>>50
It's not about difficulty, I'm pretty skilled in several languages. Pygame looks a good choice but I sense poor performance ( it's still
FIOC after all ) and I don't think it would be a good choice for a rouguelike ( especially when it comes to NDS and PSP, the best Python interpreter they have is a shitty version of stackless python on NDS ). Wouldn't C+SDL be much more portable and efficient than Python? Ncurses would even be better, since it would allow telnet play.
Also, I'm planning to make it under D&D 3.5 rules with HARDCORE CO-OP dungeon crawling and questing ( I'm thinking about a good GM system too, being the dungeons randomly generated shit gets difficult to handle ). Also, what about persistent towns and randomly generated dungeons ( like Diablo )? This would allow me to code a semi-MMO. Opinions?