Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Strategy Game Development 2

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-29 2:14

I've decided to change direction in development of Velox Et Astrum.
The game will be created under these development principles:
1.One Design - Multiple Implementations.
2.All aspects are reviewed by everyone.
3.No deadlines or concrete dates.
4.Each opinion and suggestion has to be proved and explained.(otherwise its discarded)
5.No restrictions on language/toolkit/libraries(see 1.)
If you have something complex to discuss is better handled by forum mentioned in my sig.

______________________________________
http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
How do ideas come? What a question! If they come of their own accord, they are apt to arrive at the most unexpected time and place. For the most part the place is out of doors, for up in this northern wilderness when nature puts on a show it is an inspiring one. There seem to be magic days once in a while, with some rare quality of light that hold a body spellbound: In sub-zero weather there will be a burst of unbelievable color when the mountain turns a deep purple, a thing it refuses to do in summer. Then comes the hard part: how to plan a picture so as to give to others what has happened to you. To render in paint an experience, to suggest the sense of light and color, air and space, there is no such thing as sitting down outside and trying to make a “portrait” of it. It lasts for only a minute, for one thing, and it isn’t an inspiration that can be copied on the spot...

Name: Anonymous 2009-08-05 13:08

>>156
It doesn't look like this is going anywhere either way.

Name: Anonymous 2009-08-05 13:09

>>160
Why would you do that? ;_;

Name: Anonymous 2009-08-05 14:55

Please try to ignore troll threads.
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Name: Anonymous 2009-08-05 15:10

          ∧_∧  / ̄ ̄ ̄ ̄ ̄ ̄ ̄ ̄
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Name: Anonymous 2009-08-05 15:19

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Name: Anonymous 2009-08-05 16:05

>>28
oh, i don't expect to do any programming, that's what /prog/ is for. i'm the manager and visionary of this project.
In my experience in the game development industry, you typically have to pay programmers money to get them to do work for you.

I'm still not sure why you expect anyone to make your game for you. A 'for fun collaborative project' doesn't mean shit, especially when the leader isn't actually doing anything.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-08-05 16:35

>>166 I don't expect you to code anything. This thread as you may have guessed is about developing the game.
We're brainstorming and synergizing our core skillsets to create scalable,turnkey, enterprise-level...etc
Implementation would be done after the development and concept stages, and will be done for all languages separately (you can code your own version anytime you like).


____________________________________
http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
What makes you think human beings are sentient and aware? There's no evidence for it. Human beings never think for themselves, they find it too uncomfortable. For the most part, members of our species simply repeat what they are told-and become upset if they are exposed to any different view. The characteristic human trait is not awareness but conformity, and the characteristic result is religious warfare. Other animals fight for territory or food; but, uniquely in the animal kingdom, human beings fight for their 'beliefs.' The reason is that beliefs guide behavior which has evolutionary importance among human beings. But at a time when our behavior may well lead us to extinction, I see no reason to assume we have any awareness at all. We are stubborn, self-destructive conformists. Any other view of our species is just a self-congratulatory delusion. Next question.

Name: =+=*=F=R=O=Z=E=N==C=H=E=F=*=+= 2009-08-05 16:36

>>166 I dun't ixpect yuoo tu cude-a unytheeng. Bork Bork Bork! Thees threed es yuoo mey hefe-a gooessed is ebuoot defelupeeng zee geme-a. Bork Bork Bork!
Ve're-a breeensturming und synergeezing oooor cure-a skeellsets tu creete-a sceleble-a,toornkey, interpreese-a-lefel...itc
Implementeshun vuoold be-a dune-a effter zee defelupment und cuncept steges, und veell be-a dune-a fur ell lungooeges seperetely (yuoo cun cude-a yuoor oovn ferseeun unyteeme-a yuoo leeke-a). Bork Bork Bork!


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http://xs141.xs.to/xs141/09303/av992393.jpg
Felux It Estroom gemedef furoom: http://itestroom.phpbb3noo.cum
Vhet mekes yuoo theenk hoomun beeengs ere-a senteeent und evere-a? Bork Bork Bork! Zeere's nu ifeedence-a fur it. Bork Bork Bork! Hoomun beeengs nefer theenk fur zeemselfes, zeey feend it tuu uncumffurteble-a. Bork Bork Bork! Fur zee must pert, members ooff oooor speceees seemply repeet vhet zeey ere-a tuld-und becume-a upset iff zeey ere-a ixpused tu uny deefffferent feeoo. Bork Bork Bork! Zee cherectereestic hoomun treeet is nut evereness boot cunffurmeety, und zee cherectereestic resoolt is releegiuoos verffere-a. Bork Bork Bork! Oozeer uneemels feeght fur terreetury oor fuud; boot, uneeqooely in zee uneemel keengdum, hoomun beeengs feeght fur zeeur 'beleeeffs.' Zee reesun is thet beleeeffs gooeede-a behefeeur vheech hes ifulooshunery impurtunce-a emung hoomun beeengs. Bork Bork Bork! Boot et a teeme-a vhee oooor behefeeur mey vell leed us tu ixteencshun, I see-a nu reesun tu essoome-a ve-a hefe-a uny evereness et ell. Bork Bork Bork! Ve-a ere-a stoobburn, selff-destroocteefe-a cunffurmeests. Bork Bork Bork! Uny oozeer feeoo ooff oooor speceees is joost a selff-cungretooletury delooseeun. Bork Bork Bork! Next qooesshun.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-08-08 9:55

What about modules? Does anyone like to add some?
the list is here: http://etastrum.phpbb3now.com/viewforum.php?f=52
and here : http://etastrum.phpbb3now.com/viewforum.php?f=17


________________________________________________
http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
If soldiers were to begin to think, not one of them would remain in the army.

Name: =+=*=F=R=O=Z=E=N==C=H=E=F=*=+= !DRBORKBork 2009-08-08 9:55

Vhet ebuoot mudooles? Bork Bork Bork! Dues unyune-a leeke-a tu edd sume-a? Bork Bork Bork!
zee leest is here-a: http://itestroom.phpbb3noo.cum/feeooffuroom.php?f=52
und here-a : http://itestroom.phpbb3noo.cum/feeooffuroom.php?f=17


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http://xs141.xs.to/xs141/09303/av992393.jpg
Felux It Estroom gemedef furoom: http://itestroom.phpbb3noo.cum
Iff suldeeers vere-a tu begeen tu theenk, nut oone-a ooff zeem vuoold remeeen in zee ermy.

Name: Anonymous 2009-08-08 10:09

>>167
>>168
>>169
>>170
Back to /b/ please

Name: 1000 sagetank army 2009-08-08 10:16

FV thread detected.  Commence sageing.

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Name: 1000 sagetank army 2009-08-08 10:16

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Name: 1000 sagetank army 2009-08-08 10:16

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Name: 1000 sagetank army 2009-08-08 10:17

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Name: 1000 sagetank army 2009-08-08 10:17

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Name: 1000 sagetank army 2009-08-08 10:18

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Name: 1000 sagetank army 2009-08-08 10:18

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Name: Anonymous 2009-08-08 10:18

1000 posts

Name: 1000 sagetank army 2009-08-08 10:18

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Name: Anonymous 2009-08-08 10:18

1000 posts

Name: 1000 sagetank army 2009-08-08 10:19

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Name: Anonymous 2009-08-08 10:19

1000 posts

Name: 1000 sagetank army 2009-08-08 10:19

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Name: 1000 sagetank army 2009-08-08 10:19

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Name: Anonymous 2009-08-08 10:19

1000 posts

Name: Anonymous 2009-08-08 10:20

1000 posts

Name: 1000 sagetank army 2009-08-08 10:20

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Name: 1000 sagetank army 2009-08-08 10:20

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Name: 1000 sagetank army 2009-08-08 10:21

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Name: 1000 sagetank army 2009-08-08 10:21

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Name: 1000 sagetank army 2009-08-08 10:21

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Name: 1000 sagetank army 2009-08-08 10:23

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Name: 1000 sagetank army 2009-08-08 10:23

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Name: 1000 sagetank army 2009-08-08 10:24

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Name: 1000 sagetank army 2009-08-08 10:24

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Name: 1000 sagetank army 2009-08-08 10:25

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Name: 1000 sagetank army 2009-08-08 10:26

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Name: 1000 sagetank army 2009-08-08 10:26

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Name: 1000 sagetank army 2009-08-08 10:26

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