So what's your 2012 sakuga of the year?
Hisashi Zetman
Koike Lupin
Imaishi BRS
Sakamichi no Apollon
Eureka AO Final
Tsuruto
Kazuto no Basket
Ishidate Hyouka
Aninari Days
etc
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Anonymous2012-12-11 7:58
If you count blu-ray releases, Okiura's A Letter to Momo
"Today" came and went by. Was the PV released? Any links?
And most importantly, is it animated? I don't want another one of those lame slideshow PVs...
Actually Kawanami has a bigger chance if we're talking about Animation Do expanding. Let's just hope it makes it in time. This guy know what he's doing.
Just hand him a good material to work with and he'll do miracles.
I only thought he was good with comedic timing but he also nailed it here.
Regarding Ishidate, I'm not that fond of him as an episode director however as a KA/AD awesome things will happen.
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Anonymous2012-12-13 3:14
Exploring the World of Chihayafuru through Storyboards
>>64
He'd probably have to hire Sanzigen since other people wouldn't be able to get his timing right. Amemiya's timing is like Obari's so it wouldn't be too difficult.
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Anonymous2012-12-14 6:54
>My friend used to work for Hayao Miyazaki's new film but got fired
pixiv.net/member_illust.php?mode=medium&illust_id=32113597 … so Jojo OP2 is Naoki Yoshibe (aka yotube)'s work : he directed and animated. And Masami Obari praised him !
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Anonymous2012-12-14 17:45
>>56
Okay I understand why you said Bari now. Everyone on 2ch Sakuga thread was saying Obari Obari about it.
I'm still not convinced though.
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Anonymous2012-12-14 18:42
One Piece film Z staff
Animation Direction:
Ryou Onishi
Takahiro Kagami
Naoki Tate
Masayuki Sato
Effects AD:
Takashi Hashimoto
Key Animation:
Ryo Onishi
Takahiro Kagami
Naoki Tate
Masayuki Sato
Takashi Hashimoto
Naohiro Shintani
Yuki Hayashi
Hisashi Mori
Takaaki Yamashita
Masahito Yamashita
and more...
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Anonymous2012-12-14 23:36
Shingo Yamashita in SSY #12
it was a cool episode, Ishihama is great
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Anonymous2012-12-15 2:20
Asuka and Mari have not aged due to something called "The Curse of Eva." Everyone else has
Nerv has been disbanded after failing to stop Third Impact. The remaining Nerv crewmembers minus Gendo have formed a new group called Wille (that is how it is spelled in the concept art) whose theoretical goal is to clean the oceans but whose actual goal is to prevent Gendo from causing Fourth Impact. They have a floating Evangelion-carrier called The Wunder. Misato's the captain, of course.
Eva-01 is in a tesseract on the moon. The opening is Mari and Asuka recovering it so that The Wunder can use it as a power source and so they can rescue Shinji, (Rei seems iffier on the rescue front. She is in the film but it's hard to find out how, but there is an Evangelion Mark.09 which is clearly a Rei-piloted unit or meant to look like one.)
Shinji is rescued, Kaworu shows up and at some point the two of them co-pilot Evangelion Unit 13, which resembles Eva-01 but with two eyes and two sets of arms.
I always though they were more involved than usual, but it seems their roles vary depending on the production. They either do a lot of key animation and/or are the AD for a few eps.
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Anonymous2012-12-16 3:07
>>85
Is that using rotoscoped CGI at 3:47 to 3:57?
That's progress people. KyoAni hasn't seen much progress except maybe post production stuff. Otherwise animation has been the same and their shitty character designs have been stapled forever to K-ON.
This is the definition of having no life.
seriously, arguing about something that no once cares about.
If you really care, get a ticket to tokyo, go into KyoAni's studio and tell them your shit.
Otherwise you are wasting your time.
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Anonymous2012-12-16 8:39
How would people ranking the animation of the various works of Sunrise these days?
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Anonymous2012-12-16 8:53
>>111
Nozomu Abe did a damn wonderful job in Accel World. Horizon also had various good fight scenes. Not sure if there are any other recent works worth noting about, maybe Nerawareta Gakuen and Kim Se Jun's cuts in Age. Overall, not too bad.
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Anonymous2012-12-16 9:03
>>88
He tweeted about the earlier episodes of Chuunibyou and SSY from what I remember.
I do miss his blog posts because there was a lot of good information and insight there, not just animator namedropping.
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Anonymous2012-12-16 9:30
>>112
Sacred Seven had a good budget and good animators working on it.
>>141
Based on ANN credits (yeah), Shimpei Sawa seems like a total newbie at Kyoani, yet he(she?) is already doing designs, and of mecha nonetheless!.
Seeing newbies develop over time like this is so interesting, I hope this one reaches some relevance at the studio and we can have mecha again.
looking for suggestions here. I am in mood for light hearted school comedies with little romance in them like School Rumble, Itazura na Kiss, Toradora etc. Any suggestions?
>>172
The cut had a Ishidate feeling, and he certainly loves dem FX. But he's not listed in the KA list, so I wouldn't know.
Anyway, Chuuni disappointed me in the animation department, I expected more than just that cut for the finale. Of course the photography and visual production were as gorgeous as ever, but too little dynamism. I hope these Depth of Field shorts feature more than just 3D mechs.
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Anonymous2012-12-19 18:12
Kanada style
Utsunomiya style
Realism style
Drug style
Takeuchi Style
Obari style
Tatsuzo style
Web style
>>176
Something many people don't take into account is that KyoAni animators are generally brought up in the same school and then work together without outsourcing their work to other studios. A certain degree of similarity can't be avoided. But yeah, the whole EVERYTHING LOOKS LIKE KEION thing got out of hand and it's just silly.
>>178
So who besides him is a Horiguchi "clone" (for want of a better word) anyway? People seem to talk about this like there's many more, but he's the only one I can think of and the only one I've ever seen mentioned.
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Anonymous2012-12-19 21:11
Why does Akai like Horiguchi's designs? Has he worked at KyoAni before?
>>179
Shouko Ikeda has also gotten quite close to her style, like the chart says. Can't think of more individuals, though it's true that she influenced otaku stuff in general. Barely relevant to this thread, but I was reading a trap porn game for uh, scientific purposes, and the art was very much a bad Horiguchi ripoff. Kinda funny since it had a musical theme as well.
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Anonymous2012-12-19 22:14
Does KyoAni's animation school use their currently active animators to teach, or is it a different group in charge?
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Anonymous2012-12-19 23:21
>>183
Ishidate,Kitanohara and Seiichi Akitake are instructors of the animation class.
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Anonymous2012-12-19 23:22
>>183
Kitanohara and Hiroyuki Takahashi give lectures, but I don't know if they're the full-time teachers, and I don't think that's the case.
I'd guess it has to be someone that animated for them, or at least someone that knows how to animate.
I think my favorite episode of chu2 is still episode #6 in terms of animation. They way the expression are brought using body and faces is so lively, dynamic, and sometimes powerful. There isn't one super good cut, but it's just wonderful as a whole. I could watch the exchange between Yuuta and Isshiki over and over again. This was present in #12 too, but I think less so probably due Kigami not directing. Ueno really deserves her own show.
To contrast this, I think Kayo Hikiyama (1, 4, 12) did a meh job in Chu2. Especially in #12; I thought there were a lot of opportunity where she(?) could have corrected more drawings and add much more dynamic to the expression and make it less stiff and "boring", but she didn't. I liked her episodes in Hyouka much better.
Overall, Chu2 was a bit disappointing in the 2nd half, but still a lot of fun. Here's hoping Tamako Market can be as good as K-On, I have a feeling we'll see a lot of Utsumi x Kadowaki there.
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Anonymous2012-12-20 0:40
>>187
I still think the best Chuu2 episode overall was the Hiroko Utsumi/Miku Kadowaki one. From the storyboard to the expressions, it was really very solid and conveyed the mood of that situation very well.
That team is on fire really, after doing the awesome Hyouka 21 they did this one. Utsumi would be interesting as a supervisor, but I guess that'll never happen unless DO produces a show of their own.
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Anonymous2012-12-20 0:52
I think Kayo Hikiyama (1, 4, 12) did a meh job in Chu2. Especially in #12
>>188
My overall favorite was #10, but Utsumi's was definitely one of the best. Her approach to acting and storyboarding strikes me as more similar to Takemoto than say, Isihara; and that alone makes me look forward to her episodes. As for her being a surpervisor, I hope this image http://imgur.com/gmj30 will eventually amount to something
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Anonymous2012-12-20 2:23
Her approach to acting and storyboarding strikes me as more similar to Takemoto than say, Isihara
Not that guy but Ishihara seems to focus more on the acting of the characters than Takemoto does.
Takemoto has great sense of shot composition and the flow between shots. Takemoto also uses a lot of fancy cinematography techniques like dutch angle or dolly zoom(Vertigo shot) in his storyboard.
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Anonymous2012-12-20 3:26
Hyouka>Chuu2
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Anonymous2012-12-20 4:16
I liked Hiroko Utsumi in Hyouka very much... However I find his/her episode here quite flat.
Not that the directing was bad but rather the material given was quite bland.
For me, the most consistent director in Chuunibyou was Kawanami. That guy knows how to deliver gags, and knows how to handle serious moments. If there's anything I'd really want Kawanami to be promoted. However Ishidate and Utsumi are still a good candidate.
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Anonymous2012-12-20 4:51
(taken from 2ch's KyoAni thread)
Yamakan & Ishidate were trained under Kigami.
Kazuya Sakamoto was trained under Takemoto
Noriko Takao was trained under Yamakan
Hiroko Utsumi was trained under Tomoe Aratani (the yaoi lovers)
Eisaku Kawanami was trained under Mitsuyoshi Yoneda
Naoko Yamada was trained under Ishihara.
If that's true, Yoneda raised a damn good student.
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Anonymous2012-12-20 5:05
>>195
Both Aratani and Yoneda haven't worked on the past 2 KyoAni shows have they?
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Anonymous2012-12-20 5:52
>>197
Aratani left KyoAni sometime around 2009-2010, now works at Nintendo.
Yoneda apparently also left KyoAni but I don't know what he's doing now.
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Anonymous2012-12-20 6:48
Chikara #05's action animation wasn't as good as last week's. Nice smoke animation though, anyone got a staff list?
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Anonymous2012-12-20 7:14
>>194
My gripe with Kawanami is that he seems to go too over the top when handling serious moments. It happened in Hyouka 11 too, the conversation between Satoshi and Oreki seemed Oreki had contracted cancer and wasn't aware of it, totally out of scope of the true conflict.
He is awesome at comedy though, great comedic timing.
>>192
Takemoto seems to have been influenced by Shinbo a bit, from his work on Soultaker. I have not actually seen Soultaker, I just read raito-kun's blog and see Takemoto's directing in more recent works, ha.
>>207
Colo direction seems closer to Hyouka than K-On. That's a good point.
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Anonymous2012-12-20 14:06
>>207
I think what bugs me a little about Tamako market is the lead girl's design. It is very safe and an 'everyman' kind of design. It annoys me considering the designer has created some really fantastic side characters for the show, which I simply love. It just bugs that for the lead character they go for the blandest route possible.
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Anonymous2012-12-20 14:08
>>208
Really?
The only thing I remember about Hyouka color direction is it being full of brown/yellow and looks almost like sepia picture.
>>210
Thinking about it, I'm not so sure this show's color will be actually closer to Hyouka. But it has a somewhat "Hyouka-ish" feel that neither Chuu2 nor K-On! have. The characters seem more defined (as in, their outlines and relation to the BG) and the photography is more elaborated. I can't quite pinpoint what it is, but until we see a longer PV or episode 1, I'm just guessing here.
that's not the right place with all the sakuga kidz here
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Anonymous2012-12-20 17:14
I've got a bad feeling that our shitposting friends will try to start some Sasami-san vs. Tamako Market bullshit in here when the winter season starts.
what are we gonna do?
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Anonymous2012-12-20 17:53
Kuwana on Medaka Box #11
Kishida on K #12
Imamura on Hidamari #12
Kenji Kuroyanagi, Shinji Suetomi, Atsuko Inoue on Robotics Notes #11
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Anonymous2012-12-20 17:53
Well just ignore the shitposting. I don't see what's wrong about talking about Sasami-chan. I've liked the character designs since they were first shown. If it's anything like SoreMachi, Arkawa or Natsu no Arashi, then there should be some nice animation now and then.
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Anonymous2012-12-20 17:58
>>212
The mochi elaboration part is definitely Hyouka-ish, I don't think you were that far off.
>>216
Ignore it? We know Tamako Market will deliver because it's goddamn KyoAni. Sasami-san seems to have a pretty neat aesthetic and that should have cool cuts when/if AbeGen, Imamura and Nozomu Abe show up. If you see anyone trying to make up some sort of stupid rivalry just pay no mind.
Namiuchigiwa no Muromi-san
Director: Tatsuya Yoshihara
Character Design/Animation Director: Kikuko Sadakata
Tatsunoko Production
Starts spring 2013 http://pbs.twimg.com/media/A-n4sj1CIAA6exD.jpg
MARZA ANIMATION PLANET INC., did it. We can still call them SEGA's 3DGI animation workshop. They said that this maybe is a look, an experiment into what the future of the franchise animation projects could be (http://lupin40.com/disk/index4.html), and I'd love me some variety but certainly this isn't half bad!
Pardon the /a/ lingo, but is it safe to say that QUALITY is usually due to a lack of time as opposed to a low budget?
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Anonymous2012-12-23 6:41
>>259
And due to the incompetency of the animator.
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Anonymous2012-12-23 7:14
>>259
Lack of time/rushed schedules
Lack of talent among animators
Outsourcing animation to studios that don't have much talent
Outsourcing with heavy restrictions and time limits
That usually also goes associated with rushed schedules. I think that the majority of the staff working at that level is capable enough of doing a decent job with enough time, and that leaves poorly planned outsourcing (overseas or not) aside as well.
Nice to see that they haven't forgotten about their claymation.
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Anonymous2012-12-24 12:13
Sakuga of the year 2012
Movie - A Letter to Momo
TV - Hyouka, Eureka Seven AO
Animator of the year
Hisashi Mori - Nijiiro Hotaru, ZETMAN
Takahiro Shikama - Sword Art Online
Kazuto Nakazawa - Kuroko no Basket
Hidehiko Sawada - Hunter x Hunter
Newcomer of the year
Kim Se-Jun - Gundam AGE
Masayuki Nonaka - Yuru Yuri
Bahi JD - Sakamichi no Apollon
Special prize
Asura's Wrath
Lupin III The Woman Called Fujiko Mine
Naruto Shippuden Chikara
In my opinion.
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Anonymous2012-12-24 15:34
Oldfart that is not dead that finally came back:
Masami Obari
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Anonymous2012-12-24 17:10
Special prize Lupin III The Woman Called Fujiko Mine
so what does everyone think of next season's offerings?
I really don't have any expectations asides from Tamako Market and maybe Vivired. Chihayafuru s2 should deliver purely in terms of direction though
well I hope anyway
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Anonymous2012-12-25 23:34
>>302
I have expectations for Tamako Market and to a lesser extent, Sasami-san. Hopefully Shaft can get their shit together, I want to see some animation from Abe and Imamura.
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Anonymous2012-12-26 4:42
>>302
Ore no Kamei to Kazuto ga Shuraba Sugiru with Okiura and Inoue.
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Anonymous2012-12-26 5:00
>>304 Ore no Kamei to Kazuto ga Shuraba Sugiru
wat
>>306
Usagi Drop director huh, it'll be interesting if he could get someone like Okiura to animate something brief. The likes of Okiura or Inoue don't seem to work on such shows though.
>oban star racers
I thought that said obari star racers
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Anonymous2012-12-26 17:36
>>311
Miyazaki has fathered at least one hentai bastard, I partied with him once. Crazy fucker.
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Anonymous2012-12-26 18:52
>>312
From what i remember Oban Star Races was pretty good
also with amazing CG animation
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Anonymous2012-12-27 9:03
Is the 2003 FMA series better animated than FMA Brotherhood? I already saw Brotherhood and its accompanying movie, I'm wondering if it's worth watching the original series for Yutapon's animation.
>>316
The Yutapon episodes are good and the accompanying movie has a lot of good animation. Yutapon was to the original FMA what Kameda was to Brotherhood. Though I think the original has slightly lower level of animation compared to Brotherhood's polish, it's not bad to say.
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Anonymous2012-12-27 11:44
>>320
Okay, guess I know what to expect then. Much appreciated.
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Anonymous2012-12-27 12:36
いそのかみ
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Anonymous2012-12-27 19:58
http://imgur.com/a/fuAzi
I have nothing against CGI, but it's a shame Vividred is using it for the flying characters.
>>329
Who animated that running scene in Wasurenagumo? Looks like something that Okiura would do, but surely he won't be animating in an animator training project.
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Anonymous2012-12-28 9:14
>>329
This is a 2012 MAD
Please say what links are when you post them.
>>337
Pretty good post, even if some people ignored the format and just wrote whatever. I'd go with Hyouka for TV anime and Wolf Children for movies myself.
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Anonymous2012-12-28 19:37
>>337
Nice to see various opinions on what 2012 had to offer in terms of animation. Asura's Wrath 11.5 certainly was a pleasant surprise, I don't always like the look of Ohira's work but his Asura's Wrath episode was simply mind-blowing.
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Anonymous2012-12-28 19:51
Blue Exorcist movie KA staff: Shingo Ogiso, Masahiko Kubo, Soichiro Matsuda, Takahiro Chiba, Keisuke Watabe, Hiroshi Shimizu, Kazuhiro Miwa, Takaaki Wada, Masahiro Sekiguchi,Yûichi Takahashi and Takahiko Abiru.
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Anonymous2012-12-29 2:56
So I heard Arasan is working on Shinsekai Yori #18 and #20.
He's coming...!
>>347
He's still got the weird face structure going on but he's gotten rid of the weird hatch shading he used to do and he's trying for some varied designs.
Not as bad as Gundam SEED or Fafner atleast.
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Anonymous2012-12-29 12:28
>>337
How come no one mentioned Kyosogiga or Nisemonogatari?
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Anonymous2012-12-29 15:28
>>349
Hironori Tanaka did some of the best Nise scenes so it's kinda there?
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Anonymous2012-12-29 16:52
even Tanaka's best Nise scenes didn't really match up the work he did on Bakemono. Nise might have had some more consistent animation but it wasn't nearly as powerful. Bad storyboarding strikes again I guess
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Anonymous2012-12-29 17:47
>>351
Nah, I'd say his stuff in Nise was more powerful than the scenes in Bake. All the show suffered from was a painful lack of Imamura.
His Rainy Devil stuff is much more visceral and has impact compared to say...his stuff on Nise. The kicks + flying through pillars was pretty boring to watch. Had none of the flair and power of his prior cuts
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Anonymous2012-12-29 21:04
>>353
The skull crushing and such in the redrawn finale is pretty fantastic and brutal, I liked it a lot.
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Anonymous2012-12-29 21:36
Tanaka's latest truly great work was in Bleach Jigokuhen. His output isn't as frequent as before, but it's inevitable that he would slow down to more reasonable levels someday.
I hope 4°C will give him even more freedom that he already had in Apollon.
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Anonymous2012-12-30 10:36
He was also doing some character design work for a project, hopefully 2013 is the year of Bahi.
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Anonymous2012-12-30 10:53
>>363
It would be awesome if he was doing character designs for Watanabe's new project.
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Anonymous2012-12-30 16:48
Can I consider Takeuchi Tetuya as a realistic animator?
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Anonymous2012-12-30 20:00
I'm no expecrt, I'm inclined to think that his style leans towards realism. In the previous thread someone said his style seems to be inspired by Inoue?
I tried to find Japanese credits fro Inferno Cop but they don't seem to exist.
Supervisor is a legit translation of kantoku. Does that mean Imaishi is the director?
Or is it Amemiya? Series director is one of those vague terms that seem to mean different things on different projects but never the same as kantoku from what I remember.
But I get the feeling Imaishi's name is there so it is recognisable. Like if it were just "Akira Amemiya's Inferno cop" most people would think "Who?" - with Imaishi in the staff listing news sites can say "Gurren Lagann and Panty Stocking director oversees new.."
I won't click on those links.
Please say what the links are otherwise you are just spamming.
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Anonymous2013-01-01 13:39
>>394 One of the Endless Eight episodes?
I dunno.. I remember some one riding a bicycle and then letting them off as they ride.
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Anonymous2013-01-01 13:48
>398
| I won't click on those links.
oh shit! that would be sad, because you're the most important person here!
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Anonymous2013-01-01 14:15
>>400
It's annoying to have raw links with nothing to indicate what they are. I'd rather there was some discussion otherwise what's the point of this thread? Everyone just post a link and be done with it? Why don't you just post it on /a/ instead then?
Watching this makes me kinda miss Sessha's animation. It's been a while since I saw any new work from him.
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PRISM NANA VIDEO POWER RANKNGS2013-01-01 21:43
1)02 まじかるエンジン
2)07 星空コネクション (based Tanaka)
3)01 ぷりズムたいむ~魔法の指でタッチして~
4)05 萌って☆メルって★タッチしてっ!
5)03 白鷺流舞
6)04 HELLO,DEAR MY FRIENDS
8999) REACH FOR THE BEACH (CGI everywhere)
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Anonymous2013-01-02 1:08
What do you guys think of Shinbo's directing style? Upon watching Nekomonogatari, I thought his style could get rather tiresome to watch especially after prolonged viewing. I really don't know how to describe the cinematography techniques he uses, but I just think it's too frequent and eventually I just start noticing all the gimmicks that he uses over and over again.
the cinematography techs he uses are pretty standard...he just does a lot of jarring editing between cuts (which is what everyone notices the most. It isn't always effective like you point out though, I think he does it because it's a clever way around a tight budget since he tries to maximize effect with the least amount of animation possible) His shot composition skills are quite good and he uses wide/telephoto lens shots a lot. I think his biggest strength is shot composition, there's a lot of emblematic stuff going on in there, which is similar to Ikuhara's style. I think raito-kun said they both got it from Osamu Dezaki.
overall I think Shinbo is a pretty effective director...most of the time. The production schedules really don't help him but I guess that's what he likes.
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Anonymous2013-01-02 2:36
>>413 he just does a lot of jarring editing between cuts
Yes, I think that's the problem that I have with his directing in Nekomonogatari #1. The conversations between Araragi and Tsukihi/Hanekawa just didn't flow nicely to me. I just didn't like what I saw. Episode 2 didn't seem to have that problem in my opinion.
that's probably because there's more...well "action" in episode 2. Like consider the scene where Araragi sees Black Hanekawa's silhouette and chases after her. The style works better here because there's more to work in terms shot composition. Not to mention the jarring cuts and eccentric editing complement the tone and context of the scene so it works well and "flows" better. The tension of the narrative is conveyed by the "tension" of the shots so to speak.
In the conversations it doesn't always work. Whenever there are conversations in the monogatari series, there's a bit of a disconnect between what happens on the screen and what happens audio wise. Sometimes it works in favor of the scene. The editing can accentuate some comedic timings or add impact to a line of dialogue. Though this really only works when said dialogue is engaging in some way. And that varies a lot, sometimes a couple lines go on for too long and the direction exacerbates the issue by being superfluous.
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Anonymous2013-01-02 4:32
any concrete examples for the jarring direction in episode 1?
Having said that, it's still strange for someone with a strong animator background to mentor a non-animator. Someone on /a/ said Ishihara trained Yamakan instead.
Kamiyama talks about using limited animation at around 20 minutes in
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Anonymous2013-01-02 9:38
>>422 maybe it's because he's been able to get so far just through the internet.
Or maybe because no one has ever achieved something like that in the anime industry before. who knows..
JD only animated his first 3 shots and people are still talking about them.
It doesn't matter if it's good or bad stuff, the animation was "interesting" and that's why people can't forget about it.
Some people love his shots, some people hate them, but fact is that he managed to create a big hype just by animating 3 of the most interesting shots in the most interesting climax scene of Apollon.
There are animators out there who have animated over 100 shots and didn't achieve anything yet, Bahi only needs to animate 3 shots and the whole internet will talk about it, there must be something special about his animation and we need special and different stuff to get entertained.
Also Bahi created Shithead Action, wich is for me one of the coolest gif-animations on web.
It's just like Yutapon and Iso. They just need to animate a few cuts and everyone is going nuts, in both positive and negative ways.
When Yutapon drew those 3 black & white frames in the new Star Driver movie, he received a lot of hate on twitter but also positive respond by some sakuga fans.
Remember Wakabayashi's Naruto episode with those fucked up Yamashita shots?
Haters gonna hate, right?
We need people like Bahi and Yamashita in my opinion.
So are these people just considered lucky or talented? Who cares, they enjoy what they do!
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Anonymous2013-01-02 9:41
>>426 When Yutapon drew those 3 black & white frames in the new Star Driver movie, he received a lot of hate on twitter
Dude, seriously? Those frames looked awesome, I don't see how it's something that could put off even regular viewers.
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Anonymous2013-01-02 9:42
>>427 I thought the same but apparently some people are just retarded.
>>426
isn't Ohira the one with most of the haters actually?
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Anonymous2013-01-02 10:02
I think we are just talking too much about the bahi subject, that's it.
Not that he is a bad animator, I love his sakuga but it's just way too much talk.
People instantly start to hate someone when the person gets mentioned over and over again.
I would suggest that we keep quit now until his Studio 4°c work is out.
Same goes for Iso.
"ISO IS BACK ISO COMEBACK OMG ISO EPISODE IS COMING SOON OMG ISO IS GOD LOLZ BASED ISO "
>>438
It's a chinese website.. so I can't read much but I imagine it is a poll for favourite animators of 2012?
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Anonymous2013-01-02 11:03
>>436
Such an excellent animator with excellent talent for dynamic visuals, I wonder why he stopped animating. I hope he comes back to regular animation one day.
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Anonymous2013-01-02 11:06
Is it just me or is this winter season rather dry...?
>>426
Sometimes I think these animators feel it's more important to stand out than produce the best animation. Not to say that these web gif style animators don't do great work, but don't you ever get the feeling they push their style just for the sake of it?
Of course animation fans tend to love them because they're easily recognizable and the more you can discern someone's particular style the more you can talk about them.
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Anonymous2013-01-02 14:22
>450
well, I think it's not a good thing (normally) if you can see that some scenes have a completly different art/animation stlye than the rest of the episode.
For the sakuga fanboys who just watch the 10 minutes sakuga action of the month on youtube it's maybe not a bad thing but I would say the animator didn't make a good job.
Kinda agree with you there. Consistency goes a long way. It's one of the most important things that you shouldn't screw up, but at the same time also one of the easiest things to get wrong. Unless the work is set on "no rules allowed" from the beginning, kinda like Yuasa's anime.
I think it really depends on the production. Sometimes a looser style works to enhance the story/atmosphere/etc and other times it is just distracting.
I think Shin Sekai Yori has good examples of both. There are points where it's clear that they're using an animator's signature style for effect (Yamauchi's beautiful episode 10, for example) and other times when it just reads as sloppy and inconsistent (I can't think of a good specific example off the top of my head, but many of the more mundane episodes have some really odd cuts here and there where things get a bit strange in the animation department for no particular reason).
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Anonymous2013-01-02 16:41
The way I see it is, they bring in these animators because they expect them to use their unique style to begin with. You don't hire a Niho or a Yamashita, tell them they have free reign over a particular scene, and tell the animation director to not worry about correcting their cuts without knowing who they are.
Because of this though, the animator probably feels a certain pressure to utilize his own style, maybe even overdoing it to an extent, in an effort to live up to his reputation.
As a fan, I like consistent animation as much as anyone, but something like this seems entirely unique to anime and I do appreciate it from time to time.
There is a particular reason for that, I'd say - poor planning and budget issues.
It's the same with true off-model shots and intentional "off-model" ones. You can pretty much always tell. If the inconsistency is intentional, it is quite likely that it won't feel off, because it's there for a reason (to enhance the narrative in some way, and whatever).
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Anonymous2013-01-03 5:29
Yutapon-like effects/debris (square blocks) in Nekomonogatari 4. Too bad the scene was really brief. I don't think it was him, it just reminded me of his style.
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Anonymous2013-01-03 5:47
He didn't invent the square blocks, he is a guy who overuses it.
It's still part of his style I guess. At least that's what that kind of effects animation reminds me of. It's not just the simple cartoony look, the timing too. But whatever, I concede the point since you're obviously right.
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Anonymous2013-01-03 6:00
>>461
Who started using square blocks for debris animation?
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Anonymous2013-01-03 6:24
speaking of Nekemonogatari
the first scene and the subtle zoomeffect at the end of episode 3 were pretty neat.
It's a chicken egg/spectrum thing. Stylized effects animations have been used for literally decades. Think about the way Kanada did his explosions + debris.
In the end what it boils down to is that Yutapon does have a particular way of using this, even though he's not the only one to employ simplifications and abstractions in animating various stuff.
No, they're rough key animation drawings. The 2nd key animator will fill in the detail later.
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Anonymous2013-01-04 5:42
>>486
So that's how 2nd key animation works. Why does that happen though? Shouldn't it be more efficient for the animator to properly draw his whole sequence?
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Anonymous2013-01-04 6:01
>>486 >>487
Depends, sometimes the animator himself will fill in the details himself, sometimes a 2nd key will do it. I think in stranger's case, Yutapon did it himself.
Shouldn't it be more efficient for the animator to properly draw his whole sequence?
I guess working out the camera work, flow, movements, atack sequence requires much more time, skill and effort and that filling in the clothes details and the face can come much later since it is a simpler task.
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Anonymous2013-01-04 6:29
rough key animation drawings mean the director or animator can still change things without that you lose too much time.
God.. I like Fate/Zero but a lot of retards are pushing me to hate it. A lot of people keep saying it's the show with the best animation in 2012.
Also EVOL? What the fuck?
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Anonymous2013-01-04 7:12
>>490
It's pretty common for people to mistake detailed artwork with animation. EVOL is an even stranger choice since the artwork wasn't even that polished aside from some of the backgrounds.
Nonetheless, best if you just ignore it. No point in letting some bunch of silly comments warp your opinion.
It just saddens me that if they saw it that way why at least couldn't they mention Hyouka. It had beautiful background, spectacular lighting, at times with awesome use of DoF, not to mention BETTER AND CONSISTENT ANIMATION.
Technicality wise in general, Hyouka's way ahead of it. I'm damn baffled.
Wow that's just insane. Arguably, 2 of those in the list can't can't hold a candle in the animation department.
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Anonymous2013-01-04 7:51
>>493
Eh, maybe the bloggers there are biased against KyoAni or take their animation for granted
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Anonymous2013-01-04 7:59
It's decided by popular vote, by people who can't tell the difference between art direction, animation and background art. Of course CGtable would win...
This is one of the most irritating misconceptions I've seen.
When people say, "it's the whole package and it looks better". We should just shut up and love the things we like. Can't blame them for being as ignorant as Beiberfags.
Yutapon is getting all the attention he deserves for animating one of the best sword fight scenes of all time.
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Anonymous2013-01-04 9:02
What irked me the most in those comments was that guy who went on and on about how it's harder to do action scenes and the like, hence why he's okay with Fate/Zero getting the "best animation" spot. God, I simply do not have enough hands to facepalm enough at that shit...
>>503
Thanks. I assume those images of Yutapon's animation were from some Sword of the Stranger animation book?
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Anonymous2013-01-04 9:39
>>490
Like that one guy said in the comments "Best Animation" should be replaced with "Best Visuals" as that just covers the entire visual category and saying Fate/Zero or K is fine.
But for Best Animation, honestly most of these people do not know a thing about animation. I don't want to come across elitist but damn it's just all wrong.
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Anonymous2013-01-04 9:40
>>505 maybe, but I think it's from his latest doujin book at comiket
?
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Anonymous2013-01-04 9:47
>>506
There's a simple solution to this problem, just convert more people into sakugafags
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Anonymous2013-01-04 10:03
>>500
access denied.
please reupload the gif somewhere else.
>>508
Not even sakugafags, just have people aware that animation itself is a subset of the visuals in a show. Character design, quality of the background, lighting, color use, any use of post processing filters, CG animation, CG camera work all these make up the visuals. Animation is just another part of it.
When people like RandomC say "Animation" they mean the visual aesthetic in the show. When we say "Animation" we obviously mean the movement, flow and how much "sakuga" something has. Despite the fact they mention "Visuals and fluid movement." They list shows that have nothing in that manner.
Fate/Zero? Mostly just nice composition and filtering. Not much fluid visuals.
Black Rock Shooter? Nice aesthetic and some cool CG here and there. Not much fluid visuals.
Aquarion EVOL? Very subpar work save for some nice detailed backgrounds courtesy of Thomas Romain.
K? It's all in the filtering and color filters. Not much fluid visuals.
I just don't see how Hyouka or other shows could be passed over but including some of these shows instead.
>>516 It feels weird to have a foreign person say my name lol, I've read the translation for it, I have to say foreign fans certainly know great detail about the working process of Japanese animators, it was really interesting
No one is a "KyoAni fanboy" in here. We're just people who appreciate the art and craft of animation production, in all its details. If some well produced works happen to be connected with this or that studio, so be it.
>>526
I'm sure the typical anime fan can distinguish CGI from traditional animation easily enough. It's pretty common to see people complain about the quality of CGI in anime.
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Anonymous2013-01-04 10:46
>>524
Well , it sounds like it no ?
Because bashing other hard works for just enlighting Hyouka all the time is pretty redonding.
You could talk about other animation from Madhouse for example
No one talk about some nice element in BTOOM for example (okay they are very few ) etc etc
Okay Kyoani did a great job but they are not alone doing this.
>>531 You could talk about other animation from Madhouse for example No one talk about some nice element in BTOOM for example
Probably because no one here watches it.
If you want to get people to talk about it then initiate the discussion by posting gifs or some shit from the show.
We'd love some contribution. Complaining doesn't help anything.
Has it ever dawned on you that it gets mentioned not because it's "KyoAni" but because it is actually very well made, and consistent in quality? As I see it, it's not really a matter of fanboyism as it is a matter of KyoAni hatedom spilling over from other places, suddenly dissing something good simply for being associated with one studio or another. Talking about the technical aspects here, of course.
You might have noticed (or not, as we can see) actually, but most of the time we don't even talk about particular studios but particular animators.
Hyouka was brought into the picture here just now plenty of times because it doesn't have only great animation (as do the dance sessions in idolmaster, which, if you look in the previous threads, were often talked about - I think they were done after references btw, not rotoscoped) but also good colour direction and lighting, very nice effects, CG that blends in well, clever composition etc, or in short, what the average Joe would call "nice visuals" (can't really say that about idolmaster, can we agree on this? Even though I liked it quite a lot myself).
The general puzzlement was: if they don't care about animation per se, but visuals "as a whole", how come something like Hyouka which ticks all the boxes for that doesn't even get a mention?
This might surprise you (it sure surprised me) but those are the older guys, going into their twenties at the youngest I'd say. The average teenager nowadays has no idea about that (and doesn't even care) since they grew up with CG. This is anecdotal knowledge though, it's just something I've noticed, so you may (and should) be as skeptical as you want.
>>540
Yes we are talking about RandomC.
In terms of English speaking Blogs, RandomC is one of the most popular episodic blogs, (not like Sankaku that just posts trash news)
That Anime of 2012 post has almost 500 replies, it certainly shows alot of people are posting there. That is why we are talking about it in this thread. Since we are an English speaking "community"(can we be called such?) we care about what other English communities have to say on our subject domain.
>>562
What is this awful shit...
Our Yoshinari is dead.
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Anonymous2013-01-04 22:32
Cuticle Detective Inaba had some really nice animation in the first episode. Lot's of squash & stretch/volumetric movement. Feels similar to Azazel-san though not as crass. Not really surprising since the director worked on it + Squid Girl.
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Anonymous2013-01-04 22:38
Mass Effect: Paragon Lost
Storyboard: Atsushi Takeuchi, Kazuchika Kise, Tetsuya Nishio, Yuichi Tanaka
Animation Supervisor:
Kiyoshi Tateishi, Toshiyuki Matsutake, You Yoshinari
Key Animation:
Atsuko Nozaki, Masatsugu Arakawa, Megumi Kouno, Ryouji Masuyama, Yasuyaki Kai, Toshiyuki Matsutake, You Yoshinari...
>>571
Also, check out the channel.
There's a few more video about other animators.
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Anonymous2013-01-05 14:16
>>572
I this has been posted before, while it's cool to see people talk about animators, he's just reiterating what raitokun and a few others have said.
It's just a matter of time before Okiura and/or Inoue animates something for OreShura
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Anonymous2013-01-05 17:16
>>562
I never thought that would warrant a sakuga MAD. I still think the character designs and coloring look awful.
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Anonymous2013-01-05 17:21
It has some decent cuts in it, those worked on by IG staff are nice to look at. About 3/4 of it is outsourced to korean staff and that all just looks bad.
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Anonymous2013-01-05 17:22
Nakazawa working on moe
Obari working on homo
Sakuga is dead in 2013
Good thing sakuga is all about animation, not colouring and character designs, then.
And from that MAD it seems the MAss Effect OVA (or whatever it is) has a few nicely animated shots. More so then I expected since this seemed like a low budget wackjob at first. But whatever...
>>594
It's just a word used to make a nickname.
NishiGori/Pon/
Yuta/Pon/ka
etc..
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Anonymous2013-01-06 6:20
>>589
Obari said on twitter he also directed and drew 4 cuts himself though he seems uncredited in the KA.
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Anonymous2013-01-06 6:56
>>583 >>578
This wasn't exactly the first time Nakazawa worked on a moe anime. Kampfer, TWGOK, etc.
Inoue and Okiura seem to be more picky about the stuff they animate, so it might be unlikely to see them on OreShura. But who knows, maybe Kamei can make it happen.
>>607
The elevens are slowly warming up to CGI animation
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Anonymous2013-01-06 11:11
Love Live videos have always been 3DCG, there's plenty of clips on youtube if you want to check them. The thing is that mixing it with (genuinely good) 2D animation makes it look incredibly awkward.
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Anonymous2013-01-06 11:14
>>606
I really find the background in this kind of eerie.
The PreCure EDs are some of the few genuinely good CG in Japanese animation.
As for the Love Live MVs, those were somewhat borderline, at least the use of the CG was well planned, as the CG sequences are reserved for the group cuts, whereas the rest was in 2D. Considering the amount of work that saves for the staff it's pretty much a must to go with CG and the transitions were ok because they were completely differently composed. Yeah, Idolmaster had amazing group dances but it's also a hell of a work, which is pretty much impossible to put of for any production.
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Anonymous2013-01-06 12:16
>614
that looks pretty weak.
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Anonymous2013-01-06 13:46
>>616
Morgiana part was good. The rest was pretty weak.
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Anonymous2013-01-06 14:09
>>608 >>605
Second this, why spend all that time translating everything except one thing? Seems a bit stupid.
And need to ask, is the animation in later episodes of Magi consistent? Watched it till #3 and it was a terrible roller coaster ride from ep. 1-3 in this department.
>>628
It's weird, alot of time and effort will go into the first episode but then subsequent episodes will be rushed. I don't get why they can't give all episodes equal amount of time.
>>628
KyoAni/ufotable's way of working limits them to a small number of projects. It's good to have them around, but anime can't be massproduced this way.
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Anonymous2013-01-07 7:49
Tamako Market Staff
#2
Script: Reiko Yoshida
ED: Kigami
SB: Yamada
AD: Nishiya
#3
Script: Reiko Yoshida
ED/SB: Taiichi Ogawa
AD: Nobuaki Maruki
>>633
The first episode needs to draw the buyers in, the last episode needs to keep them at because that's what they'll remember the best. The rest doesn't matter except for the 1-2 really important episodes somewhere in the middle. Thus also the much larger budget and longer production time for those episodes.
>>653
I looks like the style imitates the flat look of older Japanese paintings but doesn't do it consistently. The characters are drawn with three dimensional shapes but moves in a "flat" manner.
IM@S was somehow pretty decent with that. Except for the dancing/concert episodes. Episode 20, for example, had a single animation director: Yuusuke Matsuo. It also had a surprisingly short KA list.
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Anonymous2013-01-08 1:51
>>659 >>657
Im@s staff? Now I'm tempted to watch it.
Yes, and I think it's kind of annoying because it's bad music (opinion) but it destroys the dynamics of the sakuga scene if you combine it with unrelated music.
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Anonymous2013-01-08 8:28
>>664-6667
Sometimes the board doesn't show your comment after it's posted.
Try refresh the thread the few times before repost the comment.
>>700
Animemirai projects are allowed to have 3 experienced key animators who will instruct the young animators. That's probably why they are credited for main key animation.
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Anonymous2013-01-09 10:55
The first episode of Yamada Market was lovely!
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Anonymous2013-01-09 11:00
Ishidate on Tamako Market #1, let me grab the whole KA list.
I really like the animation when Tamako throws the bird out of the flower shop. It was a very nice cut.
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Anonymous2013-01-09 12:17
well, just watched the live-stream I wouldn't say the show was on the animation level of a Hyouka - more Chuu2.
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Anonymous2013-01-09 12:36
>>712
It has a really neat cartoony animation style. The first scene is absolutely amazing and then it has some cool cuts, but I wouldn't put it on Hyouka's level either.
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Anonymous2013-01-09 12:52
I don't get what you guys mean by "Hyouka level".
Sure, Hyouka #1 had that fully animated (at least it seemed like full animation) hair scene and the very interesting play with depth, 3D background and character animation in the "meeting Chitanda" scene, which I'd say are technically superior to anything in Tamako Market #1, but the rest I'd say, boils down to style and taste, not so much "proper" quality (and whatever that's supposed to mean). Tamako also has the pretty neat intro scene with the three girls going home.
Hyouka was a lot more smooth and TM is more snappy animation-wise. Kinda in sync with the tone of the shows.
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Anonymous2013-01-09 13:09
KyoAni is not doing more CM....
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Anonymous2013-01-09 13:34
>>704 >>707
Hooray for Ishidate. Anyone else notable?
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Anonymous2013-01-09 13:52
>>716 Ishidate, Kigami, both Ikedas, Horiguchi, Nishiya, Chiyoko Ueno, Kadowaki, Kamoi, Hikiyama amongst the many animators on Tamako Market 1.
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Anonymous2013-01-09 14:05
>>716 >>717
Also Nao Naito and Kitanohara.
Pretty much almost every recognisable name from the studio was in the KAs list.
Takemoto did the key animation for the OP, probably this scene http://i.imgur.com/Kzep7.jpg
It looks like his work from Clannad's ED
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Anonymous2013-01-09 15:19
>>714
Oh, animation wise I'd say that they're at least on par, maybe Tamako market even has an edge. It's just that I (like many other people) found Hyouka's art direction to be excellent so the visuals as a whole were more impressive.
Art direction-wise I agree with you too. Imho one of the best series of the last 2-3 years in that department I'd say, and it did it without going "overboard" or being extra wacky (not sure how to put it, I don't mean it in a bad way: take Tatami Galaxy for example).
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Anonymous2013-01-09 16:06
which animation studio is the best?
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Anonymous2013-01-09 16:12
>>721
None.
All have their strengths and weaknesses.
Studio 4°C, Production I.G and Studio Ghibli used to be the best but even they showed up with some crap lately wich makes every studio get into that pro and contra balance.
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Anonymous2013-01-09 17:54
>>725
The whole intro before the opening had arguably better animation than anything in Hyouka #1. I still prefered that episode as a whole but as I said, not because of the animation itself.
"If I'm not mistaken when Imaishi was job huntung he brought his sketchbook to Studio G1. As someone who loves Kanada and Obari, I also did the same. It was that kind of era."
I wonder if this was when Imaishi was still starting out, like around 1993/4.
>>730
On the other hand you could have had Imaishi on things like Fatal Fury
>>737 >>736
No need to repost twice, just hit refresh or ctrl+f5 to force a refresh if your post does not appear.
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Anonymous2013-01-10 8:55
Chikara's finale was pretty good. Overall,Ken'ichi Fujisawa's work in this arc was the most impressive to me. Anyone got the staff list for Chikara #6?
>>747
The henshin sequence was great and it had some nice bits of animation, but it aired alongside of Sasami-san and I paid more attention to that one.
>>748
Same terrible font, yeah. I transcribed most of Tamako Market's list yesterday but I'll leave this one for whoever feels like it.
Nekomonogatari was pretty well-produced and Sasamisan was super neat.
I enjoy new Shaft. Can't wait to see the Madoka and Kizumonogatari movies.
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Anonymous2013-01-10 12:57
>>751
The first episode isn't exactly heavy on the action, but it didn't look intrusively bad. Still disappointed they're going the Strike Witches way but the 2D animation has potential to be great.
Sasami OP is awful. Shaft stopped giving a shit about producing good OPs.
Ep 1 had good animation but it was overall really ugly. The draftsmanship makes everything look super cheap and the filters/art-direction are just puke. Total puke.
>>772
Meh, I've got nothing to contribute. I don't make sakuga MADs nor can I read moon to disturb animators over twitter or translate staff listings. I'm happy lurking twitter for now.
>>762
The bit at 1:30 - 1:33 reminds of Ryochimo's cut in Nisemono ep 4. The movement of the characters feel nonsensical and don't sync up with what they're saying and it just comes across as awkward, especially with KanaHana's character.
And as for the rest of it, I'll have to agree with >>763 . There's some nice animation in there, but as a whole, the scene doesn't seem to work very well because of the storyboarding or editting or whatever. It might be better when viewed as a part of the episode instead of on its own though. I'll find out when I watch it.
Tatsuro Kawano debut as Genga, and he left Gainax?
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Anonymous2013-01-10 20:42
Zetsuen no Tempest #13
Souichiro Sako, Kiyoshi Tateishi, Yoshimichi Kameda, Satoshi Ishino, Nekomataya, and Ayumi Kurashima etc
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Anonymous2013-01-10 20:45
>>775 but as a whole, the scene doesn't seem to work very well because of the storyboarding or editting or whatever.
I don't get this, what is wrong with it? There are not jarring cuts(as in scene transitions that don't make sense) nor are there any shots where we can't see anything, there are actually several wide shots that give us a good picture of what is going on.
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Anonymous2013-01-10 20:52
I expected better from Shaft with regards to Sasami-san's OP. Really uninspired stuff. The action scene of this episode was pretty neat but the show's art direction wasn't as good as I had hoped. Didn't like the look of Sasami's room and the chocolate world.
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Anonymous2013-01-10 20:54
yeah I thought the editing and storyboards were fine as well. There were some bits that lacked some information (like the black haired girl getting mecha wings and then suddenly flying without any cut indicating take off) but that's like a given in any Shaft series.
>>779
Well, it's not like it was hard to get what was happening, it just wasn't very exciting to watch. Having thought about it a bit more, it's probably just the lack of context for the scene that makes it feel this way for me, I imagine it's better when viewed with the rest of the episode.
Okay, Blood was good like you guys said. I'm impressed at how polished everything looks despite the movie being 13 years old, Production I.G.'s digital work is amazing. Also, the part in the hangar had a noticeable change in lighting and it seemed like there were digital effects used. I'm guessing that's Kou Yoshinari's work.
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Anonymous2013-01-11 16:52
>>810 Also, the part in the hangar had a noticeable change in lighting and it seemed like there were digital effects used. I'm guessing that's Kou Yoshinari's work.
I think that was actually Mitsuo Iso's part. Blood was the first anime where he did digital processing.
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Anonymous2013-01-11 16:53
>>810
IG were pretty much one the first anime studis to make very good use of digital composition in the 2000s.
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Anonymous2013-01-11 16:58
>>811
Iso huh, the timing did look like his now that you mention it. It was quite apparent with the monster's movement. Previously I thought he only dabbled in digital effects in Rahxephon.
>>858
Never seen Macross Frontier before, the CGI mecha look better than I expected. CGI circus still looks kinda lame compared to hand drawn, mostly due to the lackluster missile trails and explosions.
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Anonymous2013-01-14 12:22
I see , well the trails in 3d are superior to the 2d one , but only by quality
I still prefer the "soul" of 2d over 3d.
Frontier was kinda high quality , but i was a bit disappointed on 2d animation characters of second movie.
Also what are the song played on that video , (first with chousei macross and the second one on frontier )
This is interesting, the mecha in Zero have this sort of texture that makes them look like they're painted or drawn by hand. Doesn't look like they're cel-shaded.
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Anonymous2013-01-14 17:53
>>863
Yeah they have more details, actually even the 2D art has higher details.
CG in anime usually get cell-shaded to fit the simpler 2D art, but in Zero they did the opposite, using background more detailed to fit the fully textured and shaded CG objects.
Too bad Satelight did this only once, it was interesting.
Yukikaze is even better imo. No circus actually, more like the one in Cowboy Bebop (i.e. realistic, but plays with camera) but every nice rocket action.
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Anonymous2013-01-15 2:13
>863
that looks pretty bad like a consolegame.
I wish more studios would be on the same level as CoMix Wave/Shinkai if we talking about 3D/2D integration.
So Kise teams up with the Mardock Scramble author and the artist who maybe more than any other represented "Japanese music" in the west a decade and some years ago to make a new GitS. What?
New GiTS with Kazuchika Kise as executive director? What kind of staff position is that?
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Anonymous2013-01-15 8:26
I wonder if Kise is up to the task, I don't think he's ever directed before.
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Anonymous2013-01-15 9:07
KISEEEEEEEEEEEEEEEEEEEEEEE!!!
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Anonymous2013-01-15 9:10
Okiura, Nishio, Inoue incoming.
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Anonymous2013-01-15 9:30
>>869
Like other similar positions, he will probably be the grand directing force, he will supervise scripts, he will check storyboards, he will consult the, composers, designers and the episode directors on what is required. The task of scripting, storyboarding and episode directing will be handed out to others.
Really it just seems the same as "Director" but I guess that is not enough of a distinction nowadays.
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Anonymous2013-01-15 10:06
Seriously, why Kise?
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Anonymous2013-01-15 10:12
Hi all
I don't see Kazuhide Tomonaga in the tiers list , too bad
That dude just created this shit
>>875
That list is fucking bullshit PEOPLE SHOULD STOP FUCKING POSTING IT
IT SUCKS
IT IS WRONG
IT IS BAD
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Anonymous2013-01-15 11:52
STOP CARING ABOUT THAT RETARDED LIST
STOP POSTING THAT RETARDED LIST RETARD WHO DO IT EVERY THREAD
STOP BEING RETARDS
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Anonymous2013-01-15 11:53
Kazuhide Tomonaga didn't do all of it on his own, he was just the animator. Bruce Timm(Batman TAS's producer and director) was the one who storyboarded it all.
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Anonymous2013-01-15 11:55
>>880
I CARE BECAUSE IT IS WRONG, BAD, AWFUL AND MADE UP BY SOME ASSHOLE THEN PEOPLE COME IN AND THINK IT IS SOME KIND OF LEGIT RANKING.
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Anonymous2013-01-15 11:56
inb4 some joker posts it the next thread for shits and giggles
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Anonymous2013-01-15 11:57
>>883
I get the feeling it will. Nothing good comes from it.
It doesn't even contain half the best animators in Japan.
There is no source for it nor how it was compiled. Just one guy "I think this" - and people assume it represents the view of this thread. Why bother? This place is terrible as it is.
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Anonymous2013-01-15 12:00
REMOVE LIST remove list
you are worst list. you are the list idiot you are the list smell. return to 2ch. to our 2ch cousins you may come our contry. you may live in the zoo….ahahahaha ,list poster we will never forgeve you
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Anonymous2013-01-15 12:02
What the fuck am I reading?
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Anonymous2013-01-15 12:09
>>882
THAT POST WASN'T AIMED AT YOU ACTUALLY WE JUST BOTH USED CAPS TO TALK ABOUT THE LIST
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Anonymous2013-01-15 12:20
More KyoAni's random chuuni animated short featuring CG mecha and lens-flare http://himado.in/125760
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Anonymous2013-01-15 12:35
>>869 >>873
総監督 is usually translated as chief director and it's a different position than director (監督). It seems common for a series to have both a director and a chief director.
>>882
I dont think i put that list so why yell like that ?
Just calm down, it's just a tiers rank list
what's the problem ?
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Anonymous2013-01-15 13:47
SAKUGA A SHITTTT!
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Anonymous2013-01-15 13:48
>>894
Not that anon, but it's not advisable to repost that list. I don't think any of us can ever agree to a proper ranking and good animation is subjective to a certain extent anyway. No need for a ranking.
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Anonymous2013-01-15 13:57
Or maybe this list is kinda a joke you know
How to explain that : maybe some of you take that list too seriously.
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Anonymous2013-01-15 13:58
It's not a tekken tiers list of fighters so calm down guys
My bad for bringing that .
>>898 Iso got nerfed in the 2013 updated again, his moveset hasn't changed since 2007 After 7 years of being top tier, Koike was finally toned down for being so broken Following on from 2012's update Arasan got a buff and new tricks
I thought he was that "super animator" everyone was talking about back then.
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Anonymous2013-01-16 10:54
>>928
Who did it turn out to be in the end anyway?
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Anonymous2013-01-16 11:04
>>926
I remember seeing one mentioned a long time ago but I can't find it again.
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Anonymous2013-01-16 12:13
Anything good in Kigami's Tamako Market episode?
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Anonymous2013-01-16 12:20
>>931
Some outstanding cuts and overall great animation, to the surprise of absolutely no one. I thought the direction was better this time, a bit more of focus on the non-bird characters was needed.
>I don't mind rotoscope, but I've watched enough Japanese live-action shit to know the real reason rotoscope sucks in anime. It's because Japanese actors overact constantly, which makes the movements seem choppy.
Watanabe himself said that the scene was one of the most realistic ones in the show.
Should I listen to a genius director or to some guy on /a/
mhhhhhhhhhhh
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Anonymous2013-01-17 7:53
>>943
Why is Shouji Gatoh there... Bros
Ah yeah he's best mates with Takemoto isn't he. The FMP behind the scenes filming was quite funny with their audio commentary.
how should bahi possibly rotoscope a crowd of students running in a japanese school?
He hasn't even been in Japan yet.
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Anonymous2013-01-17 8:00
>>973
The one thing people in Japan pick up on is how Bahi drew the hand acting, the way Bahi drew it is not something people do in Japan. In Japan people tend to do it from below where as Bahi drew it from above.
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Anonymous2013-01-17 8:03
>970
The director of Kids on the Slope says that a scene in Kids on the Slope is fantastic.
I prefer a high animation quality like in Hyouka without crazy nonsense.
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Anonymous2013-01-17 8:11
>>974 wich means that it can't be a rotoscope scene.
If the hand gesture was japanese , /a/ would still have the theory that Mappa send him the live-action material to work on.
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Anonymous2013-01-17 8:14
>>977 what if he build a model of the japanese school interior in Austia,
hired 10 actors and rotoscoped them.
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Anonymous2013-01-17 8:18
>>978 that's the most retarded theory /a/ could come up with.
It's even too retarded for /a/
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Anonymous2013-01-17 8:19
kind of cute to act as this place is better than /a/
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Anonymous2013-01-17 8:19
>>979 what if Mappa hired austrian actors for the material?
Kanada and Arasan are the worst. They are the reason for all the karisuma sakuga!
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Anonymous2013-01-17 8:32
>>987 Kanada gave birth to sakuga, this thread wouldn't even exist without him.
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Anonymous2013-01-17 8:33
>>985
But that's completely the point. Japanese anime is known for the "inconsistency" between cuts. It is how and why you can identify a scene by Imaishi or Yutaka Nakamura. They are allowed to pour their unique talents into the drawings. If you want everything to be on model and uniform then you are going to end up with lifeless and heartless and you might as well just go watch family Guy because it sounds like that's what you want. Even Hyouka while has alot more consistency than your average anime, there is enough uniqueness and personality in various cuts that you can say "Okay this was done definitely by Kigami"
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Anonymous2013-01-17 8:37
Everything that looks better than the average is rotoscoped.
>>989
Though that being said, Animation Directors exist for a purpose, but even then one AD's episode can look wildly different to another AD's episode.
I mean, some even go to the point of changing character designs.