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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 2:55

Draft energy system(my suggestion is not final or authoritative):
Ship runs on energy, which is replenished via rest(slow),crystals(medium increase), repair in docks(instant).
Energy system: All energy aboard ship is shared between:
1. Shields. Regenerates the hitpoints and protects ship from damage.
High energy: High-regen,High-Defense Shields.
2.Engines:Engines use energy when ship is moving or warping(high-use).
High Energy:Allows to use warp multiple time,Engine uses energy proportional to speed.
3.Weapons: All weapons use energy proportional to damage(of the weapons class).
High Energy: Weapons can fire longer without recharge.
Energy can be used for special abilities like subspace scan(long range radar map),superweapons(highdmg, energy draining weapons),etc.

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http://xs135.xs.to/xs135/09042/av922.jpg
Hmm...how am I supposed to make a word out of these lousy letters.

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