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Writing a roguelike game

Name: Anonymous 2009-06-24 12:16

So, I'm thinking about writing a roguelike game. I know there are a shitton of threads about it, my question is different: is curses still a good choice? More modern alternatives? Should I go C or C++? Also, willing to listen to suggestions regarding the project.

Name: Anonymous 2009-06-26 17:00

>>65
I laught at you, elitist prick. I mentioned Diablo just because I assumed everyone played or at least knew it. Actually, I think few of you neckbearded faggots played Angband, Rogue or anything different from Nethack or Stone Soup. Enjoy your loneliness. Never heard about TomeNET, though, you weren't totally useless after all. I'll check it out.

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