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Animation Appreciation Refuge Thread #1

Name: Anonymous 2013-01-28 3:53

Now in /carcom/ due to spam

The Sakuga Wiki [JP] - http://www18.atwiki.jp/sakuga/
Good Animation Blog - http://www.pelleas.net/aniTOP/
Other websites: http://pastebin.com/r2Vcy4b2

Animation on Twitter, Tumblr and Youtube:
http://pastebin.com/CQa8wU3q

Older Threads: #1-#10-2 http://pastebin.com/474RAqxr

Name: Anonymous 2013-01-30 18:34

>>80
I don't think highly of Horiguchi's designs, but I don't see anything particularly wrong with her adult character designs.

Name: Anonymous 2013-01-30 19:16

>>81
I think highly of her cute girl designs. She can also draw young women like Sawako's old friends in K-On.

But the Tamako Market adults are like the extras that can be seen in the background of any random show. They're not distinct or appealing in any way.

Name: Anonymous 2013-01-30 21:41

I think Munto has really good designs for adult/old characters.

It would be interesting if anime is allowed to have multiple character designer like western animation.

Name: Anonymous 2013-01-31 5:35

I don't watch tamako but from promotion pictures, the background characters looked way more interesting than the lead characters who just inspire feelings of "this looks kind of like K-On"

Name: Anonymous 2013-01-31 6:17

>It would be interesting if anime is allowed to have multiple character designer like western animation

This. So much this. And not in the whacky mixture sense of it.

I'd really like to see a series with characters designed by multiple people. Same-facing is too prevalent in anime shows when every chara is conceived by the same person.

Name: Anonymous 2013-01-31 9:05

I started watching Space Adventure Cobra a few days ago, without knowing anything about it besides that one gif of Cobra climbing the stairs which gets posted a lot on the gif/animation threads. I didn't even know it was directed by Osamu Dezaki. What I gathered from my rather limited past experience with TV series from 80s was that they looked, well, not very good. Especially compared to high budget movies or OVAs from the same era. But Cobra surprised me a lot, it looked actually good.

I mean sure, I wouldn't use it as an example of technical brilliance but it's amazing how stylistic some shots look. Like these.
http://i.imgur.com/GbImJAK.jpg
http://i.imgur.com/mEdaqlo.jpg

Or drawings like this with that rough shading, and used for dramatic effect.
http://i.imgur.com/LcLMS9t.jpg

Some of the backgrounds are good too. I especially liked the cities and buildings in it. They look, what's the word, funky? Or maybe futuristic? I'm not sure, but it sure as hell is distinct.
http://i.imgur.com/R9TDTlK.jpg
http://i.imgur.com/fZhYhve.jpg

I heard that both Ikuhara and Shinbo are Dezaki copycats. But I must say, the man himself impressed me more than the other two. How are Dezaki's other works? Do they look as good too?

Name: Anonymous 2013-01-31 9:29

>>85
I'd really like to see a series with characters designed by multiple people

Probably not what you are looking for but Obari's SRW anime had multiple chara designers. Partly I'm guessing because of the sheer number of characters in the story. Though they were mostly retooling game designs for the anime.

http://i.imgur.com/gbL0bhB.jpg
http://i.imgur.com/dAGWB3f.jpg

Hamazaki Kenichi, Ebata Risa and Ogomori Yukihito did the majority of them

Name: Anonymous 2013-01-31 10:26

http://animators-japan.wikispaces.com/MAD+videos

OP, next time you update the pastebin lists do add this

Name: Anonymous 2013-01-31 11:05

Name: Anonymous 2013-01-31 11:52

>>89
It's over, hand drawn animation is finished.

Name: Anonymous 2013-01-31 12:02

>>86
A little bird once told me that Dezaki's works have great cinematography.

Name: Anonymous 2013-01-31 12:55

>>86
Or drawings like this with that rough shading, and used for dramatic effect.
That's typical Dezaki.

His other works are also good, even though most of them don't have the animation quality of Cobra.

Name: Anonymous 2013-01-31 13:43

Name: Anonymous 2013-01-31 14:55

>>89
This "groundbreaking technique" is just rotoscoping over 3D models, isn't it?

Name: Anonymous 2013-01-31 15:08

Name: Anonymous 2013-01-31 15:33

Japanese CG artists can't even rig the character models properly.

Name: Anonymous 2013-01-31 16:15

What does Paperman do that 2D can't do? Whats the benefit of using CG here? Maybe I'm missing something but to do all this work to do something almost as good as the thing you don't want to do (traditional animation) seems strange.

Name: Anonymous 2013-01-31 16:24

>>97
Animation consistency and smoothness?

Name: Anonymous 2013-01-31 16:31

>>98
You don't think Disney can do those things without CG?

Name: Anonymous 2013-01-31 16:42

>>99
Maybe it saves time or is more convenient?

Name: Anonymous 2013-01-31 17:41

>>97
It allows you to have smooth (2d like) animation without the need to hiring a legion of monkeys to draw endless inbetweens.

Name: Anonymous 2013-01-31 19:24

Name: Anonymous 2013-02-01 3:17

https://www.youtube.com/watch?v=VfuKg2-6P20

Now this is how you use CGI mecha

Name: Anonymous 2013-02-01 3:53

Takaaki Wada in ep 4 of Salami-san

Name: Anonymous 2013-02-01 10:24

sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga sakuga

Name: Anonymous 2013-02-01 11:04

Any Arasan in SSY?

Name: Anonymous 2013-02-01 12:23

Name: Anonymous 2013-02-01 12:44

Name: Anonymous 2013-02-01 13:20

>>107
Video removed

Name: Anonymous 2013-02-01 13:26

Tamako's such a disappointment. Both animation and premise wise. I just hope someone would post some mad so I can easily watch the interesting sequences. I'm too bored to watch this horrible show.

Yamada really has outdone herself this time.

Name: Anonymous 2013-02-01 13:39

>>98
>>100
>>101

I still haven't seen the potential of paper man. Doesn't give me any vibe of 2D animation. It's too smooth. Too perfect.

Name: Anonymous 2013-02-01 13:58

cool ! i'm here!
thanks for the link

Name: Anonymous 2013-02-01 14:10

>>110
Animation-wise as well? How so? It looks like typical KyoAni quality to me.

>>111
Doesn't give me any vibe of 2D animation. It's too smooth. Too perfect.

There's the lineart for starters, looks like a pencil outline. The smoothness is also pretty much like the typical Disney hand-drawn animation isn't it? I suspect that it won't look as convincing if there was color added though.

Name: Anonymous 2013-02-01 14:13

Guys !

what do you think of the Korra fight choregraphies and the storyboard quality ?

Name: Anonymous 2013-02-01 14:20

It's too smooth. Too perfect

Nah, Classic Disney films are more smooth than this.

Name: Anonymous 2013-02-01 14:20

>>114
I'm more impressed by the non-action scenes. The action isn't bad, but it just lacks that final polish to make it good. It's like the movement isn't as smooth as it should be, like there's a timing issue or something? There were two occasions that I rather liked the action though, episode 3 and episode 8.
http://i.imgur.com/dgQpOTs.jpg
That fight in episode 3 had a rather neat storyboard in my opinion.

Name: Anonymous 2013-02-01 14:35

>>116

I see
They probably correct it in the second season (and maybe the rumored animated movie of korra avatar)

Name: Anonymous 2013-02-01 15:45

Name: Anonymous 2013-02-01 16:20

Looks like Richard Williams is against using animation smearing or speed line.

Name: Anonymous 2013-02-01 16:23

>>119
Where did you read that?

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