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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-24 14:16

JUMP DURATION

Although the preceived duration of a jump is very short, the actual time is much greater.  It takes a week to make the maximum range jump for any engine.  For example an engine with a maximum range of 10 light years will take a week to jump that far or 3.5 days for a 5 light year jump, and so on.  A ship with a maximum hyperspace jump range of 4 light years will take half a week to jump only 2 light years.  This has implications for piracy because a pirate ship with a Hyperspace Cloud Analyser and a lighter ship can `overtake' you and lie in wait.  Contact in Hyperspace is not possible.

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