Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Writing a roguelike game

Name: Anonymous 2009-06-24 12:16

So, I'm thinking about writing a roguelike game. I know there are a shitton of threads about it, my question is different: is curses still a good choice? More modern alternatives? Should I go C or C++? Also, willing to listen to suggestions regarding the project.

Name: Anonymous 2009-06-25 16:27

>>50
It's not about difficulty, I'm pretty skilled in several languages. Pygame looks a good choice but I sense poor performance ( it's still FIOC after all ) and I don't think it would be a good choice for a rouguelike ( especially when it comes to NDS and PSP, the best Python interpreter they have is a shitty version of stackless python on NDS ). Wouldn't C+SDL be much more portable and efficient than Python? Ncurses would even be better, since it would allow telnet play.
Also, I'm planning to make it under D&D 3.5 rules with HARDCORE CO-OP dungeon crawling and questing ( I'm thinking about a good GM system too, being the dungeons randomly generated shit gets difficult to handle ). Also, what about persistent towns and randomly generated dungeons ( like Diablo )? This would allow me to code a semi-MMO. Opinions?

Newer Posts
Don't change these.
Name: Email:
Entire Thread Thread List