>>2
Why do you always repost this in a new thread?
Is this just your personal opinion? Since no one here even compiled this list.
Where is Kanada? Where is Masahito Yamashita? Where is Itano? Where is Obari? Where is Hideaki Anno?
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Anonymous2012-10-21 19:00
>>6
This is the first time I reposted this, I'm not the regular OP since the old thread hit the post limit when he isn't around. I just thought it would be nice to have some ranking. Feel free to add more animators to the list or debate about the rankings.
>>7
Well, the 2ch thread have a much better ranking they often repost, I'd have to go looking for it + translate it.
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Anonymous2012-10-21 19:10
Top 10 effects animators
Mitsuo Iso
Takashi Hashimoto
Shinya Ohira
Masami Goto
You Yoshinari
Hidetsugu Ito
Masakatsu Sasaki
Hisashi Mori
Souichiro Matsuda
Hideki Kakita
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Anonymous2012-10-21 19:25
>>17
You forgot 1 person. Hideaki Anno.
Anno's work on the climax scenes of Nausicaa and Wings of Honneamise is mind blowing.
Wow, Magi really did go down the shitter. So much for the excellent first episode, 2 was already quite average save for a couple of cuts and the third one is just hideous.
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Anonymous2012-10-22 11:50
>>30
That's stupid since Gaiking LODM is on the list and outside of maybe 2-3 episodes Gaiking LODM looks fucking shit. Like, animated by shitty korean animators shit.
Star Driver on the other hand, even outside the stock summon sequences, had actual battles which were often nicely animated. Along with above average character animation.
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Anonymous2012-10-22 12:10
>>38
I'm not watching Magi, but I thought it has a good staff working on it?
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Anonymous2012-10-22 12:29
>>40
It has decent staff and an enormous budget, as well as a legion of animators. I just checked and 3 had 29 KA, which is absolutely over the top. Yet the episode looks like shit. I can't even imagine how tight a schedule they have.
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Anonymous2012-10-22 13:54
>>41
Goes to show just how important it is to have good scheduling. I'd imagine SSY has got far less key animators working on it and yet it looks very consistent since it seems to be made in advance. I wonder if they're done with the production already.
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Anonymous2012-10-22 14:05
I'm watching Nichijou (after i'll pick azumanga)
This anime is Crazy
The animation is very good , i'm dying on laugh on episode 1
The only good anime i can stand from kyoani , the only one.
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Anonymous2012-10-22 14:47
>>43
Pls, we all know Munto is the only good KyoAnime.
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Anonymous2012-10-22 14:52
well i didnt saw it yet , so i can't tell
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Anonymous2012-10-22 15:17
Episode 3 of nichijou
This shit is really good !
They should do more like this.
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Anonymous2012-10-22 15:24
I'd rather you didn't do a running commentary please. This isn't a chat room...
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Anonymous2012-10-22 18:26
young new generation animators: [FIXED]
Order by Birthdays
1979 - Ryo-Chimo - Pioneer of digital animator generation -
( first japanese animator using digital tools in early 2000's) EasyToon , Flash https://twitter.com/ryo_timo
>>51 we should wait for it, the young generation just started.
It is amazing that Majiro is already sakuga kantoku though, I didn't knew that.
That's pretty much of an opportunity in my opinion.
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Anonymous2012-10-22 18:35
>>52 What the fuck, this is bullshit! Koike never worked on such a crap
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Anonymous2012-10-22 18:36
Masahito Yamashita on Girls und Panzer #3 again.
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Anonymous2012-10-22 18:38
someone please post the link to all the animation appreciation threads here please.
From 1 to 7,
I want to collect all the data for maybe 20 years later, I think all these information will be treasure someday. this is part of the animation history.
Why are all the animators from Ghibli so quite?
No one is on the internet.
I know that Ghibli has 70 staff members, but still no one of the key-animators is on twitter or something,
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Anonymous2012-10-22 18:45
>>50
So who out of these are Trigger members?
Imaishi and Amemiya aside.
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Anonymous2012-10-22 18:47
>>61 because GHIBLI HAS NO YOUNG ANIMATORS.
All the Ghibli animators are at least born in the 80s.
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Anonymous2012-10-22 18:49
>>48
Has Rapparu worked on any anime yet, or is he only doing independent works?
>>52
>Koike
Woah, that's a little random. Did anyone watch it?
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Anonymous2012-10-23 9:38
Okay, that show is called Kamisama Kiss in English. The show is also directed by Daichi Akitaro. I saw the scene in question, while there's not much action, there is some nice flame effect animation going on there.
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Anonymous2012-10-23 9:44
Heh, Sakurasou #3 still wiping the floor with LB in every way.
That's him? I used to watch this a long while back, I wish I paid more attention to animation back then.
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Anonymous2012-10-23 10:47
>>85
Yes. His name has been mistranslated as Ken a lot of times. Takeshi Honda is often mistranslated as Yu Honda. A Takeshi curse.
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Anonymous2012-10-23 12:27
I wish Teekyu was longer than just 2 mins per episode. It has some really nice volumetric drawings. I hesitate to say "animation" since it's not really animated but its great
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Anonymous2012-10-23 14:04
>>87
Itagaki's doing a wonderful job, the whole thing is visually engaging despite not being animated at all. The artstyle goes really well with the hectic pace it's got, I love it.
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Anonymous2012-10-23 14:46
Arasan saying some depressing stuff on Twitter. If I am reading it right, it looks like he actually properly gave up a month ago. He might give up animation altogether. It's hard to work out the moon.
Hopefully we will see some new footage from Yoshinari Witch Academia
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Anonymous2012-10-23 14:55
Arasan ! we love you ! don't do a stupid thing !!
Also this guy is ont the C zone , he needs to be moved on the B+ at least.
help him 2CH
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Anonymous2012-10-23 15:19
>>89
Poor Arasan, even renaming this animation thread wasn't enough
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Anonymous2012-10-23 15:23
I heard , animation in japan is not well paid .
I wonder it's that the case of all animators?
Then how many are paid the in-betweeners ? seriously ?
Can't wait for the Yoshinari witch academia anyway.
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Anonymous2012-10-23 15:26
From what I can tell, take this with a grain of salt. There are people in the industry that are extremely jealous of Arasan and are making it very hard for him to get any work right now. He says he doesn't know why they are so jealous of him, since he himself doesn't value his own ability as being that great.
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Anonymous2012-10-23 15:29
>>94
>There are people in the industry that are extremely jealous of Arasan and are making it very hard for him to get any work right now.
What? What makes you think so? Why would people be jealous of him?
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Anonymous2012-10-23 15:35
>>94
My 2 cents : Arasan should be someone wich produce highly amount of works
Like the legendary Mari okada ( she is HATED with a passion ) , i would be surprised if she get assaulted in the street by some creepos.
So it's not a suprise , maybe He was choosen among a ton of awesome animator for that sequence in SSY 3...
Chuunikoi is making a point of delivering those crazy battles on a weekly basis, something I approve of.
KA for this episode:Ryouhei Muta, Takuya Yamamura, Minoru Ohta, Emi Kitamura, Chinatsu Morimoto, Eisaku Kawanami.
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Anonymous2012-10-24 12:51
I take it they are all Animation Do staff?
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Anonymous2012-10-24 12:58
>>109
Yeah, they all worked on the first episode as well. Eisaku Kawanami was episode director/storyboard again, did a pretty good job. Really looking forward to the next couple episodes, they're by the Do team that did some of the best episodes in Hyouka, especially 21.
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Anonymous2012-10-24 13:42
This week's chuu2 was not on the level of the earlier episodes
>>114
Wow, that's a lot of background animation. Anyway, at least there are quite a handful of animators who do Kanada-style animation. I wonder who is considered to be the best inheritor of Kanada's animation?
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Anonymous2012-10-24 14:44
>>116
I have no idea , but Arasan is the most popular one i think
I disagree. Though the scenes may not be as flashy as the others, this one had a very good storyboard. The cuts were snappy. Very enjoyable.
The fight with Nibutani and Dekomori was nice. Kinda wish they held on a little longer.
Anyway I'm expecting them to splurge when Yuuta goes full DFM.
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Anonymous2012-10-24 16:31
>>117
While I like Arasan, he's more of a Masahito Yamashita follower.
>I wonder who is considered to be the best inheritor of Kanada's animation?
This question is asked many times and it has many different answers.
Some people consider Hiroyuki Imaishi the inheritor. Imaishi has a strong sense for the extreme Kanada dynamism and has taken it even further. Here is a game OP where Kanada and Imaishi worked together: http://www.youtube.com/watch?v=tTlEa6OfbII
Masahito Yamashita
Now that's a name that I keep on forgetting. He's part of the same generation as Kanada, isn't he? Looking at some of his animation on youtube, it certainly seems like Arai follows Yamashita's style.
>>119
Good infos and videos
Thanks , also i forgot imaishi yes.
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Anonymous2012-10-24 17:21
>>120
He came a little while after Kanada. IIRC Yamashita made his debut in 1980, where as Kanada had been active since 1970.
Yamashita did lots of cool animation in the early 80s.
>>121
Like I said before, visit Anipages, put in Yamashita or Kanada's name into the search boxes and read what Ben has written. He has tons of great articles on them and their work.
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Anonymous2012-10-24 17:34
Rather than the same generation Yamashita represents the first generation of Kanada followers
What, KyoAni changed Chuu2's opening. It no longer has the constant left-right transitions. Anyway, good job from the Animation Do team this week, the fight was nice.
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Anonymous2012-10-25 4:00
I think KyoAni's effect animation looks kinda weird(since Munto); I don't know how to explain it.
I haven't seen the latest Chuu2 ep but Nichijou was pretty good in the effects department. Anyway, my problem with Munto's explosions and effects were the CGI touch-ups.
>>133
That CGI touch up is Ishidate's influence isn't it? I remember seeing a lot of that in TSR when there are scenes with lambda driver. I think Raito-kun also mentioned that in his blog.
Wow Animation Do is styling. I'm kinda hyped to see how ep 5 and 6 are handled.
Also is there any news yet about episodes beyond 7?
I'm still pegging my hopes on Ishihara's words saying there would be some sort of a surprise. I can just imagine KyoAni's A-team are busy with some huge cuts.
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Anonymous2012-10-25 7:49
>>136
I thought the surprise was the battle scenes.
>>138
There's some weird stuff about the project, the amount of extras they're making is puzzling me. The first BD is confirmed to have two new animated shorts but won't include any Lite episode. KyoAni seems pretty invested in the project, hope it goes well.
>>170
American companies see they have done Ghost in the Shell or Patlabor and pay them money to make something, except they either get little money or they have littler interest so what they make is something really bad.
The only time western funded anime has been good and that is the Animatrix projects. Each creator was given a lot of freedom.
>>173 Animatrix was good because it was produced by Michael Arias.
Arias was part of the anime industry.
Don't compare that to Mass Effect.
The reason why this MF anime is so bad is because IG has a group of people
seperated in A,B,C.
C are the worst people, they are in the 3th floor and do all the shitty stuff.
A are people who worked on innocence and such.
Western shows get the C people, because these productions are low budget, so IG doesn't give a fuck about these bullshit low payment projects.
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Anonymous2012-10-26 11:00
>>173
Batman was alright. 4C and Madhouse still delivered.
Dead Leaves is also an anime funded by a western company (Manga Entertainment) but I think that counts as IG treating sponsors as suckers again even if it was good. They probably expected something along the line of Blood or GitS.
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Anonymous2012-10-26 13:51
Did anyone watch the latest SSY episode? Any good animation?
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Anonymous2012-10-26 14:11
>>177
Twitter people said it looked good. No Umakoshi though.
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Anonymous2012-10-26 14:12
>>178
Umakoshi or not, I'm satisfied as long as there is some interesting animation.
I'm sure Umakoshi is too busy with SSO to work on anything else until that's over.
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Anonymous2012-10-26 16:42
so are there any realistic predictions about the super animator in SSY #6?
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Anonymous2012-10-26 17:35
anyone wanna call at Ghiblie office? I got the number
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Anonymous2012-10-26 17:55
I watched SSY. I don't know how successful the style change was. /a/ and moonlanders are freaking out about it. They could have kept the character designs while still letting Yamauchi direct it however he wanted to like in Penguin Drum or Railgun so it was pretty bold move.
This shot (http://i.imgur.com/GSGBt.jpg) reminded me of Hayama's drawings of Cyborg 009 character's on twitter. I think people would be fine with the style itself if it was done in a show that tried to evoke an old school feeling (like Casshern) and it's the drastic change itself most have a problem with.
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Anonymous2012-10-26 18:15
welp people are freaking the fuck out on /a/ about SSY #5
incoming claims of QUALITY everyone
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Anonymous2012-10-26 18:54
From the New World #5
Hayama, Satoshi Iwataki, Kanji Nishida, Majiro, Takashi Kojima
Still i think inoue will win 2012 with Q .
Damned i hope they save Iso for the final evangelion.
Don't fuck up this Anno
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Anonymous2012-10-27 4:36
>>190
Deciding beforehand that something you a haven't watched a minute of will "win 2012" is great way to set yourself up for disappointments. Also stop spamming the thread with inane shit.
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Anonymous2012-10-27 5:38
>>191
Sorry dude ,
If you are refering to the post about Arasan's Twitter wasn't me , i swear
Post 151 , 167 and 170 was me for sure
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Anonymous2012-10-27 5:56
>>191
Indeed. Remember Sakuga Spring? We were all so excited. Look how that turned out.
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Anonymous2012-10-27 6:00
Ok ok my bad guys
No more Prediction posts.
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Anonymous2012-10-27 6:51
I was fine with the shift in character design in SSY this week, but why were there so many closeups( not sure if this is the right term) ? I can't say I like the directing. Oh well, looking forward to the "super guy" that will show up next week.
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Anonymous2012-10-27 6:55
Kameda's gone to South Korea.
Goodbye wonderful sakuga.
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Anonymous2012-10-27 6:57
>>196
inb4 he shows up in the next Avatar season, finally giving /co/ something to brag about
hmm I'm gonna have to agree with everyone crying foul over SSY #5, the animation....is pretty lacking. I love Yamauchi but he's not always consistently good with his stuff, everyone remember Merry? I loved the backgrounds and art direction but the animation could have used a lot more polish
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Anonymous2012-10-27 11:39
>>210
Most people complaining about the episode don't even care about animation. They are just upset that the characters look different.
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Anonymous2012-10-27 12:07
SSY 05 was a bit weird
Also it was like a lot of connection scenes were missing
Who did the storyboard ?
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Anonymous2012-10-27 12:32
>>212
As has been talked about extensively above, Shigeyasu Yamauchi storyboarded/directed the episode. It was pretty much "Now we're in Casshern Sins."
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Anonymous2012-10-27 12:51
>>213
Ok , well as i was reading TTGL 4 , i was a bit lost
It's over SSY/Ishihama/A1 Pictures/other noun is finished.
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Anonymous2012-10-27 16:07
Direction aside, I wish more budget and more precise animation was put into the character acting. A lot of scenes looked very sloppy and unconvincing. Yamauchi was too ambitious for the resources he's given I say.
I can't say that I didn't enjoy the episode though.
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Anonymous2012-10-27 19:48
>>203
Average anime fan, etc. After some years you'll learn to ignore such stuff. Not like it matters what some people on the internet, who don't even have any idea of the subject matter, think.
Very enjoyable episode in any case. Matsumoto Kenji's fantastic work was a nice and surprising bonus again.
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Anonymous2012-10-27 20:12
>>217
This remind me the Yamauchi episode in Penguin Drum.
What the hell is happening to him..
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Anonymous2012-10-27 20:15
>>221
You mean about the wires? Yeah, that was messed up.
THAT SHIT IS FULL OF A+ ANIMATORZ
I'm crying right now guys , i swear !!!!!
OH god OH GOOOODD!!!
Please may the 17 come tomorrow!!
I'm on fire NOW!!!
(please iso , iso , pleeaaaase)
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Anonymous2012-10-27 22:15
I wish I could wordfilter Iso >>226
What about Team Ghibli?
Yamashita, Konishi...Miyazaki...
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Anonymous2012-10-27 22:20
Yasunori Miyazawa on CODE:BREAKER #4
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Anonymous2012-10-27 22:21
Something i find strange
Why They don't reveal animators since the beginning ?
They don't have a schedule ? organized since the begining ?
That's means Okiura is actually animating something right now ?
I'm a bit worried , i hope they just don't rush things to match the release date.
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Anonymous2012-10-27 22:22
>>229
Uhh, they don't outsource themselves. Team Khara refers to Hideaki Anno and others while Team Trigger refers to Imaishi's crew. It just means old Gainax are all together.
Original Eva had a Ghibli episode with uncredited animation by Kenichi Yoshida. When Kare Kano's schedule crashed Anno called Ghibli to help.
>>231
Yes they are animating right now. Hiramatsu posted on his twitter that he would stop updating with his daily doodles because of this. Eva 2.0 was probably quite rushed with parts of the storyboard not done until quite close to the release date.
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Anonymous2012-10-27 22:56
The End of Evangelion
#25
Storyboard: Kazuya Tsurumaki, Shinji Higuchi, Masayuki
Character Animation Director: Kazuchika Kise
Mecha Animation Director: Takeshi Honda
Seems like KyoAni is already working on the final episodes of Chuunibyou.
Wonder if they'll announce something for the Winter season.
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Anonymous2012-10-28 2:06
Has anyone seen Mome e no Tegami? The Blueray/dvd came out 2 days ago. How was it for those that have seen it.
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Anonymous2012-10-28 3:08
>>223
That's really nice, I have high hopes for 3.0's animation. Character animation is one thing I'd like them to work on, I found that aspect lacking in the previous Rebuild films.
>>241
I assume that's for Momo? Looking forward to it.
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Anonymous2012-10-28 6:43
>>239
Well , eva was never focused on character animation
You remind the scene of the series in the elevator with rei and asuka , that figure not moving for ages...
I'd love some improvment yeah but i dont get my hopes high for that .
Anyway Anno will surprise us i believe
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Anonymous2012-10-28 8:32
So what are some well animated movies from the 2000s?
I wouldn't mind making a small chart of it in PS.
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Anonymous2012-10-28 9:06
Sukitte ii na yo #4
Fumiaki Kouta did the storyboard, episode director and Animation Director for the first time.
He did really good work.
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Anonymous2012-10-28 10:03
InuYasha Fire on the Mystic Island
Ghost in the Shell Innocence
Welcome to the Space Show
Evangelion 1.0
Evangelion 2.0
Onigamiden
Cowboy Bebop The Movie
The Garden of Sinners
K-ON the Movie
Eureka Seven Pocketful of Rainbows
Summer Wars
The Sky Crawlers
STEAMBOY
Sword of the Stranger
Millennium Actress
Digimon Adventure Our War Game
Digimon Adventure 02 Diaboromon Strikes Back
DEAD LEAVES
Tokyo Godfathers
Doraemon: Nobita's Dinosaur 2006
The Girl Who Leapt Through Time
Naruto the Movie Ninja Clash in the Land of Snow
Naruto the Movie Legend of the Stone of Gelel
Naruto the Movie Guardians of the Crescent Moon Kingdom
Naruto Shippuden Inheritors of the Will of Fire
Fullmetal Alchemist Conqueror of Shamballa
Fullmetal Alchemist The Sacred Star of Milos
Paprika
xxxHolic A Midsummer Night's Dream
Mind Game
Redline
One Piece Baron Omatsuri and the Secret Island
One Piece Episode of Chopper Plus
Blood The Last Vampire
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Anonymous2012-10-28 10:24
----
Evangelion 1.0
Evangelion 2.0
Onigamiden
The Garden of Sinners
Eureka Seven Pocketful of Rainbows
Naruto the Movie Ninja Clash in the Land of Snow
Naruto the Movie Legend of the Stone of Gelel
----
LOL
nice animation but it was pretty shit for the most part
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Anonymous2012-10-28 11:43
Why no listing for Spirited Away, Howls Moving Castle or Ponyo?
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Anonymous2012-10-28 12:02
>>251
The best sakuga show of 2011.
Shinji Hashimoto's masterpiece.
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Anonymous2012-10-28 12:20
Did anyone see the Gundam 00 movie, I hear that had some nice animation right?
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Anonymous2012-10-28 12:33
Gundam 00 A Wakening of the Trailblazer
Michinori Chiba, Seiichi Nakatani, Eiji Komatsu, Kanta Suzuki, Kanako Maru, Kazuhiro Miwa, Mai Otsuka, Megumi Kouno, Kim Se Jun, Satoshi Shigeta, Keisuke Watabe, Ken Otsuka, Hironori Tanaka.
>>252
So cool , thanks for sharing
But i dont get it
It's a new tv series for 2013 ?+ the 3d movie ?
I'll watch azgain since it was pretty awesome
>>256
Awesome Movie , the scenario was a bit very Macross frontier movie II - like but it was still enjoyable and was a great conclusion to this series.
Animation-wise , it was cool , acting was normal i'd say and the stronger point was the battles in space , really speed and awesome.
I didnt knew ken otsuka was there...
I'd love to know who animated the Alleluyah battle sequence ...
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Anonymous2012-10-28 13:06
>>257
>Kazuhiro Miwa, Megumi Kouno, Kim Se Jun, Satoshi Shigeta, Keisuke Watabe, Ken Otsuka, Hironori Tanaka.
That's a pretty strong lineup.
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Anonymous2012-10-28 15:06
Did anyone see Kyousogiga #02? Worth watching for the animation?
Has anyone had the opportunity to watch the movie?
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Anonymous2012-10-29 7:01
>>262
Yo man can you not be like 2ch and atleaast post a title when you post all that. Bit useless when people don't know what you are talking about. Since you took the time to write all that a title would be nice. Also what's your deal with not including the enshutsu? You never include them, they are just as integral to the animating process as the rest of the staff.
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Anonymous2012-10-29 7:03
enshutsu
What's that?
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Anonymous2012-10-29 7:11
>>277
I doubt it. Kou works a lot on his own projects nowadays.
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Anonymous2012-10-29 7:35
i see , i would want to see them together on that trigger stuff
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Anonymous2012-10-29 7:37
>>280
A word that translates to episode director/unit director/technical director depending on the translation. I just say enshutsu because it covers everything.
For example, when Akitoshi Yokoyama is the enshutsu for a particular episode you know it is going to have high quality animation because his skills in implementing the storyboard and gathering excellent animators are great.
Yokoyama works often with Hironori Tanaka for example so its interesting to see the link between the enshutsu/episode director and the rest of the staff.
>>306
I saw code breaker , it's kinda okay , why the hate ?
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Anonymous2012-10-31 13:42
>>299
Youtube still blocks it
i may upload it in Dailymotion
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Anonymous2012-10-31 13:43
Looks like no one knew about this,
you guys missed it totally to talk with Yuasa live on cam and ask him some sakuga related questions.
But there was one sakuga question, Yuasa mentioned that Shinya Ohira is the most interesting key-animator he has ever worked with. http://youtu.be/fWJpkdbxj6Q?t=38m1s
A friend told me that Nagano is doing every fucking thing in that film
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Anonymous2012-10-31 14:15
Yeah nagano is the man , but the movie is very limited on animations , especially the mechas , but at least design-wise , it's outstanding (as usual)
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Anonymous2012-10-31 15:26
I can't wait for that rumored hand drawn rain animation scene in GothicMade.
The trailers already show some impressive FX animation, but I don't get how Nagano fucked up the mecha animation so much. Hopefully it will be fixed.
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Anonymous2012-10-31 15:32
The mecha design of Nagano are probably the most hardcore to render since his particularism in curves and such.
It's more complex than yout hink , so very hardcore to animate
When you see for example star driver 's mechas , they are nagano inspired style (to me) but very simple in design , so even arasan can animate this and make the show.
>>316
Very good throughout and with many flashy cuts. Utsumi+Kadowaki are easily Do's most talented pair, kinda glad they're in charge of the next episode as well.
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Anonymous2012-10-31 18:54
>>316
Meh, Shitty storyboarded.
Also Kigami will be coming next week.
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Anonymous2012-10-31 19:24
>>318
Did he talk about it? Next week is supposedly Do again with the same team.
>>311
My friend's dad's brother's mouse who works at Nintendo said Nagano drew everything with his feet.
Nagano is indeed overseeing alot of the main tasks like Director, Storyboard, Layout and Script as well as KA.
But there are also 3 other KA artists and separate animation director. So he's not animating everything himself.
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Anonymous2012-10-31 20:41
>>315
It's me or i have already seen this character before
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Anonymous2012-10-31 22:44
>>318
I liked the storyboard. Not as good as what they pulled for Hyouka 21, and I prefer the main studio of course, but it didn't seem shitty to me.
Maybe the expression she makes at >>315 was a bit overkill considering the context, but it seemed like they were disregarding everything in favour of a moe image in there.
Also, isn't 6 another Utsumi+Kadowaki episode? The staff for 7+ isn't known yet, I hope the Yamada+Horiguchi pair and Takemoto both get an episode for themselves.
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Anonymous2012-10-31 22:48
I thought the storyboard for this Chu2 episode was excellent. Shot composition was dynamic as fuck, and it had some spiffy wide lens abuse scenes. A lot more fun and engaging than the last couple eps anyway
>>336
How is it that Rebuild is made on a tight schedule? What has Anno been doing for the past 2 years or so then?
>>337
I find it amusing that a number of well-animated episodes in the series have been filler episodes of late. I guess Yamashita, Kouda and Sessha are on board?
>>317 Very good throughout and with many flashy cuts. Utsumi+Kadowaki are easily Do's most talented pair, kinda glad they're in charge of the next episode as well.
From the materials aired, I'm more impressed with Eisaku Kawanami than Hiroko Utsumi in terms of episode direction. The way things were delivered in ep 1 and 4 were really good. Both of them are very good with pacing. It's just that there's something with Kawanami's episode that is so charming to me. In contrast to that I do prefer Miku Kadowaki over Kayo Hiyama.
Miku Kadowaki really does a good job keeping things in check and delivering lively and expressive motions.
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Anonymous2012-11-01 17:05
Just watched Shingo Natsume's Hori-san to Miyamura-kun
The animation was nothing special, but the direction was great and it got good layouts as well. I'm exited to see what he'll do next.
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Anonymous2012-11-01 17:52
Skateboarding action returns in K#05, there was one nice brief bit with background animation.
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Anonymous2012-11-01 18:22
How do you guys know what can be considered as good directing and what isn't?
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Anonymous2012-11-01 19:23
>>366
Most people don't, they just pretend to sound elitist.
>>366
That's a pretty abstract question dude. You just have watch more things and define it yourself. One thing this that I think is important though, is being able to execute the concept/idea that is presented.
if four or more things in this list are to your liking, then it's probably good overall direction. You're asking a loaded question though so don't expect a particularly insightful answer. To get why the overarching direction is good/bad you need to understand how these elements work individually and subsequently together. Like a subsection in shot composition are "image systems" which cam be important/powerful tools. A strong storyboard exploits these systems to create powerful resonating imagery that has thematic relevance. Of course this is just theory and is much more difficult to pull off in practice. At it's core, good direction is guided along by resolute focus which itself comes from the entire staff, not just the director. I think Shin Sekai Yori would be a good example of a fairly well directed show this season. It has pretty much all the things I look for in anime/film/whatever
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Anonymous2012-11-01 20:52
>>354
Looks really Shinkai.
I don't like that chara designs at all.
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Anonymous2012-11-01 21:21
>>364
Any KA list? there was only Natsume and Kutsuna?
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Anonymous2012-11-01 21:31
Where do you think Norio Matsumoto is going? Ghibli?
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Anonymous2012-11-01 21:39
>>373
Why Ghibli? I don't see a connection. And hasn't he always been more of a TV animator anyway? But I'm also wondering where he's been since AnoHana.
Easy you got to know what a job of an episode director and animation director is. Go read on that and you'd know how to judge if the ED and AD is doing a good job.
>>385
They are. I thought Okiura might be the character designer because I know nothing about this film but it was obviously wrong.
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Anonymous2012-11-02 5:23
>>374
The rumor that he's working as the main animator for Ghibli's Takahata new work now.
I'm not sure if it's true or not.
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Anonymous2012-11-02 7:30
>>384 no he is not, that's a different guy with the same name.
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Anonymous2012-11-02 8:03
>>384
I don't get how Sanzigen can still produce such bad CG animation even after Imaishi showed them how to do it right.
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Anonymous2012-11-02 8:07
>>390 https://www.youtube.com/watch?v=sn3vIDw3fPY&;
The action looks pretty good to me, but character animation with limited animation style CGI does look awkward. I don't understand why they won't let it run at 24 fps.
But who was the "super person" anyway? Can't be the AD, he worked on ep 1 already, he isn't a guest nor exclusive to this ep.
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Anonymous2012-11-02 12:17
Iso uncredited
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Anonymous2012-11-02 12:19
For those who watched it, any good animation?
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Anonymous2012-11-02 12:23
>>401
But then why would Ishihama even mention it if he was uncredited? The point of being uncredited is someone doesn't want their name to appear for various reasons.
>>413 the cuts starting from 2:17 are done by Bahi JD and Rapparu
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Anonymous2012-11-03 7:27
>>436>>413
why did they do so few cuts? I wish they had done the whole music video
I want to see this in HD, nico nico quality sucks
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Anonymous2012-11-03 7:35
>>437 I they were already busy to spend more time on the PV.
Bahi did character-design on an anime, and he is also key-animator on some unknown Studio 4°C film.
I guess they were just asked by a friend to help out a little on this.
But still, nice shots.
Ok, to all you guys, that say No 2010 had this and that, 2011 had this and that.
You guys dont understand.
I was comparing all these in overall,
the facts I was analyzing were
-how many original successful good anime came out during all these years
- how many bad anime came out during these years
and blablabla
A good sakuga year is a year
were ---
-cheap anime dicreased, isntead we get original content with great animation quality that sells well and wins many international awards
-anything that made the anime industry or 2D animation progress
also, I think 2012 is a sakuga year because many great original films came out, less bullshit, Kick-Heart became a revolution for the anime industry through crowd funding, and a lot other things happened.
>>454
I'd attempt to read what you wrote but you don't make a lick of sense. Next time, before you hit the reply button, check your spelling and grammar because it is terrible.
Is it really so hard for people to write coherently, even a little?
>>463
Inoue's water is the best! >>465
Nostrils are in though...
I wrote it on /a/ but this is what I think makes Momo unique
>There's no other film animated quite like this. Jin-Roh is too much focused on realism. Tokyo Godfathers is maybe the closest comparison.
>Momo is realistic but they allow it to be less so when needed - more exaggerations is an example. The movement of characters feels more like acting whereas in Jon-Roh I think the goal was to capture how real people talk/wak etc.
----------------
Momo is one of the best arguments for realism as a goal for animation. Realism that doesn't just copy reality.
>>466
Saw your post on /a/. When you mentioned Jin-Roh's animation as being very focused on realism, was it something like Okiura's cut here in Innocence?
>>468
That's good to hear. Innocence's animation was simply amazing.
Speaking of animation styles, I'm guessing Kanada-style animation would be on the other end of the spectrum? It's probably the most stylized animation there is.
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Anonymous2012-11-03 21:08
Tales Of Xillia 2 OP http://www.youtube.com/watch?v=Zi0OD2H0kCs
Animation Director: Akira Matsushima
Tomonori Sudo, Mitsuru Kobunai, Go Kimura, Takahiro Miura, Masayuki Kunihiro
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Anonymous2012-11-03 21:39
Hahaha i laughed so hard at Ohira part.
Great job Okiura! I'll buy the BD.
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Anonymous2012-11-03 22:30
>>471
I felt the same. Just this happiness of seeing Ohira's animation for the first time in a long while.
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Anonymous2012-11-03 22:44
Ohira's part on Momo was sooo crazy!!!!!
It was like an art-house movie XD loved it
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Anonymous2012-11-03 23:05
>XD
Hi Bahi
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Anonymous2012-11-04 0:50
>>444
Nothing can compare to Momo. Bar is set too high!
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Anonymous2012-11-04 4:56
>>469
The fruits of the Kanada legacy leads to something like Redline
Is Momo also a 7 years hand drawn animation as well?
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Anonymous2012-11-04 6:31
Inoue , omg
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Anonymous2012-11-04 6:33
>>479
It spent 7 years in development, so I guess you could say that. I probably should rewatch Redline and compare its animation to Momo's.
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Anonymous2012-11-04 7:15
Redline have 4 years of dev no ?
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Anonymous2012-11-04 9:02
It had about 2-3 years of preparation and about 3 years of actual animation. The film was completed in 2009. So it's more like Redline was about 5 years. But the Bluray didn't come out until late 2011/2012 so people say it is 7 years.
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Anonymous2012-11-04 9:12
I'm kind of worried about the future of sakuga.
Inoue, Iso, Okiura, Ohira, Hashimoto, Yutapon...
All these guys are already over 40.
Who is going to break the limit and top these guys in the future?!
For me it seems impossible that someone would ever top Okiura perfection or
Iso's sense of timing, weight and momentum.
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Anonymous2012-11-04 9:15
>>484
I can't think of any likely successors to either Okiura or Iso. For Ohira's style I think Hokuto Sakiyama has got that covered.
>>485
I wasn't thinking about copycats like Sakiyama.
I ment people that would create something new again to top the masters, not someone who would replace them
Momo was such a disappointment. The only truly impressive scene was Ohira's yokai "conglomeration"/"soup" forming one. Character acting was generally good, but I can't remember what I was so hyped about...
Oh, and that scene with the CG wild-boars: so ugly.
And the yokai soup train thing was preeeetty lame afterwards (especially when moving with/over the scooter).
And I just don't see the "fluid" animation a few people have been mentioning. Most of it was still done on twos and threes like pretty much any other anime out there. "Tree of Palme" had generally smoother animation.
Ok, I'm done.
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Anonymous2012-11-04 12:10
can someone link to a Osamu Tanabe MAD? can't find any
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Anonymous2012-11-04 13:28
>>490
I like Arasan, but he's not doing anything particularly new. He's just copying what Masahito Yamashita was doing in the early 80s.
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Anonymous2012-11-04 13:43
>>492 Most of it was still done on twos and threes like pretty much any other anime out there
Even Disney films was done on 2' most of the time except when things are moving pretty fast.
full animation =/= being done on 1' all the time
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Anonymous2012-11-04 14:09
Has anyone watched Pixar's Paperman short in cinemas? I wonder if it does live up to the promise of making 3D animation look like it's hand drawn.
Full animation is full animation, i.e. for every frame of video there is a frame of animation (when there is stuff to "animate").
As for the rest, depends on which Disney films you're talking about. "Golden Age" ones were done one completely on 1's. Actually, the majority of Disney films were animated on 1's in full. They "experimented" with limited animation after the 1960s with a bunch of shorts. If my memory serves me right, Robin Hood is the only feature they ever did in limited animation.
>>498
Full animation is the animation where every drawing is completely redrawn, not just some part like limited animation (mouth flapping, for example). The drawings in full animation also can be shot multiple times.
>Actually, the majority of Disney films were animated on 1's in full
Just go through any Disney's film frame by frame.
They're on 2' most of the time.
>>499
I would be interesting to see if this technique be will commonly used in the future. Given the advancements in technology, I wonder if CGI will be able to mimic hand drawn animation well someday.
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Anonymous2012-11-04 16:34
>>501
Man, that's so interesting. I mean we or I only view animation though he Japanese lens, when really the American animation industry mastered a lot of this a long time ago.
Random scenes
Okiura drew the photos and Momo crying when looking at them
Honda the broom fight
Nishio the dancing
Ohira the raindrops falling
Inoue the scene with kids jumping from the bridge in the beginning as well as the end (bahi's gif linked earlier)
Boars
Boar chasing first half Suetomi
Boar casing second half Inoue
Boars slowing down Kise
The fart Yoshinari
The Climax
Monsters gather Ohira (duh)
Bike scene Aoyama
Monsters gather at the bridge Ohira layout Honda KA
Monsters start moving Honda
Bike jump Mukouda
Also Chu2koi 6 is Kagami x Ueno episode, Huh? I guess the info was wrong.
脚本:花田十輝 / 絵コンテ・演出:三好一郎 / 作画監督:植野千世子
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Anonymous2012-11-05 9:58
Some more Randoms scenes:
Iwa and Kawa swiping some crops to eat in the field Kubota
Mame is writing a letter by the small shrine Shiraishi
Iwa pushing Momo into the water Morita:
"the American animation industry mastered a lot of this a long time ago."
You are so fucking wrong, I feel like you just want to troll on us.
The americans never mastered 2D animation, Milt Kahl was the only guy at disney who was on the same level as Inoue but now, Inoue already broke Milt's limit.
The japanese mastered 2D animation with Akira, Ghost in the Shell, Iso, Ohira, Okiura.
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Anonymous2012-11-05 16:54
also, disney guys who think that animation has to be done in 1's are all brainwashed copycat artists.
Mitsuo Iso kicks ass with his combination of 1's, 2's & 3's.
moving on, I'm really liking Girls und Panzer so far. Great animation, great cuts, and the composition for the tank battle sequences are technically proficient. Lots of weight and momentum when a tank fires a shot, the layout work is sublime
based Mizushima, I'm sorry I doubted you after Another
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Anonymous2012-11-05 17:20
I can't stand girls und panzer
Moe of life in anime are like Shooters for video games
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Anonymous2012-11-05 17:35
What about Code Breaker
this anime have a lot of amazing animation especially the effects
It's definitely bahi since he says
>Akira, Ghost in the Shell, Iso, Ohira, Okiura.
>Inoue
All of his favourite artists and films.
I have to say I am disappointed in you Bahi, I never knew you had such terrible opinions.
>>530
I get the feeling he is, but he hides behind the persona he's built up(why he also deletes many of his tweets), he can come here and vent all he wants under an anonymous name.
Also the use of "-->" - is something he did when he came here in thread #1.
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Anonymous2012-11-05 18:02
>>527
Not bad. I assume that's from Girls und Panzer?
>>536
That's pretty much the only YATP short that is an adaptation isn't it? I guess this could be used to test the waters for a full blown adaptation. Still looking forward to Yoshinari's Little Witch Academia the most.
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Anonymous2012-11-05 18:22
>>539
But didn't he say he won't be posting here at all?
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Anonymous2012-11-05 18:23
>>541 A person can lie, also posting anonymously means he needs not show his name.
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Anonymous2012-11-05 18:27
>>542
True. I guess I just like to think that most people will mostly be honest even when posting anonymously.
But anyway, that post got me thinking, who are the best animators that the west has to offer? I'm rather curious about that and I'd certainly like to see the difference in their work compared to the Japanese animation heavyweights like Iso that we are more familiar with.
>>525
It was me
I dont see why people will pretend be Bahi here ?
Anyway i'm kinda new to 4chan threads , so i dont know the past
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Anonymous2012-11-05 18:45
Richard Williams mentioned that he was surprised that Tom & Jerry was done on 2s considering how full and rich the animation was. It makes me think of Mitsuo Iso's full limited style and how you can achieve some powerful animation by subtly controlling what a mixture of frames can convey to the audience. Are 1s really the pinnacle of 2D animation? Do we really understand everything about timing and spacing? The West doesn't seem to be interested in 2D animation anymore and if we're lucky, a Japanese animator manages to stumble upon a revelation once in a blue moon about the medium.
This is what makes me think that we haven't reached the full potential of 2D animation
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gutsy frog2012-11-05 22:22
The funny part about that Richard Williams thing is that he said that the perfect smoothness of 3DCG doesn't harm the appeal and I can't agree there. It doesn't HARM it but it's pretty different to watch a Pixar film compared to a loose 2D cartoon that isn't super-smooth. Both have their place.
The LOL SILLY AMERICANS thing was dumb, of course, but it does seem to me like so many of these old animators are following pretty arbitrary rules if for no other reason than 'this is how things SHOULD be'. From the later Looney Tunes shorts that people always bring up to something even more limited like Kanada or Miso's animation, there's no doubt that not animating on 1s all the time just creates mores tyles to choose from and still requires work and skill in the end, and that many audiences will enjoy that variety.
It really reminds me of how John K often takes his own preferences in style and attempts to pass them off as far more general principles. Though of course he's always way more trollish about it.
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Anonymous2012-11-05 23:48
Maybe what the not-Bahi guy was saying is a bit excessive, but the other side of the spectrum (putting Disney on a pedestal) is even more retarded.
Disney animation is always the same, mindless movement just for the sake of movement; always exaggerated, always cartoonized and stylized, there was simply not enough variety and no ambition beyond the initial spark.
That they managed to refine such an obtuse approach to the masterful level they did speaks wonders about the genius of the old nine men and their successors, but certainly not about their philosophy.
Most western animators started to robotically imitate Disney's style because they couldn't think of a new idea to save their life. WB is great, but still maintains a very similar philosophy in which everything has to be moving and every hint of individuality is thoroughly erased.
The astoundingly different approach to art and expression over at Japan, and the different approach to the production process that developed over there triggered their animation style, which due to money concerns and heterogeneity of animation studios all over the place is much broader in approach. You can have people like Ohira, Kanada and Okiura working at the same country, even in the same movie! and their approaches to animation couldn't be more different.
I would say there is an actual lack of 1s animation in Japan, and that it would be nice to see some of that, but conversely there was (and is) an overkill of 1s and "illusion of life" bullshit over this side of the world. Arts historically allowed the artist to express his individuality and vision through whatever means they desired. Traditional classic western animation kills that and establishes a style too homogeneous for its own good. Now the world is globalized, indie animators (as few as there are) and foreign styles are much easier to look for and study, and a lot of 2D animation is a hybrid between many ideologies. Discrediting Japan's animation, or reducing the art movement that developed over there to merely monetary concerns is not acceptable nor rational any more.
While it's obvious that nobody here does that, I feel that there is still an excessive respect for traditional Disney animation that just isn't deserved. Or maybe I just wanted to vent, whatever, these discussions are nice to have, so if anyone wants to respond or refute me they are welcome to do so.
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gutsy frog2012-11-06 3:09
>>547
obviously something like The Princess and the Frog is just going on "Disney autopilot" but I do see some unfair generalizations here.
"every hint of individuality is thoroughly erased"? come on. www.youtube.com/watch?v=37eDh7jrz7M#t=1m18s this is great visual acting, a character doesn't need to just magically freeze in place occasionally to be expressive. there's almost always movement in this short, but that doesn't mean there's no subtlety and no trace of the 'souls' of the artists.
the Disney obsession with high, consistent framerates is bad because it just gives animators less room to mess around with timing and whatnot. Michelle Xin said this in the Yuasa stream and she's not just some 4channer or whatever, she actually works in the American animation industry and experienced how these things work first-hand.
"Discrediting Japan's animation, or reducing the art movement that developed over there to merely monetary concerns is not acceptable nor rational any more. "yeah you're right but you're doing the same to classic American stuff, pretending that it's all just super-wacky and moving for the sake of it at all times, has no subtlety etc.
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Anonymous2012-11-06 3:46
>>548
I admit my post might come off as a bit aggresive, but I wasn't really bashing Disney. I like them, their animation is superb and the pinaccle of their philosophy. I do believe it has subtlety, and they have mastered character acting to a point I hardly see in anime. My grip is with the philosophy they have for their craft. I reckon some western animators could go to quite the extremes to defend their "illusion of life" and adhere to every single one of the 12 principles to the letter. This is not healthy for an art form, and (at least in my vision) it gets stale quickly. Especially when your movies don't have a particularly amazing direction -and this is a view I won't change, Disney films are not that well directed-
The video you posted is great, the animation is lively and there is certainly a "rawer" feeling than pure Disney fare. But do you see the same kind of expressionistic energy that is present in a sakuga scene by a guy like Ohira or Utsunomiya, for example? In comparison, I'd say it's still very homogeneous and much closer to classical Disney than anime.
I don't know the specifics about production over at WB, but iirc they would often have two or three (or even more) animators working at the same cut. Ones doing objects, others doing effects, the skilled ones assigned to single characters. Compare with how it works in Japan, where only one person is in charge of everything present on the screen at a given moment. To me this reflects two very distinct ideologies about what art and entertainment should be and how they should be made. I certainly am more in line with the latter.
*Disclaimer: I am aware that I'm comparing animation from the '40s and earlier with something that developed more than thirty years later. Disney had a huge influence on animation worldwide, including anime at its genesis. I will give them that. My grip with them is that they didn't ever diverge from their shtick, and neither did most western commercial animation (except for some significant exceptions), while Japanese commercial animators applied Disney's principles to their vision and ideas, and permeated their work with themselves, instead of trying to blur into the performance.
Anyway, how is Tempest compared to Canaan so far? I've only seen the first ep.
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gutsy frog2012-11-06 4:10
>>549
I'm not sure about objects, but I don't really mind individual animators being assigned to individual characters; it ties in will with the idea of animators as visual actors. though I also like the anime equivalent.
it's true that the idiosyncrasies are subtler than than, say, the difference between an Ohira scene and an Inoue one, with Ohira often going for his super-sketchy style. it's not just the style of the movement that changes but also the art style, and that's a big part of why I love Japanese stuff. and I also prefer it when the framerate isn't always constant. both of these are largely because I like to think of animation more as "making drawings move" than "the illustion of life"; I DON'T want the mark of the artist to just disappear into the performance. then again, not all 'old school' centric, western animators want that either; John K is known for being close-minded and kind of an asshole about his opinions, but even he likes the idea of being able to tell scenes apart based on their animators. which is why on his better days he can say good things about stuff like FLCL.
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Anonymous2012-11-06 4:29
>>547
I just don't think fully praising one and bashing the other is a good idea. Both sides have their good/bad sides.
Saying things like
>The americans never mastered 2D animation
>The japanese mastered 2D animation
Just shows that a person has a very one sided view. He is putting Japan on a pedestal and putting down America, and it's the same thing "weeaboos" do with regard to Japan.
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Anonymous2012-11-06 4:48
>>553
Are you trying to say that a man can't prefer japanese animation over US one ?
>>554
Preferences are preferences, you can like what you like.
But I think there's a limit where you can make sweeping statements that glorifies everything about one and then condemns everything about the other.
I'm not saying Disney is the best shit ever. I just think it's not healthy to get into that kind of mindset like Bahi/notBahid.
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Anonymous2012-11-06 5:52
I see , it's fair enough
I misunderstood your statement then
sorry.
The differences in mindset and philosophy of US And Japanese Animation is a great subject. American show like Motorcity that embrace Japanese style and mix it up with American styles is great.
>>551
Joshiraku /was/ a neat looking show, but even then there were some in-jokes about their animators not being able to do certain things due to budget/time constraints since "they are not the Kyoto fellows". And Mizushima being the funny man he is, he always made sure those jokes were especially well animated.
I think he's an incredible director as far as comedy goes and he's proved that he can make wonders on a very small budget so I hope Girls und Panzer pulls through. It's not just about the show being really fun, it's well crafted as well - character animation has been genuinely great so far.
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Anonymous2012-11-06 7:47
Some animated oldies i did back in the time (student time mostly)
>>567
Oh well, at least we got some good discussion out of that notBahi post. I don't think it was someone going out of their way to pretend to be him though, it's more like someone thought the writing style and preferences resembled his.
Ishihara might handle the last episode by himself or he might let Yamada, who was his pupil, do it.
She's the one who directed the finale of Clannad:AS after all.
>>579
At least that trainwreck of a show will have some good animation at the end
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Anonymous2012-11-06 10:25
>>578
Yeah wondering if Ishihara will do an episode himself.
Also he was paired up with Kamoi in Nichijou and since she's doing #8, maybe we'll see an Ishihara/Nishiya final?
>>577
Going by the summary it'll be the most serious episode in the entire seriies, so...
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Anonymous2012-11-06 10:37
>>582
I expect Kazumi Ikeda as the finale's AD, since KyoAni surprisingly broke their tradition of having the character designer as the AD in the first episode.
>>577 Episode 10: The Holy Mother's... Pandora Box (Kanji is for bentou) Through their challenge, the user of the Devilish Truth Stare, Rikka, and the user of the Flames of Darkness, Yuuta, have been bound to a new contract as they know the other's feelings. Time passes from that contract until the Priestess from the Ethereal Horizon's Administrative Bureau, Touka, makes a suggestion during a discussion with them. Touka's words cause Yuuta to get violently upset and say harsh words to Rikka....
Doesn't sound much like a comedy focused episode to me.
I really wish Devander had better AD work or more consistent animation. It's all over the place, if arasan stuck with his shading style in all the scenes it would have been so much better to watch.
>>Stop sucking Arasan's cock. He's a shit animator.
>>Get the fuck out please, you know nothing about animation.
>> I'm a sakuga hipster ROFL
>>You're a fucking idiot.
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Anonymous2012-11-06 15:45
ANIMATION SUCKS!!!!!!!!!!!!!!
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Anonymous2012-11-06 15:47
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>>654
The designs look nice. Not really expecting anything from it though.
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Anonymous2012-11-08 5:06
>>654
I love that news , at least a real good anime
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Anonymous2012-11-08 6:56
>>647
No, just some people thought Arasan's work was by Imaishi.
Besides, Arasan has worked on both Gurren Lagann and Panty & Stocking for Imaishi. They are probably friends.
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Anonymous2012-11-08 7:35
Sushio
Norio Matsumoto
Toshiyuki Inoue
always draw the in-betweens of their cuts.
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Anonymous2012-11-08 8:14
>>657
It's a bit too early to say that, what if we get Musashi Gundoh quality instead?
>>693
He was working on Mardock scramble that had some cool action animation
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Anonymous2012-11-08 23:18
>>688
With Watanabe working at Bones again is it a reasonable assumption that - they will gather the best staff they can and the there will sponsors throwing money at them in hopes of another international hit like Bebop or Champloo?
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Anonymous2012-11-08 23:45
>>696
I would say so. Even Apollon had a decent budget thrown into it.
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Anonymous2012-11-09 0:07
WatanabexYutapon OTP
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Anonymous2012-11-09 1:34
How do I become an animator? What's the best way to start?
i already see Kazuhiro Miwa, Hideki Kakita and Yasushi Muraki
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Anonymous2012-11-09 14:32
>>713
He replied he would have done regular animation like he did with Gunbuster rather than his own styling.
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Anonymous2012-11-09 15:00
so which cut did Ryo Imamura do for Honeycomb #6? None of the cuts really jumped out at me, and I'm not too good at picking his style but maybe the hug scene?
>>740
I'm claiming he rotoscopes, but I was wondering if he had to refer to videos of people doing similar poses and use them as a reference
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Anonymous2012-11-10 14:17
Well maybe , i always see video or mimic myself to provide a good stuff , this is far far from rotoscoping .
That's what everybody does in animation
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Anonymous2012-11-10 14:20
Okiura's been obsessed with realism forever, I doubt he'd suffer to rotoscope some scenes because that goes against his entire style.
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Anonymous2012-11-10 14:58
Rotoscoping and using references are two different things.
I presume Okiura uses references, because making something so life like and just has the feel of everyday hustle and bustle means he had to have seen it somewhere.
So references are not a bad thing, I'm always reminded of the Ghibli animators who went to a vet to see and record an animal being fed some medicine, to use as reference for a scene in Spirited Away where Chihiro fed Haku some medicine as he was in his Dragon beast form.
Which would you are Itano's own best circuses?
Macros DYRL or maybe Macros Plus?
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Anonymous2012-11-11 18:51
In terms of the circus, Itano's top 3 pupils have always been Anno, Goto and Muraki.
Anno's stuff Daicon will be well remembered as good circus action scenes.
Goto's best circus work is on Gundam Wing Endless Waltz.
Muraki combines Itano circus with Obari style timings (Muraki studied under Obari before he went to Itano)
Kou's animation has this rather interesting look to it, it looks, for want of a better word, cloudy?
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Anonymous2012-11-11 19:06
Kou's animation has this rather interesting look to it, it looks, for want of a better word, cloudy?
Yeah, Kou does all his own digital processing so his animation has that unique look.
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Anonymous2012-11-11 19:25
Any young animators who can animate a good Circus?
Bahi JD バヒ・JD @bahijd most of the key-animators of AKIRA were around 21 years old back then. Satoru Utsunomiyaさん was ~19 years old. Today's generation is too weak
HA HA WOW.
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Anonymous2012-11-12 19:04
>>795
He has a point. There were far more talented youngsters in the 80s than there are nowadays.
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Anonymous2012-11-12 19:13
>>795
Utsunomiya was born in 59 so he was 10 years older than that
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Anonymous2012-11-12 19:16
>>795
Tatsuyuki Tanaka was also 21 years old during Akira.
>>795 >>796
Youngsters are still talented but in other fields.
Becoming a skilled 2D animator isn't hip anymore, that's the difference between the 80s and 90s
The only place were 2D is still hip is Gobelins.
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Anonymous2012-11-12 19:22
>>796
Ohira, Hashimoto and Tanaka were 21 years old, but that was a fail with Utsunomiya.
Akira released in 1988, Tanaka was born in 1965.
That means Akira production took 2 years!?
Not bad if you compare it with Momo.
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Anonymous2012-11-12 19:40
maybe animators back in the 80s just seemed to be more talented. How many young animators today have gotten the chance to work on a production that really shows off their skill?
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Anonymous2012-11-12 19:45
>>805 >>795
Okiura was 20 years old when he worked on Akira.
Shinji Hashimoto was 18 years old.
Shinya Ohira was 19 years old.
Mitsuo Iso was 19...wait he didn't worked on Akira.
It's one of the best animation schools in the world.
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Anonymous2012-11-12 22:05
>>806
70s-80s had the large influx of new animators.
Many young talented individuals today don't want to work in the anime industry anymore since they can make a lot more money with less tedious jobs like games and illustration.
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Anonymous2012-11-12 22:42
>>812
Don't be cruel. Ohira and Yoshinari actually have amazing talent.
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Anonymous2012-11-12 22:43
>>814
All boring generic anime designs until Sushio.
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Anonymous2012-11-13 1:52
>>818
Maybe he's just referring to the fact that there aren't any young realist animators.
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Anonymous2012-11-13 3:48
why people live in the past ?
DBZ was better , Grendizer was better , animation from 80' (dezaki) was better etc etc
Okay , before was awesome but honestly people improve , animation improve and current animation in japan is good.
Anyway in 20 years , people will say that 2000's animation were better and the shit will go on.
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Anonymous2012-11-13 5:36
Naruto SD #33
Storyboard: Sessha, Animation Director: Kouda
>>821
Those are just anime fans who say things like that.
Look at it this way, think of all the "sakuga" movies from the last two years and try to recall how many standout animators were on them that were younger than 25. How many young animators on there that did some amazing animation that just showed how they were in the top 10% of animators in Japan.
The following are over 30 but have been working since their early 20s as very good animators
34 - Kubota Chikashi, Shouko Nakamura, Atsushi Nishigori, Seiya Numata
33 - Nozomu Abe, Ryo-chimo and Tatsuzou Nishida
31 - Kazuhiro Miwa, Masakazu Sunakawa
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Anonymous2012-11-13 8:58
How would we even know the age of the younger, upcoming animators that are good
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Anonymous2012-11-13 9:00
>>835
Sakuga wiki has a list of animators sorted by year of birth.
They are sure young, but many of them are only notable because they posted their works online.
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Anonymous2012-11-13 9:13
>>838
Rapparu is born in 1993,
I saw him on NHK once but I've never seen his work on TV shows.
Maybe they don't hire him because all he can animate is fx.
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Anonymous2012-11-13 9:16
>>837
No some of these people explicitly made a name in the 80s
Ichiro Itano - His work on Gundam and Macross cemented his talent
Hideaki Anno - His work on Nausicaa, various ovas and Honneamise
Yasuomi Umetsu - The Zeta Gundam intro by him was amazing, solo animation. http://www.youtube.com/watch?v=rkqoJ8hOsoQ
Toshiyuki Inoue - Worked on Akira
Masahito Yamashita - One of the biggest stars of the 80s, took Kanada style in new directions
Toru Yoshida - star of many sunrise mecha anime doing good realistic animation
Mitsuo Iso - Gundam War in the Pocket OVA in 1989
Masami Obari - Made a name doing great stand out mecha animation. Created that awesome Dragonar intro at the age of 20 on his own http://www.youtube.com/watch?v=ItCMX3A1qaE
Shinya Ohira - Worked on several OVAs and Akira
Hiroyuki Okiura - Entered animation at 16, was an amazing animator even before Akira.
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Anonymous2012-11-13 9:26
>>841 I saw Bahi JD's Kids on the Slope scenes before he posted them online.
His cuts stand out during the whole show, even if he only worked on 3 cuts.
When episode 7 came out, people were just talking about his shots everywhere, even outside the sakuga community.
Now to Majiro, she never posted her works online but is considered as one of the most talented newcomers.
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Anonymous2012-11-13 9:28
>>844
We've already been through this,
Majiro is the youngest sakuga kantoku in the history of anime or something.
I think it was mentioned in thread 6.
>When episode 7 came out, people were just talking about his shots everywhere, even outside the sakuga community
Not in a good way, though. Especially on /a/.
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Anonymous2012-11-13 10:04
What I don't understand is why people keep talking about bullshit Bahi spouts on twitter. His complaint about new animators comes exactly one day afterward him saying that KyoAni has no soul and does everything for money, while asking why Kumin was "shitting farts" in that one Chuu2Koi 6 cut. Bahi's talented and I really like his work, but he's really immature and keeps saying all sorts of dumb stuff.
It somehow sparked a bit of an interesting discussion this time, but it still irks me.
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Anonymous2012-11-13 10:19
>>851
Just took a quick glance at his twitter, I guess he deleted them. I'm surprised he seems to have a particular dislike of KyoAni's work. I mean, it's understandable if one doesn't like the content of their anime but I figured that as an animator, he'd at least understand that their animation is really good.
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Anonymous2012-11-13 10:30
Hironori Tanaka in Sankarea OAD 2, expecting lots of melting hair
He's a typical western kid who grew up with anime like Bebop, DBZ and Akira.
He expected most anime to be like that.
I figured that as an animator, he'd at least understand that their animation is really good
I guess to him (and probably many sakuota), good animation = unique animation; something like Ohira's and Kanada's where you can tell the name of the animator instantly when you look at the animation. I can see where his "no soul" idea came from.
KyoAni's animation is too uniform.
Bahi never wrote anything like "Kyoani has no soul".
How could he hate moe when he animates stuff like this? http://25.media.tumblr.com/tumblr_md2nqcGkEC1qanw3wo1_500.gif
I don't think he has issues with character-designs, just the animation quality.
As far as I remember,
He tweeted something like "cute = $$$$"
and next to that he posted a KyAani gif where hearts came out from the characters butts and he was like "why is she farting hearts?"
We are going through the same with Arasan, get your facts straight.
>>854
Judging bahi as a typical western kid is hilarious, he is from south asia.
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Anonymous2012-11-13 11:14
Why do some people hate artists that want to change something?
I like different stuff and I have to agree that KyoAni's sakuga is mainly too generic.
>But an artist should not get offended when people don't understand his work. People have different opinions & thoughts and I can't just explain it to all of them. My goal was to achieve my own realism in this work. Bahi JD
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Anonymous2012-11-13 11:23
>>857
If you quote something, write down the source.
Source or it didn't happen
>I hate you all, twitter is full of assholes
Arasan
your bahi quote looks totally fake, his english isn't even that good to come up with something like that.
>>855
>He tweeted something like "cute = $$$$"
>and next to that he posted a KyAani gif where hearts came out from the characters butts and he was like "why is she farting hearts?"
If your point is that he isn't stupid you're not doing a good job.
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Anonymous2012-11-13 11:39
>>855
Didn't he grow up in Europe, as in Austria?
That said he does hold the more mainstream anime at his heart. To him that is what anime is defined as. Akira, GitS, Bebop, Champloo and others in that category.
Not the anon you are replying to but how did you go from
>Bahi never wrote anything like "Kyoani has no soul".
to
>How could he hate moe when he animates stuff like this?
>hate moe
>>863
His parents are Iranian but he grew up/lives in Austria.
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Anonymous2012-11-13 11:41
>>855 How could he hate moe when he animates stuff like this?
Because current "kawaii Moe" boom is really destroying the heart of japanese animation and weakens the people in it http://www.pelleas.net/forum/viewtopic.php?f=1&t=757
>Judging bahi as a typical western kid is hilarious, he is from south asia.
He lives in Austria.
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Anonymous2012-11-13 11:43
>>861 But an artist should not get offended when people don't understand his work
remember this every time you try to be offending.
Also what do you expect from bahi, he is just YOYOYO, I don't think he takes anything too serious except his art.
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Anonymous2012-11-13 11:47
>>851
I dont know Bahi JD but he is right about Kyoani animation
They are truly talented but no sould, no taken risk , all about stealing subtitetly ideas from other shows , again and again
Take a look to Nichijou (it's the only show i can stand from them)
It's look like a copy of azumanga daioh
Take a look to chunni , one of the character looks like the hero of "Another"
i mean okay , kyoani is good but i dropped Hyouka like a crazy , K-on i saw some cuts , look nice but i will never ever stand this stuff more than 1 minute.
I can't.
Won't work.
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Anonymous2012-11-13 11:48
Take a look to Nichijou (it's the only show i can stand from them) It's look like a copy of azumanga daioh Take a look to chunni , one of the character looks like the hero of "Another"
>>867
>They are truly talented but no sould, no taken risk , all about stealing subtitetly ideas from other shows , again and again
Plagarism is a real deal in Japan. Manga artists and musicians get caught all the time for copying other people's work. If KyoAni were honestly doing it they would have been caught long ago.
I suspect you are just new to anime and believe similarities = stealing ideas.
>you know, it's not their fault in many cases....many of them hate working on these shows...but there is sometime no other way...so they enjoy animating, even if it's done for shit money and pervert otaku fan-base.....
>I haven't heard any of the young animators complaining about working on Moe shows yet...except of a few ones...most of them love it.
>But the older Animators got sick of Moe. they tweet a lot about their hatred to Moe productions....it's just too much moe..~
>I think...if one has enough power...he can change the whole industry...but his power has to be mighty enough that all the others follow him.
>Currently, nothing has changed about the Otaku Moe issue yet, but as I said, it's the time of development for the young animators, maybe something changes soon in the future. http://www.pelleas.net/aniTOP/index.php/anipages-on-twitter
I talk with Bahi on skype, when I mentioned Nichijou few days ago, he had no idea what I was talking about. I had to show him pics and he was like YOYOYO I know this and blabla his friends work on the show and he said the character animation is funny.
He told me that he would like to watch anime shows but has not enough free time, so he can only catch up with anime feature films.
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Anonymous2012-11-13 12:10
>>874
Well if you think Kyoani is original , then my bad
It was just my opinion.
Fopr animation , i'm not really new
I see anime probably since 80'.
Stealing was maybe a strong word in your langage ,maybe strong inspiration fits in ?
Takafumi Hori: A Japanese animator’s job is so hard, and you’re always poor, and unpopular among the women due to poverty or making moe animations [laughs jokingly].
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Anonymous2012-11-13 12:14
>>879
>Too much Moe in anime industry, making anime unpopular overseas( ´ _`)
Seriously?
I'll reply to you in case you're just stupid and really believe that.
Take a look to Nichijou (it's the only show i can stand from them) It's look like a copy of azumanga daioh
It's a manga adaptation and KyoAni pretty much followed the design of the source material.
Take a look to chunni , one of the character looks like the hero of "Another"
Another doesn't that design until the anime came out in 2012.
Guess what? Chuuni novel's was released in 2010.
By the way, are you talking about the animation?
Because all you mentioned is the character designs.
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Anonymous2012-11-13 12:19
There is an interview with Shinichiro Watanabe and Bahi JD in the latest issue of Animestyle magazine http://animestyle.jp/
if anyone can grab that issue, let us know if there is anything interesting mentioned in the interview
Consider that Bahi grew up as an animator in Anipages, and let's be frank. As much as many of the posters there know about animation, the site is filled with dinosaurs, ideologically.
shut up you degenerate, I mean passing themselves off as Bahi in here and exploiting his random comments to paint him in a bad light. You don't have to like any of the dumb comments he makes but spinning it to push your own stupid agenda is even more despicable
Anipages is the biggest information source for sakuga, how can you say that it's filled with dinosaurs. Nowhere you can find so much information about animators like Imaishi, Kanada or anyone else. http://www.pelleas.net/animators/
This whole sakuga panel was based on stuff that's written in Anipages.
>>895
Nice non sequitur. I even said it in my post, people in there know very much about animation. Not just Ben, but many of the posters there are much more knowledgeable than me or anyone here. Even Peter Chung and iirc Michael Arias went to post there.
That doesn't have anything to do with their views about anime.
>>904 you made my day!! also the drawings are very nice actually, you should do more sakuga meme's haha
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Anonymous2012-11-13 13:09
hahaha I don't know about you guys but I like these inane arguments. It's proof that the community is growing/getting more comfortable with itself. I know that's not necessarily a good thing but it is something.
>>908
It's just a photoshop edit, I just replaced the words. I don't know who drew it. My own drawing skill is terrible.
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Anonymous2012-11-13 13:18
>>909
Well, in a way we are just an offshoot of the anipages community which has died down now. You didn't see so much arguing or fighting there. But then again, this is 4chan so trolling and stuff is to be expected.
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Anonymous2012-11-13 13:22
Since there are less than a hundred posts of this thread, should we do something about the animator ranking lists that gets posted at the start of a new thread? I remember some of you guys saying that it should be updated.
this is an interesting point, I don't really see how putting animators into arbitrary rankings really means anything. If we do make a list, the tiers should be made up of descriptions that give insight into what a certain animator is recognized for.
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Anonymous2012-11-13 13:36
>>913
>the list itself is just copied from 2ch no?
sorry for bringing you guys back to the argument again haha,
but Bahi JD was the one who did the first animator ranking back then in 2009. http://i.imgur.com/rVLxr.png
>>933
Fuse is airing in cinemas now, if I'm not mistaken. Don't know about blu ray. Anyway, speaking of TMS, do they still do outsource work for western cartoons? I heard their work was well-regarded back then.
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Anonymous2012-11-13 15:16
oh ok
a movie
I was thinking an anime tv
Thanks for infos dude
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Anonymous2012-11-13 15:46
>>934
I think one of their last cartoons was Sonic X... or was that an anime production?
Their best cartoon work is in stuff like the 90s Batman cartoon and Ghostbusters.
>>974
I like how they are like key frames of some sort.
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Anonymous2012-11-15 9:47
There's a difference between "flashy" over-animation and well-done animation. Like a piano piece that has extremely technical requirements but no structure, a drawing that has extreme detail but no composition, or a speech that uses obscure language but effectively says nothing. Good animation can have little detail and a low framerate, but manages to powerfully communicate a space and motion.