>>400
It's annoying to have raw links with nothing to indicate what they are. I'd rather there was some discussion otherwise what's the point of this thread? Everyone just post a link and be done with it? Why don't you just post it on /a/ instead then?
Watching this makes me kinda miss Sessha's animation. It's been a while since I saw any new work from him.
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PRISM NANA VIDEO POWER RANKNGS2013-01-01 21:43
1)02 まじかるエンジン
2)07 星空コネクション (based Tanaka)
3)01 ぷりズムたいむ~魔法の指でタッチして~
4)05 萌って☆メルって★タッチしてっ!
5)03 白鷺流舞
6)04 HELLO,DEAR MY FRIENDS
8999) REACH FOR THE BEACH (CGI everywhere)
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Anonymous2013-01-02 1:08
What do you guys think of Shinbo's directing style? Upon watching Nekomonogatari, I thought his style could get rather tiresome to watch especially after prolonged viewing. I really don't know how to describe the cinematography techniques he uses, but I just think it's too frequent and eventually I just start noticing all the gimmicks that he uses over and over again.
the cinematography techs he uses are pretty standard...he just does a lot of jarring editing between cuts (which is what everyone notices the most. It isn't always effective like you point out though, I think he does it because it's a clever way around a tight budget since he tries to maximize effect with the least amount of animation possible) His shot composition skills are quite good and he uses wide/telephoto lens shots a lot. I think his biggest strength is shot composition, there's a lot of emblematic stuff going on in there, which is similar to Ikuhara's style. I think raito-kun said they both got it from Osamu Dezaki.
overall I think Shinbo is a pretty effective director...most of the time. The production schedules really don't help him but I guess that's what he likes.
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Anonymous2013-01-02 2:36
>>413 he just does a lot of jarring editing between cuts
Yes, I think that's the problem that I have with his directing in Nekomonogatari #1. The conversations between Araragi and Tsukihi/Hanekawa just didn't flow nicely to me. I just didn't like what I saw. Episode 2 didn't seem to have that problem in my opinion.
that's probably because there's more...well "action" in episode 2. Like consider the scene where Araragi sees Black Hanekawa's silhouette and chases after her. The style works better here because there's more to work in terms shot composition. Not to mention the jarring cuts and eccentric editing complement the tone and context of the scene so it works well and "flows" better. The tension of the narrative is conveyed by the "tension" of the shots so to speak.
In the conversations it doesn't always work. Whenever there are conversations in the monogatari series, there's a bit of a disconnect between what happens on the screen and what happens audio wise. Sometimes it works in favor of the scene. The editing can accentuate some comedic timings or add impact to a line of dialogue. Though this really only works when said dialogue is engaging in some way. And that varies a lot, sometimes a couple lines go on for too long and the direction exacerbates the issue by being superfluous.
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Anonymous2013-01-02 4:32
any concrete examples for the jarring direction in episode 1?
Having said that, it's still strange for someone with a strong animator background to mentor a non-animator. Someone on /a/ said Ishihara trained Yamakan instead.
Kamiyama talks about using limited animation at around 20 minutes in
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Anonymous2013-01-02 9:38
>>422 maybe it's because he's been able to get so far just through the internet.
Or maybe because no one has ever achieved something like that in the anime industry before. who knows..
JD only animated his first 3 shots and people are still talking about them.
It doesn't matter if it's good or bad stuff, the animation was "interesting" and that's why people can't forget about it.
Some people love his shots, some people hate them, but fact is that he managed to create a big hype just by animating 3 of the most interesting shots in the most interesting climax scene of Apollon.
There are animators out there who have animated over 100 shots and didn't achieve anything yet, Bahi only needs to animate 3 shots and the whole internet will talk about it, there must be something special about his animation and we need special and different stuff to get entertained.
Also Bahi created Shithead Action, wich is for me one of the coolest gif-animations on web.
It's just like Yutapon and Iso. They just need to animate a few cuts and everyone is going nuts, in both positive and negative ways.
When Yutapon drew those 3 black & white frames in the new Star Driver movie, he received a lot of hate on twitter but also positive respond by some sakuga fans.
Remember Wakabayashi's Naruto episode with those fucked up Yamashita shots?
Haters gonna hate, right?
We need people like Bahi and Yamashita in my opinion.
So are these people just considered lucky or talented? Who cares, they enjoy what they do!
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Anonymous2013-01-02 9:41
>>426 When Yutapon drew those 3 black & white frames in the new Star Driver movie, he received a lot of hate on twitter
Dude, seriously? Those frames looked awesome, I don't see how it's something that could put off even regular viewers.
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Anonymous2013-01-02 9:42
>>427 I thought the same but apparently some people are just retarded.
>>426
isn't Ohira the one with most of the haters actually?
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Anonymous2013-01-02 10:02
I think we are just talking too much about the bahi subject, that's it.
Not that he is a bad animator, I love his sakuga but it's just way too much talk.
People instantly start to hate someone when the person gets mentioned over and over again.
I would suggest that we keep quit now until his Studio 4°c work is out.
Same goes for Iso.
"ISO IS BACK ISO COMEBACK OMG ISO EPISODE IS COMING SOON OMG ISO IS GOD LOLZ BASED ISO "
>>438
It's a chinese website.. so I can't read much but I imagine it is a poll for favourite animators of 2012?
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Anonymous2013-01-02 11:03
>>436
Such an excellent animator with excellent talent for dynamic visuals, I wonder why he stopped animating. I hope he comes back to regular animation one day.