>>594
The character movement/fight acting is alright for the most part. The cuts kinda lack impact in certain areas.
For example, there's little "play" with the "camera". I mean, there's these guys punching at each other and generally the whole cut is drawn from a standing perspective (there were a couple or so exceptions, so not always). Animation is not live action - you have completely free (well, not completely, but certainly the degrees of freedom are higher than with live action footage) reign with the movement of every element that visually creates the scene, right? Why not use that? This is as much an issue of storyboarding and choreography as it is an issue of the animation, admittedly.
And there's also the effects and impact animations. Like the dust on the floor, or chops of wood from the boxes falling appart and so. It's like everyone and everything is made from the same material. The blond chick throws the guy over the box and the box just gets squashed under. Is that really how wood "behaves"? I'm inclined to say not. In general, the impacts are very inelastic and stiff, even when they shouldn't be. There's a push but no bounce - think of the classic falling ball example. It's not just landing on the floor flat. It bounces, stretches etc. By comparison, in (too) many of the cuts in that clip (but not all, and those where this doesn't happen look significantly better) the bodies for example, just fall flat or slide over the floor when hit. That's not only improper movement (even if they were dead and couldn't react to the fall by jerking and stuff) but it also looks boring. what are these people? Ragdolls made of sticky plaster that hugs the floor as soon as they touch?
Compare with this cut 40 seconds in
https://www.youtube.com/watch?v=0jvxnW4iPZc&t=40s when the guy rolls around and bounces after being hit. This looks good. The movement has momentum You can "see" it. The landing has weight. In many of the other cuts things are not like this, especially with some of the punch throwing in that scene with the blonde chick in the hangar and whatnot (this fight in the cage as .a whole was better than that, precisely for these two reasons - more camera play, and proper portrayal of movement and impact).