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Strategy Game Development 2

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-29 2:14

I've decided to change direction in development of Velox Et Astrum.
The game will be created under these development principles:
1.One Design - Multiple Implementations.
2.All aspects are reviewed by everyone.
3.No deadlines or concrete dates.
4.Each opinion and suggestion has to be proved and explained.(otherwise its discarded)
5.No restrictions on language/toolkit/libraries(see 1.)
If you have something complex to discuss is better handled by forum mentioned in my sig.

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http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
How do ideas come? What a question! If they come of their own accord, they are apt to arrive at the most unexpected time and place. For the most part the place is out of doors, for up in this northern wilderness when nature puts on a show it is an inspiring one. There seem to be magic days once in a while, with some rare quality of light that hold a body spellbound: In sub-zero weather there will be a burst of unbelievable color when the mountain turns a deep purple, a thing it refuses to do in summer. Then comes the hard part: how to plan a picture so as to give to others what has happened to you. To render in paint an experience, to suggest the sense of light and color, air and space, there is no such thing as sitting down outside and trying to make a “portrait” of it. It lasts for only a minute, for one thing, and it isn’t an inspiration that can be copied on the spot...

Name: Anonymous 2009-08-03 6:10

>>77
Fuel usage proportional to hyperspace distance.

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