I've decided to change direction in development of Velox Et Astrum.
The game will be created under these development principles:
1.One Design - Multiple Implementations.
2.All aspects are reviewed by everyone.
3.No deadlines or concrete dates.
4.Each opinion and suggestion has to be proved and explained.(otherwise its discarded)
5.No restrictions on language/toolkit/libraries(see 1.)
If you have something complex to discuss is better handled by forum mentioned in my sig.
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Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
How do ideas come? What a question! If they come of their own accord, they are apt to arrive at the most unexpected time and place. For the most part the place is out of doors, for up in this northern wilderness when nature puts on a show it is an inspiring one. There seem to be magic days once in a while, with some rare quality of light that hold a body spellbound: In sub-zero weather there will be a burst of unbelievable color when the mountain turns a deep purple, a thing it refuses to do in summer. Then comes the hard part: how to plan a picture so as to give to others what has happened to you. To render in paint an experience, to suggest the sense of light and color, air and space, there is no such thing as sitting down outside and trying to make a portrait of it. It lasts for only a minute, for one thing, and it isnt an inspiration that can be copied on the spot...
First i'd like to have opinions on how the weapon system ingame should work.
Currently: a player use a selected [weapon module] to shoot at expense of energy(crystals stored on ship provide energy for reacharge).
_________________________________________ http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
How do ideas come? What a question! If they come of their own accord, they are apt to arrive at the most unexpected time and place. For the most part the place is out of doors, for up in this northern wilderness when nature puts on a show it is an inspiring one. There seem to be magic days once in a while, with some rare quality of light that hold a body spellbound: In sub-zero weather there will be a burst of unbelievable color when the mountain turns a deep purple, a thing it refuses to do in summer. Then comes the hard part: how to plan a picture so as to give to others what has happened to you. To render in paint an experience, to suggest the sense of light and color, air and space, there is no such thing as sitting down outside and trying to make a portrait of it. It lasts for only a minute, for one thing, and it isnt an inspiration that can be copied on the spot...
>>3 something wrong? Could you describe the exact error?
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Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
The crucial and monumental development in the art music of our century has been the qualitative change in the foundational premises of our musical language--the change from a highly chromaticized tonality whose principle functions and operations are still based on a limited selection, the seven notes of the diatonic scale, from the universal set of twelve pitch classes to a scale that comprehends the total pitch-class content of that universal set. We can point to the moment of that change with some precision. It occurs most obviously in the music of Scriabin and the Vienna circle, Schoenberg, Webern, and Berg, in 1909-1910, and very soon afterwards, though less obviously, in the music of Bartok and Stravinsky. I think it is safe to say that nothing of comparable signifigance for music has ever occurred, because the closing of the circle of fifths gives us a symmetrical collection of all twelve pitch classes that eliminates the special structural function of the perfect fifth itself, which has been the basis of every real musical system that we have hitherto known.
Name:
Anonymous2009-07-29 2:33
JESUS CHRIST FV, COULDN'T YOU JUST LEAVE THIS ALONE FOR MORE THEN 2 HOURS?
Not only should you be able to program ship AI, but you should be able to program every individual crew member.
Not only that, but every crew member should have an AI life; this means family, friends, holidays, etc. And this life should affect the game such as if a crew member's wife is blown up by the enemy, the crew member will be really angry and likely to disobey orders when it comes to things like holding fire.
>>9 Quite realistic but what do these AI life parameters would base off?
Are you suggesting including entire Sims-level simulation(this would be possible long-term but detrimental to performance) or equations which feed off game state(aggression levels/state)? >>10 try http://etastrum.phpbb3now.com/index.php >>11 Different timezone(Also, i sleep whenever i like i have no schedules)
1.One Design - Multiple Implementations.
2.All aspects are reviewed by everyone.
3.No deadlines or concrete dates.
It's like you've combined the worst aspect of Agile and more traditional processes into one!
>>1
So basically there's no development, am I saying right? Seriously FV, your development policy doesn't make sense. The next step would be replace the following:
1.No Design - Multiple Implementations.
2.All aspects are reviewed by nursery's staff.
5.Program in with the english language
Name:
Anonymous2009-07-29 9:01
FAILURE. This thread is full of it.
Your project isn't going anywhere, anyways reading your useless discussion is funny.
Name:
Anonymous2009-07-29 9:14
>>12 Different timezone(Also, i sleep whenever i like i have no schedules)
In other words you are a jobless loser? If you really are so clever, why so idle?
>>18 So basically there's no development, am I saying right?
Thank you for joining us. The seats are over there and the snacks are over there. Enjoy the show.
How about screw the project since it is a bad idea in the first place? FV got a personal question for you : Did you ever got a project which is worth to work as a show off completed? I mean did you ever made a project of worth for anyone else then yourself???
sorry im just >>Interested
Name:
Anonymous2009-07-29 10:14
>>21
I'm pretty sure normal people don't stay up all night to code RTS games and post about it on an anonymous BBS. At least you can go to a place where there are actual users.
Name:
Anonymous2009-07-29 10:27
I'm pretty sure normal people don't stay up all night to code
I classify up to here.
You can suggest ideas for the game(game design)/code to my forum(or codebin.ca and post links to it). i'm coding stuff right now(not only the game of course,i have alot of things in development).
I'm not going to discussing off-topic right now.
We need to write code to make use of loeb and polyvariadic functions.
Name:
Anonymous2009-07-29 11:04
Actually FV is right, dear >>21... you didn't undrestand the point here. Let me explain it: FV is a conceited asshole clown, a pussy from the deep space of manure. His purpose is to explain you the whole Internet without knowing anything, probably just copy-and-pasting it from a webpage of a real man.
I'll fill you with wonder, even more: he doesn't know how to write a software. The only things he's able to do are useless snippet of bad-indented code. That's why the answer >>28. Easy, isn't it?
Lets get back into the game and forget the offtopic.
___________________________________________ http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
One has not only a legal, but a moral responsibility to obey just laws. Conversely, one has a moral responsibility to disobey unjust laws.
__________________________________________ http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
There are two kinds of scientific progress: the methodical experimentation and categorization which gradually extend the boundaries of knowledge, and the revolutionary leap of genius which redefines and transcends those boundaries. Acknowledging our debt to the former, we yearn, nonetheless, for the latter.
Name:
Anonymous2009-07-30 14:29
>>43 =+=*=F=R=O=Z=E=N==V=O=I=D=*=+=!frozEn/KIg
Not clicking that.
When you repeat single-words,memes without external control, you degrade your mind to level of low-quality spambot.
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Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
In my practice, I've seen how people have allowed their humanity to drain away. Only it happened slowly instead of all at once. They didn't seem to mind...All of us - a little bit - we harden our hearts, grow callous. Only when we have to fight to stay human do we realize how precious it is to us, how dear.
What warp system ingame looks better?
1.Energy per warp proportional to distance
2.Energy per warp proportional to warpspeed with energy use proportional to upgrades(warp core)
3.Energy per warp is fixed but max warp distance and warpspeed depends on upgrades.
___________________________________________ http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
When despotism has established itself for ages in a country, as in France, it is not in the person of the king only that it resides. It has the appearance of being so in show, and in nominal authority; but it is not so in practice and in fact. It has its standard everywhere. Every office and department has its despotism, founded upon custom and usage. Every place has its Bastille, and every Bastille its despot. The original hereditary despotism resident in the person of the king, divides and sub-divides itself into a thousand shapes and forms, till at last the whole of it is acted by deputation. This was the case in France; and against this species of despotism, proceeding on through an endless labyrinth of office till the source of it is scarcely perceptible, there is no mode of redress. It strengthens itself by assuming the appearance of duty, and tyrannises under the pretence of obeying.
>>79 What reason you give in favor of this system?
________________________________________ http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
The basic objectives and principles of war do not change.The final objective in war is the destruction of the enemy's capacity and will to fight, and thereby force him to accept the imposition of the victor's will.
i take vitamins and get sunlight.
i am lonely, past the point of mental illness.
Name:
Anonymous2009-08-03 6:56
how old are you? early 20's right?
Name:
Anonymous2009-08-03 6:58
Please ignore him. Please please please, or greater good.
Name:
Anonymous2009-08-03 6:59
ignore who? frozenvoid?
what is greater good?
Name:
Anonymous2009-08-03 7:07
i lock myself in room for long time.
sad. running from girlfriend who dumped me.
think "i can be programmer and win" be better than her
work on project for many years never complete. now i am old.
lost youth. arrogant, foolish, just sad.
Lets get back on topic: currently warp system is set to energy proportional to speed(#2): http://etastrum.phpbb3now.com/viewtopic.php?f=22&t=56
Alternatives:
1.Energy per warp proportional to distance ( >>79 )
*This would allow fair allocation for engines energy share,but costs alot for long-distance warps.
2.Energy per warp proportional to warpspeed with energy use proportional to upgrades(warp core)
*Current. Upgrades decrease energy use,speed determines energy 'burn-rate'.
3.Energy per warp is fixed but max warp distance and warpspeed depends on upgrades.
*Static. Upgrades determine speed and max distance(for one warp).Energy use fixed for all speeds.
>>93 1.Energy per warp proportional to distance ( >>79 ) *This would allow fair allocation for engines energy share,but costs alot for long-distance warps.
Well, you have to keep the engines running for the entire trip through hyperspace (I think it takes about a day per light year), so this is the only way that makes sense.
Name:
Anonymous2009-08-03 16:02
>>108
If you don't have to keep the engines running for an entire trip through regular space, why do you have to keep them running in hyperspace?
Name:
Anonymous2009-08-03 16:25
>>109 If you don't have to keep the engines running for an entire trip through regular space, why do you have to keep them running in hyperspace?
Back thrusters for the first half and front thrusters for the second half, that's for regular space at least, Hyperspace ... who knows, but I think it curves, so I guess you have to make sure you go the right way.
>>109 Warp core, enables the ship to slip into subspace bubble which travels in subspace(the terms used are mostly from Startrek).
The above isn't limited by ship mass.Energy/Distance ratio is constant(now) for all ship masses(no such thing as small cheap ships spying all over the galaxy for free). Speed Limit =(2^(warpcore upgrades+1))*lightspeed.
_____________________________________________ http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
The fact that we are I don't know how many millions of people, yet communication, complete communication, is completely impossible between two of those people, is to me one of the biggest tragic themes in the world.
>>28 oh, i don't expect to do any programming, that's what /prog/ is for. i'm the manager and visionary of this project.
In my experience in the game development industry, you typically have to pay programmers money to get them to do work for you.
I'm still not sure why you expect anyone to make your game for you. A 'for fun collaborative project' doesn't mean shit, especially when the leader isn't actually doing anything.
>>166 I don't expect you to code anything. This thread as you may have guessed is about developing the game.
We're brainstorming and synergizing our core skillsets to create scalable,turnkey, enterprise-level...etc
Implementation would be done after the development and concept stages, and will be done for all languages separately (you can code your own version anytime you like).
____________________________________ http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
What makes you think human beings are sentient and aware? There's no evidence for it. Human beings never think for themselves, they find it too uncomfortable. For the most part, members of our species simply repeat what they are told-and become upset if they are exposed to any different view. The characteristic human trait is not awareness but conformity, and the characteristic result is religious warfare. Other animals fight for territory or food; but, uniquely in the animal kingdom, human beings fight for their 'beliefs.' The reason is that beliefs guide behavior which has evolutionary importance among human beings. But at a time when our behavior may well lead us to extinction, I see no reason to assume we have any awareness at all. We are stubborn, self-destructive conformists. Any other view of our species is just a self-congratulatory delusion. Next question.
I may run and hide
When you're screamin' my name, alright
But let me tell you now
There are prices to fame, alright
All of our time spent in flashes of light
Chorus:
All you people can't you see, can't you see
How your love's affecting our reality
Every time we're down
You can make it right
And that makes you larger than life (alright)
Looking at the crowd
And I see your body sway, c'mon
Wishin' I could thank you in a different way, c'mon
Coz' all of your time spent keeps us alive
Chorus:
All you people can't you see, can't you see
How your love's affecting our reality
Every time we're down
You can make it right
And that makes you larger than life (larger than life)
Ohhhh, yeah, that's right
All of your time spent keeps us alive
Everytime we're down, and make it right
All you people can't you see, can't you see
How your love's affecting our reality
Every time we're down
You can make it right
And that makes you larger than life
Yeah, every time we're down
Yeah, you can make it right
Yeah, that's what makes you larger than life yeah
Chorus:
All you people can't you see, can't you see
How your love's affecting our reality
Every time we're down
You can make it right
And that makes you larger than (that make you larger than)
That makes you larger
That makes you larger than life
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Okay, let me start with this: FUCK. REDDIT. I really hate that faggot site and
its users. It's really bad and we need to find a solution for it. There's a
steaming pile of shit coming from that webshite, and it certainly isn't just
trolls. It's retards. Redditards, poluting our lovely /prog/. Through the text
I'll use "reddit" but I mean "programming.reddit.com" and not the whole reddit
community, which while still full of BS not relevant to /prog/'s polution.
THE(IR) PROBLEM
If you have an account at reddit or even browse it, and you're not a redditard
yourself you know what I'm talking about; Fucking idiots overusing internet
memes, exactly like what the xkcd faggot does. Doing so, they believe they
belong in some "elite" community of computer experts that like esoteric jokes.
You should understand their mental state by now: "I can't fucking program but I
might make esoteric jokes that apparently computer experts like and maybe, just
maybe others will think I'm an expert myself!". Fucking morons. If one takes a
moment from his day to browse reddit, might like the topics. Let's see what we
got: "How to * with Python *", "A simple * with *", "* in 10 steps", "*: the
revolutionary blog/software/other", "Using * for fun & profit". One might think,
"ah, a nice community. I'll stay a while with them". The other day wakes up only
to find the same topics with changed blog links and titles. If you don't believe
me try it yourself. (yeah, ofcourse there are the retarded "points too, how
could a faggot community live without them? Look: wikipedia, digg, ..)
WHY /prog/ SUCKS
It wasn't long ago that reddit faggots weren't aware of /prog/. I believe, 4-5
months ago /prog/ was clean of all the faggotry & spam. Back then a thread could
make your day, and everyone was contributing content, which ofcourse lead to
funny memes et al, unlike all these self-proclaimed "memes". (notice any simile
with the redditards? self proclaimed computer experts & funny or some shit) If
you are not a /prog/ regular or oldie you might have not noticed, you might
think that it's been like that from the beginning. But it wasn't. Even worse,
you might think that these posts are from trolls, but they are not. Ok, maybe
some are, but trolls are not retarded (as some may think). I'm a big time troll
and I don't think most of you understand trolling.
THE SOLUTION
Okay, now that I bothered you with my text, I'm all ears to see what you got to
say about this issue. I cannot think of a solution to get rid of faggots, but I
don't want to see /prog/ become a cesspool like reddit. I wish the old expert
programmers would come back..
Excuse the lack of bbcode in my post but I have to haste.
1. Use fprintf ("fast printf") instead of printf.
2. ++i is faster than both i++ and i = i + 1.
3. void main(void) is faster than int main(void) or int main(int, char **) since no value needs to be returned to the OS.
4. Swapping with exclusive-or (a^=b^=a^=b swaps a and b) is faster than using a temporary. This works for all types (including structures), but not on all compilers. Some compilers may also give you a harmless warning.
5. Static storage duration objects are faster than automatic storage duration objects because the CPU doesn't have to set aside storage on the stack every time a function is called. Make your loop indexes global so that you can use them everywhere:
int i;
void func(void) { for (i = 0; i < 10; i++) ; /* ... */ }
void func2(void) { for (i = 0; i < 20; i++) ; /* ... */ }
/* ... */
6. Compilers often give more memory to arrays than you asked for. Here's how to check how big an array actually is (memset returns a null pointer if the size you passed to it is bigger than the size of the array you passed to it):
int arr[256];
size_t realsize;
for (realsize = 0; realsize <= SIZE_MAX; ++realsize)
if (!memset(arr, 0, realsize)) break;
/* now you know that arr actually has realsize / sizeof (int) elements */
If you combine this with #5, your program will be faster in the long run (but this usually doesn't work for short programs).
Okay, let me start with this: FUCK. WOLFRAM|ALPHA. I really hate that faggot search site and
its users. It's really bad and we need to find a solution for it. There's a
steaming pile of shit coming from that webshite, and it certainly isn't just
trolls. It's retards. wolftards, poluting our lovely /prog/. Through the text
I'll use "alpha" but I mean "wolframalpha.com" and not the whole reddit
community, which while still full of BS not relevant to /prog/'s polution.
WHAT THE FUCK HOW FUCKING DARE YOU YOU FUCKING SHIT FACED FUCK CUNT HOLY DOG DROPPINGS THIS IS OUTRAGEOUS NEVER IN MY LIFE HAVE I EVER HOW DARE YOU HOW VERY DARE YOU ESPECIALLY ON A DAY LIKE THIS HAVE YOU EVEN LOOKED IN THE MIRROR RECENTLY?
In lojban we specify the word we use for quoting text.
zoi .gy. Hello, World! .gy -- “Hello, World!”
Here we have chosen gy (pronounced "guh" and is used because it is similar to glico -- English) to be our quotation marks. If our sentence contained gy we would just use another word.
mi pu cusku zoi .zy. Guh, English sucks! .zy -- I said “Guh, English sucks!”
mi pu zi cusku zoi .ty. mi pu cusku zoi .zy. Guh, English sucks! .zy .ty -- I just said “I said “Guh, English sucks!””
The question of how quote a quote-word does not apply to Lojban because any word can be a quote word. (Nice example is zoi .url. http://dis.4chan.org/prog/ .url..)
There are four engineers traveling in a car -- a mechanical engineer,
a chemical engineer, an electrical engineer, and a computer engineer. The car breaks down.
"Sounds to me as if the pistons have seized. We'll have to strip
down the engine before we can get the car working again", says the
mechanical engineer.
"Well", says the chemical engineer, "it sounded to me as if the fuel
might be contaminated. I think we should clear out the fuel system."
"I thought it might be an grounding problem", says the electrical
engineer, "or maybe a faulty plug lead."
They all turn to the computer scientist, who up to then had said
nothing, and asked "Well, what do you think?"
"I put on my wizard robe and hat. My other car is a cdr." The computer scientist pulls out a cudder from his pocket, and shoves it down the throats of the engineers. "Take that, motherfuckers!!!!"