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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 2:22

>>635 Will be noted when wormholes&blackholes are added to engines. If its not much work the system would just compress coords to take less space when black hole is approached and slow down the ship, gradually drawing it closer.
if the ship doesn't warp away on collision initiates damage routines(basically ship is destroyed).
Wormholes would be the same with much weaker effect(proportional to throat diameter) that ends when you exit the throat on the other side.




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