I want to move away from using the term "Sakuga" as it often alienates people and can be misleading. There has been a bit of backlash against the Sakuga movement lately, and I'd like to think many people come to this thread to talk about the animation and visual aspect of anime, which is something that often gets overlooked elsewhere. It would be nice if we could get a wider appreciation of visuals in the anime fandom without being seen as elitists.
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diebuster2012-01-03 12:42
Good call with the 'sakuga' thing.
Ben's recent Lupin posts made me want to get into that series again. Downloaded and somewhat previewed Dezaki's Lupin film and Gold of Babylon (two that he particularly praised), and they both seem interesting yet almost polar opposites in terms of visuals.
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Anonymous2012-01-03 13:53
>>2
Dezaki's Liberty Crisis was good. There were some neat and quirky visuals employed in that thing.
The recent Lupin special was kinda cool, too, if only for feeling a little more old-school than I expected. Even the designs kind of looked Miyazaki-ish, though I think that's just me.
ap·pre·ci·a·tion (-prsh-shn)
n.
1. Recognition of the quality, value, significance, or magnitude of people and things.
2. A judgment or opinion, especially a favorable one.
3. An expression of gratitude.
4. Awareness or delicate perception, especially of aesthetic qualities or values.
5. A rise in value or price, especially over time.
I really like Numata's animation, but the guy can't just draw at all.
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Anonymous2012-01-05 16:19
>>12 >>13
According to /a/ the OP had:
Shinya Hasegawa
Kazuto Nakazawa
Hiroshi Tomioka
Takashi Hashimoto
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Anonymous2012-01-05 20:50
Anyone has a list of all the well-animated Naruto episodes of the year? The Sakuga Wiki numbers them as if they were continuing from the original and nobody else does that. Looking for Naruto 386 is a pain in the ass...
>I think that's really amazing. Viewers got used to it and are no longer impressed by it though.
So true for the majority of the fans.
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Anonymous2012-01-06 9:45
>>20
Was the OP directed/storyboarded by Ishihara?
The camerawork looks like him.
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Anonymous2012-01-06 10:30
>>15
What's going on with Nakazawa? He's sort of been floating around these days.
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Anonymous2012-01-06 11:08
>>18
Oh wow that part where there's a strand of hair blowing in Mio's face and she flicks her head slightly to get rid of it...
I love this so much.
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Anonymous2012-01-06 11:39
So, Yoshida isn't the character designer in Eureka Ao; he is serving as key character designer, which means he will just do the art for the leads and leave the actual work to Ore no Imouto's Hiroyuki Oda.
Also: Dai Sato and Eiji Nakata aren't involved.
It's over. The original E7 team is gone. Enjoy your "modern Bones" anime.
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Anonymous2012-01-06 11:51
>>26
We can still expect good animation from them, it is Studio Bones after all. Storywise, we shall have to see, I really hope they can pull something good off, even without Dai Sato.
Agreed, Nakazawa, for a man who worked on Kill Bill, Linkin Part PV, Genius Party.....
it's really random and strange.
are the great master going bananas or what? lol
I think it's the financial crisis that has been bothering the Anime Industry since 2010.
I'm sure, if they had the money/ studio and people, they would do their own shit again.
When did you see one of these Studio 4°c short films lately???
well I didn't see anything...only that EXTREMELY STRANGE FACT that Studio 4°c made a Jesus animation film
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Anonymous2012-01-06 12:38
For Kazuto Nakazawa, he just came out of a big project in 2010:
House of Five Leaves where he was Character Design & Chief Animation Director
He's been doing KA on various projects like Usagi Drop, Kaiji, Digimon, Catherine(game)
Plus he was also in charge of visuals on this music video: http://www.youtube.com/watch?v=G0XQS0kJXwk
So it's not like he's been doing nothing as >>28 implies.
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Anonymous2012-01-06 13:09
>>29
I've seen Nakazawa in Usagi, but I didn't know he also did KA for Kaiji. I must have missed that one.
I was wondering if maybe he'd left manglobe after finishing work on House of Five Leaves, since he's been drifting around lately. Or maybe he wasn't employed there to begin with.
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Anonymous2012-01-06 13:55
>>29
He wasn't the Chief AD of 5 Leaves, though. Chief AD was Yoshimitsu Yamashita.
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Anonymous2012-01-06 21:33
Something relevant-ish to the previous discussion about rotoscoped dances came-up. If you want to watch how it looks how it looks when you actually use CG model rotoscope, watch Symphogear episode 1.
Idolm@ster only used CG rotoscope three times, actually. OP 1, episode 13 and episode 25. It's pretty obvious to see where they used it: in the crazy panning scenes. That stuff would have been impossible without the assistance of CG.
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Anonymous2012-01-07 13:38
Reminds me of how KyoAni used CG as a basis spinning camera scenes for the 2nd K-On intro. They set everything out in CG before inserting the animation.
>>41
Why is it a visual abortion? It seems that ever since someone has been questioning Idolmaster's quality, you are now trolling other shows.
"Only Idolmaster is the best, just look at how poorly these other shows do it!"
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Anonymous2012-01-08 8:51
>>43
Not the same guy, but >It seems that ever since someone has been questioning Idolmaster's quality, you are now trolling other shows. That is one hilarious strawman you've got there.
On the "why is it a visual abortion" thing, shit did we watch the same clip? It's about as visually refined as a ADHD schizoid.
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Anonymous2012-01-08 9:58
Nobody complained about KyoAni using it on K-ON's second season's second OP:
What do people think of the word Enshutsu being translated as "Episode Director" and Sakuga Kantoku as "Animation Director"?
Wouldn't more accurate terms be Technical Director and Animation Supervisor?
From my understanding, the Enshutsu is the one who actually does the directing of the animation by setting camera angels, how the storyboard will be implemented, who will be in charge of what scene and checking the animation being drawn is being acted out properly. Enshutsu also does editing and helps with the sound recording.
Animation Director implies he directs the animation, the Sakkan does not direct the animation, that job is for the Enshutsu, the sakkan's job is for applying corrections in the drawings and setting/adjusting layouts given to him by the key animators.
Guy that posted the Symphogear thing here. It wasn't about doing it right or not, it was about the fact that it is obvious when they do it. I didn't actually say that Idolm@ster used it right... I said that they didn't actually use it except for the camera panning things. The dancing animation was all obviously hand-drawn, for better or worse.
Speaking of camera panning stuff, I wonder if KyoAni used the technique for the camera panning scenes in Nichijou. I know Gainax did in FLCL.
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Anonymous2012-01-09 11:13
>>48
I know what show it's, the question who did it?
>>62
Nobody cares when its used like that.. lots of anime do it.
>>61
I don't think so, he's been keeping a low profile these past few years, he burnt himself out a few years ago on some movie, so he doesn't do much work anymore.
The motion's very nice (the boobs look creepily floppy but I guess that's how people like them), though the looping motions kind of detracted from the overall effect. I know it'd be tough to keep up the quality for 90s though.
I dunno, people wouldn't mistake Imaishi, Ohira or Sushio animation for rotoscope and they're more than just "competent". Suzuki just has a more... realistic, in terms of movement and proportions, style than most. You can really tell that he dominates the 3D space in what I consider his best work, the first E7 ED.
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Anonymous2012-01-14 12:20
>>86
>Imaishi, Ohira or Sushio
Well, these guys rely on bending & exaggerating realism to get their stylish looks. So generally they can't be confused for something looking realistic.
>>87
Shinji Hashimoto's animation can probably count as being somewhat more realistic, I dunno. At least more so than latter-day Ohira, that is.
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Anonymous2012-01-14 19:54
>>86
Well, yeah, I meant in terms of realistic animation (or at least, not overtly exaggerated stuff like Imaishi or Ohira). Pretty much everytime there was a nice, relatively long dance scene in IM@S, a bunch of people would shout "ROTOSCOPE! ROTOSCOPE!" even if there was no evidence to suggest that any rotoscoping was actually done.
That's the video bahijd posted, right? It's pretty great.
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Anonymous2012-01-15 12:11
>>91
The amount of people I've seen attribute excellent, skillful animation to rotoscoping (hell, even non-remarkable animation) when it clearly isn't rotoscoped has reached a point where frankly I hit my ejector seat the moment rotoscoping is even mentioned in an animation discussion.
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Anonymous2012-01-15 13:07
So is High School DxD worth watching, if only for Norimitsu Suzuki's ED?
>>93 actually it was first tweeted by Naoki Yoshibe aka Yotube aka Luckgaki. Bahi retweeted, and Yotube retweeted Bahi's retweet tweet again. Tweetception!!
I think he is a very close friend of bahi jd.
Its certainly hard for a talented animator not to praise KyoAni's animation work.
Though I somewhat agree that perhaps a little bit more uniqueness should have been allowed to flow into K-On, they did it in Lucky Star and Nichijou, but there were never really any crazy or unique scenes in K-On(not any that I can recall)
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Anonymous2012-01-16 22:43
-DxD's ending
-Nise's Karen Bee OP
-Kill Me Baby's OP
Anything else this season that is worth mentioning in terms of animation so far?
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Anonymous2012-01-17 8:22
>>102
The 2nd episode of Nise had some good animation with Karen an Araragi jumping about.
GC's first OP wasn't anything special and I doubt the second OP will be. GC as a whole hasn't been anything special since episode 6, actually. Episodes 11 and 12 were their "chances" at having a big climatic animation-driven finale and they were both extremely standard and with almost no stand-outs.
I'm disappointed in Blue's Umakoshi MAD because it doesn't feature even half of the stuff he did for Heartcatch and Doremi. Blue doesn't watch magical girl anime. ;_;
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Anonymous2012-01-21 11:02
Anyone found Papakiki's animation a little bit weird? It's the good kind of weird, but still weird for me.
Is there possibility that it is animated in that program used for Justeen?
>>127
I like my moe anime but I just think the character designs look too overly complicated.
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Anonymous2012-01-21 17:31
>>128
Was my grammar bad? I mean, the animation of papakiki looks weird to me (good animation in places that doesn't really need them - at least, for something like papakiki - don't get me wrong, it's not that I don't like it and don't think that it doesn't deserve good thing)
Someone mentioned the Milky Holmes OP 2 as the best of the season and I was wondering because despite being cartoony and great, it wasn't THAT great. Then I noticed that they actually an excellent crazy action sequence to it in the second episode.
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Anonymous2012-01-22 19:57
>they actually added*
Fuck my mistakes.
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Anonymous2012-01-22 21:34
>>136
Something like that.
You input keyframes and the program will use some kind of morphing algorithm to automatically generate inbetweens for you.
Something like this program (you can try it for free) http://www.elecorn.com/tweenmaker/
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Anonymous2012-01-23 23:40
Remember that half-rotoscope/half-key-animation SKB48 video posted in the previous thread? The studio/staff in charge worked in a short anime recently:
pretty good. I liked 1:40 and 2:25. Kinda sad that this has the most interesting animation out of all the winter shows so far.
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Anonymous2012-01-24 19:58
The last 2 Gundam AGE episodes have had some really nice animation.
They probably splashed out considering these were the final eps of the 1st arc.
Arc 2 begins next week with a brand new Opening. Hopefully Sunrise bring some cool people on board.
Milky Holmes S2 OP and a few random Numata-style scenes in the actual episodes
Kill me Baby OP
Nisemonogatari Karen Bee OP
The effects animation in Symphogear's first episode
AnoNatsu and Rinne are consistently pleasant if unimpressive
Awesome, never knew this thread existed until I stumbled on the text board today.
Textboards > Imageboards
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Anonymous2012-01-26 12:42
wow a Shinichiro Watanabe anime. This is really exciting, he hasn't worked on a TV anime since Champloo. The visuals in the trailer already look great, I'm pretty stoked.
>>161
Well, this week's episode already had some good animation, but based on the credits for the special, we can expect some more good stuff there as well.
Doesn't really look like Ryochimo; looks too... manic for him. Looks more like one of those Tanaka-copypasta people. Or maybe Tanaka himself, since he already worked in the episode.
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Anonymous2012-01-29 10:28
Gundam Age OP 2 with annotations based on Ken Ootsuka's Twitter:
Nisemonogatari is such a troll show. You read the credits (HIRONORI TANAKA! RYOCHIMO! GEN ABE!) yet in the actual episode you get less than a minute of animation, with each of the "big names" doing less than 5 seconds of actual animation each.
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Anonymous2012-01-29 12:00
>>165
Ahahaha yea I got linked to that as I was making the post and i guess I didnt copy it right.
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Anonymous2012-01-29 12:22
>>167
Obari yay. This is like such a dream come true for him.
He's worked on mecha shows all his career, but Gundam was one show he never touched. He had opportunities in the past, he was asked to work on the Gundam F91 movie as sakkan, but he was unable to commit due to obligations to the Yuusha series.
Now all these years later, he's finally animated a Gundam.
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Anonymous2012-01-29 14:04
Imaishi and Amemiya did layouts for the CG scenes in BRS episode 1; Imaishi also did storyboard for the CG stuff in episode 2.
I wonder how will it look like. Should've waited until Trigger had enough staff to actually animate it decently, AKA: in 2D.
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Anonymous2012-01-29 16:35
>>171
I think the reason for this use of CG was because their company got merged with Sangigen, they explained it on twitter or on an interview, but they didn't want the other half of he company to be left out so half the show will be traditional animation the battles in the other world will use CGI instead. This way it pleases both parties.
Well, to be fair, it's not half of the company. It's one third of it. Ordet+Sanzigen+Trigger = Ultra Super Pictures.
It is worth nothing, however, that Trigger itself isn't credited in BRS. It's Sanzigen+Ordet only. Also: the main guy of Sanzigen is also the main guy of Ultra Super Pictures, so it makes sense that he kinda prioritizes his own company. He has been the most successful of them all, anyway. Sanzigen provides CG and cinematography services to a fuckload of shows.
Am I the only one that thinks this scene looks bad? The lip synching is terrible and the characters don't really feel like they're saying what they're saying, the acting is random as hell. It's like they're just jerking around spastically.
It's really interesting and fun to read especially the part about old dudes.
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Anonymous2012-01-31 11:11
>>185
At the time when this was done, it wasn't 720p---or rather, there was no 720p..
so I guess the whole short film collection are somewhere available in HD now.
But yea, the good old Studio 4°c....I really miss their amazing experimental animations.
Sorry for the capslock...but, WHAT HAPPENED TO KOJI MORIMOTO's STEREOSCOPIC ANIME?
Nakamura's style is apparent throughout the entire movie really. All the action scenes have fast paced action drawn at frantic angles. It has a certain kinetic energy about it that makes all of his fights so enjoyable to watch. I wish he worked on storyboards more often
Spring is pretty filled with potential "visually great" anime:
-Hyouka (Typical KyoAni goodness)
-Eureka Seven AO (I expect it to be mediocre but with some great action sequences, like Star Driver)
-Apollon (NeoMadhouse debut)
-Saint Seiya Omega (Umakoshi as character designer and chief sakkan)
-Uchuu Kyoudai (Koji Yabuno as character designer and chief sakkan; see: http://www.pelleas.net/forum/viewtopic.php?f=1&t=262)
-Tsuritama (Kenji Nakamura with a capable studio; the TV already looks better than C: http://www.youtube.com/watch?v=PqPHhFmZvI0&feature=player_embedded)
Uncertain but has potential:
-Mysterious Girlfriend X: (Ayumi Watanabe X Kenichi Konichi would be exciting, but it's fucking HOODS)
-Potential for 1 or 2 good episodes:
-Medaka Box (maybe an Imaishi storyboard?)
Fate/Zero S2 (maybe some Takeuchi action?)
I'm starting to think this is being done on purpose!
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Anonymous2012-02-07 15:12
4chan is down for me. Anyone else has the same problem?
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Anonymous2012-02-07 15:30
>>227
I've been getting a 503 error for a fair number of hours now.
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Anonymous2012-02-07 15:34
>>227 >>228
Theres a thread about it in the lounge. Some Cloudfare problems are stopping anyone who has to go through the Singapore or Los Angeles servers.
>>229
Mind linking the thread? or letting us know how to get to the lounge?
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Anonymous2012-02-07 16:01
>>230
dis.4chan.org/lounge/
Has some info on the problem if you can dig through the hundreds of posts by /b/ kiddies to find it.
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Anonymous2012-02-07 18:34
bah this season is pretty terrible animation-wise. The only show that's remotely interesting is Milky Holmes and maybe kinda Nisemonogatari (though like Bakemono, its pretty hit or miss). Another is competent but fairly dry visually. Which is kinda surprising since its a Tsutomu Mizushima anime. Ano Natsu suffers from the same problem, it's polished but lacks the energy of say Ano Hana (though its a much better show). I was expecting something nice from Highschool DxD given the staff, but I guess the ED was it. Kill Me Baby is a waste of talent, Symphogear is a mess, Moretsu Pirates is way too stiff in terms of EVERYTHING. Lagrange is merely okay visually and Aquarion....well it does have some really good storyboarding. The CG mechas make me want to hurl though. I guess Chihayafuru is still pretty nice in terms of direction, though I can't say the same for Persona 4. Mirai Nikki...alright I guess. Spring can't come fast enough
>>235 >>237
Couldn't care less about the CGI shark. I'm just glad Ito's work is getting an anime adaptation.
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Anonymous2012-02-08 5:09
>>225
They already released the storyboard for every episodes of K-ON.
I don't know how many gengas they release but they seem a bit uninteresting, animation-wise.
Ninja Nonsense also fits that description, you know.
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Anonymous2012-02-08 16:47
>>244
I know but it's well known. Dokkoida is obscure and forgotten only shows up on /a/ in ironic recommendation chart with complete crap on it despite being awesome.
>>247
Nice to see some of his older works.
He had a very 'wibbly wobbly' style which is cool.
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Anonymous2012-02-09 20:05
Megumi Kouno worked today's NARUTO Shippuden #248
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Anonymous2012-02-09 20:08
What are people's opinions of the "2nd generation" Kanada animators?
People like Hiroyuki Imaishi, Masahito Yamashita & Oobari Masami drew their styles exaggerating Kanada's and then worked out their own forms, these are like the 1st generation.
So then guys like Akira Amemiya drawing from Yamashita, Imaishi & Oobari.
Jun Arai drawing from Yamashita (and Oobari too?).
Saito Yoshinari from Oobari
Those mentioned above are exaggerating the "1st generation" guys even more. Do people like these forms?
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Anonymous2012-02-10 7:33
I don't like Jun Arai's style.
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Anonymous2012-02-10 8:49
I don't think anyone likes Jun Arai. I don't what he's trying to do with his cuts but it sure as hell doesn't look good/interesting/experimental/whatever.
>>252
I like it, it feels more like he's doing a parody.
Though I understand the visual clash that his cuts brings across is not for everyone.
Going from normal/modern shading to that extreme shading is very jarring.
Really he needs some kind of work where he is the chief animator, some kind of OVA or movie, then perhaps, in a setting where his style is always consistent, others might enjoy it.
>>262
My moon is very rusty, but before those tweets he was talking about copyright violations and videos being taken down off youtube, then being uploaded back flipped.
Basic summary:
Since Blood the Last Vampire is 12 years old, he doubt's it'll be taken down due to copyright violations, so he says please don't flip the video on youtube, he wants it to look proper so that, he says, people might actually want to go out and buy the show.
Then he has a plea to general MAD/AMV makers, he doesn't like to see those "Multi Anime" AMVs, he doesn't like the idea of other works being mixed together. Then he says to Sakuga MAD makers, when you label a scene to an animator's name, make sure you have the right animator for a scene, please don't mix in someone else's work under another person's name. The he says to people, you shouldn't change the timings of a scene as well.
The 3rd tweet continues: we animators pour our heart and soul into the animation, we think greatly about the layout and timings, so please try to understand that (when making your AMVs and MADs) -
I don't know what he says after that.
In this tweet he says https://twitter.com/#!/LawofGreen/status/168271237800402944
He saw in a certain animator's MAD, that he won't name, there were lots of cuts that simply didn't belong to that person. It's not that he was not sure, he knew perfectly well who did those scenes because he was the director on that piece of work.
I understand his points perfectly. I've heard he was quite "assholish" and "disagreeable", but this is perfectly sensible and understanding. He isn't asking for people to stop Sakuga MADs, he just wants Sakuga MADs to be more respectful for the animators.
>I've heard he was quite "assholish" and "disagreeable"
Oh hey I've only _just_ realized this is who Raitokun wrote about on his blog. Yeah, his tone might seem a bit direct, but he didn't seem to be flipping anyone off.
>>266
He did say that amateurs should stop making sakuga MADs when he raged about the many mistakes in the Kouichi Arai MAD IIRC.
Kitakubo is notorious for his twitter antics. He might look understanding in this case, but he can be quite a disrepectful guy, too. Like when he rebuked Hikaru Utada by saying that she was no true artist because true artists don't get a salary but live off their donor's grace. Or that whole thing between him and Takashi Murakami. With his attitude it's hardly surprising that he's become kind of a maverick in the anime industry. Now it seems that he wants to make his way back into the industry. First by flattering one of Kadokawa's producers on twitter, now he's aiming at noitaminA http://twitter.com/#!/LawofGreen/status/168612504174460928
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Anonymous2012-02-12 18:39
Speaking of Sakuga MAD makers, do anybody know if mochihan3, 0XMURADX0 and BlueSakuga still make them.
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Anonymous2012-02-12 21:30
mochihan3 retired from monthly MADs and started working in more relevant animator MADs.
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Anonymous2012-02-12 22:17
Murad and Blue still make them yes.
Murad's got one or two planned.
Blue's always cooking something up.
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Anonymous2012-02-13 17:17
I actually agree with Kitakubo san.
MAD makers should take much more care on their MADs.
If you are not 99% "sure" about the animator of the shot...don't guess, just leave it please.
I've seen many wrong credits given in sakuga mads lately
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Anonymous2012-02-15 11:13
sakuga MAD is a serious business
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Anonymous2012-02-15 15:08
>>263
Actually he's known about them for a while. He saw & tweeted the Redline MAD made by xMuradx from last year.
Yep, check his tumblr feed out he's been posting his raw animation on it today. Character, effects and drawings that were not used but he drew any way: http://bahijd.tumblr.com/
I don't even like fighting games but Bahi's work is just sick!
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Anonymous2012-02-18 14:33
http://bahijd.tumblr.com/ >>280 sakuga in video games!
These are one of the greatest sprite animations I've ever seen in the history of fighting games.
anybody else interested in seeing how Muvluv Alt: TE will turn out? The tests for the CGI mecha don't look half bad, they look pretty decently shaded. Kinda surprising since Satelight didn't really do a good job with the CGI on Macross Frontier. Or Aquarion Evol for that matter. I really hope that we get some good 2D animated bits and pieces here and there, age seems to actually give a crap about the adaptions for its stuff.
>>283
I've been enjoying the CGI in Evol. It's a step up from Macross Frontier and a massive step up from the 1st Aquarion. I especially love the very detailed backgrounds the show has.
CGI has certainly improved a lot in the last few years, and since a studio like Satellite pride themselves in their CGI work, they always seem to be improving.
I know in the early days CGI was really despised because of how cheap and low budget it looked, but I think things are finally starting to mature for the CGI in anime.
As for MLA:TE, the run-jump-shoot-land scene towards the end of that video is nicely framed and laid out. I guess they chose CGI because they didn't want to tone down the complex mecha designs for the sake of animating them. Budget wise using CGI was probably cheaper and much more doable.
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Anonymous2012-02-20 10:21
>enyoying tthe CG in Evol
Things like that make me sick. This thread is starting to smell.
Fuck these CG apologists. Call me once they learn how to properly do CG that doesn't look like ragdolls.
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Anonymous2012-02-20 18:57
Feel free to leave. This thread might be better without you.
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Anonymous2012-02-20 20:49
I have nothing against CG, but it really doesn't fit in this thread. Unless you guys are now able to tell CG animators apart.
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Anonymous2012-02-20 21:18
>>288
>Unless you guys are now able to tell CG animators apart
This is animation appreciation thread, not animators' cock sucking thread.
I don't even know what the fuck are you guys talking about, but Aquarion Evol's CG doesn't look good at all. It's still low-poly, poorly textured shit. Like Frontier.
>>294
It's nice cel shaded CG - but totally different kind of CG to Aquarion's more grounded colors..
>It's still low-poly, poorly textured shit.
That is debatable. Show me an example of the counter then, something you deem high poly and nicely textured.
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Anonymous2012-02-21 13:55
In TV animation? There is nothing of the sort. And it's a problem because unlike 2D animation, cheap CG that tries to be "realistic and grounded" will always look bad.
In terms of counter-examples... do you really have to ask when you have high-budget CG movies coming out constantly?
Finally.
I was scared to share my opinion about the Gyo anime. Thanks stranger!
I totally agree with you, I'm also a huge fan of Ito sensei and the anime is just shit.
It wasn't even scary at all. But it was so bad that I actually enjoyed it.
only the ending had a nice Ito atmosphere
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Anonymous2012-02-23 11:57
I didn't Watch the manga, but i liked Gyo
it was crazy some how, for me it was something new
Ufotable did good job
from looking at the 1st Chapter
they do changed a lot of the story
I wonder if Kyoto Animation is considered the best at lighting effects. That soft sunset lighting looks really good and helps convey a nice atmosphere.
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Anonymous2012-02-24 10:03
>>307
Real unfortunate all that skill is not put into another FMP.
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Anonymous2012-02-24 10:34
>>308
I wonder if you FMPfags will ever give it a rest.
I dunno, there are a lot of studios really good at lighting effects. KyoAni is good for sure, but I don't think what they do is better than IG's stuff.
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Anonymous2012-02-24 13:14
>>309
Why? Another FMP by KyoAni would be spectacular. Aren't you tired of their SoL/comedy?
Munto is a bad show, though. A bad show with good animation but a bad show nevertheless.
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Anonymous2012-02-24 16:13
>>311
Season 1 goes up and down between boring and decent. The final few episodes are pretty good.
Fumoffu is when they switch to KyoAni and this just covers the SoL aspects of the show. It has some really fun and excellent comedy episodes.
TSR is a mixed bag, it has some top grade KyoAni action animation, but there are one or two moments where you think they should just fucking get on with the plot already. It's miles better than season 1 however.
The OVA is just SoL and fanservice.
It's up to you if you want to watch it, I personally really like the series, action and characters and think KyoAni would probably do the last arc really good justice because of their high level of craftsmanship. I think you should give FMP another chance, its certainly one of the better shows out there.
I think people want KyoAni to go back to FMP is because people are getting tired of KyoAni doing SoL/Moe shows and feel the need for something with story again, since they did a good FMP adaptation and that is unfinished, fans often put forward that FMP should be the one to get the next animation treatment. Often shows with stories do better in the western fandom than shows that are simply SoL/moe. Hence why you read people want more FMP in the west fandom than the Japanese fandom.
I can't vouch for Munto, but what I've heard is the story is very dire and overly complex. Not worth watching just for the sake of animation.
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Anonymous2012-02-24 20:11
Behind the scene video of Studio 4C's Johnny Walker animated short.
I watched FMP and I wouldn't dislike another season by KyoAni, but I'd prefer if they did something different. Action, SoL, whatever. I just don't think FMP deserves the KyoAni treatment more than any other franchise.
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busterbeam2012-02-25 0:11
Will Minori Scramble and Naoko-san be one-hour long movies like Gyo, will they slowly release individual episodes or just release the whole batch for each individual OVA on one DVD/BD? I want to know how much I'll have to wait to see those because they look so fun.
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Anonymous2012-02-25 9:24
>>319
I feel the same. While more FMP anime would be nice, given KyoAn's policy of one show at a time, I'd rather see a new franchise from them.
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Anonymous2012-02-25 10:55
>>318 Shoujiro Nishimi is both respectable as artist & director.
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Anonymous2012-02-25 13:02
Did anyone watched Guilty Crown #18
because i found something familiar with You Yoshinari style
but he's uncredited, this's photo for the explosion scene
I tell you what's going on, Yoh is now at production I.G, and he signed a contract to only work for them and gets extra fees for that. He has to stick on one Studio, that's why he is not credited when he does work for other companies.
No, Yoh Yoshinari wasn't in Guilty Crown unless it was uncredited work. And I haven't seen anything Yoshinari-ish in the show. And I need a source for the "Yoh is now at PIG" claim. His last credit was in Dantalian 1, which was a Gainax production.
>>335
Like you said there's nothing like Yoshinari-ish, but episode 18 has it watch the episode and you'll find out he only did the explosion scene http://twitpic.com/8ofat0/full
I'm sure nobody here watches Gundam Age but the last episode (20) was really good, Tanaka Hironori made an appearance out of all people.
He was responsible for the high speed duel part I guess since the suits were disproportionate and unusually agile, the trajectory of the laser swords was also pretty stylish, very Tanaka like drawings in any case. It didn't look like something you'd usually see in a mecha show but really gave the scene a nice touch there.
Overall a really good fight, even for the usually high Sunrise standards that was upper level. Some other parts I liked were the "Buster Kick" cut and Ootsuka's signature pose and attack at the end.
I don't watch that anime, but i download the episode to see what Tanaka did, he really have nice style, it's been a while since he did a mecha animation
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Anonymous2012-02-27 18:06
>>344
I watch Gundam AGE, episode 18 also had some really good action and effect work from the Korean animator - Kim Se Jun who was the Mecha AD. Still need to watch ep 20 though.
>Ootsuka's signature pose and attack at the end.
Can you give a pic as an example?
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Anonymous2012-02-27 19:54
>>347
Yeah, since the second half started the quality of action scenes amped up, including the new OP, there were some interesting cuts in the previous episodes though none stood out as much as in this latest episode. The series in general isn't very inviting and rather disappointing though, despite the staff on it - Yamaguchi Susumu (Keroro 102) as director, Ootsuka as Chief Mecha AD, but in this episode they really went out.
I'd really like to know who did the "Buster Kick" cut. Looking at the staff list I'm not familar with the rest although there are some known names. Perhaps Kamogawa Yutaka? I remember he did really amazing stuff on Code Geass, including some really good effects.
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Anonymous2012-02-28 10:26
Just realized.
Ayamu Watanabe is directing 2 shows next season?
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Anonymous2012-02-28 11:18
He is credited as "Executive Director" in Space Bros; I doubt he is very involved.
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Anonymous2012-02-28 16:24
>>350
where did you get that from? Official website says he is the director/kantoku.
Also, you are correct, the Zeidra Kick was done by Kamogawa Yutaka - Ootsuka said so on Twitter.
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Anonymous2012-02-28 22:21
>>348
Forgot to add, I know what you mean by that pose now; http://i.imgur.com/6Gttg.gif
This general set of motion is something shared by almost anyone whose worked with Oobari Masami, here's a similar cut in Gurren Lagann by Mutaguchi Hiroki: http://i.imgur.com/68JL6.gif
They call it the "Oobari Punch" or 大張パンチ/バリパンチ if you read 2ch, even PreCure is doing it recently: http://i.imgur.com/RsFaR.png
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Anonymous2012-02-29 4:36
>>352
That's just a question of translation then. He is the only director listed over at the more detailed Japanese staff listing, hence he is most likely the director in the usual sense.
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Anonymous2012-02-29 10:44
>>354
Yeah, that's the scene and thanks for confirming that it was Kamogawa for the kick, I should search up more stuff that he did.
>>355
Ah, good to know. Oobari is mostly a 90s animator and not around much nowadays, I didn't know that it was him who started that. Learned something new.
And speaking of PreCure, did anybody watch episode 4, that one had a very nice fight with the new Cure March. I also really like the bank animation this time around, it's very playful and cool.
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Anonymous2012-02-29 12:52
>>357
He still works in the industry and going by his twitter, he's gained some new found enthusiasm over the past year or so, but his peak was definitely in the late 80s and mid 90s.
During the 90s peak, he was responsible for starting off THAT sword pose, http://i.imgur.com/WGw1q.jpg - aka Sunrise Pose or the Yuusha Pose
In the image I can spot drawings by many of his followers like Akira Amemiya, Mutaguchi Hiroki, Ootsuka Ken, Masahiro Yamane, Kabashima Youske, Jun Arai, Shigeta Satoshi and Oobari himself.
As for PreCure, I've not seen anything besides Cure Sunny's henshin/attack scenes.
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Anonymous2012-03-01 5:19
What is the release date of of episode 11.5 and 15.5 of Asura's Wrath?
If lately means "ever since the second OP debuted", I agree.
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Anonymous2012-03-02 14:24
>>365
Why do you think it went downhill so much? Could they really have slashed the budget given the lukewarm reaction to the first half of the series?
I'd like to think a big project from IG would be more ahead of schedule than that though.
I don't think they slashed the budget; I don't think I've ever heard of that happening. The staff was just behind the schedule, I bet. Maybe they're focusing their efforts on the ending, like Bones did with Star Driver.
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Anonymous2012-03-02 15:07
Bad scheduling always ruins productions. Often the reason why you'll get DVD fixes, because they had to rush episodes, but they know that wasn't the quality they truly wanted.
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Anonymous2012-03-03 1:28
It is a little disappointing the animation in GC has been so poor in the second half. Good animation was one of the few things going for that show.
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Anonymous2012-03-03 10:03
What's the most well-animated show this season?
It's pretty much agreed on /a/ that the most well-animated show is Nisemonogatari.
>call Nisemonogatari a well-animated show
>get called gorespammer
>say that Nisemonogatari is not well-animated
>get called gorespammer
I love /a/
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Anonymous2012-03-03 12:05
>>372
That's because both statements are incorrect.
Nise animation has been average with a few good looking scenes. Not the typical shaft shit but not super impressive either.
That's right, but what this season DOES have exceptional animation? I'm not watching much so I'm curious as to what's actually good at the moment.
Next season will be much better.
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Anonymous2012-03-03 17:24
This season has a bunch of constently decent looking but unimpressively animated shows, at least. Rinne no Lagrange, Aquarion Evol and AnoNatsu are almost always on model, but they don't have anything particularly interesting or impressive in terms of animation.
Of course someone will rip it. It's rather easy, honestly.
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Anonymous2012-03-05 19:03
Hmm, people are saying there is alack of decent animation this season, but looking at Sakuga MADs for Jan/Feb - there seems to be a lot of nice and varied stuff.
>>389
I think what other people were saying is that there are no consistently interestingly animated shows around, which I kind of agree. Sure I like all the bank animation and the fights in Smile Precure, Gundam Age had a string of nice episodes and there's as expected a decent amount of nice stuff in the Satelight shows but it's mostly just the usual short and impressive half minute bits here and there, much like Nisemonogatari which at least is a bit more solid than Bake and most Shaft shows, Madoka and Yet the Town Moves exempted. From the little I've seen AnoNatsu seems like the strongest contender, which is kind of given with the Nagai/Tanaka combination, but to be honest it's just more AnoHana and as a whole nowhere as interesting as let's say Toradora.
But I'm really not complaining here, most of those show are watchable (if I were to give a rating it'd be around 5-6/10) and the little sparks are nice enough to see.
That said I've not seen Milky Holmes 2 yet, which the first season of had some really interesting episodes - content of the show aside. One thing I definitely liked is the ending variation in Inu x Boku, albeit some of the content is more repulsive again.
Thanks for linking those videos anyway, will view them later. Condensed good animation is always a nice watch.
A lot of that compilation comes from OVAs or shows that have been running longer than Winter season like the usual NaruBleachPieceToriko or Gundam Age. You can't actually use it as an argument to defend the bland Winter season.
Either way, AnoNatsu doesn't actually feature good animation. It has good art, but the only well-animated scene so far is the running in episode 8.
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Anonymous2012-03-06 10:09
Just have to wait for KyoAni and Bones next season to bring great animation. Hyouka is confirmed 2 cour and I'm guessing AO will be as well; that'll last us until Fall.
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Anonymous2012-03-06 11:05
>>391
Toradora was interesting. Really well done. Plenty of good animation. Deal with it. >>390
Milky Holmes' content is also interesting. In fact Milky Holmes is super interesting. I see that the wrestling scene from the third episode was left out from the MAD but that scene was nice.
It had good animation, I'm not denying that. But it wasn't interesting at all. It's a pretty standard romcom with subpar writing and stock, by-the-numbers direction. What's so interesting about it?
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Anonymous2012-03-06 13:07
I hated Toradora because it featured two of the things that annoys me the most:
a) People using out of place allegories to describe their feelings, making the dialogue feel artificial and contrived.(AKA: Mari Okada's trademark)
b) Nagai's "stock sentimental cue" direction; I hate the guy's timing. It's manipulative to hell and back and he doesn't understand the meaning of subtlety or visual symbolism.
Masayoshi Tanaka was the only one that delivered in that pile.
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Anonymous2012-03-06 16:15
>>396
We're talking about the story and writing of the show but about its animation and craft - which was the whole point of the notion above - and in that regard it was clearly more interesting than any of this season's shows or AnoHana/AnoMatsu for that matter.
There were episodes which delivered a strong emotional punch by using just the right animators during the right moments (in particular 13,16,19,23), there were episodes which succeeded at delivering a precise and nuanced storyboard drawing out the characteristics of the cast and setting (1,14,19,25), there were episodes which were simply fun to watch because of the lively and idiotic cast in motion (4,5,7,9).
I don't think it's a particularly good show but it is one that was well executed and interesting regardless of what one might think of it as a whole. The same also applies to Milky Holmes for example.
>>393
Yeah, seen the videos above and certainly it looks like Milky Holmes 2 delivers much like the first season. I wish J.C.Staff would make more such interesting stuff but tone down the otaku fanservice until none is left, which was what annoyed me the most about Toradora, Milky Holmes and Ookami-san.
Is Kill Me Baby actually as interesting and fun as the few bits in those videos made it out to be? Looks like it goes exactly in the direction I meant.
Nah, it's all stock. I'm all for you praising the animation, but Nagai's framing is unsubtle tired manipulative shit. But whatever, this is the animation thread and not the Toradora thread.
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Anonymous2012-03-06 19:52
Milky Holmes didn't really have many otaku pandering moments IIRC. If anything it parodied a lot of cliche'd pandering elements from other anime
on the subject of Milky Holmes, S2 has been good but it hasn't had any really amazing stand out episodes yet (well I guess episode 3 was kinda stand out). S1 had episode like 6 and 12 with all those gags and jokes stuck right in the imbetween animation which was pretty amazing. S2 hasn't delivered that kind of creativity yet but it seems to be building up to something. Hope the last couple of episodes are glorious sakugafests and whatnot
I dunno; K-ON!! was certainly more "consistent" than Tatami Galaxy, but Tatami Galaxy was a lot more daring and interesting in how it dealt to movement and scene composition. I wouldn't rule Watanabe's Apollon out. And Saint Seiya Omega is looking more and more like a love letter from Umakoshi to the memory of Shingo Araki.
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Anonymous2012-03-07 18:25
>Yamamoto Sayo (Michiko to Hatchin) directing a new Lupin show with Koike's chara design
Aw shit
>>400
I'm reading this and I'm like this is amazing! Beyond belief! What kind of smart producer pulled this staff together? A genius that's who...
...."and AnoHana's Mari Okada will handle the series composition."
...oh. Well, Koike's designs will stand out and the staff will surely bring good animators to this so I'm still excited but...
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Anonymous2012-03-07 20:33
Official sakuga anticipation rankings for Spring 2012:
GOD TIER:
Lupin the Third by Koike and Yamamoto
Top Tier:
Hyouka by KyoAni
Saint Seiya Omega by Yoshihiko Umakoshi
Apollon by Watanabe and NeoMadhouse
Mid Tier:
Eureka Seven AO
Wildcard Tier:
Zetman by Takaya
Mysterious Girl Friend X by Ayumu Watanabe Konishi
Space Bros by Ayumu Watanabe and Yabuno
Low Tier:
Fate/Zero 2 by CGTable
Medaka Box NeoGainax
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Anonymous2012-03-07 20:34
>...."and AnoHana's Mari Okada will handle the series composition."
Eh, not the end of the world considered she's written so many other shows. Since this'll probably be very director driven, she'll have minimal influence, like how Aquarion Evol is very Kawamori-esque despite her also being on scripts.
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Anonymous2012-03-07 20:37
>>408
I'd throw in Ozuma and Space Battleship Yamato 2199 in wildcard tier as well.
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Anonymous2012-03-07 21:00
Don't forget Tsurimata; that's a wildcard, at least.
It's not MadHouse, it's Maruyama's new studio. Did you miss the entire dramatic saga?
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Anonymous2012-03-07 21:23
>>411
Not a wildcard. Nakamura working on an Aniplex funded show at A1 will turn out different than [C]. Didn't Hashimoto beg people on twitter for help with the production when [C] began? That show had problems from the start.
I don't want to say Yabuno's Space Bros designs are bad but they're not as interesting as his Gigantic Formula designs. And honestly I would rather see him work on a show with cute girls. Yabuno Precure would be nice.
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Anonymous2012-03-07 21:33
>>412
Mappa = Maruyama's new studio. Presumably where much of the old staff has relocated and where the interesting shows will come from in the future. Hosoda has his own studio as well now. If the good staff have been split between there, Mappa and staying at Madhouse wouldn't that weaken all of them?
the new Lupin being announced + Ben's writing made me want to try out the pink jacket series. he's right that once you get used to the new designs (a step many people have trouble taking), it's pretty underrated and has some pretty fun visuals.
I decided to upload Masahito Yamashita's bits from it to Youtube to show them off more easily:
>>421
I did. didn't care that much for most of the humor or the really cutesy stuff, but it's totally worth watching for the animation alone. Minori Scramble seems like it will probably appeal to me more with its tone though since the comedy seems more slapsticky and visual.
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Anonymous2012-03-08 12:51
>>426
>it's just one frame but I like the gunshot effect here http://i.imgur.com/Tvj5x.jpg
This reminds me of something Imaishi might draw draw.
Any way, what's a good primer for classic Lupin? I've only seen The Castle of Cagliostro, so outside of that, I have very little Lupin knowledge.
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Anonymous2012-03-08 13:03
>he's right that once you get used to the new designs (a step many people have trouble taking), it's pretty underrated and has some pretty fun visuals.
I wonder if Koike's designs will put people off...
Huge amount of comments there but I can't read japanese.
What does the title say?
「萌えアニメはアニメ産業を破壊する。アニメーターもそう言っている。」
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Anonymous2012-03-08 20:11
Moe anime is going to the industry, says animator.
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Anonymous2012-03-08 20:16
This is pretty funny.
That guy basically translates /a/ threads he considers funny or interesting. Someone in /a/ posted Bahi's post and a shitstorm erupted. The guy in Japan saw that blog and translated. Bahi saw it and posted it on Twitter. Now you're posting it on 4chan again.
I love Bahi's stuff and I really admire his enthusiasm, but that comment just seems like an attempt to fit in with the anime fan clique he's chosen. Clearly a lot of moe stuff is being made to appeal to masses of otaku, but the exact same thing can be said about the 'old school' and all the generic crap that was being released then. I understand that it's easier to get worked up about moe when one trend at its worst leads to shows about girls that all have the same face sitting around and looking cute to "soothe otaku" and the older one used to lead to crazy over the top action even when it was shitty and I certainly sympathize, but ultimately it's still a matter of opinion and both can lead to good and bad things.
If skilled people like Seiya Numata and Nishigori want to work on cute girls otaku stuff and that's what they like, then so be it. I think it's good when good animators are working on stuff they like, even when I myself don't like the stuff they like.
I agree with you on some points, but you've got him totally wrong.
Someone just took a few words and put them on 4chan, the whole context is missing.
What Bahi was talking about are animes like Akira, Ghost in the Shell, Jin-Roh, FLCL, Mononoke Hime, Mind Game and many others. (I know these are one of his favourites since he mentions them a lot)
It is not wrong to aim on a small community, but the problem is, the majority of the anime industry is currently aiming on this small community.
Anime once used to be for everyone, but now it's only for the otakus.
Bahi was talking about this on Anipages, he's probably surprised that it landed on 4chan, I think if he knew this would happen, he would have added some few other words to that quote to make it clear.
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Anonymous2012-03-09 6:58
>>442
how did Studio Ghibli actually survived all this?!
They are still able to produce blockbusters even if Moe is dominating.
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Anonymous2012-03-09 7:00
>>442
>Anime once used to be for everyone
Many anime still is.
>but now it's only for the otakus
No, it's not.
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Anonymous2012-03-09 7:32
>>442
You've got the industry wrong I think, the shows you mentioned are Movies or really high level of productions.
What you need to do is filter the last couple of years through the same criteria and you'll realise there are still lots of great movies being made and lots of high level shows as well.
>Anime once used to be for everyone
Many anime still is..
>but now it's only for the otakus.
Not really, if you chose to only look at the otaku stuff, then that is only what you'll see. If you look for good productions, which I believe every year has always had a good 2-3, then you will find them.
We should maybe make a list of "great anime movies" from the last few years..
King of Thorn
Colorful
Welcome to the Spaceshow
Sword of the Stranger
Mardock Scramble
5 Centimeters Per Second
Children Who Chase Lost Voices from Deep Below
Any more?
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Anonymous2012-03-09 9:10
>>445
Does anyone but sakugafags consider welcome to the Pedoshow great? Does anyone at all consider King of Thorn and Mardock Scramble great? As for films like Sword of the Stranger and 5cm, they're a well done action film and melodrama respectively that are neither better and worse than what live action offers in those genres so they could appeal to anyone - but they don't because only "otaku" care about animation. What you guys think of mainstream is often even more niche within a niche. Old anime fans who are tired of the usual anime cliches watches Noitamina instead of getting a new hobby.
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Anonymous2012-03-09 9:17
Are you guys going to watch the Kid Icarus Uprising shorts? I'm pretty sure they'll be well animated.
Enjoy your moe shows while Satoshi Kon's Dream Machine isn't getting much support nor money to continue the production.
Moe productions swimming in money, but the film of a great japanese animation pioneer has financial troubles. Why? Because no one cares about anime anymore.
R.I.P....I wish the great masters wouldn't be scared and talk about the problems of the industry. Oshii, Yuasa.....Miyazaki....what are they waiting for?
Some people really have no idea what's going on in the background.
Some still didn't realized why Imaishi left Gainax....some never asked why Kazuto Nakazawa's "Hells Angels" never released.
Please don't tell me that there are still many animes for everyone.
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Anonymous2012-03-09 10:05
>>449
Shouldn't you be in one of those "HURR WHAT THE FUCK HAPPENED" threads on /a/? Fuck off, please.
>>449
I just find it funny that you think anyone who disagrees with you is instantly a "moe lover" - you are so prejudiced and stuck up on your high pedestal that you don't even realize what the anime industry was like, right now and what it was like 10 or 20 years ago.
You have this crazy idea that in the past, every anime being made was like Akira, Jin Roh, Ghost in the Shell and Princess Mononoke. The quicker you wake and realize that anime was _never_ like that the better you'll understand the industry.
>Please don't tell me that there are still many animes for everyone.
There is.. You just refuse to open your eyes and only listen to what people keep on telling you.
I'll drop this, but man, you really need to get you head straight, you have loads of wrong misconceptions.
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Anonymous2012-03-09 12:55
>>456
Who is he making rage? The original designs were pretty girly and fabulous, this is keeping pretty in line with that theme.
Well, at least if that was posted on /a/ it would be just one guy and everyone else would make fun of him.
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Anonymous2012-03-09 14:51
I'm watching Saki right now and wow, there's a lot of Hironori Tanaka animation in here. I like his drawings but the timings on his cuts are kinda weird, its like everyone moves in slow-motion/underwater. I didn't really notice this too much with his cuts on other shows. But either way, I guess we expect to see a lot his work on the new Saki spin-off coming in the Spring?
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Anonymous2012-03-09 14:52
>>460
Those kinds of fans will always be angered. I think these look pretty cool.
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Anonymous2012-03-09 15:08
>>462
>its like everyone moves in slow-motion/underwater.
Watch Yumekui Merry.
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Anonymous2012-03-09 15:25
I've seen Merry and the animation was more appropriate for the timings there, i.e it wasn't typical Tanaka-esque animation
So now it just sounds like anime doesn't just have to produce popular, well-animated films, but they also have to be tailored to YOUR tastes? Because a few projects you wanted to see didn't get funding, you're leaping to the stupid conclusion that the industry is somehow dying creatively.
Not a lot of hype for Tsuritama huh? I'm reasonably optimistic about this one, for one there's A-1 instead of Tatsunoko on production this time not to mention the character designs and the style of the show are already tickling my animation nerve. I hope it delivers, there's a lot of potential here. After C's disappointment, I'd like to see Kenji Nakamura pull another Mononoke/Trapeze
Sengoku Collection is Brains Base x Keiji Gotoh right? Didn't he do Gigantic Formula with them too? A wildcard perhaps. Tasogare Otome has me interested mainly because Oonuma Shin on a more serious project. Art direction in the PV looked pretty ~ef~ish, which is a Shaft that I actually liked visually. And finally there's Natsuiro no Kiseki, another wildcard. The staff certainly looks appealing but dunno about that synopsis. Normally these are the kinds of shows I'd get interested in each season but Spring looks to be an all out sakugabash for practically show. Fairly exciting times we're in, I can't remember the last season that looked so good
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Anonymous2012-03-09 22:59
Gigantic Foruma's good looks were all Koji Yabuno, and he is busy with Space Bros next season.
And the PVs from Natsuiro Kiseki look pretty dull, but who knows.
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Anonymous2012-03-10 1:11
>>474
As far as Natsuiro Kiseki goes, it's pretty much just a vanity project for Sphere and the PV wasn't exactly impressive either. Though I'm looking forward to it as a Sphere fan, I wouldn't expect too much from it, animation-wise. I also wouldn't expect a lot from Sencolle either, though I am a little interested in the character designer Katsunori Shibata. Anyone familiar with him?
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Anonymous2012-03-10 6:08
Someone feed me with new animator sakugas please
lol
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Anonymous2012-03-10 10:44
Hironori Tanaka worked on Nisemonogatari again.
What a waste of talent.
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Anonymous2012-03-10 11:18
I don't know what the fuck is going with Nisemono, Bakemono had a lot of Hironori Tanaka cuts and they looked pretty damn good. Nisemono apparently does too, but its animation still bores the fuck out of me
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Anonymous2012-03-10 11:24
Kizemonogatari will be made by Osihi, right? I think it'll be great.
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Anonymous2012-03-10 12:12
sakugasaku.blog.fc2.com/blog-entry-38.html
Madoka was hailed as "Sakuga Anime of the Year" by Japanese Sakuga Community.
How does this make you feel?
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Anonymous2012-03-10 12:36
That's just a review from the Key Animation Note book, stop trying to troll with /a/ bullshit.
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Anonymous2012-03-10 12:40
>>481
Like you should keep such silly trolling attempts to /a/.
>>487
I was about to post it myself. I didn't see it on ANN but I'm glad they posted it because I'm not sure many people are aware of his influence on people like Otomo and Matsumoto. I made a Moebius thread on /a/ once and someone told me to take it to /ic/...People who likes comics be they European, American, Japanese etc are aware of it though.
With the way people talk about him, I have to say I've never heard of Moebius until today. Was he really that influential? I mean I've heard of Syd Mead is but I've never heard of Moebius.
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Anonymous2012-03-10 18:29
>>491
he's the most recognizable French comic artist I would say (Hergé is Belgian). But the influence isn't limited to being well know (though he was). As they say in Even a Monkey Can Draw manga - rip-off Otomo and when people call you on it say that you're more influenced by Moebius anyway.
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Anonymous2012-03-10 22:35
They promise a lot of Umakoshi-style hand-to-hand combat in Saint Seiya Omega:
>The focus is on hand-to-hand combat!
>The combination of series director Hatano Morio, who has proven his skill at using unique camera-work to depict human emotion, and character designer/chief animation director Yoshihiko Umakoshi, who is known for speedy hand-to-hand battles, is sure to provide strong visuals.
A good looking show from Toei? I'm already interested.
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Anonymous2012-03-11 4:26
so Natsuiro Kiseki ad during Gundam Age
Xenoglossia v.2? I think so, though I dunno if Sunrise really wants to pull the same trick twice
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Anonymous2012-03-11 6:54
Seems Mass Effect: Paragon Lost will be traditionally animated instead of CGI.
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Washi2012-03-11 7:45
Did a post on Black Rock Shooter, Imaishi and Trigger if anyone is interested.
>>485
If I'm reading this right, he's saying Lupin might have quite a high level of production values, almost OVA like. Nice for us then.
>>493 >>494
Excellent news! Do we know how long Omega is going to air for?
>>495
Sunrise Studio 8, The Xenoglossia "team" as it were, is working on Accel World. Kiseki is being directed by Mizushima Seiji(!) - 2ch think it might be a studio 11 production.
It's probably going to run for 3 cour (Apring-December); Nishii Terumi, the MPD girl and the assistant chief animation director, said that she will be working until the end of the year.
Awww shit.
Rumors of Imas Sequel and Gurren Sequel?
2012 IS GOING TO BE SAKUGA OF ALL YEARS.
Name:
Anonymous2012-03-11 11:32
>>509
So is this the reason we haven't seen Touka Takao and Yuusuke Matsuo working on anything since IM@S?
Name:
Anonymous2012-03-11 12:54
Today is Takafumi Hori's birthday!
Name:
Anonymous2012-03-11 13:22
>>506 >>507 >>509
Why the hell are you guys speculating about upcoming anime from a 2ch post speculating from a twitter post saying basically nothing. This is ridiculous.
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Anonymous2012-03-11 14:24
Am I the only one who watched the new FMA movie and appreciated the visuals? I don't mean "the animation was fine but the art was absolutely terrible"; I just thought it was fine overall. Not perfect and some bits were a tad iffy, but far more good than bad and some sequences were fantastic.
I mean, there were SOME people defending it on /a/, but compared to the amount of people who defended Naruto 167 for instance there were barely any at all. I can't tell if people who care about visuals just didn't bother watching it, or if *I'm* crazy for thinking the visuals are fine and that people are overstating the supposed QUALITY.
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Anonymous2012-03-11 14:48
I'm pretty sure everyone in this thread liked Milos' animation. I didn't bother defending it on /a/ because....well there didn't seem to be much point. Defending 167 had taken too much of the fight out of me
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Anonymous2012-03-11 15:12
>>516
The thing is that so many of the bits that people point out when saying "THIS ART IS TERRIBLE" are small things that are quite common in other movies that most people on /a/ will praise. At least with the Naruto 167 shitstorm some of the complaints were just from people who didn't think a super exaggerated wacky deformed art style was fitting for that fight, which is reasonable; here though, it feels like everyone is doing some huge mental gymnastics to convince themselves that there's some serious, gigantic flaw with the visuals in general and it's not just a matter of them disliking the style of the Kenichi Konishi redesigns.
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Anonymous2012-03-11 15:18
Don't compare the sakuga thread to the mainstream anime watching people.
I wish Dokonjo Gaeru episodes were more readily available (beyond the tiny handful of episodes on Youtube of various dubs)
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Anonymous2012-03-11 20:07
Moebius changed my life.
More than once. Many times. Before I began reading his comics, before I was even reading comics.
Jean Giraud, either directly through his involvement or indirectly through his influence, created the aesthetic behind Alien, Blade Runner, Akira, Neuromancer, The Fifth Element, Tron, The Abyss, Frank Miller’s Ronin, Frank Quitely’s X-Men, Geoff Darrow, Walt Simonson, Mike Mignola, Taiyo Matsumoto’s No.5, the Empire Strikes Back, and Nausicaa: The Valley of the Wind – all of which I’d obsessed over and metabolized long before I ever read a single page of Moebius’ comics. The most resonant image of the future, the one which has dominated both the fringe and popular cultures of the past 40 years on three separate continents. http://supervillain.wordpress.com/2012/03/11/jean-giraudmoebius-1938-2012/
It's You Yoshinari on creature design, but not him on character design.
And the guy does say they have the designer from Eureka Seven but I doubt those are Kenichi Yoshida drawings. They could pick from a whole bunch of people and call them "the character designer of Eureka Seven" without being inaccurate.
>>531
I haven't watched it yet but here are some screens. http://i.imgur.com/UQT6Z.jpg
The animation is very minimal but definitely has an original look. Thanks again.
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Anonymous2012-03-14 3:36
Fucking Nips should be exterminated by the radiation literally.
We will never forget what nips have done to our Pearl Harbor on 7th December.
Nips should go to the hell with Fuckshima and suffer in pain!
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Anonymous2012-03-14 3:40
Yes Fuck JAPS!!!!!!!
You MONKEYS are contaminated with radiation from Hiroshima and Nagasaki and Fuckshima!!!!!!!!!!!!!!!!
Get the hell out of the WORLD!!!!
Name:
Anonymous2012-03-14 3:49
Japsssss
Your mother was harshly raped by the American soldiers and forced to suck big cocks,swallow our white juice!!
You Japs were born from dirty pussies exploited by us hehehe.
Don't you feel ashamed?????
Since YOU lost to the war, YOU have no right to argue the history with us.
YOU JPAS are eternally slaves of Americans.
Well...... Why don't you just start polishing my shoes for breakfast, huh?
Will his new thing even create anime? It almost sounds like it might just be more design stuff.
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Anonymous2012-03-14 20:24
>>537 >>538
Just get used to it, the 4chan BBSes are hell holes, this is the outer frontiers with no moderation. When we first began, we had much more spam. It'll pass, just ignore it.
>>542
It really feels like they're carrying over that Haruhi Movie quality over. Though I wish they'd start moving away from that K-On-like character design, it's nice, but I don't want it to dominate all KyoAni works from now on.
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Anonymous2012-03-16 13:01
It really amazes me how it seems Kyoto Anime improves at animation with every new show they do
I think most of KyoAni's animators especially the young ones are comfortable with this kind of style.
They was pretty much trained in the same way so their styles are not much different.
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Anonymous2012-03-16 13:48
>And Bach Cello Suite is instant win. Takemoto likes classical music, ne~ Erik Satie in the Haruhi movie or Ave Maria in FMP were his doing.
>ne~
Goddamn, I really like raito-kun, but he sounds like a total faggot at times...
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Anonymous2012-03-16 13:50
>>549
I learned to deal with that a long time ago.
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Anonymous2012-03-16 15:18
I'm really love the art direction in Hyouka, that warm yellow-ish/orange glow in a lot of the scenes looks really good. Also the scene composition looks interesting as well, the shot at 0:57 for example
>>556
This look pretty nice. I was honestly expecting the usualy low tier effort 4C put into their outsourced work, but this was nice. Hopefully a better quality version becomes available.
NRAMA: In your view, what are some untapped gems still out there in the comic industry that would make good movies?
KG: I think 100 Bullets would make a good film. I’d also like to see Captain America and Alias. I tell you what I’d
really like to see, classic comic storylines made into feature length animated films. I mean on the level of Ghost In
The Shell, Akira, Ninja Scroll, Wicked City or even The Iron Giant. Just imagine Crisis On Infinite Earths and Kingdom
Come directed by Mamoru Oshii. Or the Kree/Skrull War, or the Galactus Trilogy done by Hiroyuki Kitakubo?
KyoAni is selling REAL HAND-DRAWN douga or clean-up/inbetween drawings of K-on!.
But looks like they weren't the same drawings that were used in the actual production.
BS Fuji previously aired an irregular variety/documentary program called Japacon TV focusing on anime/games/etc. Starting April 6, the program will become a regular piece of weekly programming on the channel. As part of this new format, they have commissioned a brand new opening animation for the show.
The Animeanime news site reported on their twitter account that the complete staff list for the opening animation is as follows:
>>588
the staff us a big surprise.
Specially Higuchi and Anno.
Anno hasn't been doing animation since years.
And Higuchi was drawing Pokemon cards lately, now he is animator lol.
Fucking hell, man! My sister was looking for model sheets for her art design class yesterday! If only you've been faster...
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Anonymous2012-03-26 20:54
>>598
>tight about showing actual footage in their PVs
Lupin staff still hasn't finished episode 3.
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Anonymous2012-03-27 3:00
Anyone here watch Lagrange? I think mecha animation in Lagrange feels a little weird. It looks like hand-drawn but it feels like 3DCG. I thought they only use 3DCG for transformation. The character animation looks really good though.
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Anonymous2012-03-27 7:20
>>601
It could be possible they rotoscope the 3D CG models? I haven't really watched the show.
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Anonymous2012-03-27 8:01
>>601
The mecha looks hand drawn to me. Like you said, the CG is used only during transformations.
I can't believe how awesome that list of animators is. Didn't think we'd see Anno animating again. I also hope we'll be able to see the episodes of that documentary somehow.
though I couldn't discern anyone's style because of lol Ohira's "clean up" work
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Washi2012-03-28 2:22
I just got the chance to actually sit down and watch the whole 10 minutes of Asura's Wrath DLC and wow! It's a truly remarkable showcase of these great animators.
Really? I haven't had a look at the full key animator list but I think there wasn't too much correction. Rather, the styles of different segments are very individualistic.
You could definitely spot Kameda's movements and rough lines in there, and there are bits in there that look like they couldn't be anyone but Ohira himself. Then there's some on-model and 'realistic' parts that are likely Okiura/Nishio.
It'd be great to have a discussion about this!
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Anonymous2012-03-28 2:59
>>605
Wow, that was some awesome animation. I wasn't expecting some gameplay elements to be incorporated into the animation itself.
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Anonymous2012-03-28 6:57
>>607 >>608
I don't know if this right but i think KA names order are related to the scenes they animate for example i think Kameda part is 05:02 after that i think Hokuto Sakiyama from 05:40
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Anonymous2012-03-28 8:12
I love that Asura DLC video, it's amazingly animated.
Though I wish people would stop making comments like
>"I love all these peasant´s comment, totally ignorant about Ohira."
I mean, why would you expect video gamers to know animators from Japan? Even if they say they don't like, you don't have to behave all elitist and begin to say - Oh those video games are so silly, they don't understand my SAKUGA.
This is the thing I dislike about the 'Sakuga' community, always get very aggressive when people outside of their circle says something bad about their precious Sakuga.
I repeat, I really enjoyed the video, but that's just something I noticed.
>>614 Miyazawa's scene was totally him. I couldn't find Nishio's cut.
I thought he did the beginning but that was probably Okiura.
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Anonymous2012-03-28 13:50
I hope someone re-release the video with KA names
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Anonymous2012-03-28 14:21
>>611
You can clearly tell the people complaining are the same type of people "trolling" good animation on /a/ (when really they're being completely sincere) and that others enjoyed this quite a bit.
Some random normalfag who's into Japanese games, the type of person who enjoys games like Okami, would instantly realize that this is meant to be sketchy and have a weird look to it. It's not the appreciation of "sakuga" that is a learned behavior, but the kneejerk negative reaction to anything that looks different. People read on websites like TVTropes that "off model" is bad, that sketchy art is bad, etc, so they suddenly start going "ANIMATION FAIL XD" when they normally wouldn't have done that or been seriously bothered by it.
In fact, the idea that you have to be a "sakuga expert" to appreciate such visuals seems more smug to me than just calling Naruto kids dumb. Even freaking mainstream music videos use artwork like this.
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Anonymous2012-03-28 14:22
>>617
ps I'm not saying the guy who went on about "FUCKING PLEBS" isn't wrong in what he did/isn't a broken asshole without the tiniest hint of self awareness, I just hate this idea that you need to be super knowledgeable and memorize key animators and obsess over animation to not go "FAIL QUALITY XDDD" at anything that looks creative.
Man that's awesome, but often times I got lost in the animation that I didn't know what was going on and which is which. This is probably firs time that I got confused of which limb am I looking at.
Speaking of Kise, there was a japanese blog with posters identifying his parts in various films up until Eva 1.0. Does anyone know what I'm talking about? I've lost the link.
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Anonymous2012-04-02 7:54
>>641
Whoa that looks awesome. I hope Blood The Last Vampire animators worked here. Nishio, Okiura, Iso or Matsumoto maybe?
>>632
Looks like Tanaka Motoki and White Fox just like the Rewrite April's Fool last year. Which would also explain why he hasn't worked on anything else for a long time.
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Anonymous2012-04-02 12:34
>>642 not even in your dreams. Why would they? They are too good for such a crap. The first BLOOD still owns all this merchandising shit.
>>671 >>673
Most of the animation staff is pretty young.
They are all from the web-animator generation which isn't old and
I wouldn't consider Yama as old neither.
Ryo-Chimo is probably the pioneer of the web-animator generation.
It's nice to see all of the new generation web-animators gathering and working on one project. This MV felt a lot like a sakuga compilation mad for me.
Takuya Hosogane seems to be a promising new anime-director.
I know they're related to KyoAni, but do they have any staff of their own? Will their upcoming anime just be KyoAni under a different name, essentially?
>>688
Animation Do is basically KyoAni's Osaka office.
They have one director(Hiroko Utsumi), one animation director(Kazumi Ikeda, Kanon's designer) and around 15 key animators.
IIRC, Yamakan worked at Animation Do before.
As for their new project, I'm not sure it was an anime.
It's probably just another illustration project for the next season.
Storyboard & Mecha Sakkan by Kabashima Yousuke & KA by Ootsuka Ken, Masahiro Yamane, Suzuki Kanta, Nozoumu Abe, Kabashima himself + others
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Anonymous2012-04-06 16:51
>>701
Oh I forgot about that. Well let's see
Anno - Rocket
Honda - Highschool girl
Nakamura - Another girl
Ito - Karaoke
Nishio - Dancers
Hashimoto - Circus
Kameda - Robot
Hiramatsu - Last scene
I'm getting increasingly frustrated with Fate/Zero, I expected it to step its game up now we're in the action half of the show yet 14 still had the same problems. Way too much focus on making the shot composition for each scene interesting instead of focusing on making dynamic and exciting movement. Like when Saber ran up Caster to cut Rider free, there was absolutely zero energy in that cut. They're spending too much polishing the "look" of the show instead making it fun to watch.
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Anonymous2012-04-10 17:16
>>746
I guess that's just their way of animating, use filters to mask the general low quality of the show.
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Anonymous2012-04-10 20:14
>>746
A sure way to make most viewers fawn about the show, "high quality graphics". Only few people care about the actual animation after all.
Takeuchi was F/Z's last hope, but he abandoned them.
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Anonymous2012-04-10 21:09
You guys are starting to sound like the JP sakuga thread; they were making fun of the "normal people" talking about how godly F/Z looks just a few days ago.
Great Korean great penis is most small in the world.This is because the Great Korean eats Great Kimchi everyday.
All of you should eat Great Kimchi like a Great Korean.
The American penis is soft like cotton.
The Japanese penis is hard like iron.
And the Korean penis is the smallest in the world
I'm one of those guys who think F/Z is great, i have to say it there was something wrong in the first episode of the 2nd season, no actual great animation in it, but i hope to see something from them soon
and they should take those whom work in Minori Scramble!, cuz it was amazing really nice animation everywhere
Episode 17 of F/Z is by the director of Minori Scramble.
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Anonymous2012-04-11 17:52
Hey guys, I wanna know about visual stuff besides animation. Fancy stuff like "shot composition" and "direction" and "layouts" and whatever. Is there anywhere I can read about stuff like that?
-Queen's Blade Rebellion episode 1
-Queen's Blade Rebellion episode 2
-Hiiro no Kakera OP
-Medaka Box OP
-Saki Side A OP
-Saki Side A 1
-Apollon 1
-Tsuritama 1
Who animated the dance at the start of Sengoku Collection 02?
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Anonymous2012-04-13 5:50
>>762
Masters of Animation, but where is Mitsuo Iso!?!??!!!!?!?!?!
Can't believe Iso is not involved in Momo.
Shinya Ohira and Shinji Hashimoto are also missing.
According to the MADHOUSE official website, a continuation of the Ninja Scroll series was announced under the name Ninja Scroll Project.
This project is related to Ninja Scroll (movie) directed by Yoshiaki Kawajiri, and its sequel, Ninja Scroll: The Series. A news flash announcing
the start of the project with 3 short specials was aired at Sakura Con in Seattle WA, which was held between April 6th and April 8th.
>>774 poor Kawajiri, what is he going to do on Madhouse without Maruyama?
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Anonymous2012-04-14 11:26
Is anyone here familiar with Umakoshi?
Does anyone know when he started drawing with that distinctive style he uses nowadays? I think it might have been Casshern Sins.
>>776 >>777
The Doremi style is still quite different. You can see the difference clearly in Heartcatch when some of the animators who were working with Umakoshi on Doremi already fall back to those kind of drawings. Doremi is overall still in line with the general Toei character designs of the late 90s. All the animators who became character designers at Toei during that time share lots of similarities (Fun Fun Phamacy, Yume Crayon and all those kind of series) and that also applies to Umakoshi's work on Doremi, Kasumin and even Jubei-chan. I'm not exactly familar with Toei's older history, perhaps it's the influence of Tadano Kazuko?
The most distinctive change in Umakoshi's style was probably his work on Mushiking, then he followed up with Casshern where he kind of added Himeno/Araki's style in terms of drawings and dynamic to his already own well established style, creating those nostalgic designs in the aftermath.
Mushiking also marks generally a change in Umakoshi's work as animator. He always had that kind of "artsy" style both in layout and drawings but I perceive Mushiking as the one which had most radical change in overall tone.
I also think that Umakoshi and Yamauchi really complement one another, this really hit me when watching Yumekui Merry 1&11 and Peguindrum 18 but that is something that probably harks back to Hana Yori Dango already.
And. This has to be said. Mushiking is probably the most overlooked show in the west aside of Kasumin and Doremi, it's such a shame since all three are really wonderful and feature lots of unexpected and fun animation and are generally nice to watch.
OP
Kazuhiro Miwa, Shingo Abe, Toshihiro Kawamoto, Takashi Tomioka, Kouji Sugiura, Eiji Nakada, Kenichi Yoshida
That was brilliant eps
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Anonymous2012-04-21 6:19
I feel like an elitist when I mention about animation, because this whole otaku fanbase act like animation is just an extra. How come? People are actually content with a Power Point slideshow? How ignorant.
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Anonymous2012-04-21 10:02
>>792
Just look at all those names! But yest it was a great episode.
I'm wondering something. How much input can an animator have on things like coloring? With certain animators you can sometimes tell who did it due the way it's colored - Kakita's explosions is a good example Ben mentioned in his Eureka post. Miyazawa's scenes also tend to be colored very differently from the rest. This only seems to apply to FX-animation. I know that in the past (some?) fx-animators also indicated how the shot should be lit. Is it the same principle that's developed further in the digital era?
It depends on the animator. Only the famous and known animators can affect the coloring, specially those who walk around and talk with all the staff & director personally.
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Anonymous2012-04-21 14:43
>>794
I think Kou Yoshinori does the coloring by himself.
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Anonymous2012-04-21 18:31
I feel like you're giving key animators way too much credit for each scene. Key animators draw maybe 3 out of each 50 or so frames, first, middle and last. They influence them, but it's way more of a team effort than you're leading on. I put my praise into the studios that can churn out top notch anime from beginning to end on a limited budget with little compromise in quality, like Kyoani and Shaft.
"Key animators draw maybe 3 out of each 50 or so frames"
3 out of 50!?!?!?!?!?!?!?!?!
What kind of cut is that?!?! Ultra slow motion cut from Matrix??!?!
It depends on the animator first of all, sometimes they are forced to draw few keys, because of the budget, or becaue they are not skilled enough.
" first, middle and last."
That doesn't mean 1, 2 , 3 drawings & Finished, just to let you know.
and LAST:
Here a list of key-animators that do MORE than just key-animation usually-->
Norio Matsumoto (love drawing his in-betweens)
Mitsuo Iso (loves to be involved in post-production)
Sushio (hates it when he is not allowed to do in-betweens)
Toshiyuki Inoue (Animation god, this man deserves much more praise)
Hiroyuki Okiura (same as Inoue)
>>800
Is it really accurate to call them in-betweens when one person does everything? I mean, unless they actually leave the same breaks in the key animation they would if they had an inbetweener and then did those bits themselves afterwards (which seems a sily way of doing things to me), it's not like those drawings are actually in between anything.
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Anonymous2012-04-22 11:19
Obari Masami tweeted awhile back that he liked inbetweening aswell. On the Fatal Fury OVAs/Movie where he was the Chief Animation Director, he said he really enjoyed doing it as he got to see the many different animation styles.
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Anonymous2012-04-22 11:36
>>802
I imagine they call them inbetweens because of the way the workflow of Japanese animation works.
After key animation is drawn, it is sent to the director/enshutsu & animation director for checks and any additional notes, then it goes back to the animator or goes off for inbetweening.
I can imagine only a few animators are allowed to do both key animation and inbetweening at the same time, usually those who have high skill like the ones mentioned here >>800
There is no winning. Anyone that takes animation as winning or losing is doing it wrong. The only winners are us, who are getting good animation from Bones and KyoAni. We're better than console warriors, I'm sure of it.
>>810
OP of these threads here, I've tried on multiple places, but nobody ever wants to talk about sakuga or animation in those places. On one forum it is only me and about 2-3 other guys. On another forum the thread died and gets bumped randomly once in a blue moon. Even on /a/ itself it's kind of hard.
I don't know what else to say, I' have honestly tried, but this is the only place so far that has had long running talk of this kind.
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Anonymous2012-04-23 19:33
>>829
I think the problem is that you're trying to discuss sakuga with only the regular users of those forums. Of course it's going to be just you and a couple of others who are interested in animation.
The reason there has been long running discussion on this board is because most of the English speaking sakuga community is aware of these threads, and because it's easy to post here anonymously.
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Anonymous2012-04-23 20:20
>>829
Actually if you're lucky you sometimes can get a good animation discussion going on /a/. Still, this text board is probably the easiest way to do it, though a bit slowly.
>>828
I think so too but I don't know.. >>832
I wanted to link a scene from the Hirofumi Masuda MAD here but I can't because of a copyright claim from...Studio Ghibli
>>834
Right, and most of them post here.
That's why making these kind of threads in /a/ doesn't really work. It creates an unbalance with the anons from here trying to get people in /a/ interested in animation and animators, when the board and the users are mainly about story or characters. Not animation.
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Anonymous2012-04-25 15:28
Can anyone re-upload Millennium Actress sakuga MAD somewhere?
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Anonymous2012-04-25 17:03
I don't know guys, I think sakuga (japanese animation) needs to be put more in public.
>>849
Their next project after Hyouka IS an original work. The story for Chuunibyo was one of the encouragement prize winners at the first Kyoto Animation Award for creators (http://www.animenewsnetwork.com/news/2010-04-22/no-grand-prizes-given-for-1st-kyoto-animation-award), subsequently made into the first light novel under Kyoto Animation's newly formed Esuma Bunko label and is now getting also animated by KyoAni themselves. So yeah, this is an original Kyoto Animation work with no major label or anything behind. They are producing and animating it on their own. On the downside, if the anime adaptation fails, they'll have sunk a lot of their own capital on it, unlike Nichijou which was produced by Kadokawa and KyoAni was only hired for animation work.
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Anonymous2012-04-27 5:04
>>854
But being an original anime doesn't mean it won't be produced by a production committee splitting the cost
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Anonymous2012-04-27 6:36
>>855
EVERY anime is handled by a production committee, which is mainly for splitting costs/risk and securing distribution and rights sales ways. Usually the committee consists out of at least the production studio, a publishing label and a sound label, who share the main cost, and a few small unnamed companies, the rest of the money is coming from big sponsors (Big M, Pizza Hut, NTT, etc.). However the main production of the anime itself is handled by an anime production studio (which then hires an animation studio for the animation work), which also carries the main risk as it invests the most. In KyoAni's case, who don't do outsourcing work for other studios for years, it's even more of a gamble than it was for Madhouse or Gonzo, they are basically wasting a whole season binding their staff on a project that directly affects their private capital. Well, of course they could pull another Munto TV and turn the show into practical training for students from the KyoAni animation school supervised by Kigami or someone else.
Since this is no longer a sakuga only, but an anime appreciation thread. Now that pretty much everything this season is out, what anime do you think have the best overall animation quality (not only best sakuga)
I'd go for Hyouka, Lupin and Apollon a distant third. Lupin's been talked before I assume so it's self-explanatory. Hyouka only got one episode out but the motion was pretty fluid throughout with few stills, also using nice looking computer rendered backgrounds (in that scene where Hotaro meets Eru for example, the desk and those book shelves and the room as a whole didn't look bad at all). Not to mention that really good hair tangling scene etc
Apollon has mainly the performace scenes going for it, and the crowd scenes (especially from ep, 1). The fighting is kinda derp with frame skips at times but eh. It works. Backgrounds are nice and all.
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Anonymous2012-04-27 14:38
>>857
It's an /Animation/ Appreciation Thread
It says right there in the OP post you moron.
You also seem to be confused, sakuga in the context of these threads has always meant good animation. I have no idea what you thought it meant before hand.
I'd go Eureka Seven AO. It's the only show that's really impressed on animation department this season. Great FX animation and mecha action, almost no CG (only sometimes amd when used it's in still-shots).
Lupin has a really bad schedule and apart from first episode, animation wasn't really good. It's stylish and all but...
Apollon performance scenes are done in CG, and sometimes it looks rather annoying.
It's only Hyouka and the new season of Eureka for me. Lupin turned to shit on animation, and what it only really had going for it were the new "koike" huehue take on character animation. Apollon is just mediocre.
Name:
Anonymous2012-04-27 17:18
I've only skipped through Hyouka a bit but it looks like another very consistent and fluid show as you'd expect from KyoAni. And I really appreciate that there's a studio that doesn't abide by the usual limited and lots of shortcut trickery standards that most studios uphold but it wasn't particularly fun unlike Nichijou, which so far is the only KyoAni show I can recommend without doubts.
Lupin has some good bits and stand-offish character designs and colouring but the production is all over the place, sadly. Yet another bad schedule and planning by some producers. It's the same as last year's Tatsunoko, a studio that usually focuses on at best 1-2 titles at the same time suddenly handles thrice as many and disaster follows. Well, at least Lupin is still above Zetman, despite Mori being on the latter. One thing I have to give Zetman though, there's pretty much no CG except for backgrounds, in that regard it does far better than Tiger&Bunny.
The rest I've seen wasn't particularly good. It's sad to see the animators at ufotable, who have quite some talent amongst them, working on a title like Fate/Zero, the animated antics in Minori Scramble were much much much more fun to watch. It's such a waste. And Medaka Box despite some of the similar work to GL is overall really mediocre, Gainax really bled on talent. Saint Seiya Omega is a title I expected more from, there's good bits all over but it doesn't come together as well as Heartcatch Precure.
Tsuritama and Eureka I'm keeping for later once there are more episodes out since I'm pretty sure they're above the rest anyway.
Name:
Anonymous2012-04-27 18:00
>>856
There's really no indication that they are senior partner for production on Chuunibyou. Even Munto TV credited Itou of Kadokawa and Hatta both as producers. Although it will be an original project, it follows the same process where the idea gets pitched to multiple sponsors so you can't say for certain Kyoto Animation is investing the most.
Also it seems premature for you to say they will be "wasting" their time on this new project.
Name:
Anonymous2012-04-27 18:27
Remember the Kyonani staff's ideas for anime they showed on their homepage? Amazing ideas like 4 geometrical shapes and 4 cute girls with brightly colored hair? I guess they realized they had better stick to adaptations which is why they keep running that contest no one wins.
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Anonymous2012-04-27 18:44
>>863
Chuunibyo is a KyoAni property, they are the publisher. No other anime production studio would even think of picking up that work and obviously no publisher would have the interest to invest a large part of the production cost for a work that isn't their own. Remember, the point of anime productions isn't only to sell discs but also in particular to promote and raise the sales of the original work as well as related goods. It's doubtful Kadokawa will be on the production committee at all, unless they are going to publish some manga or novel spin-off for it (which again is unlikely because Chuunibyo is being used by KyoAni to promote and strengthen their own publishing label). In short, the Chuunibyo anime is obviously a promotion for the novel itself but also KyoAni's publishing label and their award, it's their own production and they are carrying the largest risk.
And if you look at Munto credits, KyoAni is credited for 製作 and Kadokawa for 製作協力, meaning they weren't actually involved with its production, just helped out with something, which could've been printing of some promotion pamphlets or something equally unimportant. But well, that should've been obvious to begin with, as Munto had zero related material, no novels, no manga, no games, nothing, aside of the disc sales (which were also handled by Kadokawa and Klock Worx).
As for "wasting". They are spending a whole season (at least and not to mention pre-production and all) working on an own property while they aren't paid for it. They are investing their own capital, they don't do outsourcing work for other studios. Yes, at the current time it's a waste if they aren't able to do another work for some anime production studio at the same time or at least do a decent amount of outsourcing work for other studios.
Granted, unlike the fact that they are producing it, this last point is debatable and they could've actually accepted some outsourcing work again for the time on Chuunibyo, i.e. doing some Crayon-chan again after they weren't on the past couple of films, or something completely else. I still stand by the opinion that this production comes a tad too early for them, should've just accepted work on Little Busters or some more Haruhi/K-On/whatever.
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Anonymous2012-04-27 18:56
>>864
The idea for most original anime do not come from within the studio but from producers who then hire people to put their ideas into on a script. Also your last comment doesn't make sense because the award is for anyone who wants to submit their own work, it's not limited to KyoAni staff.
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Anonymous2012-04-27 19:09
>>865
Is it even confirmed that Chuunibyo is going to be a TV anime? I kind of assumed it was more likely that it'd be a OVA or something.
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Anonymous2012-04-27 19:10
>>865
Atsushi Itou is credited as producer on Munto TV along with Hideaki Hatta. That should be proof enough Kadokawa was part producer along with Kyoto Animation.
Also Munto does have a manga. And it is published by Kadokawa Shoten.
It's still too early to tell what will happen with Chuunibyou, but I don't think it's farfetched at all to assume it will receive a manga if(when) Kadokawa ends up on its production committee.
And I still don't understand your reasoning for why you think Chuunibyou will be a "waste". Though it's starting to sound like the same old "why won't they make what I want" spiel you hear a lot whenever people talk about new KyoAni projects.
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Anonymous2012-04-27 19:14
>>867
Well there's only 2 volumes of the book out.
I'd assume it is just an OVA at most too.
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Anonymous2012-04-27 19:53
>>868
If Kadokawa were producing it, they would have also credited as such but it was merely 製作協力. And if he were from one of the involved production partners then he'd be credited with either 製作 as well or 製作総指揮 or 企画.
He is credited as producer because Kadokawa did the promotion work for Munto, PR people get often credited as producer or associate producer but that doesn't actually mean their company is part of the production committee, see Baka to Test etc.
As for the manga, indeed just looked up and there is one, didn't know of that one since it was released months after the TV series (so much for promotion or Kadokawa being involved in the production...)
And if you notice, all of the promotional material is copyrighted for Kyoto Animation, not for Kyoto Animation & Partners, neither a production committee. Yes, Munto is indeed a pretty rare case where a company produced the work on its own, aside of some sponsor money, and not as part of a production committee. Well, that's also reason for the mostly absence of related goods and whatnot.
No idea what you are trying to argue here...
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Anonymous2012-04-27 20:26
>>866
Yes the comment makes sense. The staff is retarded so the management holds a contest to receive ideas from the outside.
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Anonymous2012-04-27 20:40
>>871
The award is to encourage young writers. They give out cash prizes and two of the submitted works were even published. It's a good opportunity for anyone who has something to share.
You're just a shitty troll anyways so whatever.
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Anonymous2012-04-28 0:46
Fuse Teppou Musume no Torimonocho
Director Masayuki Miyaji
Designs Seiichi Hashimoto
Studio TMS
>>891
Obari Masami - Probably Japan's Number 1 mecha animator.
Yamane Masahiro - Master of the 90s Yuusha anime series. Obari's partner, just as famous.
Kabashima Yousuke - Calls himself "The Final Obarism" - Draws good Mecha and Chara.
Yoshida Tooru - Big animator at Studio "Anime R" - An old animator who shows off many styles.
Yuichi Nakazawa - Another big ani at Anime R - mainly does Mecha AD.
Kusumegi Shinya - Big Sunrise animator, worked on Gundam 00 series.
Iwaki Kouji - Another big ani at Sunrise, manly does Mecha AD.
Abe Munetaka - Famous for working on the Japanese made Transformer series.
Shigeta Satoshi - Famous for Dendoh and Gundam SEED Mecha AD. His scene in ep 7 was great. /TL: It was the Gespy Kick
Suzuki Fujio - Well known for the Getter Robo OVA series. He handled all 120 cuts in the Beowulf fight in ep one.
Nishii Masanori - Gundam 00 Mecha AD w/ Long time Friendship with Obari.
Mutaguchi Hiroki - Recently became famous with Gurren Lagann. Was in charge of Daizengar's Single Sword Strike.
Otsuka Ken - In charge of Gaiking LODM, in charge of Grungust Sanshiki in ep 15. Working hard on Star Driver at the moment.
Nakatani Seiichi - Regular on GaoGaiGar and many others, worked on Daizengar in ep 15.
Saito Yoshinari - Obari style Animator - famous for Belka Style Animation. /TL Something to do with Nanoha's QUALITY on TV airing vs DVD fixes
Akira Amemiya - Gainax Animator who specialises in Obari style animation.
Shingo Suzuki - GoHands Animator
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Anonymous2012-04-30 12:09
>>890
I might have got it wrong, Obari said on Twitter the main title pose (+the red and blue AGE1 and 2) and transformation scene was his animation work. Though he didnt say what else he did.
It could be he did the final scene too, but it could also be Mutaguchi's work too, or maybe Otsuka Ken.. kinda hard to tell without them actually saying it. I'm leaning towards it's Obari himself, since he said on twitter he was the last person to stay behind when they were animating something.
A little annoying that Otsuka Ken made his account on twitter set to private, can't stalk him any more as he often tells everyone who animated what.
Ishino Satoshi did the scene with Wendy at 0:05.
Masahiro Yamane did the bit at 1:13 with the space armour pack.
Kabashima Yousuke wanted to help too, but he is working on Accel World as one of the chief ADs so he didn't have time to help out.
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Anonymous2012-04-30 12:30
new animator sakuga mad please
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Anonymous2012-04-30 12:33
>>891
As for Obari style animators just read the above list I posted in the previous thread based on a 2ch post IIRC. It was written for the Super Robot Wars anime that aired in fall 2010, in case it reads a little out of context.
-Jun Arai is sort of an Obari style animator ( 2 parts Masahito Yamashita & 1 part Obari), he likes to mimic the old school style of the 80s OVAs.
MAD - http://www.youtube.com/watch?v=Fonv0BpUnSo
-Suzuki Takuya & Tatsuya were Obari style animators in the 90s(mostly on the Yuusha series), not sure if they still follow it any more.
A good example of their Obari style work was for the retro animations in the Geppy-X video game: http://www.youtube.com/watch?v=4nA9FOobKYA
-Takashi Hashimoto said in an interview that in his early days he was a follower of Obari, then of course he learned from Mitsuo Iso and Shinya Ohira but he says when he draws mecha he still likes to draw them in the Obari style.
-Yasushi Muraki's timing in his mecha animation is close to that of the Obari style. Muraki worked on several works with Obari in his early years.
-Nakazawa Kazuto says the bigest influence he recieved was from Obari Masami, Nakazawa was originally a member of Obari's studio and worked on many works with him.
-Takeshi Koike also says Obari is one of the people who influenced him (along with Kawajiri, Kanada & Peter Cheung)
-Yutaka Nakamura said when he was just starting out, he really wanted to work on something with Obari style so he asked to be allowed to work on Tekkaman Blade.
-Hiroyuki Imaishi says when he was younger he was really hooked on Obari's animation and says just as Kanada's Bryger OP inspired many young people to become animators, Obari's Dragonar OP did the same for a new generation.
>>896
dude awesome
that Dragonar OP is really good.
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Anonymous2012-05-01 23:25
>>893
>Akira Amemiya - Gainax Animator who specialises in Obari style animation.
Amemiya is better known for being Imaishi Jr., though.
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Anonymous2012-05-02 5:58
I'd say he's a bit of both. He definitely has that Imaishiness, but look at all of his Gurren Lagann mecha drawings &posing and it's undoubtedly Obari inspired.
Heck on the 2nd Gaiking OP, the gattai scene was actually by Amemiya, the sakuga wiki lists it wrong as being by Obari instead. http://www.youtube.com/watch?v=M4VNt2olbNQ
>>902
>and Obari... can't. At all.
I disagree but it's more he doesn't really bother with it any more. Watch the Dragonar OP, it's a solo animation work, can you honestly tell me those characters badly drawn or drawn by some who can't do chara animation at all?
>>906
Updates
Keyword 4 - The genre is Girls Sci-Fi Action.
Probably Ryochimo
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Anonymous2012-05-03 13:41
Why can't it ever be a 24 year old girl.
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Anonymous2012-05-03 13:50
The Aniplex producer is Hironori Toba, he has Idolm@ster and Gurren-Lagann to his name. I think it's Nishigori.
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Anonymous2012-05-03 14:06
We know that it's bishoujo anime that needs cute girls designs and that the director is doing said character designs. In recent years, three directors have stood out for being both character designers and directors in bishoujo anime:
Shin Iagaki Lupin was great. awesome Kanadaish action, great facial expressions sometimes even reminiscent of 70s TV Lupin, generally a really fun episode (beyond the animation too). really hope there will be more dynamic adventurey episodes like this in the future.
the scene in Korra 03 with them versus those ninja guys was kinda neat. I noticed the fight choreography and animation was a bit more dynamic than usual. It's still not exactly riveting stuff but its getting there. Slowly albeit
Vinto de Pint hint updated!
1. Theme is Friendship
2. It features a 14-years old female protagonist
3. The director is also the character-designer
4. It's a bishoujo sci-fi action show
5. There are 5 main heroines
(NEW)6. MC has a sister and a grandfather, total of 3 members in the family.
0:58~1:30 I laughed dat Tanaka time
Polar Bear Cafe scenes are awesome.
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Anonymous2012-05-09 10:33
From /m/:
Interview with Yasushi Muraki (effects director) and Shiho Takeuchi (design works). There are very nice details revealed in the interview:
- Muraki doesn't just do missile and beam animation scenes here like he did in E7. For E7AO his job is to storyboard all the action beats, and to do layout check for all scenes with mecha stuff in them.
- Takeuchi's role is mainly in art design setting, but he also did the animation designs for the new Nirvash based on Kawamori work. For the previous E7, Eiji Nakata did the animation designs. Takeuchi also reveals that Kimitoshi Yamane designed the Triton (GB's ship), but Takeuchi was in charge of designing the bridge in the ship.
- There is a deliberate intention for the designs to be more militaristic compared to E7, and so the animators are trying to make the weapons and detailing seem more realistic too.
- Muraki did the key animation for Nirvash's transformation in ep2 himself because he got really excited for it after storyboarding the sequence.
- They say that in the future episodes of the series Generation Bleu will be tackling Secrets from all over the world, so they won't just be fighting them in the places we've already seen. Also expect Nirvash to get various upgrades in accessory parts and weapons.
- Asked about the lack of a pure missile circus scene in E7AO so far, Muraki says that for a scene like that there has to be a certain skill level for the pilot or sync between Nirvash and the pilot. Right now at Ao's level he isn't capable of pulling off something like that... yet.
>>969
Nothing. The point isn't to let people figure things out, it's just to build interest and hype.
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Anonymous2012-05-09 13:07
>>967
Thank you. I guess there'll be at least a second one in the near future with Eureka 7, Zetman, Accel World, Gundam Age.
One thing I miss in most of those compilations is subtle every day life movement. The Hyouka bit for example was really nice or the Space Brothers acronym explanation cut was a nifty one. Also really liked the sequence where Panda discovers the cafe in Polar Bear Cafe, storyboard, composition and the low key animation really come together, such cuts are really something I love. Too bad the rest of the series doesn't actually have anything interesting to offer, already lost any interest in it by now.
The new Pinto de Vint clue is "director is doing series compositon along with the main writer"; this leaves only Umetsu and Nishigori as potential choices.
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Anonymous2012-05-11 12:09
Vinto de Pint*
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Anonymous2012-05-11 12:43
Umetsu/Yuuki Itoh <-> Idolm@ster <-> Aniplex producer links are just too strong.