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Animation Appreciation Refuge Thread #1

Name: Anonymous 2013-01-28 3:53

Now in /carcom/ due to spam

The Sakuga Wiki [JP] - http://www18.atwiki.jp/sakuga/
Good Animation Blog - http://www.pelleas.net/aniTOP/
Other websites: http://pastebin.com/r2Vcy4b2

Animation on Twitter, Tumblr and Youtube:
http://pastebin.com/CQa8wU3q

Older Threads: #1-#10-2 http://pastebin.com/474RAqxr

Name: Anonymous 2013-02-12 10:28

Does anyone have the link to that Eureka 7 AO finale MAD? CAn't find it anymore

Name: Anonymous 2013-02-12 10:30

Name: Anonymous 2013-02-12 11:10

>>362

Yes. Thanks.

Name: Anonymous 2013-02-12 12:42

When for madoka third movie new trailer

Name: Anonymous 2013-02-12 13:12

What do you think about the animation in the ARIA series?

Name: Anonymous 2013-02-12 15:12

KenO was saying on Twitter he had to draw layout, rough KA and effects all for the sake of some CG.

It begs the question, if you still rely on a 2D animator that much to create your CG, is there really a point?

Name: Anonymous 2013-02-12 15:26

draw layout, rough KA and effects all for the sake of some CG.

How does that work, and what situation would need that much input from hand-drawn animation?

It begs the question, if you still rely on a 2D animator that much to create your CG, is there really a point?

I don't know, maybe it was just to keep visual consistency in whatever show he was working on, so rather than suddenly switch to full hand drawn he was asked to draw something for that cut? I really don't know how that's supposed to work though.

Name: Anonymous 2013-02-12 15:51

>366
>367
Have a look at the making of Evangelion Rebuild 2.22 featurette:

Part 1: http://www.youtube.com/watch?v=uVdyKcY9Nqc
Part 2: http://www.youtube.com/watch?v=L_Cqvi0T0zo

For the running scenes there is a lot of work done in pencil before it transitions over to CG.  There's one shot of Unit 01 crouching to get ready to run (it's right at the beginning of the first video) that if you look closely you'll see was fully animated by hand, both keys and in-betweens, before they replaced it with a CG version.  Really the featurette just gives off the impression that they were unsure what methods they were going to stick with even quite far into production.  The whole thing looks inefficient.  I imagine this could be the case for many studios.

Name: Anonymous 2013-02-12 15:55

>>368
I saw that before, but I thought the KA was to serve as a guideline for the CGI animators as to how to move the EVA models about, perhaps to make the movement more "natural"?

Name: Anonymous 2013-02-12 15:57

Still no info as to who's the chief AD for Arise

Mechanical Design: Takayuki Yanase
3DCGI: Orange
3DCG Director: Eiji Inomoto
Art: Bamboo
Art Director: Yusuke Takeda, Takaaki Mashiki
Art Setting: Hiroshi Kato (Totonyan)
Prop Art Setting: Naoki Arakawa
Photography Director: Kouji Tanaka
Sound Director: Yoshikazu Iwanami
Editing: Junichi Uematsu

Name: Anonymous 2013-02-12 16:23

Pretty bad staff. This anime is going to sucks in every way, I can already say it.

Name: Anonymous 2013-02-12 16:27

>>371
The animation should be good, or at least I hope it is. Kise should be able to get the likes of Nishio, Okiura and Inoue to animate shouldn't he? I do wonder about his directing ability though, he's never really directed before and suddenly he's handed the reins to such a well-known franchise...

Name: Anonymous 2013-02-12 16:31

>369
Well yeah, and it makes sense for it to stop at the rough KA stage.  You can see it goes way beyond that in places in the Rebuild video.

Was KenO complaining about the amount of work he was having to do, or just stating what he was doing?  A layout is normally required for most shots regardless, the rough KA is useful as a guide, and effects animation is usually hand drawn even when the rest is CG.  There's also corrections made to keep the CG in check when characters get too close to the camera and they start looking off model.

I don't see the problem.  The 2D animator is doing an amount of work, yes, but they're still being relied upon less per CG shot than if they just animated the entire thing themselves.

Name: Anonymous 2013-02-12 16:37

>>372 At least it's going to be something totally new. Maybe a new start for the franchise?

Name: Anonymous 2013-02-12 19:32

>>373
Is KenO talking about Valverave? My hope for that show to have a couple of high profile hand drawn cut suddenly diminished.

>>374
Or a death for the franchise. IG need a original hit so bad after that unpayed project fiasco. I don't think this direction Arise took is going to give them huge profits.

Name: Anonymous 2013-02-12 19:34

>>375
You were actually expecting Valvrave to have hand-drawn mecha? One look at the trailer should've told you that won't be the case.


IG need a original hit so bad after that unpayed project fiasco.

That was from a few years back, it's irrelevant now.

Name: Anonymous 2013-02-12 20:10

>>376
Even Gyrozetter have hand-drawn transformation scene. A man can hope. Since this is "baruBRAVE" I was hoping some Brave staff reunion.

Name: Anonymous 2013-02-12 20:39

Name: Anonymous 2013-02-13 0:03

>>365

Overall visuals get better as the show goes on, but the backgrounds never really do justice to the manga's art. I might have to watch episode 4 of Origination again since it was a solo ep recommended by sakugawiki and compare it to the final OVA to see which one looks better.

A short by Shinkai or KyoAni would be really nice for this series.

Name: Anonymous 2013-02-13 1:23

woah, the staff for SSY #20 looks really good. The wiki put down Arasan for key animation too wwwww

Name: Anonymous 2013-02-13 2:20

>>380
What wiki? I don't know japanese, but I'm not managing to find the staff for #20 on neither http://wiki.livedoor.jp/radioi_34/ nor the sakuga@wiki.

Name: Anonymous 2013-02-13 2:26

>>380
Arasan participation is confirmed?

Name: Anonymous 2013-02-13 3:42

>>365

Poor in the first 2 seasons. A lot of uninspired CG use, plenty of off-model shots (first season in particular, I don't remember ever seeing an episode without some face drawn like crap at one point or another) and general little and poor animation. Not something you'd watch for the sakuga that's for sure.

The OVA and the last season are significantly better though.

Name: Anonymous 2013-02-13 5:07

>>381
http://www18.atwiki.jp/sakuga/pages/154.html
>>382
Yes. He has talked about it on twitter.

Name: Anonymous 2013-02-13 5:51

>>384
I assume the titles highlighted in red are the ones that the wiki predicts to have notable animation? Arasan aside, what is remarkable about the other staff for that episode?

Name: Anonymous 2013-02-13 5:54

>>377
The hand drawn scene was by Masahiro Yamane, who did some great animation on the Brave shows.

>>375
KenO didn't specify what he was working on. He might have just been venting.

Doing all that drawing only for it to replaced by CGI...

Name: Anonymous 2013-02-13 6:45

Arasan is back ??

Name: Anonymous 2013-02-13 6:50

You guys , a bit of runesaga here ?
http://www.youtube.com/watch?v=oEfdmW5khcM

Name: Anonymous 2013-02-13 6:59

>>388
I guess that counts as a January sakuga MAD

Name: Anonymous 2013-02-13 8:58

acc. to Akira Hamaguchi, Morgiana's dance in Magi 18 was ruined because they didn't get in-betweens from China in time

Poor Hamaguchi, his work got completely screwed up. Why is Magi such a mess? A-1 has so many titles under their belt, at least the management should know how to organize the work properly.

Name: Anonymous 2013-02-13 9:00

Magi is finished
so sad , i'll pass

Name: Anonymous 2013-02-13 9:02

>>385
copypasting to ann it should be:

20
director: Kenjirō OKADA
storyboard: Atsushi MATSUMOTO
animation director: Toshiharu MURATA

21
director: Kouta OKUNO
storyboard: Nobutoshi OGURA
animation director: Takuro SHINBO

if you were asking for other kay animators i think nobody knows

Name: Anonymous 2013-02-13 9:07

>>392
key...

Name: Anonymous 2013-02-13 9:21

>>390

Maybe the high sales convinced them to divert resources to another project? Who knows.

Name: Anonymous 2013-02-13 10:58

Based Kawanami and his comedic timings.

Name: Anonymous 2013-02-13 10:59

>>395
So it was good? Anything noteworthy about the directing/animation?

Name: Anonymous 2013-02-13 11:01

>>384
By the way,

Minami-ke Tadaima #7
Storyboard: Kikuko Sadakata
One Piece #585
Storyboard: Naotoshi Shida
OreShura #8
Storyboard: Kazuyoshi Yaginuma
Psycho-Pass #19
Animation Director: Shunji Suzuki

Name: Anonymous 2013-02-13 11:10

>>396

Well for the most part, it was better than the past eps. Nothing really on the level of hilarity as Chuunibyou but it's still great use of cuts which means it had a good storyboard.

On a side note there was a background animation cut. So that's about the most complex thing probably. Other than that, everything's pretty lively again in contrast to last week's episode(which I found quite lacking), and also some great lighting showing up again.

Name: Anonymous 2013-02-13 11:38

Is the Toshokan Sensou movie worth watching for the animation?

Name: Anonymous 2013-02-13 12:44

>>398
Background animation by KyoAni? You've got me curious, around when is that cut?

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