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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-24 12:58

>>670
All weapon modules(as well as unit production buildings) run on energy.  There is no matter limits, only crystals as energy storage units.  Tracking missles are created from energy at the moment of use.
You said we weren't going to make a fantasy game.  For it to be a science-fiction game the magic (a hovering missile created from pure energy? no sir!) must be kept to a minimum.  No "energy."  (Except as a product of burning fuel.  What else could the megawatt lasers be powered by?)

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