intuitive translation for Sakuga Kantoku than what we normally use.

Name: Anonymous 2013-03-01 19:39

Name: Anonymous 2013-03-01 20:26

>>832
These don't get  physical release (at least no by normal means, I've seen the DVDs on yahoo auctions) so you'll have to wait for the TV broadcasting.

Name: Anonymous 2013-03-01 21:08

>>832
Tomorrow

Name: Anonymous 2013-03-02 0:00

http://live.nicovideo.jp/watch/lv128116535

is nico doing a livestream of Little Witch or is this something else?

Name: Anonymous 2013-03-02 3:01

>>833

Actually, enshutsu would better translate in English as "unit director"...

Name: Anonymous 2013-03-02 3:13

>>839
Agreed.

Name: Anonymous 2013-03-02 3:16

>>834

Jin-Roh openning credit translated enshutsu as animation director.

Name: Anonymous 2013-03-02 3:18

Name: Anonymous 2013-03-02 3:34

Anyone watching the Little Witch live event?

Name: Anonymous 2013-03-02 3:38

I am. But there's nothing too interesting so far/

Name: Anonymous 2013-03-02 3:40

There's just a guy in a hat talking...

Name: Anonymous 2013-03-02 6:14

17000 key animation drawings were used to create Little Witch Academia.

Get hyped.

Name: Anonymous 2013-03-02 6:28

>>846
What's LWA's running time?

Name: Anonymous 2013-03-02 7:04

>>847
30 minutes, I think.

Name: Anonymous 2013-03-02 7:44

>>839
Unit Director is one possibility.
Technical Director is also another.
"Animation Director" might work, but the enshutsu also tends to supervise scripts, storyboards, editing, and sound recording(besides the actual animation as well). Would these all encompass under the "Animation" label? Maybe, depending on your angle.

As for Sakuga Kantoku, this tends to be translated as Animation Director, which is passable. But it implies they have the ability to direct the animation, when their main job is to supervise the animation. They are the ones who decide layouts, deal with the Key Animators, sending cuts back and forth to be fixed and they often also end up becoming the KA checker and KA fixer.

In a sense, the enshutsu is more the person who DIRECTS the entire animation process so "Animation Director" from that angle makes sense. While the sakuga kantoku supervises the animation, so "Animation Supervisor" or "Key Animation Supervisor" might make more sense, since inbetween animators have their own checkers.

Name: Anonymous 2013-03-02 7:44

It's just an oav Little withc academia or it's a pilot for a full series ?

Those 17000 are for the 30 minutes only ? or for the eventual future series ?

Name: Anonymous 2013-03-02 8:06

>>850
It's a one shot project part of "Anime Mirai" which is a project lead my Animators Union in Japan that funds 3-4 animation projects each year to train animators in Japan. It used to be called "Young Animator Training Project" in the past.

Name: Anonymous 2013-03-02 8:07

By the way, should we move back to /anime/ for the next thread?
Spammer is no longer there, but he hit 2 threads randomly last week.

Name: Anonymous 2013-03-02 8:57

We can try.

Name: Anonymous 2013-03-02 9:00

>>852
To be honest I don't mind staying here, it's been pretty much spam-free here unlike /anime/ which still has the occasional bot/spammer posting random stuff.

Name: Anonymous 2013-03-02 10:02

Only 20 key animators on Wolf Children?

Name: Anonymous 2013-03-02 10:10

http://www.geneitaiyo.com/

Some Aniplex original anime

I don't really fancy the character designs

Name: Anonymous 2013-03-02 10:41

>>856
Imaishi new work.

Name: Anonymous 2013-03-02 10:49

>>857
lel

Name: Anonymous 2013-03-02 10:54

>>856
The character designs throw me off, yeah. Not because they're a bunch of lolis, I don't really care about that, I just don't like the artstyle at all. That aside, the PV has some neat visuals and if Aniplex decides to push the project hard it should have great production values.

Name: Anonymous 2013-03-02 11:07

Name: Anonymous 2013-03-02 11:12

>>860
The facial expressions?

Name: Anonymous 2013-03-02 11:18

>>860
No hotlinking!

Name: Anonymous 2013-03-02 11:22

>>861
Yes.
The eyes, to be specific.

She seems like a fun animation director.

Name: Anonymous 2013-03-02 11:28

Name: Anonymous 2013-03-02 12:42

>>856

Looks like something that will become popular in Japan.

Name: Anonymous 2013-03-02 13:13

I think I'm animating this cut too realistic now, it's not going to fit to the whole scene....I will polish it into more stylistic motions.
https://twitter.com/bahijd/status/307916270504914944

No more Bahi's ROTOSCOPE thread on /a/.

Name: Anonymous 2013-03-02 13:22

>>866

Noooo I want muh realism

Name: Anonymous 2013-03-02 13:33

>>866
Instead we'll get Bahi QUALITY threads.

Name: Anonymous 2013-03-02 15:27

>>868
QUALITY threads are really awful, it's sad seeing people bash Sadamoto's designs for Wolf Children because they "don't look nearly as good as the poster". God.

Speaking of Wolf Children, I just watched it and the amount of Inoue animation was really something. Maybe he's going to stick with Hosoda like this for new projects?

Name: Anonymous 2013-03-02 15:38

Toshiyuki Inoue's cut in Ookami Kodomo was amazing, loved his effects animation. Character animation was good all round, that's to be expected of a Hosoda movie anyway. I noticed that this film had more usage of CGI than Hosoda's previous films, but I think it was used rather well for most of the part.

Name: Anonymous 2013-03-02 15:39

The tracking shot in the snow couldn't possibly be pulled off without a good use of CG. That whole scene was one of the best in the movie for me, if not the best.

If only more directors picked up on smart use of CG like this...

Name: Anonymous 2013-03-02 15:40

>>869
What other parts did Inoue animate besides the "skiing" scene? There were a number of parts with nice character animation, but I couldn't tell if it was Inoue's.

Name: Anonymous 2013-03-02 15:47

>>869
people bash Sadamoto's designs for Wolf Children because they "don't look nearly as good as the poster".

Didn't the poster have the exact same character design as the anime?

Name: Anonymous 2013-03-02 16:12

>>851
thanks dude

Name: Anonymous 2013-03-02 16:23

>>873
Yes.

Name: Anonymous 2013-03-02 20:13

>>872

The scene where Ume falls into the river.

Name: Anonymous 2013-03-02 20:14

>>876
*Ame

Name: Anonymous 2013-03-03 7:12

>>872
IIRC the bit where Ame and Yuki fight at the dinner table as teens and then turn into full on wolves, much of that fight was Inoue.
Then the bit at the end where Ame sees his mother and runs off.
Plus the snow and river bits already mentioned.

Name: Anonymous 2013-03-03 7:16

There's quite a few scenes detailed on the sakuga wiki, on who did what.

Name: no twitter 2013-03-03 12:06

Name: Anonymous 2013-03-03 12:47

>>880
How do you tell the difference?

Name: Anonymous 2013-03-03 13:06

>>881
The end of the art book from http://g.e-hentai.org/ has the names of all the artists who drew each image.

Name: Anonymous 2013-03-03 13:34

Although I am wondering how you know
>https://twitter.com/Rafchu/status/307886197424918528/photo/1
is hideyuki morioka

How did you find that one out? I can't seem to find it.

Name: Anonymous 2013-03-03 13:37

Tanaka's cut in Sasami #8 was fantastic, it's been a while since he did a really good cut

Name: Anonymous 2013-03-03 13:45

>>883
The order of the uploaded pictures doesn't always match book order so it can be hard to find but it's there somewhere.

Name: Anonymous 2013-03-03 14:47

The Blood-C movie had some nice action cuts and character animation, but I found it to be inferior to The Last Vampire overall. Vehicle CGI was pretty good with the photorealistic lighting and modelling was generally good. However, that CGI monster at the finale came across as being out-of-place and pointless. It would've been cheaper to have it hand-drawn, no? I think the end result would've looked better as well.

http://i.imgur.com/eqAqDke.jpg
http://i.imgur.com/7xP4sIO.jpg

Name: Anonymous 2013-03-03 14:56

>>886
I guess being made on a short schedule, they didn't have the time or money to have someone draw something complex like that.

Name: Anonymous 2013-03-03 14:58

>>887
But the CGI monster was pretty detailed and appeared for such a short time.

Name: Anonymous 2013-03-03 14:59

>>880
thanks anon!

Name: Anonymous 2013-03-03 15:02

>>796
Kazunori Mizuno(Bleach#166)

Name: Anonymous 2013-03-03 15:08

>>884
Is there a .gif or video of it? Can't be fucked to DL the whole episode.

Name: Anonymous 2013-03-03 15:14

Name: Anonymous 2013-03-03 16:00

>>892

the beginning of Tanaka's cut in that MAD, I remember seeing some scenes in other anime with the same "effect".  why does it look like that?

Name: Anonymous 2013-03-03 16:30

https://minus.com/lbzjoUjnYXaNq0

Megumi Kouno illustration

Name: Anonymous 2013-03-03 17:38

>>893
You mean the ghosting effect?
It's to do with when the person who records the RAWs does not have equipment fast enough (or set up properly) to capture all the frames, so the frames end of blending into one another. You end up having to wait for the DVD/BD for a better encode.

Name: Anonymous 2013-03-03 17:43

>>895

Eh? What? That's just cost cutting. They didn't have inbetweens drawn for that part so they blur the frame into one another. Broadcast is done at constant framerate. Nothing to do with that. They're fixed in the disc release IF they bother to pay for inbetweens.

Name: Anonymous 2013-03-03 17:57

>>896
So much bullshit in one post. You're teling me that Naotoshi Shida's works are badly inbetweened?

Name: Anonymous 2013-03-03 18:03

>>897

Yes.
Because that doesn't depend on him, sadly. If the rest of the cuts have no ghosting then the recording was done just fine, which is what you'd expect since the broadcast framerate (entirely different from animation framerate) is constant. Plenty of shows have this "effect" that isn't an effect at all, because budget.

Name: Anonymous 2013-03-03 18:05

>>895
>>897

Please stop pulling shit out of your ass.

Name: Anonymous 2013-03-03 18:07

Dammit, who am I supposed to believe?

Name: Anonymous 2013-03-03 18:12

>>900

Go read a bit about broadcasts and recording stuff. That should clear things up.
The fact that some shows have this ghosting "effect" even in the disc release (see Penguidrum for example) should put you on the right track to figuring that out too.

Name: Anonymous 2013-03-03 18:14

You see I'm properly confused now. I thought it was an encoding issue. Star Driver's last episode suffered from this, esp in Muraki's circus scenes. I thought it was just due to encoding and that having a direct source with the DVD/BD meant we could get the scene w/o blur/ghosting.

Name: Anonymous 2013-03-03 18:19

Nothing to do with encoding. This will happen in fast scenes (like a circus) more often purely because they require more inbetweens. If they wouldn't blur the animation frames together it would look like very choppy shit. The broadcast is always done at 24p 23.something or whatever, depending on the channel/set/etc. no matter how slow or fast is the animation.  Issues can arise due to encoding, but they look different. And usually much worse.

Name: Anonymous 2013-03-03 18:21

And you'll see it less often (but still see it at times) in BD releases simply because by then they could have the extra inbetweens drawn.

Name: Anonymous 2013-03-03 19:34

I can't seem to agree with this lack of inbetweens idea.
I've got the Star Driver finale here, both TV airing by [gg] and the BD rip. I'm going through scenes in [gg] ver where there is ghosting and going through it frame by frame comparing it to the BD rip, I find that there are exactly the same frames in each(I can spot no lack of inbetweens), only that the remains of a previous frame will stay behind and imprint itself onto the next frame.

Eg take one of Arasan's cuts
First 3 are TV, next are the same 3 frames but from BD: http://imgur.com/a/daaa8

Okay, maybe bad example, lets look at something with more inbetweens like the 3rd and final Muraki circus:
http://imgur.com/a/2vx0b

8 frames this time, both exactly the same, only one has a bleed through effect where the previous frame(s) get imprinted and/or remain on the screen as a "ghost"

Name: Anonymous 2013-03-03 21:05

Ghost frames can happen from the framrate conversion process.
But in this case, I think they intentionally added the ghost frames.

>>895
It's to do with when the person who records the RAWs does not have equipment fast enough (or set up properly) to capture all the frames
Everyone is using digital recorders by now.
They pretty much have the exact copy of data as what the station broadcasted.

Name: Anonymous 2013-03-03 21:15

>>896
>>903
You damn fools, stop bullshiting

What >>905 said should clears that up

Name: Anonymous 2013-03-03 21:24

yeah I've never heard of ghosting being the result of missing inbetweens. Check out Kameda's cuts from Brotherhood, all of them suffer from ghosting in the TV broadcast but there are no missing frames of animation between that and BD version

Name: Anonymous 2013-03-03 21:41

The Coalgirls BD encode I have of Star Driver 25 lacked that effect. Muraki's circus in the AO finale had this too.

TV encode (probably gg)

http://www.youtube.com/watch?v=sC59o9UeZdk&t=1m25s

BD encode

http://www.youtube.com/watch?v=lWSSHa9adFU&t=0m10s

I'm pretty sure Muraki circuses and Naotoshi Shida's long cuts are mostly done on 1s anyway, they don't lack in-betweens. Tanaka's circus looked much jerkier.

I uploaded some more caps here. http://imgur.com/a/88wMM

Name: Anonymous 2013-03-03 21:59

Name: Anonymous 2013-03-03 23:36

I can't be the only one who remembers FMA Brotherhood staff (I belive it was director Irie) tweeting that Kameda's scenes got ruined in TV broadcast, right?

Name: Anonymous 2013-03-04 0:17

>>911

I remember some cuts, especially those from the OPs, suffering from the same problem.

Name: Anonymous 2013-03-04 0:25

>>911

>tweet

don't think I even knew what twitter was back in 2009 heh

Name: Anonymous 2013-03-04 2:40

Name: Anonymous 2013-03-04 2:54

Name: Anonymous 2013-03-04 3:02

>>914
Based Yoshinari

Name: Anonymous 2013-03-04 7:51

>>914
I am really impressed with LWA. I thought the quality would be more TV-anime level but this is very good.

Name: Anonymous 2013-03-04 8:52

>>917
Why would you think that? It's a special funded anime that comes out once a year and it's directed by Yoshinari :S

Name: Anonymous 2013-03-04 9:10

>913

It was in early 2010, when episodes 53 and 54 aired.

Name: Anonymous 2013-03-04 9:24

Yoshinari the King

Name: Anonymous 2013-03-04 14:05

Just watched Lucky Star #19 - Script/SB/ED/AD by Tomoe Aratani and only has 2 key animators(Aratani and Horiguchi).

I'm surprised.

Name: Anonymous 2013-03-04 14:37

>>921
How was the animation?

Name: Anonymous 2013-03-04 15:11

>>922

Interesting and fun to watch.

Name: Anonymous 2013-03-04 17:47

Lucky Star has a lot of corner cutting, which you might or might not mind.
Personally, I couldn't stand the stick figure background characters, for example.

>>921

That's because episode 19 didn't have that much animation.

Name: Anonymous 2013-03-04 18:18

Cool robot animation from 90s mecha show
http://www.youtube.com/watch?v=rk3k8LpPL6w&feature=youtu.be&t=1m30s
AD: Ryuji Shiromae
KA: Yasushi Muraki & Nobuyoshi Habara

Name: Anonymous 2013-03-04 18:35

>>925
Looks a bit Obari-like

Name: Anonymous 2013-03-04 18:56

>>926
Well Ryuji Shiromae and 90s Muraki were Obari school

Name: Anonymous 2013-03-04 19:08

>>927
http://www.animenewsnetwork.com/encyclopedia/people.php?id=7648

Cool, this Ryuji Shiromae fellow is still active. Looks like he even did some animation for E7 AO.

Name: Anonymous 2013-03-04 22:32

>>924

It had as much animation as typical Lucky Star episode if not more.

Name: Anonymous 2013-03-04 22:51

Anyone know why Hosada decide to go with CG animation for the crowds in Ookami Kodomo. It's not like this is the first time there's been a large crowd in one his movies (Tokikake, Summer Wars). Did he mention anything in one of his interviews or something?

Name: Anonymous 2013-03-04 23:56

>>930

Tokikake and Summer Wars had CG crowds?

Name: Anonymous 2013-03-05 3:28

>>931
I think what that anon meant is that those two don't, so he's wondering why Hosoda went with CG crowds this time.

Name: Anonymous 2013-03-05 4:30

It's cool to use CGI with hand drawn animation nowadays.

Name: Anonymous 2013-03-05 8:59

>>928
Looking up the name in the Sakuga Wiki

Ryuji Shiromae worked often with Tsutomu Suzuki(another Obari style artist?) and Yoshinobu Ando - the last two had a big role on Zetman - where Hirotoshi Takaya was also quite active.

Yoshinobu Ando seems to draw Mitsuo Iso style effects due to being close to Iso and another animator called Tsutomu Oshiro during their time at Studio Emuu.
Oshiro MAD: http://www.dailymotion.com/video/xtp20p_yyy-mad_shortfilms

Name: Anonymous 2013-03-05 9:21

>>934
I've heard of Oshiro through his involvement in Naruto. He seems to be the animator of choice whenever an interesting cut is needed on the lower-budget episodes. His timing seems Kanada-like.

https://www.youtube.com/watch?v=4RT7cC1RqZ4

Name: Anonymous 2013-03-05 9:30

Not sure if this was posted but various drawings of Dragonar mecha by 80s and 90s artists and animators including Anno, Sadamoto also Ryuji Shiromae (whose drawing is very Bari) Matsuo Shin, Hiroaki Gohda and many others http://imgur.com/a/Yf92k#r3wmJ5r

Name: Anonymous 2013-03-05 10:07

Name: Anonymous 2013-03-05 14:18

>>937
Nice but that weird pupil size change thing is odd
Reminds me of Kou Yoshinari's Nanoha animation

Name: Anonymous 2013-03-05 15:24

Don't know if this was brought up at the appropriate time, but Chihayafuru2 ep. 1 was very, very good. Both storyboarding/layouts as well as animation. A couple of cool scenes were the one at the beginning where Chihaya was playing Taichi, and when she rushes to the door to greet the potential new member. Very realistic and smooth movement. Don't ask me who animated though, I suck at recognizing all but a few people's work. Will post the KA list if anyone is interested...

Name: Anonymous 2013-03-05 15:28

>>939
Been curious about this show. Seems Madhouse are pouring their love into it. They were posting storyboards and other info online for the first series, I'm not sure if they are still doing it.

Name: Anonymous 2013-03-05 15:41

>>939
Sure, I'd like to see the KA list.

Name: Anonymous 2013-03-05 15:42

>>940

They haven't updated with anything past episode 3 in English, but if you can can read moonrunes, they are still doing it. http://www.madhouse.co.jp/column/chihayafuru/index.html

I don't know if you'd like the content per se, but what is there is done very well. The first episode of season 2 was very Dezaki-like, from those more obvious very detailed still shots to the framing of the cuts and so on. The coulour direction could've been better (grayish colours/filters over everything, ruins the image in some cases) but in general the first series (and apparently the second one as well, so far) holds up very well. The production values are not stellar (there are still noticeable amounts of off-model cuts and such) but it kinda compensates for that with clever directing.

Name: Anonymous 2013-03-05 16:56

Hey guys, when will we be able to watch Little Witch Academia? Which fansub is gonna do it?

Name: Anonymous 2013-03-05 17:04

>>943
Probably in April, and probbly gg will sub it since they did sub the previous Young Animator Training Projects.

Name: Anonymous 2013-03-05 17:11

http://i.imgur.com/O4M8mFy.gif

I know you guys most probably have seen this Bebop/Naruto .gif many times before, but can someone explain what exactly happened here? I keep reading so many stories as to why they look the same, but I figured it's best to clear this up here. If I'm not mistaken, the top is Yutapon's animation, but who did the one at the bottom?

Name: Anonymous 2013-03-05 17:32

>>941

AD: Oodate Kouji

KA: Oodate Kouji, Kawada Izumi, Sugino Nobuko, Yukimura Ai, Kawai Sayaka, Shimoda Shoutarou, Kato Miho, Nakajima Yuki, Mizutani Masayuki, Takino Mami, Tamaki Rie, Masui Naoko, Maeda Yoshihiro, Koiso Yuka, Oshima Erina, Hirata Kahoru, Aoki Koutetsu, Yabuki Tomomi, Fujibe Ikuma,

Name: Anonymous 2013-03-05 17:36

>>943
April 8 broadcasting at the very worst, late march if we're lucky. Depends on what channel gets it first.

Name: Anonymous 2013-03-05 17:38

>>946
That's interesting, the AD seems to be relatively new. Did some in-betweens on Dennou Coil and Summer Wars, not a bad way to start.

Name: Anonymous 2013-03-05 18:07

>>946

Oshima Erina is actually Kojima Erina.

Name: Anonymous 2013-03-05 18:38

>>945
I believe the top is based off some kind of martial artist film.
I remember trying to look up this exact issue and the only thing I found was Yutapon was intructed to emulate Jeet Kune Do for Spike's martial arts. I can imagine he dipped into some Bruce Lee films for some inspiration. As for the Naruto segment, I can only imagine an animator was paying homage to either Bruce Lee, Cowboy Bebop or both.

Name: Anonymous 2013-03-05 20:16

It's so nice to watch anime with mediocre animation and suddenly sakuga

http://www.animeboy.org/streaming/ryuusei_no_rockman/ryuusei_no_rockman_episode_11.html

from 02:10, though the whole episode stood out.

Name: Anonymous 2013-03-05 21:03

>>951
That's pretty cool, seems like the work of Shingo Adachi?

Name: Anonymous 2013-03-05 21:12

>>952

yes, he was the animation director in that episode.

Name: Anonymous 2013-03-06 2:59

>>950
I've read about claims that Yutapons sequence was taken from a Bruce Lee film as well, but never have I seen anyone actually name what movie it was taken from. Also, can the Naruto segment really be called a homage? Looks like it simply copies Yutapon's work.

Name: Anonymous 2013-03-06 3:02

Name: Anonymous 2013-03-06 4:00

I don't like this "who animated this" part of sakuga subculture at all.
If it's good animation, it's good animation. What does it matter who did it?  All this stuff is quick to degenerate into e-penis wanking ("I know these and these animators", "I can recognize this and that") and a pointless talk about lineages. This lineage thing is actually what is pissing me off about certain sakuga blogs. Talk about the animation itself for fuck's sake, not about the supposed "dynasty" of some or other animator.

But maybe I just don't get the joy in that...

Name: Anonymous 2013-03-06 5:16

>>956
It's part of then fun of japanese animation though...or at least it is to me. Given all the various animation styles shown by different animators makes them more identifiable, so it's natural so wonder who animated what. It's not just about appreciating animation, but also the people who animate.

Name: Anonymous 2013-03-06 5:57

>>956

Animators are allowed and even encouraged to animate in their own style when it comes to Japanese animation. Animating is only a part of the visuals in anime anyway, most of the people that really get attention and influence a lot of people have also done storyboards or directing. People mainly notice this when it comes to anime because it's still largely hand drawn and produced in Japan.

Paying attention to the people behind the show isn't exclusive to anime either, just check any blog or video on Youtube focusing on Western animation, particularly Disney productions.

I guess when people initially get into this hobby through a MAD they tend to focus on animators first, but you eventually get to see how important everyone else is when it comes to defining the look of a particular anime. At that point it really isn't much different to the staff in live action if it weren't for the actor's job being split between the voice actor and animator.

Name: Anonymous 2013-03-06 6:32

Name: Anonymous 2013-03-06 7:33

https://www.youtube.com/watch?v=0Zfq1eccn_M

Iron Man


Nice effects, still hate that bloom though

Name: Anonymous 2013-03-06 8:01

Name: Anonymous 2013-03-06 8:52

Name: Anonymous 2013-03-06 8:56

>>956
But... the reason people would even ask is because they find some particular cut to have good animation, you can't claim they only care about names when they're interested in someone's particular animation style. And as everyone said, Japanese animation is very idiosyncratic so this is just natural. Or is it just history lessons that piss you off? Because I find those very interesting myself.

Name: Anonymous 2013-03-06 9:02

>>955
Tatsuya Yoshihara

Name: Anonymous 2013-03-06 9:15

>>964
Oh, thought that was Tanaka at first.

Name: Anonymous 2013-03-06 10:02

>>961

What show?

Name: Anonymous 2013-03-06 10:03

>>966
Joshiraku OVA

Name: Anonymous 2013-03-06 10:38

>>956
How should I say this, but you sound like a person still new to this 'sakuga' thing and you're overwhelmed by all the names being thrown banded about and your gut reaction is to hate it. I understand, it's sort of the reason why that one blogger made that post "Why I hate sakuga mads" it was a culture he couldn't understand and what do people resort to when they don't understand something? They find reasons to hate it.

Lets look at it another way, when a new anime is announced and people see the Director is Kawamori, they will often look into the director's backlog and try to draw conclusions based on past work and project them on to the new work. "Oh yeah Kawamori tends to like adding drama and sudden plot twists, that's such an Kawamori thing to do!" - With your line of thought we should just appreciate the story and not care who directed it.

Or lets say we find out the scriptwriter is, let's say it is Gen Urobochi. People might say "Oh its Urobochi, watch out, he's gonna make a dark and depressing story with deaths again!" With your line of thought we should just appreciate the story and not care who wrote it.

Or to go one even further, lets say we find out the lead antagonist is voiced by Takehito Koyasu, people might say "oh he's a great choice for this role, he's played some really great bad guys in the past!" With your line of thought we should just appreciate the characters, don't give thought to who voices them.

I mean, why should it be any different for animation and animators? The visual side of anime is often very understated and it's the least understood part of the medium. Surely we should be allowed to be excited Hiroyuki Imaishi did some new animation or be excited for Yutaka Nakamura's part in the new Studio Bones show?

I mean there will be people who are excited there is a new Kawamori show, there is a show being written by Urobochi or a show where Koyasu is voicing the antagonist. Heck there are people who will only watch said shows due to these participants. Should it be any different for animators? Should we value them less than other members of the staff?

Name: Anonymous 2013-03-06 10:48

Holy fuck!! NEW CM GUYS!!!

And it's from Animation DO!

Name: Anonymous 2013-03-06 10:49

>>969
What kind of CM?

Name: Anonymous 2013-03-06 10:59

>>970

Like their old CMs. But dammit it's really good quality.

Not really an anime announcement but if you remember the swimming guys from Animation Do. It's that.

Dammit... Looks like Animation Do's first project is coming sooner than expected.

Name: Anonymous 2013-03-06 11:02

>>971
So it's an Animation Do ad, but it also hints at their upcoming homo swimming project?

Name: Anonymous 2013-03-06 11:07

>>972

I can't say it hints.. But yeah you could say that.

I mean if we went to CMs as hints for their new project then we'd be getting Kyoukai no Kanata or that mecha geisha.

Anyway one thing's for certain. Animation Do is really moving towards to being an independent studio.

Name: Anonymous 2013-03-06 11:40

Name: Anonymous 2013-03-06 11:45

>>974
Perhaps. It's a bit like Hyouka's chara designs, isn't it?

Name: Anonymous 2013-03-06 11:46

>>974

seems more Ishidate to me if I remember that old illustration he made.

>>479

No KA list for the first commercial? Or does this imply that the both of them did all the work?

Name: Anonymous 2013-03-06 11:56

>>976

Ishidate's design can't be that detailed.

No KA list for the first commercial? Or does this imply that the both of them did all the work?
Kigami solo key.

Name: Anonymous 2013-03-06 12:01

>>976
seems more Ishidate to me if I remember that old illustration he made.


Ishidate did an illustration?

Name: Anonymous 2013-03-06 12:03

Name: Anonymous 2013-03-06 12:07

On other cool news, Anime Mirai 2013's bluray will be sold at ACE on the 30th. I will send a bravo hero to get one copy and rip it, but it's limited to 1000 units so can't promise anything.

Name: Anonymous 2013-03-06 12:10

>>979

Well it is kinda close to the 2nd one in general. Except for the details such as the eyes and the face. Who knows, he might've adapted to KyoAni's general style and changed his own in the process.

On the other hand though I'd say 60% leaning on Nishiya and 40% leaning on Ishidate just because of how the anatomy feels.

Regarding Tamako ep 9. BASED FCKING NAITO. This episode was so fluid. Really good.

Name: Anonymous 2013-03-06 12:11

>>980
Nice.
I thought we had to wait like 6 months for the BD.

Name: Anonymous 2013-03-06 12:12

>>981
Regarding Tamako ep 9. BASED FCKING NAITO. This episode was so fluid. Really good.

Excellent, how's the directing?

Name: Anonymous 2013-03-06 12:17

>>983
Started off uninteresting but the second half of the episode is goddamn excellent. I just find everything about Anko very unengaging so I couldn't care less about it no matter how much effort is put onto it, even if it's as well crafted as this episode.

Name: Anonymous 2013-03-06 12:17

>>983

It was good. Aside from the animation, I liked how Kigami handled this episode in general. It really conveyed the emotion.

Also thank god Yamada understands Takemoto's standpoint in omitting EDs. You see that Ishihara!? That's how you don't mess with the mood.

Name: Anonymous 2013-03-06 12:22

Are we staying here for the next thread?

Name: Anonymous 2013-03-06 12:27

>>985

Also thank god Yamada understands Takemoto's standpoint in omitting EDs. You see that Ishihara!? That's how you don't mess with the mood.

Well K-ON!! had those times but I'm really glad that Yamada allowed that to be done here. This has really been my gripe with Ishihara's shows(Clannad:AS,Chuu2). Sometimes the general mode of the song will just destroy any build up of the episode making it end with no impact at all.

>>986

Moot doesn't fucking care anyway where we go. So to avoid any fuck ups regarding spam, I suggest we just stay here.>>985

Name: Anonymous 2013-03-06 12:43

>>987

Welp. That grammar and those typo. Sorry about that.

Name: Anonymous 2013-03-06 12:51

Here's the KyoAni manservice PV http://www.youtube.com/watch?v=ByhP478ZPQI

Name: Anonymous 2013-03-06 12:51

>>989

TIME FOR GAY

Name: Anonymous 2013-03-06 12:53

>>989
Time to fap

Name: Anonymous 2013-03-06 13:06

>>989

Oh God.. It's like Hyouka all over again. It's somewhat close to that cut Kigami made with the 3 playing in the pool.

Name: Anonymous 2013-03-06 13:10

>>989
A sign of things to come from Animation Do perhaps. Might be cool.

Name: Anonymous 2013-03-06 13:11

quickly someone make another thread

Name: Anonymous 2013-03-06 13:13

Is everyone in favour of staying here?

Name: Anonymous 2013-03-06 13:15

>>995
Sure, we're already here.

Name: Anonymous 2013-03-06 13:21

>>995

No prob. Better here than getting a chance to get spammed again.

Name: Anonymous 2013-03-06 13:36

sa

Name: Anonymous 2013-03-06 13:36

ku

Name: Over 1000 Thread 2013-03-06 13:36 Over 1000

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