Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-24 0:35

I got a good name for this: Velox Et Astrum
It's latin for 'Starfleet'. Or more literally 'Naval Fleet in the Stars'

Name: Anonymous 2009-07-24 0:44

>>622-chan here. C++ would be my suggestion for the language we use. It's very low level which will give us good speed. It's got great libraries for us to use. It's object oriented which means that its more geared for big projects like this one as opposed to C(Structs are great and all, but with C++ we can give our objects functionality beyond variables). Also, it is my opinion that most people on this thread at least know enough C/C++ to be able to carry out programming tasks assigned to them with little 'extra learning'.

Name: Anonymous 2009-07-24 0:47

>>621
No, if we attempted to work through all those we'd be creating an infinite amount of work for ourselves, even though each individual advance would admittedtly be easy.

>>623
Expecting people to program in C++ as a hobby.
Yeah, I'll get right on that as soon as I finish mortifying my flesh.

Name: Anonymous 2009-07-24 0:47

since adding the extra dimension is simple
Is it really that easy to take a 2D game to 3D?

Name: Anonymous 2009-07-24 1:14

>>625
Much easier than writing a 1d game, and a little bit easier than adding 2d to that, because the more dimensions you have already, the smaller the change is, proportionally. This is why 4d games are especially easy. In b4 “u mena time?”

Name: Anonymous 2009-07-24 1:24

>>626
In that case, a four-dimensional space game in two-dimensional time should be a piece of cake.

Name: > 2009-07-24 1:30

>>626
ENTERPRISE QUALITY LINEAR ALGEBRA!

Name: Anonymous 2009-07-24 1:36

>>627
two-dimensional time
I... what?

Name: Anonymous 2009-07-24 1:41

>>629
Real and imaginary time.

Look it up!

Name: Anonymous 2009-07-24 1:51

I will hire the man who wrote Eragon to write the lore for this game.

Name: Anonymous 2009-07-24 1:51

And this will be the game's theme song
http://www.youtube.com/watch?v=7TN5zyN4FK0

Name: Anonymous 2009-07-24 2:07

>>632
No, it needs to be original.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 2:11

>>612 Assembly would employed in critical parts to speed up algos. C++ is chosen as main language.
>>613 The claim about x% of time in the library is not relevant:
After the general game mechanics/visuals(coords,trackers(trajectory/velocity),collisions,HUDs,Starfield,radar,etc) are merged with the engine:
the plan is as follows:
1.a an object is generated via procedural/fractal algorithms. Bumpmaps are generated via equations of shape.
2.Its texture is generated in similar way. In simple cases its just fillcolor(object)
3.Its send to the engine for rendering at x,y,z.
engine serves as dumb and fast pipeline for rendering.We are choosing engine to not bother coding all low-level OpenGL object generation routines which are already present on engine.
>>620 The project will be 3D from the start
 >>622 Velox Et Astrum. Sounds somewhat better then radiance, no copyright issues.
Project name is changed to : Velox Et Astrum.
>>631 Eragon is high-fantasy, the game is futuristic sci-fi
>>632 All music will be fractally generated.
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Name: Anonymous 2009-07-24 2:11

>>627 here.
I would also like to suggest non-Euclidean space. Preferably spherical or torus-shaped.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 2:22

>>635 Will be noted when wormholes&blackholes are added to engines. If its not much work the system would just compress coords to take less space when black hole is approached and slow down the ship, gradually drawing it closer.
if the ship doesn't warp away on collision initiates damage routines(basically ship is destroyed).
Wormholes would be the same with much weaker effect(proportional to throat diameter) that ends when you exit the throat on the other side.




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Even silence speaks

Name: Anonymous 2009-07-24 2:53

>>636
Not what he saaaaaaiiiiiiid.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 2:55

Draft energy system(my suggestion is not final or authoritative):
Ship runs on energy, which is replenished via rest(slow),crystals(medium increase), repair in docks(instant).
Energy system: All energy aboard ship is shared between:
1. Shields. Regenerates the hitpoints and protects ship from damage.
High energy: High-regen,High-Defense Shields.
2.Engines:Engines use energy when ship is moving or warping(high-use).
High Energy:Allows to use warp multiple time,Engine uses energy proportional to speed.
3.Weapons: All weapons use energy proportional to damage(of the weapons class).
High Energy: Weapons can fire longer without recharge.
Energy can be used for special abilities like subspace scan(long range radar map),superweapons(highdmg, energy draining weapons),etc.

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Hmm...how am I supposed to make a word out of these lousy letters.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 2:57

>>637 Suggestion was adapted to game needs.



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Name: Anonymous 2009-07-24 3:10

Good luck writing the math for non-euclidian space projection to 3D to 2D.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 3:14

>>640 Its merely a display effect:
It will just show more coords  on screen when you near blackhole.
Like if you zoomed out in camera view, but the ship is closer and objects are drawn at same positions.


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Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 3:29

Also note you can switch between multiple ships(as long as they under command of you/your team) at any time.
Bases contain docks,defense/cargo facilities and factories.((<-analogue to starcraft production facilities) and you can build bases anywhere).
Allied/Owned Ships could be scripted to follow you or engage in battle if lead ship attacks(Should be expanded to complete parameter-driven AI).
The game strategy should include full range of global confrontations(team base1 vs team base2), 1vs1 tactical engagements, raids on bases,scenario-driven defense/offense scenarios,cargo transport escort vs pirates,etc.




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Idlers do not make history: they suffer it!

Name: Anonymous 2009-07-24 3:35

>>639
So you've invented some retarded, untested scheme instead of the proven toroidal scheme? You'll never make a game like that.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 3:37

Resources: All resources are converted to energy(for ships systems/base/unit production) and energy can be stored in crystals for trade.
Draft resource table:
1.Asteroids : Crystals mined by cargo ships with equipment.
2.Planets:Planets surface contain crystals, same as above but larger resources.
3.Destroyed ships:Ships matter converted to energy equivalent of shipcost/2+all ships onboard resources
4.Bonus items: same as crystals, just give more energy per item/crystal.


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It is from numberless diverse acts of courage and belief that human history, is shaped. Each time a man stands up for an ideal, or acts to improve the lot of others, or strikes out against injustice, he sends forth a tiny ripple of hope, and crossing each other from a million different centers of energy and daring those ripples build a current which can sweep down the mightiest walls of oppression and resistance.

Name: Anonymous 2009-07-24 3:47

>>638
Ship runs on energy, which is replenished via rest(slow),crystals(medium increase), repair in docks(instant).
That's too unrealistic, make it fuel instead.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 3:48

More on ship-switching:
In-game all team ships are ordered with a ship order(which can be altered by individual player for their needs)
If a ship is destroyed pressing <Tab> switches to next alive(AI controlled) ship in ship order. if no ships left <Tab> Switches to base.
if you accidentally switched to another ship<Shift-Tab> will switch to previously commanded ship.


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Uncertainty is the essential, inevitable and all-pervasive companion to your desire to make art. And tolerance for uncertainty is the prerequisite to succeeding

Name: Anonymous 2009-07-24 3:57

I hope we wont have harvesters in this game. I hate that crap.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 4:06

>>647 Cargo ships!= Harvesters.
1.Cargo ships transport cargo to bases.
2.They need special mining equipment to mine asteroids/planets
3.They can be equipped with weaponry as any other ship(weapons are absent on cargo ships by default. Combat ships have 3 default weapons which can be upgraded and switched to any other weapon).
(as cargo ships are not meant for combat, but for transport their characteristics are lower(hitpoints/shields/armor), and they are cheaper then combat ships).


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There can be no liberty for a community which lacks the means to detect lies.

Name: Anonymous 2009-07-24 4:09

>>648
ZERGLING ARMED CARGO SHIP RUSH KEKEKEKE

Name: Anonymous 2009-07-24 4:19

why does this sound so much like infinity and yet it doesnt

Name: Anonymous 2009-07-24 4:31

>>648
How much cargo can a combat-designed ship hold?

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 4:31

Draft weapon table:
1.Plasma turret; short range, slow, high-dmg. Energy use: High to medium
2.Lasers: long range,very fast, medium dmg(Default on combat ship).Energy use: Medium(Laser can be reflected if shields are at max).
3.Tracking missle:long range,medium speed, high-dmg. Energy use:High
4.Mines; close range,zero speed,low damage(revealed by radar,can be blown by area of effect weapons):
Energy use: low, laying minefields will be expensive but create enough damage to destroy ships.
5.Gravity wave:medium range,slow,high-dmg area of effect.: Energy use: Very high(superweapon)
6.Proton torpedo:long range missle,slow, area of effect with medium-dmg(activated on impact with object):Energy use low to medium.
7.Phaser:long range,very fast,low dmg(used as low-energy laser alternative in combat ships, cannot be reflected) .Energy use: Low
8.Trilithium pulse:medium range,fast,shield-dmg(only drains ship shields): Energy use:Medium to High
9.Sentient particle cloud:long range,slow,low-dmg,persistent(slowly eats ships in radius,dissolves after set time(+cloudtimemax after last ship touched it)):Energy use: Very High(Superweapon)
10.Ion Cannon:Long-range,highdmg,medium speed(can destory planets,asteroids); Energy use;Very high(Superweapon)
11.Antimatter missle:Long range, high-dmg,slow(can destroy ships on contact):Energy use: High

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Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 4:36

>>651 Combat ships are not meant for storage or mining. They should only store a fraction of cargo ship max capacity.
This should be enough to fully recharge ship in-game for ~100-300 times(about ~5000 crystals if ship has that much).
Cargo ships could hold as much as 30-50 asteroids can hold(~100000-200000 crystals?) or more with upgrades.



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Having dreams is what makes life tolerable.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 4:42

>>649
Base weapons would destroy single combat ships and especially cargo ships easily(base weapons are as much as upgradeable as ships). Raids on bases are organized with precise coordination and plenty of combat ships.



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Law cannot persuade where it cannot punish.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 5:05

http://www.ogre3d.org/download/sdk
OGRE3D Software development kits. Does anyone object to this engine?
Windows:
http://kent.dl.sourceforge.net/sourceforge/ogre/OgreSDKSetup1.6.1_CBMingW.exe
Mac:
http://dfn.dl.sourceforge.net/sourceforge/ogre/OgreSDK_v1.6.2.dmg
Linux: http://www.ogre3d.org/download/source
http://kent.dl.sourceforge.net/sourceforge/ogre/ogre-v1-6-2.tar.bz2


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Refusal to believe until proof is given is a rational position; denial of all outside of our own limited experience is absurd.

Name: Anonymous 2009-07-24 5:10

Im gonna start coding this in java YOU ALL CAN SUCK IT

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 5:15

Code::blocks windows
http://download2.berlios.de/codeblocks/codeblocks-8.02mingw-setup.exe  
other:
http://www.codeblocks.org/downloads/5



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Wit is sharper than the sharpest dagger.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 5:19

>>656 Maybe you can suggest ideas or algos for project. I don't object if you code it in Lisp/Java/Visual basic/etc as your own project. The Main language is C++ and game code will be posted @ http://codebin.ca/


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After a long period of slumber comes a moment of awakening. Then thought frees herself from the chains with which those interested - rulers, lawyers, clerics - have carefully enwound her.

Name: Anonymous 2009-07-24 5:25

>>652
3.Tracking missle:long range,medium speed, high-dmg. Energy use:High
Why would a missile use energy?  Missiles have their own propulsion system and their own fuel tanks.  The only limit here should be how many missiles the ship can carry.  I guess they would use up some of the ship's fuel due to the added weight though.

Name: Anonymous 2009-07-24 5:35

YHBTE

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 5:47

>>659 the cost to launch a missle is high. Its like you bought unlimited ammo pack, but each shot drains energy.



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I'd hate to wake up some morning and find out that you weren't you.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 6:37

Also "superweapons" are not actually unique(they are just extra powerful).
You can use them all day long if you have enough energy/crystals to waste.



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You can make an audience see nearly anything, if you yourself believe in it.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 6:50

Draft ship classes:
1.fighter-class: light,fast ship,with low armor.Weapons max upgrade+3
2.Fregate-class:medium size, fast ship,+6maxups
3.battlecruiser-class:heavy armored ship for base defense/offense,medium speed,+9maxups
4.base-class:extra heavy,high armor,very slow,high shields,+12maxups
5.mothership-class;a smaller mobile base;slow,reduced space/with more weapons+15 maxups
6.unique-fighter:race specific ship,with some bonuses+9maxups
*upgrades increase dmg at expense of more energy per use.

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The substructure of the universe regresses infinitely towards smaller and smaller components. Behind atoms we find electrons, and behind electrons, quarks. Each layer unraveled reveals new secrets, but also new mysteries.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 7:33

Game roadmap progress:

 #1 naming the project. Unique,non-copyrighted name which sounds good.
::name=Velox Et Astrum
#2 choosing a Language/Library platform from which we will code the project.
::Language=C++
#3 choosing a common compiler toolkit, so that everyone uses the same version of design software.
::Compiler=g++(GCC),Library=Ogre3D
#4 Creating or reusing existing engine into a space simulator.
::Current=Basic Features review.
#5 Adding physical effects and game features into simulator, until playable demo (single ship) is working.
#6 Adding player interface and dialog systems.
#7 Adding multimedia assets,character designs and unit textures.(procedurally/Fractally generated)
#8 Multiplayer support. Major multiplayer features like trading,alliance/commands/teams/etc.
#9 Distributing the alpha/beta via Sourceforge/Megaupload/Rapidshare/etc
#10 polishing the game so it has balance,intuitive interface and free of bugs.
Code storage: use http://codebin.ca/ for Storing code,post only relevant chunks(do not repost entire code)


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A free press is not a privilege but an organic necessity in a great society. Without criticism and reliable and intelligent reporting, the government cannot govern. For there is no adequate way in which it can keep itself informed about what the people of the country are thinking and doing and wanting.

Name: Anonymous 2009-07-24 8:19

            o                                             
                 O       /`-.__                           
                        /  \.'^|                          
           o           T    l  *                          
                      _|-..-|_                            
               O    (^ '----' `)     I'M THE WIZARD OF POO
                     `\-....-/^      AND I'M ASKING YOU OUT
           O       o  ) "/ " (      /                     
                     _( (-)  )_                           
                 O  /\ )    (  /\                         
                   /  \(    ) |  \                        
               o  o    \)  ( /    \                       
                 /     |(  )|      \                      
                /    o \ \( /       \                     
          __.--'   O    \_ /   .._   \                    
         //|)\      ,   (_)   /(((\^)'\                   
            |       | O         )  `  |                   
            |      / o___      /      /                   
           /  _.-''^^__O_^^''-._     /                    
         .'  /  -''^^    ^^''-  \--'^                     
       .'   .`.  `'''----'''^  .`. \                      
     .'    /   `'--..____..--'^   \ \                     
    /  _.-/                        \ \                    
.::'_/^   |                        |  `.                  
       .-'|                        |    `-.               
 _.--'`   \                        /       `-.            
/          \                      /           `-._        
`'---..__   `.                  .`_.._   __       \       
         ``'''`.              .'gnv   `'^  `''---'^       
                `-..______..-'

Name: Anonymous 2009-07-24 8:50

>>661
But... you don't have unlimited missiles, you only have the ones you loaded the ship with earlier (while docked at a port or with another ship perhaps).

Name: Anonymous 2009-07-24 8:52

>>666
YOU ARE THE DEVIL! GO AWAY FROM HERE!

Name: Anonymous 2009-07-24 9:41


>>666

Vos es Everto. Licentia is locus quod absum , malum res!

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 10:04

>>668 "You are To destroy. License this place and to be absent , evil occurrence!"?


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Go with your fate, but not beyond. Beyond leads to dark places.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 10:14

>>66 All weapon modules(as well as unit production buildings) run on energy.
There is no matter limits, only crystals as energy storage units.
Tracking missles are created from energy at the moment of use.



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Science is not a game in which arbitrary rules are used to decide what explanations are to be permitted.

Name: Anonymous 2009-07-24 10:32

>>666
He is awake.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 10:34

What anime characters can be incorporated into game design without much copyright concern?
(its is planned to pilots have a framed picture, and choice of different pilots pics as avatars for players).


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One has not only a legal, but a moral responsibility to obey just laws. Conversely, one has a moral responsibility to disobey unjust laws.

Name: Anonymous 2009-07-24 10:41

>>672
weaboo

Name: Anonymous 2009-07-24 10:46

>>672
There's the punchline, folks.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 10:52

>>673,674 A western comic alternative can be accepted,provided there is no copyright issues.



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When everyone thinks the same, nobody is thinking.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 10:54

Anyway this is going to be incorporated at step #7 and step #4 isn't done yet.



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A thing is not necessarily true because a man dies for it.

Name: Anonymous 2009-07-24 12:58

>>670
All weapon modules(as well as unit production buildings) run on energy.  There is no matter limits, only crystals as energy storage units.  Tracking missles are created from energy at the moment of use.
You said we weren't going to make a fantasy game.  For it to be a science-fiction game the magic (a hovering missile created from pure energy? no sir!) must be kept to a minimum.  No "energy."  (Except as a product of burning fuel.  What else could the megawatt lasers be powered by?)

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 13:26

>>677 E=mc^2


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You're supposed to be developing verbal abilities for your big aptitude test tomorrow.

Name: Anonymous 2009-07-24 13:33

>>678
How does that equate to a hovering missile?  A mine?

Name: Anonymous 2009-07-24 13:34

Waiiit, I mean homing!  What the hell.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 13:39

>>679 read http://en.wikipedia.org/wiki/Mass%E2%80%93energy_equivalence
The technology is advanced enough to create matter and manipulate it to any computer-aided design(e.g. Sentient particle cloud, aka nanobots).

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 our array warning sensors can help us, for the mind worms infiltrate through every crevice and chew through anything softer than plasma-steel.

Name: Anonymous 2009-07-24 13:43

>>681
That doesn't sound very efficient.
And what are these "crystals" made of, and why can they contain the energy equivalent of an entire spaceship?
Can the crystals be used as weapons?

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 13:53

>>682 Crystals are used as storage units. They are mined and can be recharged.
Naturally occuring crystals contain 1/10 - 2/10 of their max energy.
If the energy inside a crystal exceeds the molecular matrix maximum capacity its explosively released.
I'm going to add "crystal concentrator overload" as weapon of for cargo ships(it will destroy the cargo ships,the crystal and everything in radius of several light years). 
Normally energy cannot be extracted without special equipment(its locked in the crystal's matrix), which creates a pressure wave inside a crystal stimulating massive photon production.
Other energy generation options will be added , black hole reactors(converts mass to energy,requires asteroids or chunks of mass)(base-only for now), space-time vibrational collectors(which operate on space-time distortions cause by large object stealing their gravitational/movement energy) and photon arrays(which collect star's energy in all electromagnetic ranges).


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There is no war crime, war is a crime.

Name: Anonymous 2009-07-24 13:58

>>681
(e.g. Sentient particle cloud, aka nanobots).
a.k.a. MAGIC!

Why do you have to add all this magic when pretty much everything can be implemented with modern day technology.  (Without magic wormholes there would be no travel between star systems.)

I'm going to add "crystal concentrator overload" as weapon of for cargo ships(it will destroy the cargo ships,the crystal and everything in radius of several light years).
What the fuck.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 13:59

New weapon:Crystal concentrator overload:Superweapon(self-destructive).
requires: Cargo ship+min 1000crystals,
Process,activate crystal concentrator on all stored crystals. Energy is stored in single crystal at once. Its matrix cannot handle the pressure and all energy is explosively released: the cargo ship is destroyed and every ship in X radius is
 destroyed too. Damage far away(>X and less then X*2) from crystal concentrator overload will be calculated as percentage of distance to source of explosion(e.g. 20% further then X will have damage for 20% of ships hitpoints). 



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The substructure of the universe regresses infinitely towards smaller and smaller components. Behind atoms we find electrons, and behind electrons, quarks. Each layer unraveled reveals new secrets, but also new mysteries.

Name: Anonymous 2009-07-24 13:59

This is boring. Let's go back to arguing over interesting things instead of gameplay and fluff.

Name: Anonymous 2009-07-24 14:04

>>684
Why even have travel between star systems? Gratuitous. Space is already bigger than you'll know what to do with.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 14:05

>>684 travel is handled by
1.Wormhole(permanent location)
2.subspace portals(temporary)
3.warp( warp mode simply allows the spaceship to skip space-time regions in predetermined chunks at expense of energy.
While traveling via warp, the ship is invisible to radars(except subspace scan) and immune to weapons until it stops warping.



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Remember happiness doesn't depend upon who you are or what you have; it depends solely on what you think.

Name: Anonymous 2009-07-24 14:06

>>683
Now the scales are messed up. There's no way something of that size can have a blast radius of that magnitude. I'd have to research a bit more, but I don't think even supernovas can explode like that.

I'm not even going to comment on the technobabble.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 14:08

>>687 Maps will be huge and randomly generated(via fractal/procedural generation).
Only fraction of map is visible at once. Fast travel is necessary for exploration.



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Eternity lies ahead of us, and behind.

Name: Anonymous 2009-07-24 14:10

>>687
Why even have travel between star systems? Gratuitous. Space is already bigger than you'll know what to do with.
Because this star system is not big enough for you and me, boy.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 14:11

>>689 Its a balance issue(radius of crystal concentrator overload blast).
 It should be weapon of last resort against cargo raiders. 
It will be useful in base offense if the cargo ship approaches undetected. 



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Nature is busy creating absolutely unique individuals, whereas culture has invented a single mold to which all must conform. It is grotesque.

Name: Anonymous 2009-07-24 14:16

JUMP DURATION

Although the preceived duration of a jump is very short, the actual time is much greater.  It takes a week to make the maximum range jump for any engine.  For example an engine with a maximum range of 10 light years will take a week to jump that far or 3.5 days for a 5 light year jump, and so on.  A ship with a maximum hyperspace jump range of 4 light years will take half a week to jump only 2 light years.  This has implications for piracy because a pirate ship with a Hyperspace Cloud Analyser and a lighter ship can `overtake' you and lie in wait.  Contact in Hyperspace is not possible.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 14:16

Note on crystal concentrator blast: the energy is released as one pulse which occurs at exactly 1 planck time.


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A free press is not a privilege but an organic necessity in a great society. Without criticism and reliable and intelligent reporting, the government cannot govern. For there is no adequate way in which it can keep itself informed about what the people of the country are thinking and doing and wanting.

Name: Anonymous 2009-07-24 14:21

>>693
Disregarding the magic technology, this actually doesn't sound too bad.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 14:21

>>693 there is no hyperspace(subspace is used).
Hyperspace Cloud Analyser analogue to subspace scan.
"maximum range jump for any engin", there is no maximum range, there is no "time limits" warp process take seconds.
you simply warp into direction x,y,z until you run out of energy or stop manually.


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Uncertainty is the essential, inevitable and all-pervasive companion to your desire to make art. And tolerance for uncertainty is the prerequisite to succeeding

Name: Anonymous 2009-07-24 14:22

>>690
Hey, stupid. I'm asking why you'd make a map so big that you and the enemy never even have occasion to fight. Let's apply our brains here: merely operating in orbit about one planet would be far more space that we could make good use of. Flying about a solar system would be an embarrassment of empty space. Flying from solar system to solar system = lolwat.

>>691
Well you see I think that's quite correct, but unless this is a game of emigration rather than a game of war, staying in the solar system and killing everybody would be the idea.

Name: Anonymous 2009-07-24 14:24

>>695
Hyperdrives almost never go wrong, but if you are unfortunate enough to suffer a spontaneous mis-jump, you can get into serious trouble. You will emerge somewhere other than your planned destination, which may be out of range for your remaining fuel. It is even possible to mis-jump beyond the maximum range of your drive. If indeed your fuel reserves are too low or the Hyperdrive is broken, your only hope is to call for help and risk pirates responding. It is not entirely understood why mis-jumps happen but an unserviced Hyperdrive is a likely culprit. There are no reliable statistics available on the occurrences of mis-jumps as most ships are never found. A missing ship could just as easily be the result of piracy.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 14:26

>>697 multiplayer maps will have teams with bases within several systems range for large maps, and closer with smaller maps.(all maps are huge, just the distance-to-enemy is shorter).




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The medium is the message.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 14:29

>>698 the game technology is way more advanced then this. Warp is completely safe.
Warp disruptors will merely stop the ships traveling near them and will be expensive enough to use only as base perimeter defense.


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The law is a trade secret and the public process a business owned and operated by the legal profession.

Name: Anonymous 2009-07-24 14:30

>>699
Why do you keep describing this bad setup instead of justifying it?

>>698
And then you land on the Atevi homeworld and have a nice war?

Name: Anonymous 2009-07-24 14:30

700 GET in a troll thread

Name: Anonymous 2009-07-24 14:31

>>702
I really need to start refreshing /prog/ more :(

Name: Anonymous 2009-07-24 14:32

>>700
Forced Mis-jumps

Faulcon De Lacey do not condone this practice as it has an unpredictable effect on the Hyperdrive. It is the equivalent of blindly jamming a screwdriver into the works. We feel that it needs to be mentioned as a warning because foolish pilots do use it as a last resort to escape pirates. If they are being pursued by a larger pirate ship with a Hyperspace Cloud Analyser they force a mis-jump by pressing the mis-jump key while activating the Hyperspace jump. The pirates follow them into hyperspace only to find that their quarry is nowhere to be seen and is in fact somewhere else, frantically trying to work out exactly where they are. The Hyperspace Cloud Analyser cannot distinguish a mis-jump from a normal jump.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 14:39

Actually all his posts are copypasta from http://www.ironfrost.co.uk/elite/usehyperspace.html
Crappy game, crappy balance, no user-friendly design.


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It doesn't matter how you feel inside, you know. It's what shows up on the surface that counts.

Name: Anonymous 2009-07-24 14:42

Here's a quick proof-of-concept I threw together which shows what I think this game should be like:

http://www.youtube.com/watch?v=u3srzdBAsdQ

>>705
Wrong!  I typed the first one by hand, and copied the other two from http://cap.vapor.com/Frontier/Manual/ .  Good game, good balance, user-friendly design.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 14:45

>>706 The game isn't mean to be artificially hard. Warp is for travel.
Introducing danger and difficulty where none required is syndrome of bad game design.




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The fact that we are I don't know how many millions of people, yet communication, complete communication, is completely impossible between two of those people, is to me one of the biggest tragic themes in the world.

Name: Anonymous 2009-07-24 14:48

>>707
We have the means, we can fix it, and make a bigger, badder, game.

Name: Anonymous 2009-07-24 14:50

>>707
Right, that's why all good games play like the Manhole.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 14:55

>>708  "All old games were good, since they were hard"
Old games operated on principle of allowing least gameplay for money spent(see http://en.wikipedia.org/wiki/Arcade_game


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There's nothing in the world so demoralizing as money.

Name: Anonymous 2009-07-24 14:57

>>710
We have the means, we can fix it, and make a bigger, badder, game.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 15:21

>>711 You also have no deadlines and can fork the game anytime you like.



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A government big enough to give you everything you want, is big enough to take away everything you have

Name: Anonymous 2009-07-24 15:50

>>710
Ah, yes. As did Nintendo games and early PC games. Wait....

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 16:01

you begin to realize what such plans "lets enlarge gameplay time by increasing difficulty. Gamers will not pay for such crappy game unless its hard" mean in the end.
 Bad design + difficulty= artificial sense of accomplishment+wasted player time+profit


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If our society seems more nihilistic than that of previous eras, perhaps this is simply a sign of our maturity as a sentient species.

Name: Anonymous 2009-07-24 16:08

>>714
We have the means, we can fix it, and make a bigger, badder, game.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 16:15

http://kayin.pyoko.org/iwbtg <--this is the logical end of all such "hard" games



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When the rich wage war, it is the poor who die

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 16:49

New weapon: Chronopulse.(superweapon(superweapons are rarely used, they are not unique, just expensive))
When used freezes ships in radius of effect(including the source ship), until timer runs out.
used: to call backups,trap enemies within minefields,freeze base defenses to allow infiltration/warp etc,etc


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Turn on, Tune in, Drop out.

Name: Anonymous 2009-07-24 16:59

>>717
Okay, so this is the strategy of any multiplayer game:

1. Send in unit freezer.
2. Send in several-light-year-destroying unit.

BOOM!

Also that shit isn't logical at all, take your shit back to fantasy land.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 17:20

>>718 countered by:

1. Send in unit freezer.*It should not get killed before it starts the chronopulse.
*1.5 Any enemy units outside of range,can close in and gleefully destroy you powerless ship with laser/phasers/etc.
Chronopulse is not working after its use. Its instant freeze time for all objects_in_range.
2. Send in several-light-year-destroying unit. Sense of scale: Several light-years in game is not much. Maps are Huge.
2.5 which is not going to get through if warp disruptors are there.Chronopulse has no effect on warp disruptor continued operation(even after warp disruptors are destroyed subspace isn't navigable until disruptions wear off: that time is significantly larger then chronopulse duration).
 

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Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 17:28

Note on : crystal concentrator: the energy it releases in overload is exactly the energy of all crystals onboard the cargo ship. It can be higher or lower. If you destroy a cargo ship with 20 crystals it wouldn't be felt outside of small radius.
If you destroy a fully loaded 100000 100%-filled-energy crystals cargo ship in overload(it takes quite awhile to collect that much crystals and charge them) this would have the effect of several light years.
 Destroying bases with it would be quite expensive and risky endeavor.




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Name: Anonymous 2009-07-24 17:31

>>719
1. Send in unit freezer.*It should not get killed before it starts the chronopulse.
It's either instant, or you can charge it before you get there.
*1.5 Any enemy units outside of range,can close in and gleefully destroy you powerless ship with laser/phasers/etc.
Doesn't matter so much, it would be a pilotless craft.
Chronopulse is not working after its use.
Then you bring two.
2. Send in several-light-year-destroying unit. Sense of scale: Several light-years in game is not much. Maps are Huge.
It is impossible to conduct war at such a scale.
2.5 which is not going to get through if warp disruptors are there.Chronopulse has no effect on warp disruptor continued operation(even after warp disruptors are destroyed subspace isn't navigable until disruptions wear off: that time is significantly larger then chronopulse duration).
More magic to back up the other magic.  They can't have them everywhere, and their range can't be more than an ua.  Just send a bomb just outside its range and boom several star systems are wiped out.

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