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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-23 21:52

>>601
Oh holy fuck look, three C++ engines all with Python bindings. Guess what everyone but the LISP retards were telling you 500 fucking posts ago.

Don't go with Irrlicht, the *only* benefit it has over the rest is that it's BSD licensed and you're doing this open source anyway so it doesn't matter.

You probably want Crystal Space just because it's a real game engine and not just a 3D renderer. You don't have the technical capability to do any of that yourself so just use Crystal Space.

But hold on a sec. Before we go any further, I want to take a big long moment to tell you "I told you so". Since you're using a 3D engine, 99.99% of the running time of your app will be inside the library, so it doesn't matter what language you choose. TADA! Speed = irrelevant.

Also, just to let you know one last thing; these engines typically work *better* when they are packaged as separate DLLs instead of statically linked into one big fat executable. And they will be easier to compile, and distribute, and etc.

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