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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 4:06

>>647 Cargo ships!= Harvesters.
1.Cargo ships transport cargo to bases.
2.They need special mining equipment to mine asteroids/planets
3.They can be equipped with weaponry as any other ship(weapons are absent on cargo ships by default. Combat ships have 3 default weapons which can be upgraded and switched to any other weapon).
(as cargo ships are not meant for combat, but for transport their characteristics are lower(hitpoints/shields/armor), and they are cheaper then combat ships).


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