Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Strategy Game Development 2

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-29 2:14

I've decided to change direction in development of Velox Et Astrum.
The game will be created under these development principles:
1.One Design - Multiple Implementations.
2.All aspects are reviewed by everyone.
3.No deadlines or concrete dates.
4.Each opinion and suggestion has to be proved and explained.(otherwise its discarded)
5.No restrictions on language/toolkit/libraries(see 1.)
If you have something complex to discuss is better handled by forum mentioned in my sig.

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http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
How do ideas come? What a question! If they come of their own accord, they are apt to arrive at the most unexpected time and place. For the most part the place is out of doors, for up in this northern wilderness when nature puts on a show it is an inspiring one. There seem to be magic days once in a while, with some rare quality of light that hold a body spellbound: In sub-zero weather there will be a burst of unbelievable color when the mountain turns a deep purple, a thing it refuses to do in summer. Then comes the hard part: how to plan a picture so as to give to others what has happened to you. To render in paint an experience, to suggest the sense of light and color, air and space, there is no such thing as sitting down outside and trying to make a “portrait” of it. It lasts for only a minute, for one thing, and it isn’t an inspiration that can be copied on the spot...

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-08-05 16:35

>>166 I don't expect you to code anything. This thread as you may have guessed is about developing the game.
We're brainstorming and synergizing our core skillsets to create scalable,turnkey, enterprise-level...etc
Implementation would be done after the development and concept stages, and will be done for all languages separately (you can code your own version anytime you like).


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http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
What makes you think human beings are sentient and aware? There's no evidence for it. Human beings never think for themselves, they find it too uncomfortable. For the most part, members of our species simply repeat what they are told-and become upset if they are exposed to any different view. The characteristic human trait is not awareness but conformity, and the characteristic result is religious warfare. Other animals fight for territory or food; but, uniquely in the animal kingdom, human beings fight for their 'beliefs.' The reason is that beliefs guide behavior which has evolutionary importance among human beings. But at a time when our behavior may well lead us to extinction, I see no reason to assume we have any awareness at all. We are stubborn, self-destructive conformists. Any other view of our species is just a self-congratulatory delusion. Next question.

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