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Writing a roguelike game

Name: Anonymous 2009-06-24 12:16

So, I'm thinking about writing a roguelike game. I know there are a shitton of threads about it, my question is different: is curses still a good choice? More modern alternatives? Should I go C or C++? Also, willing to listen to suggestions regarding the project.

Name: Anonymous 2009-06-25 14:31

>>46
Language will most likely be C, if you faggots don't give me a good reason to choose another.

Pointers, manual memory management, etc. No reason to use a straight razor when a disposable will work just fine. C++ would be better just because it's object-oriented (which is a good paradigm for games,) but it's still too low-level for your needs. Haskell would work, but since games rely heavily on state, it might be awkward. Python with pygame (a Python SDL wrapper) would probably be easiest.

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