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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 13:53

>>682 Crystals are used as storage units. They are mined and can be recharged.
Naturally occuring crystals contain 1/10 - 2/10 of their max energy.
If the energy inside a crystal exceeds the molecular matrix maximum capacity its explosively released.
I'm going to add "crystal concentrator overload" as weapon of for cargo ships(it will destroy the cargo ships,the crystal and everything in radius of several light years). 
Normally energy cannot be extracted without special equipment(its locked in the crystal's matrix), which creates a pressure wave inside a crystal stimulating massive photon production.
Other energy generation options will be added , black hole reactors(converts mass to energy,requires asteroids or chunks of mass)(base-only for now), space-time vibrational collectors(which operate on space-time distortions cause by large object stealing their gravitational/movement energy) and photon arrays(which collect star's energy in all electromagnetic ranges).


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