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Strategy Game Development 2

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-29 2:14

I've decided to change direction in development of Velox Et Astrum.
The game will be created under these development principles:
1.One Design - Multiple Implementations.
2.All aspects are reviewed by everyone.
3.No deadlines or concrete dates.
4.Each opinion and suggestion has to be proved and explained.(otherwise its discarded)
5.No restrictions on language/toolkit/libraries(see 1.)
If you have something complex to discuss is better handled by forum mentioned in my sig.

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http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
How do ideas come? What a question! If they come of their own accord, they are apt to arrive at the most unexpected time and place. For the most part the place is out of doors, for up in this northern wilderness when nature puts on a show it is an inspiring one. There seem to be magic days once in a while, with some rare quality of light that hold a body spellbound: In sub-zero weather there will be a burst of unbelievable color when the mountain turns a deep purple, a thing it refuses to do in summer. Then comes the hard part: how to plan a picture so as to give to others what has happened to you. To render in paint an experience, to suggest the sense of light and color, air and space, there is no such thing as sitting down outside and trying to make a “portrait” of it. It lasts for only a minute, for one thing, and it isn’t an inspiration that can be copied on the spot...

Name: Anonymous 2009-08-03 19:22

LISP

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LIST

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GEE, IT SURE IS INVISIBLE POSTS IN HERE.

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LAIN

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-08-04 2:03

>>108-111 Changing energy use to proportional to distance. Speed will be upgradeable via warp core module.
 http://etastrum.phpbb3now.com/viewtopic.php?f=22&t=56



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http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
However profound the complicated knowledge of the world, compared to enlightenment it is like one drop of water to the great ocean.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-08-04 2:21

>>109 Warp core, enables the ship to slip into subspace bubble which travels in subspace(the terms used are mostly from Startrek).
The above isn't limited by ship mass.Energy/Distance ratio is constant(now) for all ship masses(no such thing as small cheap ships spying all over the galaxy for free). Speed Limit =(2^(warpcore upgrades+1))*lightspeed.


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http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
The fact that we are I don't know how many millions of people, yet communication, complete communication, is completely impossible between two of those people, is to me one of the biggest tragic themes in the world.

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Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-08-05 3:56

I'm switching to D to test some things,so the game will be somewhat delayed(i'll post in the forums instead).



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http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
Writing is not a profession but a vocation of unhappiness. I don't think an artist can ever be happy.

Name: Anonymous 2009-08-05 7:05

>>153
That's nice.

Name: Anonymous 2009-08-05 10:11

>>153
like anyone cares

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-08-05 10:24

>>155 I'm not sure you can coordinate the game development without me.


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http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
It requires wisdom to understand wisdom: the music is nothing if the audience is deaf.

Name: =+=*=F=R=O=Z=E=N==C=H=E=F=*=+= 2009-08-05 10:24

>>155 I'm nut soore-a yuoo cun cuurdeenete-a zee geme-a defelupment veethuoot me-a. Bork Bork Bork!


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http://xs141.xs.to/xs141/09303/av992393.jpg
Felux It Estroom gemedef furoom: http://itestroom.phpbb3noo.cum
It reqooures veesdum tu understund veesdum: zee mooseec is nutheeng iff zee oodeeence-a is deeff.

Name: Anonymous 2009-08-05 11:22

Please try to ignore troll posts.

Name: Anonymous 2009-08-05 11:30

>>158
But then what's the point of coming on /prog/?

Name: Anonymous 2009-08-05 11:57

>>159
Programming without trolling

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