Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Strategy Game Development 2

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-29 2:14

I've decided to change direction in development of Velox Et Astrum.
The game will be created under these development principles:
1.One Design - Multiple Implementations.
2.All aspects are reviewed by everyone.
3.No deadlines or concrete dates.
4.Each opinion and suggestion has to be proved and explained.(otherwise its discarded)
5.No restrictions on language/toolkit/libraries(see 1.)
If you have something complex to discuss is better handled by forum mentioned in my sig.

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http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
How do ideas come? What a question! If they come of their own accord, they are apt to arrive at the most unexpected time and place. For the most part the place is out of doors, for up in this northern wilderness when nature puts on a show it is an inspiring one. There seem to be magic days once in a while, with some rare quality of light that hold a body spellbound: In sub-zero weather there will be a burst of unbelievable color when the mountain turns a deep purple, a thing it refuses to do in summer. Then comes the hard part: how to plan a picture so as to give to others what has happened to you. To render in paint an experience, to suggest the sense of light and color, air and space, there is no such thing as sitting down outside and trying to make a “portrait” of it. It lasts for only a minute, for one thing, and it isn’t an inspiration that can be copied on the spot...

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-30 14:01

Lets get back into the game and forget the offtopic.



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http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
One has not only a legal, but a moral responsibility to obey just laws. Conversely, one has a moral responsibility to disobey unjust laws.

Name: Anonymous 2009-07-30 14:19

>>41
Yeah, let's discuss the trade system.

I suggest this:

You can buy/sell goods on markets (including black ones) in all spaceports, transport it to another star system and sell it.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-30 14:28

>>42 added http://etastrum.phpbb3now.com/viewtopic.php?f=56&t=66



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http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
There are two kinds of scientific progress: the methodical experimentation and categorization which gradually extend the boundaries of knowledge, and the revolutionary leap of genius which redefines and transcends those boundaries. Acknowledging our debt to the former, we yearn, nonetheless, for the latter.

Name: Anonymous 2009-07-30 14:29

>>43
=+=*=F=R=O=Z=E=N==V=O=I=D=*=+=!frozEn/KIg
Not clicking that.

Name: Anonymous 2009-07-30 14:31

Lets get back into the offtopic and forget the game.

Name: Anonymous 2009-07-30 14:50

LISP

Name: Anonymous 2009-07-30 14:50

LISP

Name: Anonymous 2009-07-30 14:55

LISP

Name: Anonymous 2009-07-30 14:57

LISP

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-30 15:00

>>46-49
LISP: Melts in your mouth, not in your hands.



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http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
Who dares not speak his free thoughts is a slave.

Name: Anonymous 2009-07-30 15:02

LISP

Name: Anonymous 2009-07-30 15:03

LISP

Name: Anonymous 2009-07-30 15:21

LISP

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-30 15:29

When you repeat single-words,memes without external control, you degrade your mind to level of low-quality spambot.



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http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
In my practice, I've seen how people have allowed their humanity to drain away. Only it happened slowly instead of all at once. They didn't seem to mind...All of us - a little bit - we harden our hearts, grow callous. Only when we have to fight to stay human do we realize how precious it is to us, how dear.

Name: Anonymous 2009-07-30 15:55

LISP

Name: Anonymous 2009-07-30 16:08

LISP

Name: Anonymous 2009-07-30 16:13

LISP

Name: Anonymous 2009-07-30 16:14

LISP

Name: Anonymous 2009-07-30 16:14

Sorry had forgoten to Sage this enterprise project

Name: Anonymous 2009-07-30 16:23

LISP

Name: Anonymous 2009-07-30 16:28

LISP

Name: Anonymous 2009-07-30 16:32

LISP

Name: Anonymous 2009-07-30 16:42

LISP

Name: Anonymous 2009-07-30 16:50

LISP

Name: Anonymous 2009-07-30 16:57

LISP

Name: Anonymous 2009-07-30 17:03

LISP

Name: Anonymous 2009-07-30 17:17

LISP

Name: Anonymous 2009-07-30 17:23

LISP

Name: Anonymous 2009-07-30 17:52

LISP

Name: Anonymous 2009-07-30 17:53

Also my anus

Name: Anonymous 2009-07-30 17:59

PROLOG

Name: Anonymous 2009-07-30 18:00

LISP

Name: Anonymous 2009-07-30 18:19

LISP

Name: Anonymous 2009-07-30 18:37

lainlainlainlainlainlainlainlainlainlainlainlainlainlainlainlainlainlainlainlain

Name: Anonymous 2009-08-02 7:15

This is the new LISP thread?

LISP

Name: Anonymous 2009-08-02 15:26

LISP

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-08-03 5:46

What  warp system ingame looks better?
1.Energy per warp proportional to distance
2.Energy per warp proportional to warpspeed with energy use proportional to upgrades(warp core)
3.Energy per warp is fixed but max warp distance and warpspeed depends on upgrades.

___________________________________________
http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
When despotism has established itself for ages in a country, as in France, it is not in the person of the king only that it resides. It has the appearance of being so in show, and in nominal authority; but it is not so in practice and in fact. It has its standard everywhere. Every office and department has its despotism, founded upon custom and usage. Every place has its Bastille, and every Bastille its despot. The original hereditary despotism resident in the person of the king, divides and sub-divides itself into a thousand shapes and forms, till at last the whole of it is acted by deputation. This was the case in France; and against this species of despotism, proceeding on through an endless labyrinth of office till the source of it is scarcely perceptible, there is no mode of redress. It strengthens itself by assuming the appearance of duty, and tyrannises under the pretence of obeying.

Name: Anonymous 2009-08-03 5:57

>>77
Use a weft system; they're far superior.

Name: Anonymous 2009-08-03 6:10

>>77
Fuel usage proportional to hyperspace distance.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-08-03 6:31

>>79 What reason you give in favor of this system?



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http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
The basic objectives and principles of war do not change.The final objective in war is the destruction of the enemy's capacity and will to fight, and thereby force him to accept the imposition of the victor's will.

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