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Strategy Game Development 2

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-29 2:14

I've decided to change direction in development of Velox Et Astrum.
The game will be created under these development principles:
1.One Design - Multiple Implementations.
2.All aspects are reviewed by everyone.
3.No deadlines or concrete dates.
4.Each opinion and suggestion has to be proved and explained.(otherwise its discarded)
5.No restrictions on language/toolkit/libraries(see 1.)
If you have something complex to discuss is better handled by forum mentioned in my sig.

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http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
How do ideas come? What a question! If they come of their own accord, they are apt to arrive at the most unexpected time and place. For the most part the place is out of doors, for up in this northern wilderness when nature puts on a show it is an inspiring one. There seem to be magic days once in a while, with some rare quality of light that hold a body spellbound: In sub-zero weather there will be a burst of unbelievable color when the mountain turns a deep purple, a thing it refuses to do in summer. Then comes the hard part: how to plan a picture so as to give to others what has happened to you. To render in paint an experience, to suggest the sense of light and color, air and space, there is no such thing as sitting down outside and trying to make a “portrait” of it. It lasts for only a minute, for one thing, and it isn’t an inspiration that can be copied on the spot...

Name: =+=*=F=R=O=Z=E=N==C=H=E=F=*=+= 2009-08-05 16:36

>>166 I dun't ixpect yuoo tu cude-a unytheeng. Bork Bork Bork! Thees threed es yuoo mey hefe-a gooessed is ebuoot defelupeeng zee geme-a. Bork Bork Bork!
Ve're-a breeensturming und synergeezing oooor cure-a skeellsets tu creete-a sceleble-a,toornkey, interpreese-a-lefel...itc
Implementeshun vuoold be-a dune-a effter zee defelupment und cuncept steges, und veell be-a dune-a fur ell lungooeges seperetely (yuoo cun cude-a yuoor oovn ferseeun unyteeme-a yuoo leeke-a). Bork Bork Bork!


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http://xs141.xs.to/xs141/09303/av992393.jpg
Felux It Estroom gemedef furoom: http://itestroom.phpbb3noo.cum
Vhet mekes yuoo theenk hoomun beeengs ere-a senteeent und evere-a? Bork Bork Bork! Zeere's nu ifeedence-a fur it. Bork Bork Bork! Hoomun beeengs nefer theenk fur zeemselfes, zeey feend it tuu uncumffurteble-a. Bork Bork Bork! Fur zee must pert, members ooff oooor speceees seemply repeet vhet zeey ere-a tuld-und becume-a upset iff zeey ere-a ixpused tu uny deefffferent feeoo. Bork Bork Bork! Zee cherectereestic hoomun treeet is nut evereness boot cunffurmeety, und zee cherectereestic resoolt is releegiuoos verffere-a. Bork Bork Bork! Oozeer uneemels feeght fur terreetury oor fuud; boot, uneeqooely in zee uneemel keengdum, hoomun beeengs feeght fur zeeur 'beleeeffs.' Zee reesun is thet beleeeffs gooeede-a behefeeur vheech hes ifulooshunery impurtunce-a emung hoomun beeengs. Bork Bork Bork! Boot et a teeme-a vhee oooor behefeeur mey vell leed us tu ixteencshun, I see-a nu reesun tu essoome-a ve-a hefe-a uny evereness et ell. Bork Bork Bork! Ve-a ere-a stoobburn, selff-destroocteefe-a cunffurmeests. Bork Bork Bork! Uny oozeer feeoo ooff oooor speceees is joost a selff-cungretooletury delooseeun. Bork Bork Bork! Next qooesshun.

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