Continuing from the last thread about scheduling, how about that talk of Shaft still working on drawings for the Negima movie so close to the premiere?
Pretty ridiculous stuff huh
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paeses2011-08-30 3:40
Ridiculous isn't enough, 28 animation directors that's to much for an anime and they still didn't do a good job with the movie it was a big turn-out
The animation....well it was alright, I'd put it on the level of the KnK series, so maybe higher end OVA type movies or something along the lines of Towa no Quon or Break Blade. There wasn't any mind-blowing cuts unfortunately (well maybe one) but the storyboards and scene compositions were very good.
CITY LIGHTS (Charles Chaplin/1931/USA)
THE THIRD MAN (Carol Reed/1949/UK)
NIGHT AND FOG (Alain Resnais/1955/France)
12 ANGRY MEN (Sidney Lumet/1957/USA)
KANAL (Andrzej Wajda/1957/Poland)
YOJIMBO (Akira Kurosawa/1961/Japan)
THE PINK PANTHER SERIES (Blake Edwards/1963-1978/USA)
FANTASTIC VOYAGE (Richard Fleischer/1966/USA)
2001:A SPACE ODYSSEY (Stanley Kubrick/1968/USA)
TAXI DRIVER (Martin Scorsese/1976/USA)
SOMEWHERE IN TIME (Jeannot Szwarc/1980/USA)
MAD MAX 2:THE ROAD WARRIOR (George Miller/1981/Australia)
DAS BOOT (Wolfgang Petersen/1981/West Germany)
BLADE RUNNER (Ridley Scott/1982/USA)
BAKURETSU TOSHI (Sogo Ishii/1982/Japan)
MAUVAIS SANG (Leos Carax/1986/France)
BETTER TOMORROW II (John Woo/1987/Hong Kong)
WICKED CITY (Yoshiaki Kawajiri/1987/Japan)
CINEMA PARADISO (Giuseppe Tornatore/1988/Italy-France)
NIKITA (Luc Besson/1990/France)
>>6
I agree with the other anon, its well made but employs modern CG/Filtering techniques over the animation, but it looks pretty good, the mouse companion thing is very nicely animated.
Still, being the 1st movie made by a small studio, its good work.
>>4
Oh wow... they're selling off random cuts in pre packaged sets.
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Anonymous2011-08-30 12:07
>>7 >>12
That's good to know, are the action pieces also decent?
So most people here in general are the usual 4chan age of 20-23 years old.
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Anonymous2011-08-31 20:50
I'm pretty sure the usual age for 4chan now is a lot younger.
Also I was checking out various directors for different upcoming and apparently ANN lists Junichi Sato as director for both Phi-Brain and Tamayura. I've never heard of a director working on two shows in the same season so is this a mistake on ANN's part?
>>35
He'll probably be "director" in name alone for Phi-Brain. (Kinda like Shinbo)
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paeses2011-08-31 21:58
6 Key Animators only in the 1st movie of Mardock Scramble that's unbelievable and they really did a good job
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Anonymous2011-09-01 2:16
>>35
Probably depends on which anime got done first, or whatnot. I'm guessing his "priority" series is Tamayura, though. Seems like he's pretty attached to HAL Film Maker.
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Anonymous2011-09-01 9:54
He isn't actually directing either; it's like Shinbo, he has his minions goons do the actual directing work while he supervises.
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Anonymous2011-09-01 10:42
>>40
It could actually work. I mean, it's not like Sato has the same directing style as Shinbo. No risk of watering anything down, at least I hope so.
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Anonymous2011-09-01 12:03
Can you really water Sato down? It's not like his style is particularly unique and as long as he is still writing the script nothing will turn out wrong or anything.
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Anonymous2011-09-01 12:26
>>42
Exactly. Not to mention Tamayura doesn't look the type of TV anime that warrants some kind of hugely elaborate directing or something.
Arai's style really pisses me off. I really can't stand it, Imaishi's can sometimes be interesting but I just hate the way Arai does frantic crazy animation, he doesn't really do it well
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Anonymous2011-09-02 11:43
Its certainly a style you have to get used to. Sometimes it feels like he's just doing an exaggerated parody of the "extreme shading" of the 80s. He's combining elements of the Kanada school as well as stylisms from Masahito Yamashita and Masami Obari.
If you look at his website he does loads of drawings in that exaggerated style. Can't blame him for doing something he loves.
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Anonymous2011-09-02 11:52
I guess the problem with Arai is that he clearly learned how to animate by mimicking anime instead of doing life drawing. He is like the modern comic book artists that do "cool, badass bodies" that look more like action figures than like human beings because they're just trying to draw like older comic book artists.
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Anonymous2011-09-02 13:47
Sometimes Arai is cast into scenes abruptly. It's really jarring at times watching his spot come right after another different-looking shot and then get right out again after only about 10 seconds or so. And his style of animation doesn't help him much, either. He'd probably be better off if he'd get an unusually long section, rather than short bits.
Anyway, I'm really curious how they managed to get Kazuto Nakazawa to do some work on Usagi Drop. Apparently he and Toshiyuki Inoue are involved in #9 (or was it #10).
I've been using that firefox app Washi posted in the previous thread and made some additions adding some more animators onto it.
Had to use regular expressions for those names which often get typo'd or misspelt.
There's new info about episode 6 of dantalian, there's some people say that the effects in Jun Arai scene was uncredited work by Hironori Tanaka, i was kinda expected that cuz that effects wasn't Jun Arai Style
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Anonymous2011-09-04 14:58
>>56
The initial thought was it was by Megumi Kouno, she has a similar style to him and she was on the episode.
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Anonymous2011-09-05 2:42
>>55
Yoshimichi Kameda's ep there was gold. Also the finale was obviously awesome.
It's not Hironori Tanaka, it's Megumi Kouno. People have been mixing up Kouno with Tanaka for a while now. The climax in Pleiades for example, people thought it was Tanaka at first but it was Kouno. The live scene in IM@S 3, people thought it was Tanaka but it was Kouno again. It's the same with this bit in Dantalian.
huh wow its pretty interesting to see a dialogue between Kameda and an overseas fan
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Anonymous2011-09-06 9:18
Too bad he didn't say which ep of Bleach (if true) it is. Also makes me want to say some stuff to Japanese anime guys, though I guess it's too much hassle.
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Anonymous2011-09-06 9:41
Kameda also answered his question about No.6 opening
>>63
I was about to believe that Kouno is the one who did the effect scene, but i remembered that Jun Arai said in his twiteer account: the one who did the effect scene was uncredited animator, so Megumi KOUNO was credited in that episode but Hironori Tanaka not, by the way i don't know why i can't get that scene out of my mind it's so great effects by Tanaka
I wonder what people on 2ch are saying about all this..
ここ2ch作画スレの人いる?
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Anonymous2011-09-07 10:31
Goddamn, reading through Kameda's twitter is funny. He sounds like a cool guy, talking in English like that. Looks like he understands what they're saying to him too.
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Anonymous2011-09-07 21:17
Looks like Shingo Yamashita is working on Yozakura Quartet ~Hoshi no Umi~#3
>>89
I watched it today it was directed, storyboarded and animation directed by Takeuchi Nobuyuki like washi said, epic episode i didn't even blink while watching one of the best ep's tail now, the whole episode was SHAFT Style
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Anonymous2011-09-10 18:31
>>89
I'm not following any anime at the moment, should I give this episode a try?
>>95
I think there are just some people who inherently hate anything Key-related or K-On and as a result, they let their hate overshadow any positive aspect a person might say about a show.
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Anonymous2011-09-11 13:08
>>96
I'd say Toriko has been quite impressive since it began, it's been given the star treatment by Toei.
Similarly, Nichijou has a lot of impressive animation for their jokes and gags, I haven't seen much, but the X-Men anime by Madhouse was well produced right?
AnoHana, Ao no Exorcist, Hanasaku Iroha, Idolmaster, Penguindrum, No.6, Usagi drop, Dantalian no Shoka and Sacred Seven were/are generally well produced.
Studio wise, I wouldn't be able to say. Probably the usual lot of KyoAni, BONES that keep up the general high standards..
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Anonymous2011-09-11 13:54
I think A1 has done a pretty great work this year; Fractale, Ao no Exorcist, AnoHana and Idolm@ster were/are all packed with great animation, regardless of the actual quality of the shows. (Mainly talking abotu Fractale here; the animation was great, but fuck if the show wasn't a borefest of poor direction.)
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Anonymous2011-09-11 14:30
I think since Sakuga Thread 1, people kind of lost this place....there aren't many people posting here anymore...what happened?
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Anonymous2011-09-11 14:51
I wonder what's happened with these anime projects that were green-lit a while ago but didn't progressed much since then (like NecroDragon, Ashura, Despera, etc).
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Anonymous2011-09-11 17:45
>>101
We have a generally slow pace any way.. it took us like 8-9 months to get to a 2nd thread.
PenguinDrum 9 was filled with ugly shots and poor CG all over the place. It had great scenes, surem, but it also had questionable framing choices and genuinely cheap animation. Dantalian 9, on the other hand, was filled with interesting and gorgeous animation and inventive art direction without cheesy CG.
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Anonymous2011-09-12 2:16
To be fair, Pendrum 9 was a solo episode, whereas Kobayashi had some help for his Dantalian ep, the likes of which included no less than Masaaki Yuasa himself.
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Anonymous2011-09-12 8:39
I'm actually suprised that there managed to be a 2nd thread for this on the text boards of all places.
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Anonymous2011-09-12 12:26
Letter to Momo Q&A TIFF 2011
Questions answered by Mitsuhisa Ishikawa and Maki Terashima-Futura (translating) from Production I.G
>>112
There's actually a lot of sakuga fans on /a/.
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Anonymous2011-09-12 15:25
>>112
It took a while to get going, but I think we've established ourselves here.
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Anonymous2011-09-12 15:30
>>114
Well the reason I made this thread was because there are lots of Sakuga fags on /a/ but discussion is always disjointed and short lived, and we don't have enough people to get a Sakuga general going(and it'd probably piss off a lot of /a/) so this was a solution I tried.
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Anonymous2011-09-12 15:48
>>116
>it'd probably piss off a lot of /a/
Literally everything creates some stupid angry responses on /a/ - you just have to ignore them. I prefer making threads on /a/ because it could potentially get new people to care about this stuff; I don't like treehouse communities.
Not that there's anything wrong with this thread, but it's annoying seeing people post "gb2/anime we don't discuss animation here" in a perfectly fine animation thread on /a/.
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Anonymous2011-09-13 2:17
Diebuster starts a lot of those sakuga threads (or at least I stumble upon his threads most often), but oftentimes he himself causes all the anger and trolling going on in those threads.
kinda unrelated but I'm playing Muvluv Alternative right now and it boasts some really good sprite animation. I looked up the credits and apparently Kou Yoshinari was the main animator for the whole thing. That's really surprising since you don't really see that level of talent on a visual novel. It makes me feel better about the upcoming Muvluv Total Eclipse anime
Denpa had some nice cuts for the first three episodes. Though it went downhill after that quickly. Madoka....yeah it has good cuts, the last couple episodes were well done. The beginning, not so much
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Anonymous2011-09-16 2:11
>>136
Madoka #3, #8, and #10 were pretty good. I dunno about Denpa since I didn't watch it.
>>140
You meant episode 10.
Keiji Gotou also did a solo episode was on Ikoku Meiro no Croisée this season, he did episode 5.
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Anonymous2011-09-16 12:03
>>135
I've seen some of the cutscenes on youtube and they look godly.
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Anonymous2011-09-16 13:37
Back-to-back solo episodes with differing results. That's pretty interesting. Penguindrum's a unique series if only for allowing something like that to happen.
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Anonymous2011-09-16 15:26
Has anyone watched Onigamiden yet?
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Anonymous2011-09-16 22:42
A lot of people are being hard on Gotoh for this Penguindrum ep, but they forget he did 2 eps by himself this week.
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Anonymous2011-09-16 23:39
that's not really a good excuse, who said that it was ever a good idea to solo episodes for different shows at the same time? All it does is bring down the overall quality of his work. And that was plainly evident in Penguindrum
>>158
One man got tasked with doing an entire episode.
Said man also just did another solo episode for another show.
Controversial opinion of mine: he probably should have at least had one of the show's main AD's check over some of his work as he clearly didn't know how some of the characters looked in some of the scenes.
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Anonymous2011-09-18 14:10
>>160
Maybe he got caught with deadline rush or something. I don't know if there's some kind of scheduling conflict between this ep and his ep for Croisee, but it could have happened, I dunno.
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Anonymous2011-09-18 14:19
Croisee's production was done before the show aired. Thomas Romain, one of the concept artists, said so in his Twitter account. The production of PenguinDrum is fucked up in general, on the other hand. Ikuhara himself tweeted how they were only finishing episode 10 the day before it aired.
Anyway, does anyone know the twitter account of any KyoAni's animator?
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Anonymous2011-09-19 14:23
well I don't understand why anyone would complain about Kyoani in this thread, since they're one of the few studios that actually take the "animation" part seriously
Sorry for the long delay! As I promised to diebuster, Nonoriri and others in an /a/ thread sometime ago (http://archive.easymodo.net/a/thread/53019166), I've uploaded to 'minus' public galleries the two parts released of Mr. Imaishi's 'Panty & Stocking with Garterbelt in Manga Strip' from the Monthly ANIMESTYLE Magazines:
I also said I would upload the article dedicated to Mr. Honda (called 'Work of Takeshi Honda') present in the second volume, I plan to do so during this week.
You can also access other public galleries for the 'Evangelion 1.0 Complete Records Collection' scans of the 'interview' section that I'm making for another buddy (don't worry, man, I'll finish the job, but I don't have much time and this was simpler and faster to do). Of course, you can also check them and I'll keep them updated.
Also, I'm a little embarrassed of the scans general quality; at the moment I only can use a desktop EPSON multifunction device, and with this it was a little difficult to not damage the magazines in the process. Because of that, and also because I didn't modified the images in any way (so without any crops or clean-ups, untouched, and the file-size is a little big), maybe you don't find them up to a normal standard, and I'm very sorry for this situation. I hope you can appreciate this, though!
If you have any problem accessing the galleries or any image can't be viewed, please tell me.
Now I've made available at the same place (http://minus.com/xx) the two special articles of the Montly ANIMESTYLE Magazines dedicated to amazing key animators; 'Work of Yoshihiko Umakoshi 2011' from the first number and 'Work of Takashi Honda' from the second one. Also from this latest issue of the magazine I've scanned 'Let's Go NADIA! - Love Love Blue Water', that talks about the 'Nadia: The Secret of Blue Water' series extensively, the staff that made it and other related curiosities. There is another specific and much bigger part of it called 'Document of BLUE WATER', centered in the production process of the project, and it includes interviews with Kazuya Tsurumaki, Masayuki, Yoshiyuki Sadamoto, Shinji Higuchi and Mahiro Maeda, but I'll leave that for another moment.
One more thing to say, excuse me for the atrocity I've commited fragmenting the illustrations made by Isamu Imakake, Shōichi Masuo and Takeshi Honda. Those would have been difficult to scan otherwise (specially that new Takeshi Honda's one that comes in a foldable page of a bigger format than the magazine's B5) and I don't have time at this moment to mend them with an image manipulation program, so sorry for that!
>>193
I agree. A lot of different staff members work on each show. Sure certain studios might have a certain theme to them, but every show/film differs from one to another.
There are good Ghibli works, there are some bad works.
There are good Gonzo works, there are some bad works.
There are good Madhouse works, there are some bad works.
Etc..
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Anonymous2011-09-25 18:02
>>189
This is amazing. I'm so impressed with how consistent the animation was for the entire show.
>liborek3: That WAS the best animated Bleach episode ever! Genga list says it all - Kazuhiro Miwa, Megumi Kouno, Hironori Tanaka, Fumiaki Kouta,...Yutaka Kamogawa, Yuki Hayashi, Junichi Hayama, Takaaki Wada, Hideki Kakita, Shinichi Kurita and Yoshimichi Kameda
That guy from Naruto, Hiroyuki Yamashita, is pretty damn good. And I think he isn't 30 yet.
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Anonymous2011-10-01 17:17
So what's to look forward to for the coming season based on talent?
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Anonymous2011-10-01 23:15
Before that, what do you guys think about the animation in shows that just wrapped up?
- I was really surprised at how much action S7 and Blood-C consistently managed to pump out, and Yuru Yuri was pretty energetic.
- Hanasaku Iroha and Usagi Drop were good all around.
- The last couple IM@S episodes were kind of low key, but A-1 really stepped it up for the dancing parts.
- Steins;Gate, Kamisama Dolls, T&B were kind of derpy sometimes, but they had their moments.
- No. 6 and UtaPri weren't so derpy but were good when it mattered
- Penguindrum jumps around a lot, overall it's interesting
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Anonymous2011-10-01 23:36
There's too much trolling going around on /a/.
What did you guys think of Fate/Zero?
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Anonymous2011-10-02 1:46
concerning F/Z
-The storyboarding is very competent, its basically the strongest aspect just like with Kara no Kyoukai. Its very meticulous and detailed, the scene composition and layouts in general are excellent. Although most of the episode was just exposition and dialogue, it built tension extremely well so the mass summoning at the end worked nicely as a climax for the episode.
-The actual animation is....well its okay. The animation is basically using the storyboards as a crutch, as such there weren't any notable cuts for the entire episode. Though its not really a big deal since none of us expect anything amazing outside of fights animation wise.
-Speaking of fights, my biggest concern is Berserker. He gets the best fights in F/Z and is the center for a lot of the action. I'm not really happy with him being CGI'd but I suppose they'll pull and Envy from FMA Brotherhood and have him be CGI for most of the series with bits and pieces animated traditionally. I'm still more apprehensive about the black mist around him, in the OP he looked like an indiscernible black blob and that'll probably hurt a lot of action scenes if they continue to take such liberal methods of animating the mist.
-Otherwise the use of CG was alright, though the CG wine Tohsaka held at the beginning was a bit much.
those are my two cents about the episode, hopefully we get some well animated action out of this.
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Anonymous2011-10-02 2:16
I think the storyboard and layouts in F/Z are kinda uninteresting.
It's just my opinion, though.
>>220
Guity Crown is interesting.
One of the chief animation directors is from Ordet.
Un-Go is worth check out, too.
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Anonymous2011-10-02 7:00
>>219
He is little bit older than Shingo Yamashita,but yeah Hiroyuki Yamashita is pretty good
>>220
I would say Guity Crown, Mirai Nikki, WORKING’!! and Un-Go
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Anonymous2011-10-02 9:03
>>221
I didn't watch much from Spring/Summer but I generally agree with what you've said.
Though for Hanasaku, I felt some of the art direction could have been brushed up, it felt very plain and simple.
>>223
Really for FZ, I think what they did with episode 1 was to get all the boring and tedious setting up out of the way in one episode, then from episode 2 and onwards they can go at a different pace.
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Anonymous2011-10-02 9:14
>>226
U got a point there, i really learned a lot from episode one and now i know who's the fuck is that and what the fuck is this, i liked the animation and the way they handle CGI, of course Yuki Kajiura music was epic and fit the whole atmosphere
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Anonymous2011-10-02 10:32
>>221
If anything else, I was surprised at the many great faces that appeared in Usagi Drop. From Okiura down to Kazuto Nakazawa, it was certainly one memorable show in that department.
I'm surprised lots of Sakufest shows like Dog Days and Sacred Seven are completely overlooked by this thread..
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Anonymous2011-10-03 9:56
Huh? People just talked about Sacred Seven a few posts ago. And Dog Days is ignored because even if it has a few well-animated scenes, it is overall very fucking ugly, which is pretty much what anyone would expect from a Seven Arcs production.
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Anonymous2011-10-03 11:09
yeah Dog Days somehow made whatever good cuts it had look like complete shit. Also hahaha oh wow at using Kou Yoshinari for a concert scene. Fuck you Seven Arcs
and Sacred Seven was a sakufest for like maybe 3 episodes. The 2nd half of the show and especially the finale were terrible animation wise. Its like they splurged all their money into the first couple episodes.
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Anonymous2011-10-03 12:26
I dunno, the only thing I clearly remember from S7 was the 2nd OP and yama's transformation cut in ep 8 (?).
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Anonymous2011-10-03 12:38
I wonder how much freedom Sushio will be given with his Idolm@ster episode art-wise. The show has made the effort to draw the girls as cute and appealing as possible; I'm certain Sushio can draw cute girls perfectly fine, he has done so plenty of times in the past, but I wonder if it will look 100% unmistakeably Sushio like Kittan Zero, Panty 1B or Gurren 15.
>>220
I'm looking forward to Un-Go most of all, though I expect the best of BONES to be put into the next TnQ film. I would also recommend you look at Guilty Crown because Production I.G. usually produce pretty good results. I have some high expectations for Fate/Zero--ufotable are actually pretty good when it comes to animation, it's just their excessive CGI that puts people off. It *does* look hideous.
Which is a shame, because Nichijou was actually kind of shit. Yet another show that should only have been 1 course. Scarily consistent in the animation quality, though the art style was pretty liberal.
Next year is more exciting to me at the moment. I really hope the new Berserk film is well animated, since it's a series that really deserves some sakuga in its fight scenes.
As mentioned, TnQ should be hot shit with Nakamura as key animator, and the new Black Rock Shooter TV series is bound to be gorgeous as long as the budget is good--which, considering the success of the merchandise, it should be.
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Anonymous2011-10-04 9:18
>>242
>though the art style was pretty liberal
You said it. the IDOLM@STER has impressed me more. It also has been pretty consistent and very, very fluid. Hanasaku Iroha was beautifully animated and included some fairly tasteful CG elements but as it was said above, the art style was pretty forgettable.
My problem with Nichijou is that the jokes themselves aren't bad, but the execution completely kills them. They just go on and on and on and on and on and the director seems to believe that a joke going for too long makes if funnier even if it doesn't. I honestly believe that Ishihara has a problem with length. Endless Eight was his idea, for starters. It was also his choice to make the Haruhi movie 3 fucking hours long. He just doesn't know when to quit.
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Anonymous2011-10-04 9:21
About Idolm@ster, Shibata/Sushio episode is nice and all, but I'm still hoping we get a Tadashi Hiramatsu episode. He seems like a perfect fit for the project and he has worked with both producer Toba and director Nishigori before. Even if we somehow got crazy shit like an Imaishi episode, I'm going to be disappointed if the show ends and we didn't get a Hiramatsu episode.
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Anonymous2011-10-04 10:30
>>244
Yes, you've hit the nail right on the head there. That fucking book-slap-on-Yuuko's-head scene at the beginning of one of the episodes was too fucking much. I actually stopped watching after the sixteenth repetition of the book slap.
KyoAni has some brilliant animators but they are in desperate need of decent directors and a new trick. Whilst they all differ from each other, KyoAni has been pumping out whimsical slice-of-life anime for years now.
Does anyone know if Iso ever intends to animate again? After that shit with Honda on Dennou Coil, I haven't seen his name pop up at all, and that depresses me because he has to be one of the best key animators of his time.
>>245
Imaishi episode? No way, is this a rumor or just a whisper in your ghost? Though I'd like to see a Hiramatsu episode as well now that you mention it.
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Anonymous2011-10-04 10:31
I'd rather Hiramatsu work on his Ghost Rhapsody thing or whatever it's called by now. He should be directing his own anime already, and it's a wonder why that hasn't happened yet (at least, until the rumored Ghost Rhapsody is finished or what).
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Anonymous2011-10-04 10:33
>>246
Iso's probably completed the shift into being a director after DCoil, but I wouldn't be surprised if he was somehow present in new movies, even uncredited.
Heard he's heavily involved in Rebuild as a designer, alongside Honda, though.
>>248
>involved in Rebuild
>uncredited
Oh, I see. It's a shame that they probably won't work on anything together again once Rebuild is done.
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Anonymous2011-10-04 13:25
What is the beef between Iso and Honda anyway? Was it something that developed on Dennou Coil, or before it?
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Anonymous2011-10-04 13:45
>>243
>Hanasaku Iroha was beautifully animated
I admittedly haven't finished watching all of HanaIro, but I don't remember any of the animation being particularly impressive. Does it improve in the latter episodes or am I just blind?
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Anonymous2011-10-04 13:58
>>251
Apparently Iso wasn't satisfied with the kind of work Honda was putting in for DCoil, and so Honda got fed up and left. Toshiyuki Inoue was there to pick up the slack.
Until now, I'm not exactly sure if that's true. It makes it sound like Iso's too much of a perfectionist, considering this is Takeshi Honda we're talking about.
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Anonymous2011-10-04 14:54
>>252
You're not blind. Like I mentioned above, the art direction is quite simple on the characters(seeing as all the backgrounds are CG/Digitally produced). Which in turn leads to very... how can I say, detailed, but unimpressive looking drawings.
Just looking at each episode's credits shows a ton of animators working on the show. Perhaps they were using Hanasaku as a training show for a new legion of young animators?
>>244
>I honestly believe that Ishihara has a problem with length. Endless Eight was his idea, for starters.
Is there a source for this? Because I always thought E8 was Kadokawa's idea.
And the Haruhi movie might've been almost 3 hours long, but I think most viewers probably will tell you it felt like the shortest 3 hour movie ever. It's not easy making a movie that's heavy on dialogue and introspection scenes like Disappearance as interesting and entertaining to watch as it was. It's an unfair assessment for you to say Ishihara is a poor director just because he let some jokes run too long in Nichijou, and I wonder just how many sketches in the show he was involved with since he was only credited in a handful of episodes.
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Anonymous2011-10-04 16:51
>>256
Another anon here, but I too wasn't enthralled with the Haruhi movie's pacing.
Yes there are parts where things really work well (Kyon's introspection) but the first hour of the movie really felt very slow for me.
It definitely suffered because they adapted it almost directly as it is in the book. For some fans this might be a plus, because nothing goes missed. But then for your average movie fan, how long can you expect them to sit there and watch things plod on at a snail's pace? I'm of the view that Disappearance needed more time in the cutting room.
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Anonymous2011-10-04 17:11
>>257
I'm not even a huge fan of Haruhi, and I haven't read the light novels but I've always felt the movie was the high point of the franchise so far. So you can take my word as an "average movie fan" that I thought the film was thoroughly enjoyable and very tightly written- no scene felt superfluous at all.
Anyways, without going off on a further tangent on Disappearance I'd rather get back to discussing Ishihara. Maybe people don't realize he directed some of the best episodes of K-ON (the two festival episodes in season 1), not to mention all the Key adaptations that won most of KyoAni their fans to begin with.
No, I was just talking about hypothetical situations. As in: not even an Imaishi episode would satiate my lust for a Hiramatsu episode.
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!eh7IDhptN62011-10-04 22:58
>>259
I like Un-Go's art style/character designs a lot and the animation looks like it'll be impressive too, considering that the animation is being overseen by veterans of Sword of the Stranger, Fullmetal Alchemist, Darker than Black and various other well-animated BONES productions. One or two of the animation directors also worked as key animators for episodes of Dennou Coil.
I think it could turn out to be one of the best shows this season, and with Mizushima directing, it will hopefully be well executed unlike some BONES shows. The fact that it's an adaptation of a light novel should help them avoid fucking up on that front.
Guilty Crown might be cool, but it didn't look as interesting to me in its latest PV. The character designs didn't jump out at me and the animation staff are not people I particularly revere. One of them is from Ordet as someone mentioned, and though BRS and Fractale had their moments, I'm still going to reserve judgement. I'll definitely be picking it up though.
>>222
I liked Fate/Zero's coloring and it had a very crisp feel to it. Hard to tell whether the animation will be good or not due to the sheer lack of it in that first episode, but I'm not too concerned about it.
The exposition was necessary and it was the simplest way to do it: if that means the finite budget gets pumped into the more dramatic and intense moments of the LNs, I've no problem with that. The CGI was really obvious and unnecessary but again, as a Type-moon fan, it's my duty to overlook it in the hopes of a good adaptation overall.
Of course, if I had no familiarity with Type-moon or Fate/*, I probably would have been very disappointed with it as a first episode.
>>244
It's a shame. I really enjoyed Nichijou but I have to admit that sometimes it just went too far with shitty gags. As has been said, this is down to the director and KyoAni ought to think about that.
They probably won't, and they'll probably chalk the poor sales down to a bad timeslot and high prices alone, but they should consider the fact that it should have been better and that they really are seen as a one trick studio by many now.
When I was watching Nichijou, I kept imagining how good they could make a show of a different genre look if only the animators were given something fresh to work with.
>>262
Pretty good work from Sunrise.
Hironori Tanaka had a cut in the OP. My guess is it might be the part where the giant girl robot fights with spanners and then the ninja lands and does an explosion.
2ch were saying Tanaka might do more cuts as the show goes on.
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Anonymous2011-10-05 12:14
>>263
I wouldn't trust ANN. One review says it has terrible animation then another praises the animation as the show's high point.
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Anonymous2011-10-05 13:56
Are my eyes just fooling me, or was Yasuhiro Aoki credited in the Hunter x Hunter OP?
Panty & Stocking has seriously great CG implementation. Sushio himself was involved in the CG animation for episodes 1B and 13, if I remember correctly.
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Anonymous2011-10-06 8:57
Tadashi Hiramatsu will be appearing in today's Idolm@ster:
>>268
Macross Zero, while from the early 00s, had very nice CG action scenes.
Karas had some nice CGI blended with the 2D action.
Macross Frontier and the movies in general have great CGI.
As for notable artists, I don't really know, not many of them get much spotlight. Legendary animator Ichiro Itano made the move to CGI animation and has been doing that for about 10 years now.
Notable artists in 3DCG in anime probably would be Hisashi Ezura and Mitsuo Iso. Ezura was the one who helped Iso with the digital side of his cut in Blood: TLV. And Iso played around with the tech from then on.
This actually seems like a really clever way to turn a profit on key frames and cels that normally would've been put into storage or even shredded.
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Anonymous2011-10-06 23:42
>Gundam Unicorn's cgi
>good
Better yet
>anime cgi
>good
Really the best thing we get is relatively well integrated CG like in Panty and Stocking as another poster said earlier. CG in anime tends to purposeful call attention to itself instead of seamlessly blending in to the rest of the work. Now digital composition itself might have an even less success rate than CG if that's even possible. This is not to say that there haven't been superb full digital anime (not fully cg mind you)
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Anonymous2011-10-07 2:03
>>288
>CG in anime tends to purposeful call attention to itself instead of seamlessly blending in to the rest of the work. http://twitpic.com/4v3o0o
It is probably as you say, but from what I've seen he was important for the studio, and it supported him.
From all the veteran and well, safely established studios, GAiNAX is one that always gave great liberty in how the staff approached the making of a determined project, another thing was their old convoluted organization that prevented them tackling all those crazy and ancient project concepts they have been tossing aside to concentrate in other stuff, one at a time.
But apart from that, it is apparent that the studio respected him... hell, even the Board of Directors gave priority to Imaishi's TTGL after Hideaki Anno offered them to make Rebuild of Evangelion, and recommended him to found his own studio to make them (and that has ultimately bitten them in the ass).
I think someone saw that the Shibata/Sushio episode was confirmed and thought to himself "Well, if Sushio can happen, then everything can! Surely they will all believe whatever I post!"
>>303
>posting in the sakuga thread
>not already watching idolm@ster
>>302
- Animators aren't getting paid.
- The Animation Directors are bullying the key animators.
- Episode 2 isn't even worth watching, says Jun Arai (Needless). He says that he gave up and told them to remove his name from the credit.
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Anonymous2011-10-08 20:17
well Jun Arai sucks so no big loss for AIC Asta. Not that Persona 4 will turn out good anyway, the animation is completely stiff
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Anonymous2011-10-08 21:10
>>305
Not that guy, but you don't always have to watch everything for the Sakuga, sometimes people just don't like a show. If all you watch a show for is the ANIMATION QUALEETEE then what people think of sakugafags is true then...
>>307
How would watching something solely for the animation be any different from watching something for a particular VA, director, character designer, writer, source material etc?
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Anonymous2011-10-09 7:36
>>309
It wouldn't, but you shouldn't watch anime for any single element if the rest of it sucks. People do though. People should watch anime that is actually good. If people didn't watch things solely because they looked good, BONES would be out of business and CGI-raped shows like T&B, KnK and Fate/Zero would be a joke. Storytelling can be done with animation, but it's mostly down to a combination of all the important elements. That's why people who no familiarity with the technical side to anime production can still pick out great shows while the sakugafriends watch utter shit for the one or two amazingly animated fight scenes.
>>311
At least one or two people are trying to clarify the difference between animation and art style. I wouldn't bother talking to people on /a/ about animation though. They don't give a crap how boring a show is to look at as long as it has 2D girls they can marry.
I'll be checking the few replies one month from now
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!eh7IDhptN62011-10-09 9:57
>>311
>/a/
>knowing about animation
Though I'm going to make them an infographic to prevent that shit from happening again. What a clusterfuck. They aren't necessarily ill-informed, they have simply misunderstood, or are entirely ignorant of, the definitions of the terms they're throwing around.
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Anonymous2011-10-09 10:28
>>315
How kind of you. It'll get trolled to hell though. Don't waste your time.
>>330
Actually the OP makes the distinction between artistic direction and technical animation, they were simply trolling with the lists or they simply hadn't watched the shows/had no idea what consistently good animation looked like.
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Anonymous2011-10-10 9:34
>>328
I was the OP of that thread, and I'm not seeing your problem here.
C Cubed had a great art and scene composition. It's more visually unique than anything else that I had listed (these were the only shows I had seen of the season) at the very least. Have you seen it?
>>329
If you'd read the post you'd see that I explicitly separate art and animation.
I did that so people wouldn't get confused...
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Anonymous2011-10-10 9:37
>>332
If it wasn't clear, I got the posts mixed up.
First quote was supposed to be >>329 and second was supposed to be >>330
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Anonymous2011-10-10 11:23
>>332
C3 looks different, but persona 4 well animated? The moments that weren't off-model were choppy and there was so much panning. It was the most boring animation I've seen besides Fate/Zero ep01, and Fate/Zero stays on-model.
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Anonymous2011-10-10 11:27
>>334
Well I didn't call it well-animated. I had the same gripes as you, though I did like a couple of sequences there towards the end.
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Anonymous2011-10-10 13:12
P4A #1 was killed by the ADs. They just about sucked whatever life or soul the character designs may have had.
>>339 >>340
I like its designs even though they're not incredibly unique or anything. It's really just a matter of opinion.
I look at its art highly more so due to the visual direction of the anime as a whole not just the character designs. The coloring, effects, storyboarding are all very nice. If it were about purely character designs Horizon would be at the top for me this season. And again, it's a matter of opinion here.
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Anonymous2011-10-11 11:52
>>341
Yes, he loves American cartoons, especially the girl robot one.
Name:
Anonymous2011-10-11 13:59
>>343
>If it were about purely character designs Horizon would be at the top for me this season.
This is a joke, right? Horizon has quite literally the most boring, generic, cookie-cutter H-game designs I have ever seen.
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Anonymous2011-10-11 15:47
Speaking of Yoshinari, this isn't confirmation of his Idolm@ster episode or anything, but I just found out that he drew a poster for the same IM@S event that Nishigori and Sato drew posters for a few years ago:
People should stop putting their Chinese cartoons on a pedestal.
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Anonymous2011-10-11 21:16
>>345
Horizon actually has quite of bit of variety in its character design. Each character is very distinctive, and not just because of different hair colors. You've got a cast that includes a ninja, a slime, a fat guy, a robot dragon, and an Incubus all in the same class. It can get really ridiculous with its boobs and hair too. I love it.
Mashiroiro Symphony is the anime this season with generic cookie-cutter H game designs.
>>347
I don't see how someone say Horizon had generic designs but then praise Chihayafuru. I mean I liked Chihayafuru's art direction but it pretty much has the typical shoujosei character design.
No, what I mean is that the animation character designs look ugly. The original art looks pretty great, but they didn't translate them very well to animation. It looks just like Star Driver with bigger chins.
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Anonymous2011-10-11 21:56
Character design ranking for 2011 according to Anonymous on the Sakuga Thread.
I don't think heaping ridiculous accessories on a generic base design makes for good character design. Half the cast just looks like recolors of the other half to me, but I guess it's just lol opinions.
Well, the male, or maybe I should say non-female, cast seems to have some really varied and interesting designs. But the chicks all look the same to me.
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Anonymous2011-10-11 22:18
Sakuga fellows, I wonder, what's your favorite anime?
uhhh yeah it had some really great animation and superb scene composition. Like have you seen the storyboards? Shit's amazing
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Anonymous2011-10-12 11:03
favorite animu is Mushishi, don't really remember if it had any particular scenes with good animation. Favorite sakuga anime would be Mononoke I guess
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Anonymous2011-10-12 12:08
>>370
Mushishi on the whole was actually well-animated throughout; it was spaced very evenly on the more subtle actions of everyday life, rather than being a straight-forward, outright sakuga bash.
Which I guess is only to be expected with Umakoshi being CD/chief AD.
What >>369 said. Sakuga doesn't refer exclusively to animation fluidity--I'd have thought people in the Sakuga thread would know that. The visual direction in Casshern Sins is really superb and Umakoshi's character designs are quite elegant.
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Anonymous2011-10-12 12:24
Casshern Sins is an Umakoshi vehicle, really. It's a 26 episode long showcase of his talent. He was AD for like half of the show.
dat Norio Matsumoto animation. Speaking of him, haven't seen any of his work...like all year. Last show I remember him being involved with was Kuragehime. What else has he worked on lately?
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Anonymous2011-10-12 15:30
>>375
He did some uncredited cut on ep 2 of AnoHana which means he's probably working on some kind of project, perhaps a movie?
>>374
Casshern Sins was very stylish and had some amazing art, especially the backgrounds, I forgot the guy who did it, but he also worked on Dream Eater Merry's backgrounds.
But I wouldn't call the show having amazing animation. They chose to express their story through lots of great art, storyboarding and layout rather than using pure movement animation.
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Anonymous2011-10-12 15:32
>>376
>I forgot the guy who did it, but he also worked on Dream Eater Merry's backgrounds.
Kenji Matsumoto. He also did solo background episodes in both Casshern and Merry. And that man Kunio Tsujita did a great job in Casshern's coloring too.
Imaishi only did the storyboard for the mecha-parody part, which was fully animated by Amemiya. The rest of the episode was storyboarded by Yuuki Itoh and had animation direction by some A1 girl (first 9 minutes before the ads) and ex-Gainax moebro Satoshi Yamaguchi (the rest of the episode along with characters in the mecha parody scene).
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Anonymous2011-10-13 22:53
>everyone jizzing over Idolshit
>no one talking about Guilty Crown
I didn't find GC episode one that good, myself. The animated stand-out of the week was the Suzuki ED for Un-Go.
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Anonymous2011-10-13 23:43
>Guilty Crown
>CG mechs
Garbage.
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Anonymous2011-10-13 23:48
>It's bad because it has CG in it
Typical.
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Anonymous2011-10-13 23:54
Correction it is bad because it is retarded, having CG mechs just adds to that.
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Anonymous2011-10-14 0:26
It just wasn't particularly well animated; other than the running, I don't remember any stand scenes in the episode.
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Anonymous2011-10-14 0:52
Guilty Crown didn't have good cuts. Maybe the first explosion with the girl falling off the bridge but that's pretty much it. No interesting animation outside of that at all. Also its got that stupid ufotable bloom garbage plastered all over it. Not surprising since there are a couple ufotable staffers working on it but c'mon. Its really just style and no substance. That goes for the plot as well. Overall its pretty mediocre, by the book in every sense.
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Anonymous2011-10-14 1:07
Who are the good female animators out there? I know that the anime industry has plenty but rare does it seem that any of them besides a very few ever become significant (such as Horiguchi Yukiko)
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Anonymous2011-10-14 1:19
>>396 >>397 >>398
I guess people just can't enjoy anything anymore nowadays. Oh well.
Too bad they never update anymore though. There was some interesting stuff on there about the industry. She also had a post on there about the differences between being a male and female animator though I don't feel like looking through it to find it.
Choi Eunyoung is a pretty damn good female animator too. What's even better is that she can also direct quite well. One of the pillars of Yuasa's Madhouse shows, like Ito, Yokoyama. There's also Kanako Maru.
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!eh7IDhptN62011-10-14 5:59
>>400
If you want to talk about enjoying an anime, stick to /a/ or an /anime/ thread other than the sakuga thread. We're here to appreciate high quality animation, which, frankly, Guilty Crown lacked.
It didn't look bad but it was nothing special either, just a polished and consistently acceptable production. Sorry that we didn't jizz over your hyped up show.
>>398
>ufotable staffers working on it
Ah, that explains it. What a pity.
>>389
It is indeed an uncredited work of Norimitsu Suzuki. Very nice.
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Anonymous2011-10-14 7:45
>>408
>polished and consistently acceptable
For the most part I agree, but those stills were stupid.
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Anonymous2011-10-14 9:10
You're missing:
-Haruka Iizuka (Character designer of Umi Monogatari, Chief Animation Director of Idolm@ster)
-Yuka Shibata (Ex-Gainax animator; CD, CAD of Kimi ni Todoke; currently directing Sushio's episode of IM@S)
-Shouko Nakamura (Ex-Gainax animator, currently assistant director of PenguinDrum)
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Anonymous2011-10-14 10:02
Now that even Imaishi, and Sushio in 2 episodes, are getting a hand in the IM@S action, that Yoshinari episode is looking more and more likely...
FINGERS CROSSED
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Anonymous2011-10-14 10:13
>>399
KyoAni has a bunch along with Horiguchi. Shouko and Kazumi Ikeda, Hiroko Utsumi, Chiyoko Ueno, etc.
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Anonymous2011-10-14 10:43
Ishida Atsuko was quite good during the 90s, she was married to Masami Obari(now divorced) and they were a tag team of sorts on several OPs during the 90s.
Also, I hear Nishida Asako is also quite good.
Similar to Ishida Atsuko in some ways, but is working quite a lot more these days. Chief Sakkan and Chara designer on Denpa Onna recently.
>>415
Really? I've seen that a long time ago, probably 3 or 4 years ago, and I don't remember it looking that good. I remember the shit story well enough though.
The animation was great, actually. Shame about everything else.
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Anonymous2011-10-14 11:36
>>416
It was a rather loaded, blockbuster-type anime that supposedly took 10 years and billions of yen to produce. One of Otomo's highlight anime in those days.
Still didn't turn out that well, though.
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Anonymous2011-10-14 12:03
What's /sakuga/'s favorite Ghibli film and favorite film overall?
Name:
Anonymous2011-10-14 12:05
>>419
1. Howl's Moving Castle
2. The Girl Who Leapt Through Time
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Anonymous2011-10-14 12:38
>>419
1. Only Yesterday
2. Toss-up between Mind Game and Millennium Actress
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Anonymous2011-10-14 12:44
>>419
for Ghibli its Spirited Away. Favorite film...sakuga-wise probably Redline. Overall though, Perfect Blue
yeah apparently it was the singe most expensive anime movie produced, something like $20 million. That doesn't seem like much compared to Hollywood standards but its a hell of a lot for anime.
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Anonymous2011-10-14 13:00
>>423
It really makes you realize how huge Otomo's influence has become in anime after the release of Akira.
>>419
1. Only Yesterday
2. Macross: Do You Remember Love?
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Anonymous2011-10-14 15:05
>>419
1) Ghibli wise its either My Neighbor Totoro or Kiki's Delivery Service. I'm probably leaning more for Kiki.
2) Inceptio- oh, you meant favourite anime film right? Redline was really fun to watch, but favourite is probably.. Sword of the Stranger. I like simple adventure tales.
By the way, I'm going to watch Ghibli's Ocean Waves tomorrow, how does that rank among people here?
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!eh7IDhptN62011-10-14 15:26
>>427
It's pretty low on my Ghibli list. I would rank it much lower than Totoro or Kiki, which are high on my list.
>>435 >>436
This is why "sakuga"fans are so shitty. Knee jerk reactions because of terrible opinions. Should call it the elitism and circlejerking thread.
Any way, you can't deny the shot where blond girl goes in for the stab and then gets deflected away was well drawn.
There is flow, movement, its on model, dynamic use of cameras and perspective. There's no subjectivity about it, it is well produced.
The Fairy Tail "Sakuga MAD" posted earlier was drawn much worse.
sorry, they used way too many drawings for that kick. A sakuga cut would have done that in a much more dynamic way in half the drawings. There's no weight and momentum to the actions. The key animation itself is pretty weak, the only thing that saves it is the inbetween animation. Sure they polished the key animation up but it still doesn't mean its anything special. Dozens of shows have weak key animation supplemented by competent inbetween animation. That doesn't mean its sakuga though. You need concise and powerful key animation for that, which the Fairy Tail has had, bits and pieces here and there. Its not about opinions either, I hate Fairy Tail and I'm enjoying Horizon so far yet Fairy Tail has had some sakuga cuts and Horizon hasn't had any so far. The only one being subjective here is you
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Anonymous2011-10-15 12:40
Jesus Christ, Akitoshi Yokoyama IM@S episode is most probably real. And we can thank Ryuichi Kimura for that.
Translation from the Kimura/Yokoyama twitter exchange:
Kimura to Yokoyama: "It's been a while. Thank you for the hard work! ^^"
Yokoyama: "You're welcome! I watched episode 14, it was very interesting!"
Kimura to Yokoyama: "You're just praising me! (^^;"
They didn't mention any show, but episode 14 of Idolm@ster was storyboarded and directed by Kimura.
1. You have no idea what sakuga is, please see >>441
2. We disagreed with you so you're going to shit on another show? Classy. If you have a point about remaining objective, try to do so yourself.
3. Well drawn? No. Consistent? Yes. Above average keys? No. Excellent camera work? Nothing special, more interesting than ufotable's camera work and that's about it -- which, as you can surely detect in my tone, isn't saying much.
Sounds pretty likely at this point. I wonder what does this mean for the Yoshinari episode...
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Anonymous2011-10-15 16:55
>>446
There is nothing called "sakuga" (it just mean 'drawings') its just a word you guys use to seem elitist, and which from your tone, you clearly love to do.
In the words of anipages guy:
>One minor hangup I have is with the term "sakuga". All it really means is animation, so I don't find it particularly useful, and I think it can be needlessly confusing and ghettoizes the subject, or sounds elitist, so I'd prefer to avoid it, but that's just me.
>A sakuga cut would have done that in a much more dynamic way in half the drawings.
There is nothing anywhere that says it has to be this, you're thinking of the Kanada style and not everyone has to be animated in that style, Kanada style is nice, but very few people actually know how to draw using it properly. Just see Jun Arai who is a love it/hate it kind of guy among fans despite being a Kanada animator.
And so what more frames are used? Different timings are used to achieve different effects. Even Kanada himself has used more frames in different shows(like when he worked on Ghibli movies)
The traditional Kanada style prefers lower frame count and more exaggerated keys, but there is nothing wrong with the opposite either, it just shows the team are confident in their drawings. It is still well produced. Calling it "awful" is what I disagree with. This is a work by Studio 8 of Sunrise, Sakuga Wiki notes them for producing good drawings and being well on schedule with their recent works.
>talking about inbetweens
Also, how can you be sure which drawings are IBs and which are Keys? You're just taking a stab in the dark, without seeing the key's themselves, you'll never be 100%. So making such vague claims is pointless.
I may seem like fanboying(I hadn't heard of the show before this season, how can I fanboy on a show I have only known for a week?), I'm just annoyed people pass off good animation because its not drawn to a certain strict style which only they think should be allowed in their secret club.
Of the shows from the new season, Horizon is still one of the better drawn shows(Not saying its the best mind you, difference here.)
I'll shut up. No point arguing in this thread with "Sakuga" fans.
Yeah, that's true to some extent. But, "sakuga" has come to mean something slightly more specific (protip: words are not fixed in meaning, arguably this usage of "sakuga" is a separate, but related, word from the original term). It's not really that a piece of animation has to be up to a strict standard so much as that it should be more unique or interesting than normal. Fluid animation alone generally isn't enough to qualify.
Naturally, what precisely qualifies as "sakuga" is highly subjective, considering how qualities like "unique" and "interesting" are incredibly subjective to begin with.
tl;dr lol opinions
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Anonymous2011-10-16 3:13
>>448
>how can you be sure which drawings are IBs and which are Keys?
I've been learning to animate for 2 years and still I'm having a hard time doing that.
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Anonymous2011-10-16 8:54
>>453
I don't want to disrespect, friend, but... it's pretty basic. I'm not sure how to explain it to you without going on about things you probably heard 100 times before.
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Anonymous2011-10-16 9:35
>>454
So you're just making it up. At least you're honest!
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Anonymous2011-10-16 9:42
inb4 "IBs were draw poorly than keyframes" like many people on /a/ think.
well the animation is good in the sense that it's high frame and relatively on model all the time. Western animation is built on different foundations than Japanese animation, anime being budget animation for lack of a better term is what really gave rise to sakuga. The limited amount of drawings forced animators to become really creative with how they draw key frames. On the flip side even if Western animation is relatively drawn at higher frames, its also a lot more restricted in terms of interpreting animation ironically. So Avatar, while being really well choreographed and having a high number of frames, is a bit too..."plain" to be considered sakuga. Though the sequel, the Legend of Korra seems to stepping up its game pretty well. There were some cuts in the trailer that interested me
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Anonymous2011-10-17 8:49
@Avatar: I found the action scenes extremely plain, but stuff like the dancing in that one episode and the more comical facial expressions were very interesting and fun to watch.
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Anonymous2011-10-17 9:34
It's fluid, but fluid animation != sakuga if the actual frame rate is high. Only if fluidity is achieved through the illusion of more frames can it be considered sakuga.
It lacked a lot of the regular Gainax modern animators that have been prominent in Gainax productions since Diebuster, people like Sushio, Nishigori, Satoshi Yamaguchi, Yuka Shibata, Shouko Nakamura, Shouko Nishigaki, Akemi Hayashi and Hiramatsu. The first 4 all have heavy involvement in IM@S and the following 3 have heavy involvement in PenDrum.
Is Amemiya really still with Gainax? Wouldn't he be the first to follow Imaishi to Trigger? He even animated Imaishi's storyboard for IM@S!
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Anonymous2011-10-19 13:16
Akitoshi Yokoyama's ep of IM@S confirmed yet?
Name:
Anonymous2011-10-19 13:31
With Gainax, animators always had a certain amount of liberty. Remember Imaishi directed Dead Leaves at IG when he was still part of Gainax. Sushio beign chara designer on One Piece & Kiss Dum etc...
Amemiya, Hiramatsu, & Hayashi are still credited as staff member on the Gainax HP. So Hiramatsu might still come back after Eva 3.0.
& as far as we know Nishigori might go back after Im@s(or go to Trigger).
We just have to wait and see who will show up on their next orginal project but it will not be out before 2013. So we can wait.
The IM@S staff listing stuff that is posted with the scan and everything is released in Megami; Megami is released the 28/29 of every month. The confirmed staff listing for future episodes will be posted in 2ch next week, in either Thursday or Friday.
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Anonymous2011-10-19 18:23
Like the other anon said, Gainax allow lots of freedom to their staff on allowing them to work on other projects.
And If I remember correctly, Imaishi and co won't simply stop working on Gainax shows, they will still be there, doing KA, AD, Storyboards and episode directions. Its just unlikely that Imaishi will be creating another project at Gainax on his own.
Potentially he could create the project at Trigger, then bring in Gainax to help him animate it. This is likely given Trigger is just starting out, so they'll need a helping hand to get their foot onto the bigger world.
This is often the case with Studios born out of other Studios. It happened when BONES were born out of Sunrise. Xebec out of Production IG. Khara out of Gainax and so on.
IM@S 16 was pretty bad, like I feared. IM@S is a show that relies a lot on the staff involved caring for it. Not even the Mochizuki storyboard could save LOLOUTSOURCING, LOLANIMATION (by ADs whose main work has been in shit like Cardfight Vanguard or YuGiOh) and LOLDIRECTION. Oh well; Sushio as AD with Yuka Shibata directing and storyboarding next week! FUCK YEAH!
Next week, besides getting the SushioShibata episode, we should be getting the confirmed IM@S staff listing for episodes 18-21. I'm interested to see what Goripon's connections have in store for us next month.
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Anonymous2011-10-21 10:56
Am I the only one kinda disappointed with Guilty Crown? It looks good, but the animation isn't particularly impressive at all. There was only one cool-looking explosion in episode 2 despite the episode being filled with explosions. The acting isn't particularly great, either. I certainly didn't expect Fate/Zero to have much better character animation, at least.
>>519
I'm interested, which person did you think was nonoriri?
>>521
>One of them was actually on /a/ the other day.
Both of us were actually. I was actually a little embarrassed the thread got posted on, I usually like to keep my namefagging stuff off of 4chan.
I actually post in this thread, I just stay as anon.
Yes, but it didn't show anything. It's funny because it was almost as if they deliveratedly avoided showing the faces of any of the girls. I really want to know how Sushio-styled the girls will look like.
was that Hironori Tanaka on today's Fate/Zero? The way Saber's hair moved during the fight looked a lot like his style
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Anonymous2011-10-22 12:48
>>528
He sure gets around. He worked on UBW so I wouldn't rule it out.
Name:
Anonymous2011-10-22 13:55
>>529
UBW was a Studio DEEN production.
Fate zero is a Ufotable production. Raitokun is saying they're keeping FZ an in house production.
But still, He's been showing up everywhere, so I wouldn't rule it out. I think he's pretty much worked for every major studio over the past few years.
Toei - PreCure, One Piece
Sunrise - Gundam 00, Sacred Seven, Horizon
Gainax - Dantalian, Panty & Stocking
Madhouse - Casshern Sins, Kobato, Tatami Galaxy
Satellight- Macross F Movie
Bones - Star Driver, FMA, Gosick
Brains Base - Enma-Kun
Pierrot - Bleach, Naruto, Tegami Bachi
Gonzo - Strike Witches, Druaga, Saki,
A1 Production - AnoHana, Birdy, Kannagi, Space Show
Ordet - BRS
JC Staff - Toradora, Railgun, Okamisan
AIC - Sora no Otoshimono, Persona 4
Shaft - Madoka Magica, SoreMachi, Bakemono
Manglobe - Deadman Wonderland
Studio DEEN - Higurashi, UBW
Have I left any studio out? I don't think he's done anything at KyoAni, but they don't tend to hire any outsiders.
Its like he's not limited by anything, and everyone seems to accept him and he consistently produces great quality and exciting visuals. Props to the guy for working so hard.
Does anyone have any pictures of him?
Name:
Anonymous2011-10-22 14:12
>>530
I don't remember any good animation in BRS or Persona 4.
BRS had two notable cuts. The one at the beginning with the very Nakamura-ish block-debris FX (though I don't know if it was actually him). Tanaka's cut was the first skirmish between the girls, it was pretty distinct and easily noticeable. Though BRS wasn't very good either so I can see why you wouldn't remember any parts with good animation.
Tanaka worked on the first episode of Persona 4 but unfortunately the ADs that episode were particularly strict and as such a lot of the individuality and style of his animation was lost. I think his cut was MC summoning his Persona, the hair animation barely gives that away
Name:
Anonymous2011-10-22 15:22
>>530
He's Studios favorite animator and he's my favorite too
We'll see smth from him in the UN-GO 3rd episode
>>532
About BRS Nakamura said in his twitter account that he worked for BRS in also draw a sketch for the main character
Tanaka work in Persona 4 was when the monsters appeared for the first time and it ended after they went downstairs thats it
Name:
Anonymous2011-10-22 16:02
What are your top favorite animators, Sakuga Thread? This is my list:
Wow, I repeated Sushio. I was originally unsure of where to put him and wasn't sure if I liked him better than Kanada or not... I also just realized that I missed Koike.
>>550
>calling people fanboys
Sigh, I really wish you'd leave nonsense like that back on /a/.
Its bad enough this thread has a sense of pseudo elitism, you don't have to go adding to it.
Name:
Anonymous2011-10-23 17:17
>>550
>They don't actually know anything about animation.
The animation is not bad and the characters stay on model all the time.
Name:
Anonymous2011-10-23 17:37
@Idolm@ster 17
I think people are paying too much attention to Sushio and not enough to Yuka Shibata. Sushio is an amazing animator for sure, but I think that Yuka Shibata is extremely talented herself and worth being excited about. She hasn't directed much... at all. But what she has directed is great:
Blog post on Trigger's website (Imaishi's new studio) saying they worked on IM@S 17 with Sushio. They say they worked on グロス制作. I haven't heard that term before? Gross Production/Work? Gloss Production/Work? If anyone can shed insight that'd be cool.
No, Tanaka wasn't involved in Fate/Zero 4. Apparently Ufotable aim to keep this series as in-house as possible too, so as prolific as he is he might not pop up.
Name:
Anonymous2011-10-24 4:02
>>561
グロス制作 is also called グロス請け (generally, Gross Contractor)
From what I read it means that Trigger will bear the whole episode on their own, whatever that means.
We won't have confirmation of that until Friday, but if Yoshinari appears in episode 17 before that we will know for sure he joined Trigger instead of IG.
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Anonymous2011-10-24 9:41
The official IM@S anime Twitter account is pimping out the episode, saying that the "Super-Powerful Tag-Team of Yuka Shibata and Sushio won't disappoint anyone!".
Can't wait.
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Anonymous2011-10-24 13:03
>>573
Does it really matter who he joined? Its not like these Gainax animators are tied down to a particular studio. Its not like Yoshinari will suddenly stop working with Gainax or Imaishi.
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Anonymous2011-10-24 13:14
But some studios are more restrictive than others.
There were some shot on Dantalian no Shoka that look liked Yoshinari but he was not credited ( OP & Saeki's episode).
He did show up on the IG staff who on the last Pokemon movie:
"@raito_kun Sure, he was credited as part of I.G's gross on new Pokemon movie (twitpic.com/6wf6om)"
Name:
Anonymous2011-10-24 13:50
>>576
I don't think IG is as restrictive as, say, Toei, where talents had to use pen names so they can work on other outside projects like what Mamoru Hosoda used to do.
Name:
Anonymous2011-10-24 14:58
If Yoshinari had joined IG we would have seen it in Guilty Crown 1-2.
Name:
Anonymous2011-10-24 18:37
>>578
GC has been in production for 2 years, it's unlikely that he would be involved until very late in that show if at all.
>>582
Fuck off retard. Some of the most fluid animation to date has come out of K-ON & other cute girl shows, notably Nichijou and obviously iDOLM@STER this year. Grow up.
I still don't think Yoshinari joined IG. His only work for them so far would have in the Pokémon movie, which was actually produced a while ago. No reason for him to not appear in Guilty Crown 1-2 or even Blood-C.
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!eh7IDhptN62011-10-25 18:28
>>595
Indeed. >>525 must be feeling rather smug right now.
>>596
This >>597, or other circumstances, such as an animator not liking the anime he'd worked on or how it turned out, or an animator simply wanting to go uncredited.
One story I read about was Norio Matsumoto refusing to go uncredited for his solo ep of You're Under Arrest since he couldn't draw everything in it. And Mitsuo Iso has worked uncredited quite a lot as well, such as in FLCL.
Ano Natsu de Matteru is a winter season show with character design by Masashi Ishihama (Taraku Uon original design) and written by Hideyuki Kurata. No director announced yet but with the rest of the staff it's hard to imagine that it won't be Masunari.
>>606
Well the news is that Ordet, Sanzigen and Trigger formed a joint holding company called Ultra Super Pictures, I guess we can presume that they'll be working together on projects.
A lot? Every single scene featuring BRS and Dead Master is CG! Essentially, we're not getting any 2D action animation in BRS!
Name:
Anonymous2011-10-27 11:17
>>612
I wasn't even aware that it was out. Going to download it now.
Name:
Anonymous2011-10-27 11:41
>>612
I did, the story of Onigamiden was an mess, the only saving grace bout was it's animation
Has anyone seen the new Naruto Shippuden episode today ?
I heard it was pretty nice
Name:
Anonymous2011-10-27 12:24
>>604
Maybe the same AIC division that did Horo Musuko.
Name:
Anonymous2011-10-27 13:07
Wow. The preview for IM@S 18 totally looks like Takuya Kawaii's style. You should know what this means.
Name:
Anonymous2011-10-27 13:28
/a/ will scream "QUALITY" about this week's IM@S episode.
Name:
Anonymous2011-10-27 13:37
>>625
That we shouldn't get too excited and overhype it or the following episode considering an episode by sakuga-tag-team Sushio and Yuka Shibata wasn't even really that noteworthy?
Name:
Anonymous2011-10-27 14:01
>>627
It's iDOLM@STER. If you expected Panty & Stocking tier animation, you forgot that it's a shit show gaining popularity through marketing and namedropping.
Name:
Anonymous2011-10-27 14:02
I was looking forward to Yokoyama's supposed episode more than Sushio/Shibata's anyway.
The character animation was pretty great and very consistent. It was like a cartoony episode of K-ON.
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Anonymous2011-10-27 14:10
I thought the episode was pretty great; what 630 said is right, though, it's basically K-ON by Gainax.
Name:
Anonymous2011-10-27 14:13
>>628
Hey, I was expecting it to be like the first episode considering the staff involved. It's what I told people to expect. The focus is on character animation, not hardcore action.
But all I saw everywhere was retards hyping it up. OMG SUSHIO. OMG TRIGGER.
But even downplaying my expectations, it was still a little disappointing. It was like they were taunting us with that non-fight scene. It was, however, a decent episode. Very cute.
I'm not sure if we can confirm YokoyamaM@ster, but I'm 100% sure that the animation director for next episode is Takuya Kawaii, who also did episode 9. Takuya Kawaii was indeed listed as AD for Yokoyama's episode in the listing, but maybe the troll just got lucky with his guesses or something.
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Anonymous2011-10-27 17:31
RE: Idolmaster#17
Well you have to remember, Sushio was only an AD. Which is a term often misunderstood. He was simply checking each cut and fixing them for consistency, adding a drawing or two here or there if he felt like it. AD should really be called "Key Animation Supervisor" - I think many of you were thinking you were going to get amazing Sushio cuts left right and centre.
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Anonymous2011-10-27 17:39
Reminds me of the hype for Ei Inoue's UsaDrop episode. People were expecting to be WOW'd but all they got was solid character animation through; plain good acting.
Looks like they changed the AD for BRS.
Yuusuke Matsuo is working with IM@S.
I thought the animation would look not so bad if Ordet replace Matsuo with with Satoshi Kadowaki but unfortunately, he's also busy with the animation direction in Guilty Crown now.
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Anonymous2011-10-28 2:49
Anyone notice Amemiya in the credits for the latest BokuTomo?
>>646
He animated a scene in Welcome to the Space Show.
It involved a tractor beam and stuff getting sucked up into the air.
Name:
Anonymous2011-10-28 5:54
I think we'll probably see Yoshinari in A Letter to Momo and Eva Q and whenever Trigger creates their own project he'll definitely be there. That or he has joined an American company and is currently making his own show for CN.
>>650
Uncredited again? Damn,well his animation pretty much speaks for itself anyway. I'm also fairly sure he's involved in Rebuild, though not as an animator strictly.
Wasn't Mr. Iso until recently busy making "corrections" to Dennō Coil material for the new Blu-ray release of the series? This apart from the eventual work he has done in-between.
Name:
Anonymous2011-10-28 22:00
I wonder if Tanaka Hironori is going to be in YokoyaM@ster. He has been in every single Yokoyama-directed episode since they worked together in Naruto 131.
The ED. Everyone shat themselves over the ED. As for the show, it's OK. It's a better mystery show than Gosick, but the mysteries are shittier than even Detective Conan mysteries. As for the animation, the animation isn't particularly good, but it has like one or two great cuts per episode.
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Anonymous2011-10-29 12:22
bah Fate/Zero? More like Unlimited CGI Works. Really disappointed with how they're handling Berzerker
He isn't any more complex than a Gundam or an Eva, and they animate those in 2D...
Name:
Anonymous2011-10-29 16:03
yeah Berserker is far less complex than most mecha in anime. There's no reason for him being CG, aside from the fact that ufotable probably don't have the resources to animate him properly. With that said, the CG wasn't bad and didn't stick out nearly as much as I thought it would. I still hope there are some cuts of him in 2D animation though.
Name:
Anonymous2011-10-29 16:34
>There's no reason for him being CG, aside from the fact that ufotable probably don't have the resources to animate him properly.
I'm not sure about that. I looks like they put effort into it and lots of studios are probably interested in CG animation right now for other reasons than reducing costs.
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Anonymous2011-10-29 16:40
I think hand-drawn effect animation helped that Berserker scene a lot.
No, there really are no reasons to use CG other than for the fact that it makes stuff easier. There is nothing wrong with that, mind you. But let's say it how it is.
Name:
Anonymous2011-10-29 19:06
>>671
CG allows for directors to put cameras and use effects in places that would be otherwise be technically very time consuming and difficult for your average TV show animation team. From the youtube clip, it seems they have implemented it fairly well in F/Z, so I don't see much of a problem with it.
Name:
Anonymous2011-10-29 19:44
Let's not forget CG animation takes time to make. It isn't as easy as some of you may think.
>>675
Its a shit show, but that scene was alright.
Yoshimichi Kameda, Amemiya Akira, Mutaguchi Hiroki, Masakazu Sunagawa & Shingo Fujii and 1 or two others worked on that scene.
Name:
Anonymous2011-10-29 23:11
>>672
>CG allows for directors to put cameras and use effects in places that would be otherwise be technically very time consuming and difficult for your average TV show animation team.
So you're giving me the reason. CG is used in anime because it is easier than 2D. Good to see we're on the same page
Name:
Anonymous2011-10-29 23:33
>>677
I guess so yeah. It gives team with not that much talent or resources to pull of something of that grandeur.
Sure if you got Japan's best FX animators, you'd probably be able to animate the smokey effects and character movement very well, but it'd be hard because its a TV show with budget and time restraints.
Yokoyama-directed episodes from Shippuden 131 and onwards:
Shippuden 131 (Tanaka credited for Animation Direction and Key Animation)
Tatami Galaxy 2 (Tanaka credited for Key Animation)
Tatami Galaxy 4 (Tanaka credited as Assistant Animation Director and for Key Animation)
Tatami Galaxy 9 (NO Tanaka)
Deadman Wonderland 11 (Tanaka credited for Animation Direction and Key Animation)
Tatami Galaxy 9 was the only post-Shippuden 131 Yokoyama work without involvement from Tanaka.
>>685
>If you are a fan of anime today, you probably have this man to thank for it.
I'm not denying the man his talents, but isn't that stretching it too far? He was only an inbetweener on Patlabor 3, Millenium Actress and Metropolis and he only did KA on one episode of Ninja Scroll. Whoever wrote the article is a bit of a moron.
I love his work on You are Umasou(the article didn't even mention his best work, which he seems to love as well) and Redline, but they're putting him a little too high don't you think?
>>704
Because I'm working to become an animator; because I care about the technical side of anime [not limited to animation] that I watch so I can give an informed opinion about how good it is; and because it's something I can follow and read about in the absence of any predilection for gardening, cooking or music.
The question is, why do you care about what we're interested in--or perhaps more appropriately, why did you bother to troll us? Because it's what entertains you, no different to our little interest here.
If you want to troll, please go to /a/. It's there specifically for that purpose.
K-ON movie is now 100% finished!
Kigami said they went over the entire film before heading to the KyoAni staff symposium and sounds very pleased with it.
No, I mean him working at BRS. It's just fucking unexpected.
Name:
Anonymous2011-11-03 14:15
>>723
Yes but still you don't think Imaishi being CG BATTLE DIRECTOR is more surprising?
I wonder what the future of ULTRA SUPER PICTURES is?
Imaishi making CG anime based on nitro+ games?
Yamakan making a tsunami anime written by Okada?
Name:
Anonymous2011-11-03 14:23
I think Imaishi smoked some really bad shit to accept the job of CG battle director.
Name:
Anonymous2011-11-03 14:43
>>725
It just depends, look at Ichiro Itano, arguably one of the best animators Japan produced in the 80s and 90s, yet he now does CGI Anime Direction quite often.
And really, he's probably just trying to give the CGI that Imaishi dynamic visual, which is something I'd like to see because most of the time CGI Anime is really badly directed.
Name:
Anonymous2011-11-03 15:29
Kanada also worked in Final Fantasy movie and games, didn't he?
Name:
Anonymous2011-11-03 15:38
>>727
He storyboarded many sequences on Final Fantasy 13.
'mi' .. probably military! As they reflected on the poor sales of Nichijou and said fans clearly wanted something different from them, it could well be another FMP series (especially as the LN series is finished and the new spinoff is selling well).
I just watched Guilty Crown ep 4. The second half was really damn good. And Miyazawa worked on it again.
Name:
Anonymous2011-11-04 10:23
>>735
I feel bad that I couldn't see Miyazawa's shot in Guilty Crown #3. Normally I'm confident I could spot his work anywhere.
Name:
Anonymous2011-11-04 10:24
>>734
Looked good, soundtrack's terrible though, and it really is unwatchably generic in terms of plot and characters. Will stick to grabbing youtube clips from people.
>>743
Creative at times, but there's too much shoddy low budget reliance on CG pans. It reminds of a Studio Deen show in how it's animated, even if it's David Production. The OP has better cuts than most of the episodes themselves. They did a much better job on Book of Bantorra and Level-E's animation overall, though neither was a sakuga series except for select episodes/scenes.
It was a particularly beautiful episode. You can really tell it was the work of the Casshern Sins team.
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Anonymous2011-11-10 20:42
>>751
That's pretty good. I noticed he worked on episode 1 of Goldran when I watched it, couldn't really spot his work but there was a lot of good shots in the episode.
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Anonymous2011-11-10 23:42
I think Yamauchi really messed up the storyboard for PenDrum 18. The climatic scene is complete non-sense that ruins the entire thing.
Name:
Anonymous2011-11-11 6:58
Great animators worked in Guilty Crown #5
Sayaka Toda, Ryuuta Yanagi, Ayumu Kotake, Megumi Kouno, Naoki Tate
How about starting a thread for CGI fans to discuss their favourite computer generated mecha! Oh wait, because no one gives a shit about it.
You can't express different and individual styles with CGI animation (other than the initial design) like you can with 2D animation. It's not just about how good it looks.
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Anonymous2011-11-12 21:02
>>769
I'd imagine there are different poses and camera work involved, but that also applies to 2D animation.
Name:
Anonymous2011-11-13 16:45
Ano Natsu de Matteru confirmed for NOT a Masunari/Ishihama show:
Why is Idolmaster so over-hyped? Remember the Tsurumaki episode. There wasn't a single second of animation in it yet you(?) people flooded /a/ saying things like "subtle character animation" and "Gainax does K-On". It's almost like the typical sakugafag is just another boring anime-critic type who cares more about namedropping than enjoying animation.
>>548
I really think so.
Fate zero is fuckin sakuga!!!!
Those who praise it are foolish.
Many Japanese friends approve of my opinion.
Name:
Anonymous2011-11-18 9:24
>>779
To be honest, I didn't think of it that much. But I'm probably just a minority. Tsurumaki has done better episodes.
And I don't think most people who spammed 4chan's /a/ were Sakugafags. Its just one person starts the hype and it goes tumbling down. Remember the whole "Gainax is spending 40% of their budget on the last few episodes of Gurren Lagann" deal? It eventually became a meme of its own on /a/.
>>784
>Fate zero is fuckin sakuga!!!!
This makes it sound like you enjoyed it
It might be better to say "Fate zero has fucking shit sakuga!!!!"
Amazing character animation with REALLY GOOD acting and excellent direction that was atmospheric and tonally consistent through. It's a legit drama episode treated with genuine respect.
If what you wanted to know was names, there is one very talented person this episode owes a lot to: Yuusuke Matuso. He was animation director and did a lot of key animation himself, getting solo top billing: http://i.imgur.com/Y7beK.jpg. Storyboarded Touko Takao also fully showcased the reason KyoAni trusted her so much; when she does drama, she does it right.
>>779
>"subtle character animation" and "Gainax does K-On"
Nobody said that about episode 4. They said that about episode 1 and 17 respectively. If you're going to complain about something at least complain accurately.
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Anonymous2011-11-18 12:19
You guys are the kind of people nerds pick on.
(Post truncated.)
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Anonymous2011-11-18 12:36
>>783
it seems people like Horiguchi who start off as animators, when asked to design a character will keep it simple because they're imagining the characters moving as well
I seen the same when watching ryochimo draw a character. the design looks simple but also looks like it could spring to life at any moment
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Anonymous2011-11-18 16:02
people who cannot accept fate/zero aren't sakuga fans.
fate/zero is one of the most fabulous sakuga anime.
This is a next-generation standard.
WE HAVE TO BACK IN TIME WHEN CENSORS NEVER EXISTED
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Anonymous2011-11-19 11:44
today's F/Z had similar FX animation to the Lancer and Saber fight in 04. Was it Nozoumu Abe again or someone else? Because kyouray cited some ufotable animator for that cut
Name:
Anonymous2011-11-19 14:30
>>792
Its hardly top level material. Its a competent production with one or two nice scenes every other episode. People give it way too much credit.
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Anonymous2011-11-19 15:54
>>792
An average sakugafag would rather watch another Generic Cute Girls Doing Cute Things #536, than a show that actually takes some liberties and experiment with it's animation. Sad, but true.
Name:
Anonymous2011-11-19 20:30
>>799
>a show that actually takes some liberties and experiment with it's animation.
But Idolmaster is doing that
Name:
Anonymous2011-11-19 22:20
does anyone have any good sakuga artbook recommendations? i already have koji morimoto's orange and tatsuyuki tanaka's cannabis works as well as the evangelion groundworks books
His name Kazuyoshi Yaginuma.
He is the most aggressive human.
He is the only animator to critique the real Sakuga animation.
Mamoru Oshi
Satoshi Kon
Katsuhiro Otomo
Hiroyuki Okiura
Toshiyuki Inoue
etc...
Wrecked the Japanese animation as they work.
Do you know what is called the real Sakuga animation.
how did they pull that off? It looks ridiculous for sprite animation
Name:
Anonymous2011-11-27 5:44
VIPからき☆すた
Name:
たすけろおまえら2011-11-27 5:54
At first, those 3 were in the top 3, but,,,
Another group started supporting a character called 「剣城京介」"Turugi Kyousuke".
They are using a very dirty tool to raise the ranking of the character.
but, we can only vote 1 time each day,,
Can't stand their dirty way.
Now the ranking is
1.五条勝(Gojo Masaru)<--VOTE PLEASE!!
2.剣城京介(Turugi Kyousuke)
3.牙山道三(Kibayama Douzan)<--VOTE PLEASE!!
4.野谷計一郎(Noya Keiichiro)<--VOTE PLEASE!!
:How to vote
Click the button below the characters picture http://www2.inazuma-movie.jp/ranking/ this is the official site where you can vote.
Letttt's VOTE!!
These guys are trying to create a Pokemon Special anime. If anyone here is willing to help (/join) them, that'd be awesome. I'd love to see the manga animated.
>>841
Didn't he drew an illust before the show started airing anyways, like on one of the pictures for the Newspapers.
Name:
Anonymous2011-11-29 15:27
>>840
So what does it say in these videos? I'm guessing he wants to troll us, but since no one can read Japanese, it doesn't really work.
Name:
Anonymous2011-11-29 16:38
>>835
Any chance on Vol. 1-9 being uploaded somewhere?
>>834
Because, computers. I've long given up being irritated by that. Trying to explain might sometimes help but is overall a fruitless effort.
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Anonymous2011-11-30 7:13
So, any thoughts on the new anime adaptation by Kyoani? I had never heard of it and don't know anything about the story, but I can't wait to see the Kyoani magic in action.
I've always looked forward to 2007 and onwards KyoAni shows; I find their older shows fairly ugly and plastic-looking, but somehow something within' them clicked with Lucky Star and everything became more visually appealing and interesting, even Haruhi and their Key adaptations.
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Anonymous2011-11-30 15:58
Is there a list somewhere that lists animators and their twitter accounts? I'd be willing to make one if no one has done so.
>>846
HaruhiPlayingBaseball.gif
Seriously though, I think the change was around Full Metal Panic: The Second Raid, that's when they started using that slight bloom filter and softer touch in their animation style. Compare it with FMP:Fumoffu and you notice Fumoffu is still a little ugly.
Haruhi was pretty ugly, honestly. It had some good bits, like the rotoscope concert, but overall it wasn't particularly good. The fight scene between Nagato and whatshername alien girl? Hideous shit. Once I watched Lucky Star's OP, however, I realized something was changing in KyoAni, for the better.
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Anonymous2011-12-01 9:16
>>845
It seems like very few people know what it's about. Even in the 2ch threads, only a couple people have read the source material. The books are light novels, but they're also pretty old- first one was published in 2001 so that puts it before the light novel boom that happened the last 5 years. At the very least, I think that puts some confidence into the writing since it isn't one of those light novels that tries to sell itself with a cute girl on the cover.
All in all, it sounds like a very exciting project to see from KyoAni.
Name:
Anonymous2011-12-03 10:58
Now that 2011 is coming to and end, which episodes have you lot enjoyed the most?
>>851
So is this like some attempt at a raid on us?
Name:
Anonymous2011-12-04 10:42
>>850
Kobayashi's Dantalian episode, Guilty Crown 4, Madoka 10, so much from Nichijou but it's more about scenes than episode. I'm probably forgetting a lot of stuff. >>851
lol
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Anonymous2011-12-04 11:54
>>850
Star Driver finale
[C] Finale
Kobayashi's Dantalian ep
Redline
welp half the cuts show in the preview for Kyousogiga didn't even make it into the OVA. Hope this gets a TV series
Name:
Anonymous2011-12-07 9:29
>>862
Why did they do that, she just looks terribly uguuuu now.
>>863
Was it even an OVA? The lack of any coherent plot meant it didn't make sense. It seemed more like a concept/pilot movie in order to get hype and interest from potential fans/producers.
Haven't heard about him since years,
and now he jumps out of nowhere and boomm! sakuga explosion!
it just totally made my day!
I mean how is this even possible?
So he is in Japan now?
Is he doing in-betweens or key-animation?
I would appreciate some answers
Name:
Anonymous2011-12-15 14:35
>>882
>Haven't heard about him since years,
>and now he jumps out of nowhere and boomm! sakuga explosion!
Well, not to call you a fool or anything but.. if you read Anipages or follow him on twitter you'll know he's been keeping busy. He has had his own short movie planned for ages, he's in contact with all the young animators in Japan. He worked on Skull Girls 2D Sprite fighting game: http://www.youtube.com/watch?v=M5beddaas6A
>Is he doing in-betweens or key-animation?
He said he's going to be a genga man which is pretty much Key Animator.
Name:
Anonymous2011-12-15 18:21
>>883
Key-Animatior?! dope
I always thought rookies have to start as in-betweeners.
Wow, dude that's a lot of amazing stuff! really missed a lot.
Sorry, I had no twitter >>until right now<< and haven't been on Anipages since a decade.
Just found Bahi Jd's twitter and tumblr blog
sick drawings! How can he keep up as an animator and find some time to paint these stuff?!
One last question, who is Cindy Yamauchi?
Honestly, I don't quite understand why all this is related to Madhouse
>>887
Cindy Yamauchi is japanese.
She has been in the anime business since the 80's and has done key-animation for projects like AKIRA under the name of Hideko Yamauchi.
I think she lately worked on Otomo and Nishio's new film before Blade.
But honestly, I'm not a big fan of Madhouse anymore since Nippon TV buyed the company in 2011.
It's won't be the same Madhouse that it used to be. Madhouse is dead for me.
Anyway, I wish Bahi JD good luck, it's really great to see him finally working in the anime industry.
The anime world needs people like him that haven't gone blind by the cuteness of moe.
Sushio is doing an idol-themed art doujinshi, featuring AKB48, MomoClover, Idolm@ster among others.
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Anonymous2011-12-17 20:10
So, the Megami listing for IM@S 25 was kinda incomplete. Nishigori is actually also directing IM@S 25 (w/Ito's help). Essentially, Nishigori is director, storyboarder and animation director for the final episode of IM@S. The last time this happened was Gurren 27, with Imaishi serving as director (w/Ootsuka), storyboarder and mechanic animation director (w/Nishigori as chara AD).
He has been talking to Yamauchi quite often and she did say "We're going to be busy" implication being they'll be working together. Now seeing as Yamauchi only works at Madhouse I am going to be guessing that's the studio who Bahi is going to be working for, or at least working with Yamauchi with on something.
And about 20 minutes later after that tweet he announces he's going to be working as KA with a nice team... you have to wonder...
-He had a chance to watch some KyoAni works lately
-At first he only knew of KyoAni as the studio where Yoshiji Kigami worked. He doesn't know Kigami personally but was always aware of him when they were both young; thought of him as a rival of sorts
-Haruhi's animation reminded him of his work on Sasuga no Sarutobi in the 80's. If he was a young animator today he'd no doubt consider KyoAni a rival studio
-Lucky Star's design and art are both very polished; the direction was also great
-Their recent projects definitely reach the "limits of the medium"
-the animation is very rich and full, and has excellent control
-K-ON is the pinnacle of Japanese TV anime
-I'm praising them very much, but I can't help but praise them right? (laughs)
-KyoAni has without a doubt advanced Japanese animation
-if K-ON were made 20 years ago, it'd have been a landmark achievement
-if I had to compare it to another series? Perhaps "Heidi, Girl of the Alps", even though the subject matter is very different
-The consistency of quality also reminds of "Heidi" or "Sanzen-ri"
>>907
KyoAni and K-On's work has always received praise from the animation elite. Osamu Kobayashi(Beck, Panty #10, Dantalian #9) once tweeted similar comments.
>>912
Expecting /a/ to respond is silly. They think animators no longer use "hand drawn animation" everything is generated on the computer through magical pixies.
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Anonymous2011-12-24 16:05
>>913
/a/ has lots of people who understand animation, not necessarily in a super-obsessive way but in a nice enough way. I could just as easily say that the /anime/ sakuga thread is just a bunch of pretentious people who parrot everything Ben from Anipages says and jack each other off and it would still be an unfair generalization despite the existence of such people.
can you name any other community that's nearly as active where a stupid "QUALITY thread" would get hijacked into a "good animation gifs" thread because the OP posted a gif from an unfairly bashed Naruto episode? I don't think so; for all its flaws /a/ also does a lot of good.
I also prefer making animation threads on /a/ because /a/ isn't a treehouse and gets way more random people viewing all the threads, so you can get new people to discover stuff like this. seeing a bunch of MADs linked on /a/ years ago is how I got into this stuff to begin with; I always noticed animation stand-outs but I didn't know there was a group of people keeping track of animators and their scenes and I was happy as hell to find out this had a big fanbase.
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Anonymous2011-12-24 17:16
man I don't even know who the fuck Ben and Anipages are. I do agree that they're are some people in here who are fairly full of themselves concerning sakuga, but I still think its way better than anything /a/ ever pulls out. The only time /a/ ever has anything good are the gif threads but those are few and far in between. Every other time anon talks about animation, its stupid mindless banter over art not being animation or vice versa. Its difficult to get any good discussion going about animation, sakuga fans or not. Even this thread isn't that good, but its still better than the alternative
I dunno I just wish there was a better place to discuss this stuff
I think there's been lots of good threads on /a/ about this stuff, you just need to know how to start a discussion. If it's something that's bound to incite negativity then of course it won't work (100% aware of the hypocrisy here). You can make a thread saying something like "name some lesser-known, stand-out, well-animated episodes or scenes in various shows" and people who probably don't even know what "sakuga" means will chime in and come up with reasonable, nice contributions. There's quite a few cool people on /a/ that will come out of the woodwork under the right circumstances, perhaps more than you can find on "nice, educated" anime forums.
In general I don't even think using "sakuga" instead of "good animation" in the OP is a good idea when it comes to actually getting replies. Make it as easily understandable to the average poster so you can get responses from both the (somewhat, since this is 4chan) normal viewers who will regularly bump your thread and the more nerdy key animation people.
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diebuster2011-12-24 19:17
oh and just for the record using the word "treehouse" there because was a bad idea of the connotations it has attached to it. but still, considerably fewer people will want to join in on an animation discussion on /anime/ - it's just much easier and faster on /a/ where there's more posters online all the time and you can also start the thread with an eye-catching screenshot that people can easily notice while scrolling around. /a/ is a place where you can get multiple people interested in an obscure Toei movie from the early 80s in a matter of minutes just by linking a video and spamming screenshots.
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Anonymous2011-12-24 19:30
I understand where you come from, but the /anime/ thread does talk about other things, and its not all just stalking a single animator and the like. I initially made the thread because I wanted a centralised place for people to have discussion about animation side of animation and related aspects.
I believe /a/ is good for spontaneous discussion, but its always a gamble and once the thread is gone, the discussion is gone too. Not everyone is open to twitter or forums where you have to register. I felt this was a suitable compromise. Its certainly not the best place in the world, but I believe it does its job.
From the eyes of our 2ch brothers, they think we talk about animation much better than they do.
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diebuster2011-12-24 19:52
*oh and just for the record using the word "treehouse" there was a bad idea because of the connotations it has attached to it
*an obscure Toei movie from the early 70s
goddamn typos.
It's easy to get around the inherent problems with holding a lengthy discussion on a fast-moving image board, starting new threads and keeping track of old ones that get archived for one. I'm not saying "this thread is shit, you all suck for posting here" because this place certainly serves its purpose, I'm just saying that /a/ can still be used quite well for discussions like this and has a lot of cool people.
Also, I guess trolling can be a problem but it shouldn't be. The problem isn't that mods are nonexistent, it's that nobody ever reports shitty posts because they just think "oh, it's 4chan, there's no way to deal with this". From my experience mods only even CONSIDER deleting something if it's actually been reported by multiple people. I assume there's tons of troll reports they have to deal with on a regular basis on a board of this magnitude.
2ch sakuga threads are like your typical /a/ thread: 90% 2-3 word trolling. That's what happens when there are more than 10-15 people in a conversation in the internet.
I'd throw Yumekui Merry (first six episodes anyway) and Usagi Drop. If we're including Fate/Zero, might as well throw Penguindrum in there as well. For single episodes, Bleach 341 and Madoka 10? I don't really remember any other stand out episodes from any anime this year.
No show is as consistently well-animated as something by KyoAni, but how can't you say Fractale and Idolm@ster aren't well-animated without having watched them? In fact, AnoHana and Working 2 also had some great animation. A1 did some great stuff this year.
I find it more ironic that he refused to watch them yet apparently watched something that is a bit more shamelessly fanservicemoe pandering as Hanairo.
>>935
For me, I watched the first 4 episodes of Fractale before dropping it, it had nice animation but the story was terrible.
For Idolmaster, I despise the idol culture and the fans it spawns, and I really don't like any of the songs. So watching it *just* for visuals is asking a lot.
>fanservicemoe pandering as Hanairo.
Was it really a fanservice show? Besides that shot of Ohana in episode 4, it really was a slice of life show, it had no more fanservice than Working. I certainly didn't feel like I was getting serviced as a fan like on High School of the Dead or Maken-Ki.
Although I agree with AnoHana, lots of nice character animation there.
Would any one say Madoka was well animated? It had 2-3 episodes with nice animations(3,10,finale) but other than that, I can't recall being wowed elsewhere.
>I miss the old-school animators from 80's, 90's to 2005
I dunno, the period from about 2000 to 2005 had some of the worst animations, purely because the switchover from cel animation to digital was really poor. Everything was made at SD resolutions, lots of bad CGI and crappy blur filters everywhere.
It wasn't until companies switched over to HD productions around 06-07 did shows really start to get back their charm.
I am talking about TV shows in general here. TV shows from 00-05 looked much worse than TV shows from the past few years.
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Anonymous2011-12-27 11:05
Sigh, nostalgiafags ruin everything.
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Anonymous2011-12-27 15:41
>>940
It's people like you that make me despise the word "sakuga".
Hanairo had waaaaaaaaaaaaay more fanservice than Working. Did you miss them putting Ohana and friends in the hotsprings at every chance they got?
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Anonymous2011-12-28 6:17
>>946
I guess, I just never felt it as fanservice seeing as its part of their workplace, and they tended to flesh out the story or characters in those scenes and you never really saw much boobs or ass.
But seeing it from a simple point of view, girls nude in a bath, it could be seen as fanservice. But then Lucky Star and K-On also had such episodes.
how old is sakuga now
generally? I mean the japanese sakuga
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Anonymous2011-12-31 7:59
>>951
The thread on 2ch?
I dunno, probably a few years old?
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Anonymous2011-12-31 10:41
i wanna dead
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Anonymous2011-12-31 19:26
>talking about favorite episodes
>no mention of Heartcatch Precure 48
You guys are lame.
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Anonymous2011-12-31 20:08
>>954
There are only like 2-3 who post here at all. We can't watch everything.
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Anonymous2012-01-01 5:17
2011 2ch Sakuga Awards
Individual award - Satoru Utsunomia
Newcomer award - Hisao Yokobori (not really a newcomer but whatever)
Best Episode - Star Driver 25 "Our Apprivoise"
Best OP - Naruto Shippuuden OP 10 (dir. Akitaro Daichi)
Best ED - UN-GO (dir. Norimitsu Suzuki)
Best Movie - Fullmetal Alchemist Milos no Seinaru Hoshi
Best TV Series - Usagi Drop
Do you have any source for that claim? It doesn't really look like rotoscope to me. In fact, it would probably look "better", as in: more life-like, with rotoscope. Most of the dancing (in episodes 6, 13 and 25) is by Megumi Kouno and you can tell she isn't rotoscoping it because uses a lot of her trademark "unnatural but cool" Tanaka-like styling:
I don't see how is that different from any non-KyoAni show this year. Not even Bones is able to keep consistency these days, StarDriver, UnGo and No.6 were all primarily mediocre outside of a few good cuts and, only in StarDriver's case, a few stand-out episodes.
Consistently good looking shows of the past 5 years:
2007 (best year of the decade)
Dennou Coil
Gurren-Lagann
Seirei no Moribito
Mononoke
Lucky Star
2008
Xam'd
Kaiba
Clannad
Casshern Sins
2009
Clannad After Story
K-ON
2010
Tatami Galaxy
Panty & Stocking
K-ON!!
2011
Nichijou
Now that Maruyama left Madhouse and the Imaishi team left Gainax, KyoAni is the only studio that can deliver a consistently well-animated show.
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Anonymous2012-01-02 1:50
Eh, what? Star Driver was pretty consistent imho. Almost every action scene delivered.
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Anonymous2012-01-02 11:11
>>961
Sure, but on the whole, the episode was constructed well enough to be exciting, lacking in incredible animation though it was. Makihara did a great job on that department. In my opinion, anyway.
Not really. Star Driver was filled with QUALITY in the character animation and half of the action sequences were made of recycled footage. I actually made a comparison of it in /a/. Every single time Takuto used his sword was recycled from episode 3. Some action sequences were also rather poorly animated, like Takuto's fight against gigant Madoka.
>>971
Oh wow, I stand corrected then. That's going to leave a massive vacuum in the company, at the very least.
They still have a lot of creative talent left in the studio, I'm presuming, but without a producer like Maruyama and with heavy budget problems, I wonder what Madhouse is going to do from now on.
Character animation was pretty good (especially in ep 10), only outsourced episodes looked mediocre. These episodes had at least one impressive scene - 1,2,3,6,7,8,10,12,13,14,16,17,19,23,24,25. So yeah, 90%. And recycling footage isn't a bad thing when it looks good. It's a nice way to save budget for later (here for ep 25).
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Anonymous2012-01-02 11:49
>>Now that Maruyama left Madhouse and the Imaishi team left Gainax, KyoAni is the only studio that can deliver a consistently well-animated show<<
Google before you write some nonsense here.
As already mentioned, Murayama left Madhouse, I bet it's because of the Nippon TV issue.
And Imaishi is at Studio Trigger.
So we will witness some great animation in all these new Studios soon
I mean, "as consistently well animated". Fractale, AnoHana and Idolm@ster all had at least one stand out scene per episode. But the discussion was about overall consistency, wasn't it?
Dantalian also had at least one stand out scene per episode and I wouldn't call it a consistently well-animated episode, either. And Star Driver's character animation wasn't good outside of episode 10 at all. It was totally halfassed.
Gurren-Lagann, Moribito, Mononoke, Casshern, Panty & Stocking and Xam'd are the ones I would find debatable. KyoAni's stuff is definitely super-consistent, Dennou Coil is basically the TOP OF THE INDUSTRY and Yuasa's TV shows have their very unique art-styles that allow them to look great from beginning to end.
>And in the process of making the Blu-ray BOX, the director Iso Mitsuo did the remastering personally. Some of the episodes included are the director's cut edition which has undergone re-painting, sound-retaking and re-editing under the supervision of the director.
Every time those fags say the dance scenes in IM@S were rotoscoping, I'll show them this.
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Anonymous2012-01-03 8:22
>>989
That's definite rotoscoping, where they wanted you to see the jump from 2D to 3D at the end.
They can still use it in some capacity in Idolmaster.
They had to have used as a basis because the games were all choreographed by human mo-cap dancers.
Even if it was not direct drawing over the scene rotoscoping, they definitely had something with humans in it to use as a basis.