Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Strategy Game Development 2

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-29 2:14

I've decided to change direction in development of Velox Et Astrum.
The game will be created under these development principles:
1.One Design - Multiple Implementations.
2.All aspects are reviewed by everyone.
3.No deadlines or concrete dates.
4.Each opinion and suggestion has to be proved and explained.(otherwise its discarded)
5.No restrictions on language/toolkit/libraries(see 1.)
If you have something complex to discuss is better handled by forum mentioned in my sig.

______________________________________
http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
How do ideas come? What a question! If they come of their own accord, they are apt to arrive at the most unexpected time and place. For the most part the place is out of doors, for up in this northern wilderness when nature puts on a show it is an inspiring one. There seem to be magic days once in a while, with some rare quality of light that hold a body spellbound: In sub-zero weather there will be a burst of unbelievable color when the mountain turns a deep purple, a thing it refuses to do in summer. Then comes the hard part: how to plan a picture so as to give to others what has happened to you. To render in paint an experience, to suggest the sense of light and color, air and space, there is no such thing as sitting down outside and trying to make a “portrait” of it. It lasts for only a minute, for one thing, and it isn’t an inspiration that can be copied on the spot...

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-29 2:16

First i'd like to have opinions on how the weapon system ingame should work.
Currently: a player use a selected [weapon module] to shoot at expense of energy(crystals stored on ship provide energy for reacharge).



_________________________________________
http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
How do ideas come? What a question! If they come of their own accord, they are apt to arrive at the most unexpected time and place. For the most part the place is out of doors, for up in this northern wilderness when nature puts on a show it is an inspiring one. There seem to be magic days once in a while, with some rare quality of light that hold a body spellbound: In sub-zero weather there will be a burst of unbelievable color when the mountain turns a deep purple, a thing it refuses to do in summer. Then comes the hard part: how to plan a picture so as to give to others what has happened to you. To render in paint an experience, to suggest the sense of light and color, air and space, there is no such thing as sitting down outside and trying to make a “portrait” of it. It lasts for only a minute, for one thing, and it isn’t an inspiration that can be copied on the spot...

Name: Anonymous 2009-07-29 2:29

Why dont the forums work?

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-29 2:31

>>3 something wrong? Could you describe the exact error?



_________________________________
http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
The crucial and monumental development in the art music of our century has been the qualitative change in the foundational premises of our musical language--the change from a highly chromaticized tonality whose principle functions and operations are still based on a limited selection, the seven notes of the diatonic scale, from the universal set of twelve pitch classes to a scale that comprehends the total pitch-class content of that universal set. We can point to the moment of that change with some precision. It occurs most obviously in the music of Scriabin and the Vienna circle, Schoenberg, Webern, and Berg, in 1909-1910, and very soon afterwards, though less obviously, in the music of Bartok and Stravinsky. I think it is safe to say that nothing of comparable signifigance for music has ever occurred, because the closing of the circle of fifths gives us a symmetrical collection of all twelve pitch classes that eliminates the special structural function of the perfect fifth itself, which has been the basis of every real musical system that we have hitherto known.

Name: Anonymous 2009-07-29 2:33

JESUS CHRIST FV, COULDN'T YOU JUST LEAVE THIS ALONE FOR MORE THEN 2 HOURS?

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-29 2:35

>>5 I don't leave my projects. They can become dormant but not forgotten.



_______________________________
http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
It is well that war is so terrible - lest we should grow too fond of it.

Name: Anonymous 2009-07-29 2:42

>>5
* THAN

Name: Anonymous 2009-07-29 2:51

>>7
*THEN'RE

Name: Anonymous 2009-07-29 2:56

Not only should you be able to program ship AI, but you should be able to program every individual crew member.
Not only that, but every crew member should have an AI life; this means family, friends, holidays, etc. And this life should affect the game such as if a crew member's wife is blown up by the enemy, the crew member will be really angry and likely to disobey orders when it comes to things like holding fire.

Name: Anonymous 2009-07-29 2:57

>>4
404

Name: Anonymous 2009-07-29 3:06

>>4
It's 2 in the fucking morning.  Get some sleep.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-29 4:35

>>9 Quite realistic but what do these AI life parameters would base off?
 Are you suggesting including entire Sims-level simulation(this would be possible long-term but detrimental to performance) or equations which feed off game state(aggression levels/state)?
>>10 try http://etastrum.phpbb3now.com/index.php
>>11 Different timezone(Also, i sleep whenever i like i have no schedules)



_______________________________________________
http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
You can make an audience see nearly anything, if you yourself believe in it.

Name: Anonymous 2009-07-29 5:11

>>12
i(sic) sleep whenever i(sic) like i(sic) have no schedules
wow ur so tough

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= 2009-07-29 5:12

>>13
no, just unemployable

Name: Anonymous 2009-07-29 5:12

>>13
i(sic) sleep whenever i(sic) like (sic) i(sic) have no schedules

Name: Anonymous 2009-07-29 5:14

1.One Design - Multiple Implementations.
2.All aspects are reviewed by everyone.
3.No deadlines or concrete dates.

It's like you've combined the worst aspect of Agile and more traditional processes into one!

Name: Anonymous 2009-07-29 6:03

>>15
sic means spelling is correct.

Name: Anonymous 2009-07-29 8:57

>>1
So basically there's no development, am I saying right? Seriously FV, your development policy doesn't make sense. The next step would be replace the following:

1.No Design - Multiple Implementations.
2.All aspects are reviewed by nursery's staff.
5.Program in with the english language

Name: Anonymous 2009-07-29 9:01

FAILURE. This thread is full of it.

Your project isn't going anywhere, anyways reading your useless discussion is funny.

Name: Anonymous 2009-07-29 9:14

>>12
Different timezone(Also, i sleep whenever i like i have no schedules)

In other words you are a jobless loser? If you really are so clever, why so idle?

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= 2009-07-29 9:15

>>20
it's currently school holidays, i don't need to go back to highschool for a week.
that way i get to stay up all night like a real big boy

Name: Anonymous 2009-07-29 9:54

>>18
So basically there's no development, am I saying right?
Thank you for joining us. The seats are over there and the snacks are over there. Enjoy the show.

Name: Anonymous 2009-07-29 10:07

>>21
Don't you have... Friends?

Name: Anonymous 2009-07-29 10:07

How about screw the project since it is a bad idea in the first place? FV got a personal question for you : Did you ever got a project which is worth to work as a show off completed? I mean did you ever made a project of worth for anyone else then yourself???

sorry im just >>Interested

Name: Anonymous 2009-07-29 10:14

>>21
I'm pretty sure normal people don't stay up all night to code RTS games and post about it on an anonymous BBS.  At least you can go to a place where there are actual users.

Name: Anonymous 2009-07-29 10:27

I'm pretty sure normal people don't stay up all night to code
I classify up to here.

Name: Anonymous 2009-07-29 10:29

>>23
this is /prog/ dude .

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= 2009-07-29 10:53

>>25
oh, i don't expect to do any programming, that's what /prog/ is for.
i'm the manager and visionary of this project.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-29 11:03

>>28 Well, i'm not going to argue with you.

You can suggest ideas for the game(game design)/code to my forum(or codebin.ca and post links to it). i'm coding stuff right now(not only the game of course,i have alot of things in development).
I'm not going to discussing off-topic right now.


_______________________________________
http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
A thing is not necessarily true because a man dies for it.

Name: Anonymous 2009-07-29 11:04

We need to write code to make use of loeb and polyvariadic functions.

Name: Anonymous 2009-07-29 11:04

Actually FV is right, dear >>21... you didn't undrestand the point here. Let me explain it: FV is a conceited asshole clown, a pussy from the deep space of manure. His purpose is to explain you the whole Internet without knowing anything, probably just copy-and-pasting it from a webpage of a real man.

I'll fill you with wonder, even more: he doesn't know how to write a software. The only things he's able to do are useless snippet of bad-indented code. That's why the answer >>28. Easy, isn't it?

Also, >>31 is a genius.

Name: Anonymous 2009-07-29 14:56

>>28
Oh thank god.  I thought we would have an actual game.

Name: Anonymous 2009-07-29 15:03

>>31


Traceback (most recent call last):
  Post "http://dis.4chan.org/read/prog/1248848076", line 1, in <message>
    post()
ParseError: irony is not defined

Name: Anonymous 2009-07-29 17:15

>>31
I'll fill you with wonder
I lol'd.

Name: Anonymous 2009-07-29 17:48

the pleasure

Name: Anonymous 2009-07-29 19:53

the pleasure of being cummed inside

Name: Anonymous 2009-07-30 3:26

I GOT A IQ OF OVER 160!!!!!!!! I GO TO MIT!!!!!!! I GOT A LOT OF SMARTS SEE???????????
                           -FV

Name: Anonymous 2009-07-30 3:32

>>37
FV is SHINI LASER?

Name: Anonymous 2009-07-30 6:56

"5cocks" == 5

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-30 7:29

>>38 You are confusing me with someone else. Who is SHINI LASER?



_____________________________________________
http://xs135.xs.to/xs135/09042/av922.jpg
Velox Et Astrum gamedev forum: http://etastrum.phpbb3now.com
Oh, it's night-time. I was having... a daymare.

Newer Posts