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Writing a roguelike game

Name: Anonymous 2009-06-24 12:16

So, I'm thinking about writing a roguelike game. I know there are a shitton of threads about it, my question is different: is curses still a good choice? More modern alternatives? Should I go C or C++? Also, willing to listen to suggestions regarding the project.

Name: Anonymous 2009-06-25 13:29

OP here. Glad the thread turned into ELITE LISP TROLLFEST, anyway I've been reading the serious suggestions and it seems that ncurses would still be a good choice. SDL looks nice to work with ( LOL N00B ), so what about using SDL_ttf for the text mode? It's pretty portable too ( not as portable as ncurses but whatever ). Language will most likely be C, if you faggots don't give me a good reason to choose another.

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