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Sakuga Thread #2

Name: Anonymous 2011-08-30 1:20

Name: Anonymous 2011-10-04 4:43

Comparison of the HUNTER×HUNTER

An introduction to Gon: http://i55.tinypic.com/20gcy1z.jpg
Lord of the Lake caught: http://i51.tinypic.com/30l1fep.jpg
Ship in the storm: http://oi51.tinypic.com/muifl5.jpg
Gon, again: http://i54.tinypic.com/331ga4i.jpg
Leorio vs. Kurapika: http://oi53.tinypic.com/4lslg6.jpg
The Trio: http://oi52.tinypic.com/12500n9.jpg
Gon leaping: http://i56.tinypic.com/24gvyjd.jpg

Name: Anonymous 2011-10-04 9:15

>>220
I'm looking forward to Un-Go most of all, though I expect the best of BONES to be put into the next TnQ film. I would also recommend you look at Guilty Crown because Production I.G. usually produce pretty good results. I have some high expectations for Fate/Zero--ufotable are actually pretty good when it comes to animation, it's just their excessive CGI that puts people off. It *does* look hideous.

That said, I'll be very surprised if anything tops Nichijou this year:
http://ompldr.org/vYWx5bg/1316912682562.gif
http://ompldr.org/vYWt3bQ/told.gif
http://ompldr.org/vYWt3bw/Mai-Caught-it.gif

Which is a shame, because Nichijou was actually kind of shit. Yet another show that should only have been 1 course. Scarily consistent in the animation quality, though the art style was pretty liberal.

Next year is more exciting to me at the moment. I really hope the new Berserk film is well animated, since it's a series that really deserves some sakuga in its fight scenes.

As mentioned, TnQ should be hot shit with Nakamura as key animator, and the new Black Rock Shooter TV series is bound to be gorgeous as long as the budget is good--which, considering the success of the merchandise, it should be.

Name: Anonymous 2011-10-04 9:18

>>242
>though the art style was pretty liberal
You said it. the IDOLM@STER has impressed me more. It also has been pretty consistent and very, very fluid. Hanasaku Iroha was beautifully animated and included some fairly tasteful CG elements but as it was said above, the art style was pretty forgettable.

Name: Anonymous 2011-10-04 9:19

>>242

My problem with Nichijou is that the jokes themselves aren't bad, but the execution completely kills them. They just go on and on and on and on and on and the director seems to believe that a joke going for too long makes if funnier even if it doesn't. I honestly believe that Ishihara has a problem with length. Endless Eight was his idea, for starters. It was also his choice to make the Haruhi movie 3 fucking hours long. He just doesn't know when to quit.

Name: Anonymous 2011-10-04 9:21

About Idolm@ster, Shibata/Sushio episode is nice and all, but I'm still hoping we get a Tadashi Hiramatsu episode. He seems like a perfect fit for the project and he has worked with both producer Toba and director Nishigori before. Even if we somehow got crazy shit like an Imaishi episode, I'm going to be disappointed if the show ends and we didn't get a Hiramatsu episode.

Name: Anonymous 2011-10-04 10:30

>>244
Yes, you've hit the nail right on the head there. That fucking book-slap-on-Yuuko's-head scene at the beginning of one of the episodes was too fucking much. I actually stopped watching after the sixteenth repetition of the book slap.

KyoAni has some brilliant animators but they are in desperate need of decent directors and a new trick. Whilst they all differ from each other, KyoAni has been pumping out whimsical slice-of-life anime for years now. 

Does anyone know if Iso ever intends to animate again? After that shit with Honda on Dennou Coil, I haven't seen his name pop up at all, and that depresses me because he has to be one of the best key animators of his time.

>>245
Imaishi episode? No way, is this a rumor or just a whisper in your ghost? Though I'd like to see a Hiramatsu episode as well now that you mention it.

Name: Anonymous 2011-10-04 10:31

I'd rather Hiramatsu work on his Ghost Rhapsody thing or whatever it's called by now. He should be directing his own anime already, and it's a wonder why that hasn't happened yet (at least, until the rumored Ghost Rhapsody is finished or what).

Name: Anonymous 2011-10-04 10:33

>>246
Iso's probably completed the shift into being a director after DCoil, but I wouldn't be surprised if he was somehow present in new movies, even uncredited.

Heard he's heavily involved in Rebuild as a designer, alongside Honda, though.

Name: Anonymous 2011-10-04 10:36

>>246
That would be episode 21.

Yeah, I skipped past it too.

Name: Anonymous 2011-10-04 10:38

>>248
>involved in Rebuild
>uncredited
Oh, I see. It's a shame that they probably won't work on anything together again once Rebuild is done.

Name: Anonymous 2011-10-04 13:25

What is the beef between Iso and Honda anyway? Was it something that developed on Dennou Coil, or before it?

Name: Anonymous 2011-10-04 13:45

>>243
>Hanasaku Iroha was beautifully animated
I admittedly haven't finished watching all of HanaIro, but I don't remember any of the animation being particularly impressive. Does it improve in the latter episodes or am I just blind?

Name: Anonymous 2011-10-04 13:58

>>251
Apparently Iso wasn't satisfied with the kind of work Honda was putting in for DCoil, and so Honda got fed up and left. Toshiyuki Inoue was there to pick up the slack.

Until now, I'm not exactly sure if that's true. It makes it sound like Iso's too much of a perfectionist, considering this is Takeshi Honda we're talking about.

Name: Anonymous 2011-10-04 14:54

>>252
You're not blind. Like I mentioned above, the art direction is quite simple on the characters(seeing as all the backgrounds are CG/Digitally produced). Which in turn leads to very... how can I say, detailed, but unimpressive looking drawings.

Just looking at each episode's credits shows a ton of animators working on the show. Perhaps they were using Hanasaku as a training show for a new legion of young animators?

Name: Anonymous 2011-10-04 16:23

Name: Anonymous 2011-10-04 16:24

>>244
>I honestly believe that Ishihara has a problem with length. Endless Eight was his idea, for starters.

Is there a source for this?  Because I always thought E8 was Kadokawa's idea.

And the Haruhi movie might've been almost 3 hours long, but I think most viewers probably will tell you it felt like the shortest 3 hour movie ever.  It's not easy making a movie that's heavy on dialogue and introspection scenes like Disappearance as interesting and entertaining to watch as it was.  It's an unfair assessment for you to say Ishihara is a poor director just because he let some jokes run too long in Nichijou, and I wonder just how many sketches in the show he was involved with since he was only credited in a handful of episodes.

Name: Anonymous 2011-10-04 16:51

>>256
Another anon here, but I too wasn't enthralled with the Haruhi movie's pacing.
Yes there are parts where things really work well (Kyon's introspection) but the first hour of the movie really felt very slow for me.
It definitely suffered because they adapted it almost directly as it is in the book. For some fans this might be a plus, because nothing goes missed. But then for your average movie fan, how long can you expect them to sit there and watch things plod on at a snail's pace? I'm of the view that Disappearance needed more time in the cutting room.

Name: Anonymous 2011-10-04 17:11

>>257
I'm not even a huge fan of Haruhi, and I haven't read the light novels but I've always felt the movie was the high point of the franchise so far.  So you can take my word as an "average movie fan" that I thought the film was thoroughly enjoyable and very tightly written- no scene felt superfluous at all.

Anyways, without going off on a further tangent on Disappearance I'd rather get back to discussing Ishihara.  Maybe people don't realize he directed some of the best episodes of K-ON (the two festival episodes in season 1), not to mention all the Key adaptations that won most of KyoAni their fans to begin with.

Name: Anonymous 2011-10-04 17:39

Name: Anonymous 2011-10-04 19:46

>>246

No, I was just talking about hypothetical situations. As in: not even an Imaishi episode would satiate my lust for a Hiramatsu episode.

Name: !eh7IDhptN6 2011-10-04 22:58

>>259
I like Un-Go's art style/character designs a lot and the animation looks like it'll be impressive too, considering that the animation is being overseen by veterans of Sword of the Stranger, Fullmetal Alchemist, Darker than Black and various other well-animated BONES productions. One or two of the animation directors also worked as key animators for episodes of Dennou Coil.

I think it could turn out to be one of the best shows this season, and with Mizushima directing, it will hopefully be well executed unlike some BONES shows. The fact that it's an adaptation of a light novel should help them avoid fucking up on that front.

Guilty Crown might be cool, but it didn't look as interesting to me in its latest PV. The character designs didn't jump out at me and the animation staff are not people I particularly revere. One of them is from Ordet as someone mentioned, and though BRS and Fractale had their moments, I'm still going to reserve judgement. I'll definitely be picking it up though.


>>222
I liked Fate/Zero's coloring and it had a very crisp feel to it. Hard to tell whether the animation will be good or not due to the sheer lack of it in that first episode, but I'm not too concerned about it.

The exposition was necessary and it was the simplest way to do it: if that means the finite budget gets pumped into the more dramatic and intense moments of the LNs, I've no problem with that. The CGI was really obvious and unnecessary but again, as a Type-moon fan, it's my duty to overlook it in the hopes of a good adaptation overall.

Of course, if I had no familiarity with Type-moon or Fate/*, I probably would have been very disappointed with it as a first episode.


>>244
It's a shame. I really enjoyed Nichijou but I have to admit that sometimes it just went too far with shitty gags. As has been said, this is down to the director and KyoAni ought to think about that.

They probably won't, and they'll probably chalk the poor sales down to a bad timeslot and high prices alone, but they should consider the fact that it should have been better and that they really are seen as a one trick studio by many now.

When I was watching Nichijou, I kept imagining how good they could make a show of a different genre look if only the animators were given something fresh to work with.

Name: Anonymous 2011-10-05 3:38

So, Horizon?

Name: Anonymous 2011-10-05 11:53

Name: Anonymous 2011-10-05 12:06

>>262
Pretty good work from Sunrise.
Hironori Tanaka had a cut in the OP. My guess is it might be the part where the giant girl robot fights with spanners and then the ninja lands and does an explosion.

2ch were saying Tanaka might do more cuts as the show goes on.

Name: Anonymous 2011-10-05 12:14

>>263
I wouldn't trust ANN. One review says it has terrible animation then another praises the animation as the show's high point.

Name: Anonymous 2011-10-05 13:56

Are my eyes just fooling me, or was Yasuhiro Aoki credited in the Hunter x Hunter OP?

Name: Anonymous 2011-10-05 14:21

Name: new 2011-10-05 21:46

is there any good use of cgi and/or 3d animation in anime? notable animators/artists?

Name: Anonymous 2011-10-06 8:44

>>268

Panty & Stocking has seriously great CG implementation. Sushio himself was involved in the CG animation for episodes 1B and 13, if I remember correctly.

Name: Anonymous 2011-10-06 8:57

Tadashi Hiramatsu will be appearing in today's Idolm@ster:

http://twitter.com/#!/Hiramatz/status/121918946361348096

No idea if he means the OP or the episode, though.

Name: Anonymous 2011-10-06 9:04

>>268
I don't think I've seen it used well outside of Gainax productions.

Name: Anonymous 2011-10-06 9:05

>>271
The CG in Iroha was tasteful.

Name: Anonymous 2011-10-06 9:20

>>268
Macross Zero, while from the early 00s, had very nice CG action scenes.
Karas had some nice CGI blended with the 2D action.
Macross Frontier and the movies in general have great CGI.

As for notable artists, I don't really know, not many of them get much spotlight. Legendary animator Ichiro Itano made the move to CGI animation and has been doing that for about 10 years now.

Name: Anonymous 2011-10-06 11:21

>>268
Oshii's Innocence.

Notable artists in 3DCG in anime probably would be Hisashi Ezura and Mitsuo Iso. Ezura was the one who helped Iso with the digital side of his cut in Blood: TLV. And Iso played around with the tech from then on.

Name: Anonymous 2011-10-06 13:21

New Idolm@ster OP: http://www.nicovideo.jp/watch/sm15813413

HOLY SHIT @ the final sequence. Just, HOLY SHIT.

Name: !eh7IDhptN6 2011-10-06 15:09

Name: Anonymous 2011-10-06 15:12

FUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUCK

Name: Anonymous 2011-10-06 15:25

>>276
.......

Name: Anonymous 2011-10-06 15:38

>>276
Neat-o.

Name: Anonymous 2011-10-06 15:43

>>276
( ಠヮಠ)

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