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Writing a roguelike game

Name: Anonymous 2009-06-24 12:16

So, I'm thinking about writing a roguelike game. I know there are a shitton of threads about it, my question is different: is curses still a good choice? More modern alternatives? Should I go C or C++? Also, willing to listen to suggestions regarding the project.

Name: Anonymous 2009-06-26 12:59

>>53
Also, what about persistent towns and randomly generated dungeons ( like Diablo )?
It's called Angband1.  Check out MAngband2 and TomeNet3 for multiplayer adaptions.

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1. http://rephial.org/
2. http://www.mangband.org/
3. http://www.tomenet.net/

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