He was part of a generation who were interested in technical things as children.
Many animators and directors don't even have a driving license anymore.
>>27
generic obari cut already done 2 million times before
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Anonymous2013-09-02 7:50
Oh! We have CAPTCHA now? I hope it will kill the spams.
But talking about Gundam and stupid animating mechas, which shows do have more "realistic" mechas in this regard? Patlabor is pretty good. Gundam is more hit or miss.
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Anonymous2013-09-02 7:56
regarding XMURADs MADs (well, any mad) how does he knows who did certain scenes? does he have animaton book which states who did what? is all his guessing?
Am I the only one starting to hate Bones because them keep most of the best animators in the industry for themselves ?
Their shows aren't actually interesting, it's infuriating to see the likes of Yutapon and co on piece of shit like Star Driver.
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Anonymous2013-09-02 19:24
What is most of their best animators? It's just Yutapon. Everyone else works in whatever they want. Hell, Kameda won't work on anything Bones related for the next 6-7 months.
Can anybody give me a rundown of what all the divisions at Sunrise are doing right now?
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Anonymous2013-09-03 9:30
Can anybody give me a rundown of what all the divisions at Sunrise are doing right now?
Name:
Anonymous2013-09-03 10:05
>>52 Aplix, parent company of AIC, is planning changes in their anime production process to cut the production period to 3 months, one third of the normal period, and the production costs to 1000000 yen, a fraction of the current cost. They intend to do this by centralizing all of the production, including after recording and distribution, to their company, and assigning groups of around 3 animators for a specifc character's animation, instead of the current system of assigning individual animators by cut. They expect this lowered cost will convince companies to advertise through anime. A 13 episode TV series created under this system is planned to begin airing by september. http://www.nikkei.com/article/DGXNASDD150K8_V10C13A8TJ1000/
AoT's animation, when it exists, does nothing for me. It all looks the same, no charisma or identity to any of it. The only purpose of it is always to "look cool", total lack of ambition.
>>61
No, he's been Bones' exclusive for past 6 years. (not counting DxD)
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Anonymous2013-09-03 16:00
>>60
oh come on
Dat running turning head female titan is one of the ebst shot this year
the drawing are cool
The Timing is just PERFECT !!!!!
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Anonymous2013-09-03 16:03
The only thing I see that the KA doesn't have a clue about kinematics. Well, he is not the only animator with this problem in Japan but it doesn't look that stunning.
Are you that stupid that you can't follow a thread without quotes?
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Anonymous2013-09-03 16:27
>>63
I don't know if it's one of the best shots of the year, but for once, a titan looks huge and has weight which is some thing that the series lacks.
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Anonymous2013-09-03 16:27
Thanks you CAPTCHA
Anyway
>>63
I do agree. the running Titan's head was nicely animated, but that's it.
Titan sakuga is all the same, swing around camera goes 360° around the character,
it's just 360°, 180° sakuga all the time
Animation HAS to look cool, you idiot. Save your hipsterstastic rants for something else. You are saying these things just because SnT is famous and shit.
Shingeki has got a lot of good animated cuts. I don't see how it could be said the contrary.
It's true though that sometimes has got production issues, still frames or recycled cuts.
No one here gives a fuck about >>73 old school Kutsuna animation.
I'm done with this place
good bye
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Anonymous2013-09-03 19:18
>>79
If anyone is a shitposter, it looks like you are.
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Anonymous2013-09-03 19:22
>>78
Titan running looks good; the Spiderman-wannabe stuff looks boring because it looks the exact same as every other Spiderman-wannabe scene in the show. It's not an interesting from an animation, narrative or cinematic stand point. It's just bland at this point and the novelty has worn off.
I think those 3D gear scenes look bland and samey because animators don't get to design the layout and camera movements. They're probably all done by the CG department, and then given to the animators to animate over the CG guide.
There isn't much room for creativity.
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Anonymous2013-09-03 20:07
tezuka Buddha new movies(2011) are any good ? animation wise ?
Trigger staff and management > Wit staff and management
Working with Trigger on KLK > Working with with Wit on Titan
KLK > Tittan
Source: Yuzuru Tachikawa, director of Death Billiards. Worked with Wit on Titan episode 7, worked/is working on KLK (confirmed for episode 7, maybe more).
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Anonymous2013-09-03 21:41
is it even possible to have worse management than wit
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Anonymous2013-09-04 1:03
Does yutapon storyboard his own cuts? His action scenes in particular have a certain kind of camera movement, along with the camera losing focus every now and then for effect.
If you want to go that way, every cut of realistic character animation is bland and generic because it's been done numerous times before because the human body can only move in so many ways.
I've watched not even a single episode of Attack of Titans. I only watched various cuts that were posted here. If you think that's not good animation, suit yourself. No one can cure you of your ignorance and stupidity. No one said that the show has a lot of great scenes and cuts, people just posted some good cuts from the show. Just because that series has shit cuts that doesn't mean these ones aren't well done. You're just as full of shit as the retards who claimed the Evangelion films have shit animation because they use 3DCGI in some scenes.
No, that is exactly what they said. Not that the CG cuts were shit, they said that the films are animated like shit because they have CG. The anti-CG crowd in the sabuga fandumb is pretty much the equivalent of the shitposters who cry "moeshit" on /a/. A similar train of thought also seeps in into more moderate stances like this post:
Suddenly it looks "bland" and "samey" because they had CG aids, and the layouts and camera movements were done by the CGI department, and we all "know" that makes it automatically shit even though it's just an apples vs oranges debate.
Software is just a fucking tool like any other. Just like, you know, rulers and pencils. If you're going to tell me you freehand everything using your spit you're full of shit.
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Anonymous2013-09-04 7:39
Winter Days has shit animation. Some stanzas use CGI and others use stop-motion animation.
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Anonymous2013-09-04 7:43
Ghibli films are shit because they all use the same running cycle and all their characters look the same even when designed by different people.
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Anonymous2013-09-04 7:44
KyoAni does shit animation. Everything looks the same, I cannot detect muh karisuma.
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Anonymous2013-09-04 7:44
Star Driver has shit animation. The cybody system was CGI.
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Anonymous2013-09-04 7:45
Kamichu has shit animation. They use a lot of stills.
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Anonymous2013-09-04 7:46
Mind Game has shit animation. They use photoshopped shit.
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Anonymous2013-09-04 7:46
Tekkon Kinkreet has shit animation. The backgrounds are CG.
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Anonymous2013-09-04 7:48
Tekkon Kinkreet has shit animation. They used software tweening for Ohira's cuts.
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Anonymous2013-09-04 7:51
Patlabor 2 has shit animation. They use CG shit in a lot of the on-screen simulations.
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Anonymous2013-09-04 7:51
Macross Plus has shit animation. CGI shit galore when the singing computer is concerned.
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Anonymous2013-09-04 7:52
Princess Mononoke has shit animation. The plague was CGI.
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Anonymous2013-09-04 7:53
Blood the last vampire has shit animation. Full of CGI.
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Anonymous2013-09-04 7:54
Metropolis has shit animation. Choke full of CGI, especially the end scenes.
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Anonymous2013-09-04 7:55
Spirited Away has shit animation. The rose garden scene was full of CG.
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Anonymous2013-09-04 7:55
Summer Wars has shit animation. The entirety of OZ is CGshit.
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Anonymous2013-09-04 7:56
End of Evangelion has shit animation. The sea of souls cuts are CGI.
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Anonymous2013-09-04 7:57
The Girl who Leapts through time has shit animation. The scene where Makoto acquires her powers and every leap is done in CGI.
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Anonymous2013-09-04 7:57
Sky Crawlers has shit animation. The dog fights are CGshit.
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Anonymous2013-09-04 7:58
Tsuiokuhen has shit animation. They use live-action cuts.
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Anonymous2013-09-04 7:59
Neon Genesis Evangelion has shit animation. Full of recycled footage and stills.
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Anonymous2013-09-04 7:59
Revolutionary Girl Utena has shit animation. Too much stock footage.
The whole medium pretty much breathes on simulating cinematography and it somehow doesn't have anything to do with animation? How stupid are you, really.
Knowledge of cinematography is a must have for any animator, and it's almost as important as draftsmanship. You have no idea what you're talking about.
ESPECIALLY in the Japanese model, where animators are responsible for WHOLE CUTS not just this or that elements or character from a cut. Please, just go educate yourself before you spout absolutely retarded shit like "cinematography has nothing to do with animation".
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Anonymous2013-09-04 8:16
>>135 >>136
No matter how much you're tying it, this place won't become another /a/.
Well, this thread is about "Animation Appreciation". This also includes CG animations.
I don't see why we shouldn't like CG parts if they are well-made. I think all the Shinkai stuff is pretty good in this regard.
Maybe people hate CG here because studios using CG to save money and time. But without CG we would get low quality animations, stock footage or stills - just look at the most anime from the 80s and 90s and how they did mechanical animations.
As long as he doesn't write them (like he did with momo) I don't think there's a problem. Both Momo e no Tegami and Jin-Roh were excellently put together. Let the guy direct, he has a knack for it.
We need a fuckin sakuga about the best combat in mecha !
Like a video featuring grendizer , Ideon , Macross, yukikaze (in a way , not really a mecha) , star driver , gurren lagann , Evangelion , i mean
the camera didn't even move in the One Piece scene
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Anonymous2013-09-05 10:30
>>179
That's like, uh, what makes his animation interesting.
You people don't want karisuma, you just want animators who are drones and follow rules.
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Anonymous2013-09-05 10:36
>>181
>>you just want animators who are drones and follow rules
No, they simply want to hate. It's forced hate, as would /a/ say.
The same with Ben's blog. Don't reply to such trolls.
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Anonymous2013-09-05 10:41
>>177
>>I don't think his post is that difficult to understand.
Then he should be able to explain it, right?
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Anonymous2013-09-05 10:44
>>183
He means well directed. Well paced scenes, good framing, detailed mise-en-scene, good editing.
Major story beats and general structure might be shaky in Momo, but that's more script than direction. That's why he wants Okiura to direct someone else's script like in Jin-Roh.
Ok, retard let me explain: both films had very interesting storyboarding (although Momo was a let down during the bike+yokai cuts, maybe that was a more of a layout issue) in a more "realistic" style as we've seen in Oshii's 90s films (meaning more deft simulation of actual camerawork). Both films have a really tight narrative flow as well because of this, with good build up in key scenes etc. He picked the right KAs for pretty much every cut. And every creative decision from BGM to background designs which he had to OK were apt. blah blah blah Cinematically, they are good films, which means he did his job as a director right.
It's pretty sad or? The animations are more than okayish and the computer effects and CG aren't that sloppy either but holy fuck the filter makes everything ugly.
And it's GoHands so I wouldn't be surprise if the first episodes look like in the PV but all the other episodes look like shit.
I'm getting sick of this shit. FUCK YOU GOHANDS AND YOUR SHITTY FILTERS. They're crossing ufotable levels of faggotry.
All I can give them praise for is that they do a more decent job at anamating than ufotable.
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Anonymous2013-09-06 4:48
>>205
I have nothing against filters, but there's too much of it nor do the colors make any sense. Very cool background animation though, I suppose that's Okubo's work.
The mechanical animation looks very nice, and I like the shading/shadow algorithm they use for the surfaces. It looks really nice, like old mecha cells that were painted with spray gun pens. The character animation is still clunky though. I think they should just give up on that front and use this stuff only for mechanical animation. The designs for the characters just don't translate well into 3D at all. I think that's is the issue, more than anything. The "anime/manga" manner of drawing characters evolved on a flat surface and just doesn't go well when "three-dimensionalized" (classic example is Goku's hair from Dragon Ball), unlike mechanical stuff where a focus on three-dimensionality still remains even on paper (although there are exceptions).
>>241
From my experience, the ones at the top are generally the ones that did the most work on the episode, or in some cases they are the ones that are the most renowned between all the animators that worked on the episode.
>>245
>or in some cases they are the ones that are the most renowned between all the animators that worked on the episode.
This is only in the case for TV anime.
Usually the ones at the top did a lot of relatively easy cuts, the ones at the bottom did a few relatively difficult/elaborate cuts.
Sometimes the animators are listed in order of appearance of the respective animator's cuts (the one at the top did the beginning, the one at the bottom the last few cuts). Hiroshi Ikehata (ahoboy) used this kind of credit order in some of his old episodes, probably as a favor to sakuga nerds.
Sometimes it's ordered alphabetically.
In some cases the credit system changes from episode to episode even within a series. In Persona 4 some episodes had the key animators ordered alphabetically, in others they used another system.
Indie short from "Nosferatu". Bare with the shitty animation from the beginning because there are a few really good cuts in this once the fight scenes start (as well as a few tokusatsu and mecha homages, for anyone interested).
Cool anthology of 16 short films that I think most people here should enjoy (it's animation for animation's sake mostly). A couple of the shorts are very crudely animated (one of them, Unbalance, isn't even animated) but have a lot of charm. Yamamura's Fig and Tokyo Strut by Sato Masahiko and Ueta Mio are really, really good. Nuance and Manipulated Man were pretty interesting too. It's worth watching for these alone I think, and the whole anthology isn't even an hour and a half long.
Right now there's just me and one other guy seeding that torrent. If there's anyone interested you should grab it before the torrent dies. I'm going to seed for as long as I can, but I'm upping it off my laptop so it won't be on 24/7.
The Kanada school has gone through many phases, and if Arai's work is any indication, it is now in its decadent phase. It's all carefully polished stylization, where the master was all about dynamism at the expense of polish. The style is just what resulted; it wasn't the goal. Miyazaki's words from 30 years ago about the man and his imitators still ring true today. To be fair, this isn't a new trend. Yamashita Masahito and the 80s followers were the ones who first pushed Kanada's stylization to its decadent extreme, with geometrical smoke and insanely detailed shadows. Arai just updates the tradition. It's not unpleasant to watch. It's just predictable. It was fun back then because it was like they were sneaking it in.
it's true though, I have read the old Miyazaki interview about Kanada.
Only Kanada can be the true master of the Kanada style and make it look cool.
If Kanada was still around, I'm sure his style would have truly developed, but Arasan isn't really developing it.
Name:
Anonymous2013-09-09 6:07
I want to see a new style instead of a new version of an old style.
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Anonymous2013-09-09 6:09
Nothing we didn't know. I've been saying Kanada style animation is shit since forever, and even posted about it's shitty-ness many times in these threads. Of course, there are hoards of people who won't let it die and then there are also fans who have raised this shit on a pedestal, especially since Tengen Toppa is so popular.
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Anonymous2013-09-09 6:10
I will put all my hopes on those animators that think different.
Kill La Kill ain't gonna be revolutionary.
Yoshinari style mixed with Imaishi style.
I think now it's really the time for a new era after Miyazaki announced his retirement.
He stepped back, it means that something new has to take the lead.
>>257
>If Kanada was still around, I'm sure his style would have truly developed
But the thing is, Kanada did develop. His work in the 90s as rare as it is is much different to his 70s or 80s work or the copycat work people did in the 80s.
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Anonymous2013-09-09 8:08
>>260
>He stepped back, it means that something new has to take the lead.
Please stop, Miyazaki has always been separate from the rest of the animation industry. He contributed little to nothing to the industry. Ghibli productions have little to no influence on what happens in the rest of the animation industry. His retirement will mean nothing, the industry will continue on as usual.
>>278
Many artists spend their life time reapeating (or refining) the same thing. I think it's fine as long as it's interesting. Novelty only lasts so long.
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Anonymous2013-09-09 12:55
Mitsuo Iso is Jesus.
Ah, wait Mistuo Iso is god.
Ah wait, isn't Okiura god?
Oh wait, Hideaki Anno is god.
Then, who is Jesus?
oh god I hate this place so much, full of shitposts, I'm also out. See you never ever.
>>281
Anipages is sakuga related. You're stupid if you think otherwise.
>>284
You leaving will only improve this place. Thank you.
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Anonymous2013-09-09 14:12
>>286
>personal opinion about anime
>without anything animation related
Sure, it's totally sakuga related.
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Anonymous2013-09-09 14:20
>>286
Just because Ben blogs about sakuga doesn't mean every one of his article is sakuga related.
Some of them are just about his impressions on the anime.
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Anonymous2013-09-09 14:50
>>287
>Article about Arasan and Kanada school
>Article about Kaname pro and Giants.
>Not about animation.
I don't understand how your mind works. Do you have some type of diagnosis?
Not him but even overusing the kanada style will not lead to a moral and cultural decline.
And the part about pleasure and luxury... well.
I know what he means but it's not well-written. Kanada isn't the fresh and innovative animation school anymore but just one way to animate something like all the other "schools".
The biggest problem of the Kanada style is that it doesn't look very good for the most times.
>>294
You know what he means because people intuitively know what "decadence" means in most contexts where it is used. It's not hard to grasp, and really >>291 seems like a (incorrect) nitpick because you wanted to call the guy pretentious.
Now onto more on-topic stuff:
The decline not moral AND cultural, it's just a cultural decline (i.e. decline in the artistic quality of that kind of animation).
Excessive indulgence means they just stylize things in that way for the sake of doing it, because they just love shading and marked poses, instead of trying to progress and evolve the style in any way. I can agree with that when it comes to Arasan and most new Kanada animators, their work is stale and uninteresting. They don't seem to be thinking about what they draw so much as aping their heroes mindlessly.
Imaishi is a good example of a good "new" Kanada animator, because not only he ramped up the speed and craziness (making people turn into blobs), but he brought a cartoony sensibility to his animation that makes it much nicer to watch and far more individualistic than most other copycats'.
I think he is an amazing animator and, frankly, I'd have preferred if he stayed as an animator. His shows are good, but the side-effect is that he animates less, and what makes his aesthetic REALLY worthy is his own animation more than anything else. IMO his best achievement as a director was FLCL 5, after that he has done countless cool things but nothing on that level.
Now you changed the meaning of the word. That's not how terminology works, that's the way how "buzzwords" are made.
There is no reason to defend Ben. If he writes stupid things then it's okay to call it nonsense.
And there isn't no "decline in animation", it's just that the bunch of animators are at a creative dead end. Either the style has substance and it's okay and good if you animate things in the "Kanada school" style or it was just a fad.
>>297
But the "style" is not one defined entity, each animator does different things. The Kanada of Kanada had substance, the Kanada of Arasan doesn't. It's when the Arasans become ubiquitous that you say "Kanada style" has become decadent.
Actually, that post in Anipages explains it well beyond that word you seem to fear: It's all carefully polished stylization, where the master was all about dynamism at the expense of polish. The style is just what resulted; it wasn't the goal [...] It's not unpleasant to watch. It's just predictable. It was fun back then because it was like they were sneaking it in.
Whether or not that is actually true is debatable, but I find myself agreeing with it.
That's no explenation for "decadent". He is missing creativity and innovation, an opinion I would share (not just today but already 20 years ago).
Not sure why he can't just write it without that he thinks he needs such a pretentious writing style.
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Anonymous2013-09-10 8:47
>>253
I'm watching it, Black Fish was crazy as fuck.
Didn't care for Manipulated Man though. It's kinda... dry and alienating, and I can't make any sense of it. I have watched some other things by that guy and never liked his style either.
Yeah, Black Fish was interesting but it started kinda slow. I liked it from the half-way point. Creepy faces, spooky shit. Don't know what that was supposed to be but it was really cool.
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Anonymous2013-09-10 9:51
>>302
It was unsettling, but I always like psych shorts.
I think my favourite is Tokyo Strut, that was just baller. 12 O'clock was a pretty cool play of shapes too, and Yamamura always does great stuff.
The rest were hit & miss, but that's how it always is with compilations so whatever.
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Anonymous2013-09-10 14:33
4.44 will be 3 hours
with few 3d (come on anno , delete those 3d shits)
1 full hour of SOLO ISO mitsuo animation in full 24 i/s
The dvd will feature Nausicaa 2 short also directed by Anno
release in 2015
the world will collapse under the fire of americans destroying middle east
More like, 1h30m to 2h max. Just like before.
A handful of 3D just like before.
And no Iso.
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Anonymous2013-09-11 2:28
That would be so cool , a full animated movie of more than 2H30
I dont think it ever happened ( i'm not talking about a movie wich uses already footage but full original one)
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Anonymous2013-09-11 5:38
Before you complain about CGshit watch Yamato 2199 and Macross F to see what kind of CG actually looks like shit.
I'm watching Rainbow Fireflies and wonder why sometimes the characters twitch and jerk in random directions for seemingly no reason. It makes it feel like they're made of paper or something. I'm also thinking that it isn't like Ohira where everything moves but it feels natural and great to watch...but then Ohira's scene comes and I'm like "why is that girl tap dancing while having a seizure?". (Besides that the scene looked great.)
I'm also bothered by the weird way the second boy moves. He's so feminine and super girl like in the scene where he runs home after they first meet.
It feels like the scenes where the characters move less are better with some exceptions like the run down the hill. It's like I can't appreciate the movement. Should I just go back to /a/? Maybe post about "forced animation" with them?
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Anonymous2013-09-12 13:59
>>326
Actually, it's fine, that's your opinion about the character acting.
And yea, the other boy is kind of feminine, I think it's his short pants, they are extremely short and show his female legs lol.
beside that
>> Should I just go back to /a/? Maybe post about "forced animation" with them?
yes, I think they will appreciate your thoughts more. Because forced animations makes no sense anyway on Rainbow Fireflies, since it's a totally freestyle animation, nothing is forced.
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Anonymous2013-09-12 14:09
No idea where to look for this stuff so I'll just ask here: any idea what Naoko Yamada is up to? Besides episode directing I mean.
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Anonymous2013-09-12 14:45
>>328
We'll never know if there's something in work because Kyoani's animators always keep their mouths shut.
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Anonymous2013-09-12 14:46
>>328
If she doesn't appear in Kyokai you could have a reasonable guess she's getting ready to direct another show. Maybe after Chuu22, maybe not, who knows.
Rainbow Fireflies reminds me on old Japanese animation movies when people were still trying to imitate Disney before Tezuka etablished the limited animation technique.
The more I look at this tuff the more it seems like Imaishi's take on Utena.
Not that impressed with the animation but the art direction is great. Really cool architecture for the buildings.
Wasn't something something... sakuga the project name or theme of the Kill la Kill anime?
PV is barely animated.
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Anonymous2013-09-13 15:13
Wait for the 3 minute version they said.
It will be good they said.
I'm sorry but that PV looks bland as all kinds of boring. There's barely any animation in it, and every animated cut in there has this je ne sais quoi that doesn't sit well with me. I'll let the "Kanada school" lovers drool over that underwhelming pile of nothing.
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Anonymous2013-09-13 15:21
Ishidate won this round.
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Anonymous2013-09-13 15:24
>>345
truth fact, it looked way better, animation-wise, than the kyoani pv
the body language in the knk pv was more effective
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Anonymous2013-09-13 18:48
>>365 why are people cocksucking the yozakura quartet pv so much?
It's more action-packed and has some nice choreography.
but the rest was standard, webgen fluff.
I'm not a fan of web-kei animators but I think almost every scene in the PV is good
the body language in the knk pv was more effective
It was.
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Anonymous2013-09-13 19:09
Well, the animations in yozakura quartet have a dynamic which is way way superior than anything in KLK right now, which were just boring Imaishi style scenes.
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Anonymous2013-09-13 22:59
I'm not worried because the KLK PV has small bits that are obvious part of really promising big scenes, like the obvious Yoshinari effects for Ryuuko wearing Senketsu for the first time, the Imaishi-like bit with Ryuuko rushing to Satsuki or the beginning Hiramatsu lewd henshin.
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Anonymous2013-09-13 23:16
The storyboard and layouts are still as bland as the first season.
The animation didn't improve much outside the action scenes.
Are these rumors about a second season of Yamada Market true? Why the fuck would she go back to that series? Why? I hated that bird and those islanders...
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Anonymous2013-09-14 5:01
>>372
No second season confirmed, just a new production. Could be an OVA or a special.
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Anonymous2013-09-14 5:21
Imaishi's obsession with speedlines is getting out of hand.
This kinda settles KyoAni's schedule for the next few seasons. Chuu22 will be after KnK I guess? Then the Tamako Market project and after that the inevitable extra Free project. If they made something more for Tamako Market which by my asspulls must have had minimal profits, more stuff following Free would be stupid since it's going to rake in at least Chuu2 margins. And if KnK is succesful, a sequel for that will follow after everything.
And it's awkward that Korra sakuga looks better than Kill La Kill.
I do agree, Kill La Kill is all about the haikei, colors and layout, the sakuga is not what makes the show shine, and that's a bit sad.
KlK hides their lack of good animation with hyper pans and hyper dynamic layout angle drawings and extreme colors.
The show will look great, they just only teased the scenes on the PV and didn't give us a full look at any of them.
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Anonymous2013-09-14 14:12
i'll be honest and say that hiramatsu saved the pv
It's quite embarassing for now
Name:
Anonymous2013-09-14 14:19
>>390
>not liking the bits of fully animated sushio faces
>not liking the quirky cartoony animation for mako
>not liking the beginning of the yoshinari effects scene
>not liking the sword spinning
>not liking the Imaishi-style diving
I don't even think it's more sakuga than the YQ trailer, but seriously. It looks really good.
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Anonymous2013-09-14 14:33
Kill La Kill reminds me more on the Hells movie than Gurran Lugann. Not a good thing.
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Anonymous2013-09-14 14:58
That Korra scene looks better than anything in Yozakura or KLK trailer.
Name:
Anonymous2013-09-14 15:07
Trailer sakuga ranking
Yozakura Quartet > Space Dandy > Kill la Kill > Wizard Barristers > Kyokai no Kanata
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Anonymous2013-09-14 15:11
People stop making fucking sakuga rankings based on fucking trailers.
Wait for the goddamn thing.
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Anonymous2013-09-14 15:51
sakuga rankings in the first place are pretty stupid and baseless.
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Anonymous2013-09-14 15:52
That ranking is wrong as shit either way.
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Anonymous2013-09-14 17:03
>>396
Agreed; ranking animation is fucking stupid. Ben never ranked animation in his life and that's what makes him so cool; he is able to make informed reviews and opinions without shitting on stuff just to praise something else.
>>393
Korra's animation may looks nice to normal anime fans and /co/ but it has no soul.
Characters move a lot but they don't feel alive, and I don't see no karisuma in it.
This is not sakuga the same way that Kyoani's animation is not sakuga.
Saying that it's better than KLK is fucking stupid.
Rememeber kids, it's only sakuga if the animator ignores perspective, anatomy and weight of the characters and doesn't give a shit about consistency. Bonus points for using so many speed lines and broken outlines as possible!
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Anonymous2013-09-14 18:15
>>402 ignores perspective, anatomy and weight of the characters
Exaggerating =/= ignoring!
And exaggerating is one of the 12 rules of animation.
Trigger's animators clearly knows what they're doing.
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Anonymous2013-09-14 18:27
>>400 This is not sakuga the same way that Kyoani's animation is not sakuga. Saying that it's better than KLK is fucking stupid.
It's really sad that the sabuga community is in part the spawn of TTGL. It's disgusting how a style that glorifies half-assedry and corner cutting is put forward as a "good work of animation". Suddenly "cheap" is not an outcome but the result of a pursuit of "quality:. Suddenly limited animation is not an industrious workaround but a fetishization of laziness and lack of artfulness. Suddenly, a craft does not spawn art but kitsch.
The Kanada school at large a shit. Imaishi an even bigger shit. Arasan the shittiest piece of shit that came out of a rotting ass.
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Anonymous2013-09-14 19:26
Jerky shit like Kill la Kill is as much "good animation" as hamburgers are fine cuisine.
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Anonymous2013-09-14 19:26
It's more sad that Kanada wasn't like the "Kanada school".
Why is it people are adopting the shitposting mentality of /a/?
It is bad enough regular sakuga fans are looked silly by the rest of the anime community, but you people just take it a step further and make everyone else look even more idiotic.
I understand some of you love to shit post and will never stop shit posting, but for others, just take a step back and realise where you are, what you are doing. It's an Anonymous internet message board which probably has 10 active posters or less. And I know 9 out of those 10 are shit posting ironically, thinking they are funny for posting smartass comments, but when ironic shit posting becomes the norm, all you get is just pure shit posting.
As the sakuga BBS threads have been horrible for several weeks now, there is a reason why most people have moved away from this thread.
So instead of carrying on this endless charade of who can post the dumbest comment next, just take a step back, look outside your window, go for a walk, read a book or just go and do something else. It's just not worth it.
>>418
No, I'm pretty sure he likes Kanada school (he mentions Imaishi after all) but those who simply copy and exaggerate with no thought behind it, like Arasan, he doesn't like. Lets just drop the topic and move along.
The worst part is that it ends up as staff worship rather than actual animation appreciation. Knowing who the drew what doesn't make it any better and good drawings aren't worth shit if they look bad in motion.
Kyoukai no Kanata will still be more consistent than either of them, and lightyears ahead in terms of character acting. We're just arguing apples and oranges without even tasting any at this point.
Why the hate of shaking camera
The problem is
if you don't use shake camera , it's kinda boring ?
you follow me ?
so what to do ?
i like when it's shake , okay not too much but i prefer camera shaked (it's called the "shoulder camera" in my native langage)
Boring and pretty calm camera is kinda a pity sometimes , you see clearly but yeah...
So if they don't use cameras it looks boring? That's like saying the animation isn't good enough.
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Anonymous2013-09-15 6:41
It's depends
Some camera shake adds more
i'm not insulting people who don't use cam shake much
But sometimes it works very well
It's even add mystery and more "replay" value to the scene (you want to see it again)
I love dynamic camera.
But i agree of using cam shake to hide lack of talent is pretty bad
But people do what they can. that's life (animator's deadline life , soùme people here won't understand)
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Anonymous2013-09-15 8:10
Nozomu Abe's animation can become unbearable because of his cam shaking. Sometimes I can't even tell what's going on on the screen. http://www.youtube.com/watch?v=7JtkYFSZ-Mg
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Anonymous2013-09-15 8:12
Wow,
this whole page has nothing worth a read.
I'm also leaving.
I will just open a sakuga forum somewhere where people can't go anonymous.
Nobody gives a shit. Why don't you just fucking leave without crying like a little girl?
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Anonymous2013-09-15 8:22
>>433 I will just open a sakuga forum somewhere where people can't go anonymous
I hope it won't be as dead as Anipage's forum.
Also, there's the IRC channel. You can hang out there if you can tolerate circlejerking and live blogging.
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Anonymous2013-09-15 8:50
If anipages forum works , why we don't just go there all ?
to make it revive ?
Or the guy you call "ben" blocked it ?(i dont have the actual link so i don't know)
>>436
People would get banned in Anipages because they love shitposting and needlessly insulting things, something which doesn't go in that place.
>>431
I think there's a difference between making use of the camera, and thoughtless shakycam that serves no purpose other than being untidy and obscuring the animation.
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Anonymous2013-09-15 9:35
>>432
It's weird , i can see what happens in that video
You exagerrate a bit , right ?
Because i have seen way worse honestly.
Something i retrieved from old pages here
Any thoughts ?
YOSHINORI GOD KANADA - god of dynamics
MITSUO GOD ISO - god of gravity & god of working under different pen names
ITANO GOD CIRCUS - god of fucking missles
HIROYUKI GOD OKIURA - god of realism
TOSHIYUKI GOD INOUE - god of perfection
SHINYA GOD OHIRA -god of surrealism
YUTAKA GOD NAKAMURA - god of action
MASAMI GOD OBARI - god of robots
SHINGO GOD YAMASHITA - god of digital animators
ANNO HIDEAKI - god of special effects
JUN ARAI - god of KANADA SHADED style
YOH YOSHINARI - god of Yoh Yoshinari
SATORU UTSUNOMIYA - god of 3s timing
TAKESHI KOIKE - God of very high contrast
NORIMITSU GOD -god of 3d-ish 2d animation
You can talk and rate about animations more or less only case by case.
Some animators hit the nail if they go for a more "extravagant" style and sometimes it doesn't work. The sakuga MADs aren't really a help in this regard.
The flashback scenes in the TV version of Birdy are a great example. Normally I wouldn't like it but it was so well intregrated in the general art direction of the show and it did even make sense.
i'm glad the KLK pv was made the way it was. it's promising because: it doesn't show the climax for the first episode. if you've read the KnK LNs you would know that the PV spoils all the action scenes in the first few chapters; the YQ PV is the same: all the cool fights you see in the PV are the cool moments in the chapters they're going to adapt; they cool-looking scene with the girl hitting the fish is the cool big moment in the first episode, the end and the probably the most impressive scene in it. (the cool-looking fighting with the buildings coming out of the ground is the big scene of episode 3, this was actually confirmed by Chimo himself on twitter). since KLK is original, it feels as if they're avoiding to show any of the big moments. you don't see the crazy punishment of the big king guy (we saw more of it in the previous cm, it looked pretty great), or the main character girl getting beaten up by the boxer super uniform, or mc using her own super uniform for the first time and finishing off the boxing guy, you don't even see the uniform forcing itself on her (which seems to be an obvious yoshinari scene going by the pv). hell, the scenes of her using the uniform they did put on the pv come from episode 2 since they look clearly by a different animation director (amemiya or maybe kuwana) and they were put in the pv because they aren't the climax of the episode but rather the start. imo, the PV clearly edited so it didn't show the important parts and it was made with the less spoiler scenes they could find, the exact opposite of the KnK and YQ PVs. i mean, i don't blame KnK and YQ, they're adaptations so who gives a shit about spoilers? on the other hand, we don't even now the powers of klk's lead's uniform yet.
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Anonymous2013-09-16 18:35
Utsunomiya on next episode of Fantasista Dolls. That should be interesting.
>>451 it doesn't show the climax for the first episode
I heard they haven't finished the first episode yet.
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Anonymous2013-09-16 21:00
>>455
the ANIMATION for the first episode has been "finished" for a while; they've been working on ep 7 since may. they just hadn't recorded dialogue and music. that's probably the weak part of imaishi's work, unlike watanabe being superserious with music all the interviews with imaishi about the osts of his shows make me think he finds it kinda secondary. he revealed that didn't even know about the arabian-like track in the second ttgl movie until they had to edit the sound into it, for example.
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Anonymous2013-09-16 21:03
If Sawano was doing the OST for my show I would try as hard as possible to not listen to it, myself.
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Anonymous2013-09-16 23:16
>>452
WHAT what what exactly is he doing in the episode?
This shot made Kill La Kill lose a lot of it's followers.
Everyone was talking about "KILL LA KILL is FEMALE POWER! FEMINIST ANIME YEAH!"
"This show has so much potential, finally an anime with a strong female lead".
but then
"LOL We lied, lead female character transform into a whore warrior"
>>461
Noobs, 2 out of the three best female leads in modern anime dressed like whores. Birdy and Major; the good non-whore lead was Balsa, if you were wondering.
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Anonymous2013-09-17 10:47
best female leads in modern anime dressed like whores
people keep hyping Kill La Kill and Yozakura while one man creates a small piece of animation that is better than anything we have seen from these two shows so far.
Didn't knew that Ferreira was such a good animator.
Anyone knows which part he animated on FMA Brotherhood?
Hiramatsu will be doing direction/storyboard/animation direction for an episode of Kill la Kill. He seems more involved than he was in Gurren-Lagann/PSG; he must really love teenage girls.
why is it that some master animators like Takeuchi rather prefer to work on the biggest shit possible if they could actually be working on stuff like Kill La Kill or Space Dandy.
I bet they would also have a better salary on those projects.
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Anonymous2013-09-19 10:56
Because Takeuchi is a perv?
Maybe?
I don't know.
But I'm pretty sure Koh Yoshinari is a perv.
His animation is way too good for those cheap fanservice shows.
Why should he work on your shit shows? The guys works on what he likes, not on whatever sucks your cock more.
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Anonymous2013-09-19 11:30
>>497
Many people cried the same thing about Idolmaster
"Why is X working on pedo moe anime?"
These animators just love these kinds of shows.
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Anonymous2013-09-19 11:49
Takeuchi being AD will definitely influence how the show looks a lot. He isn't credited in Mirai Nikki #25 but some of the cuts still felt like his work. Definitely another Utsunomiya influence.
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Anonymous2013-09-19 12:14
>>498 Because Takeuchi is a perv?
probably a lolicon too.
He made OVAs about an alien lesbian, remember?
I hope Takeuchi continues working on these kind of anime.
Seeing these moe haters getting mad is entertaining.
>>503
Surprise of the season? Animation looks livelier than in KLK.
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Anonymous2013-09-19 13:58
>>506
Animation looks good, but it didn't look lively to me. Not a lot of character motion, more effects and explosions. As far as lively animation goes, the festival bits from the Yozakura PV and that girl with the brown hair from the KLK PV seem better.
Are you kidding?
The animation in that PV has no charisma at all!
The characters move, but they don't look alive.
KLK is much better.
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Anonymous2013-09-19 15:15
>>497 >>498 >>502
He was probably ask to from one of his friend because I remember reading Yokoyama's tweet to Blue saying that he ask from his friend to do Photo Kano and Marimo no Hana
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Anonymous2013-09-19 15:32
>>514
But that's not true. Characters move a lot in GD PV, more than in the KLK PV. See the bike scene for the most obvious example.
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Anonymous2013-09-19 15:33
>>516
I don't see much character movement beyond the girl screaming at the end.
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Anonymous2013-09-19 15:41
>>515
The difference is that Yokoyama is known for his work with people like Yuasa. Takeuchi has always been a cute girl animator.
Also, "arguments" like lively animation or karisuma are the real shitposting brought recently from /a/. Go to the older threads and search for it.
It's bullshit and confusing too.
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Anonymous2013-09-19 19:51
fall season trinity: klak, galidonna, kyousogiga
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Anonymous2013-09-19 19:52
>trusting Toei
HEY, REMEMBER SAINT SEIYA OMEGA
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Anonymous2013-09-19 20:53
>>521
They delivered enough that a Toei show can deliver.
Two well animated openings.
Cool transformation sequences and attacking stock footages.
About 4-6 episodes along the way with cool animation. Including the first episode, mid season climax and finale (ep 51).
Mind you I speak of the first season. Episode 52 and onwards has apparently be completely shit, even stock footage looks horrible now. Since Umakoshi left after episode 51 its all bad now.
so, what does digital animation exactly means? they do all the animation on the computer? or they just paint it with software while the animation is still hand-drawn?
>>527
>the animation is still hand-drawn?
>hand-drawn?
Why do people constantly say this?
Are you suggesting animators now draw with their feet?
Such a fucking misnomer
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Mamoru Oshii2013-09-20 7:07
so, what does digital animation exactly means
To give you a clear answer.
compare it to digital photography and analog photography.
It is exactly the same, only the format is digital.
While analog photography is physical, digital can not be touched physically and is in a virtual reality of codes.
Same for digital animation in anime.
Web-animators are animating in digital format.
They are drawing with their hands, but what they draw will be converted into a code.
But for us, it makes no difference, because now we are living in a fully digitalized society and we all have our eyes on the digital display.
So what difference does it make to animate analog or digital when your output is digital at the end?
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Mamoru Oshii2013-09-20 7:07
so, what does digital animation exactly means
To give you a clear answer.
compare it to digital photography and analog photography.
It is exactly the same, only the format is digital.
While analog photography is physical, digital can not be touched physically and is in a virtual reality of codes.
Same for digital animation in anime.
Web-animators are animating in digital format.
They are drawing with their hands, but what they draw will be converted into a code.
But for us, it makes no difference, because now we are living in a fully digitalized society and we all have our eyes on the digital display.
So what difference does it make to animate analog or digital when your output is digital at the end?
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Anonymous2013-09-20 7:32
I'm a digital animator
Using tvpaint
and yeah , it's the same technique as traditionnal , just you draw directly on the Tablet and it goes directly on the computer
that it
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Anonymous2013-09-20 7:54
people think Hiroyuki Okiura's animation is rotoscope.
ignorants, they try to confirm shit without nothing shit.
I don't understand this.
Okiura really is a god animator.
It all fits to him.
God is something that people don't believe is real.
Okiura's animation is something people don't believe is animated.
They have never seen god, they only heard about him.
They have never seen Okiura animate, they have only seen his animation.
Believe in Okiura's godly skills or leave it.
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Anonymous2013-09-20 7:59
Humanity will never understand how good Okiura is.
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Anonymous2013-09-20 8:02
>>537
Don't worry, Okiura has one so many awards for his individual performance.
I think after Oshii and MIyazaki, he owns most of the anime awards.
Iso is the other animator with awards.
Seriously, don't worry. They have all been appreciated for their works.
And don't even mention Iso and Ohira. They have one awards for visionary stuff.
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Anonymous2013-09-20 8:03
has won
not one.
Sorry I'm russian.
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Anonymous2013-09-20 9:56
>>536 They have never seen god, they only heard about him. They have never seen Okiura animate, they have only seen his animation.
Some animators draw directly on tablets but it will be a while before that becomes the norm.
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Anonymous2013-09-20 12:47
>>541
you can do it
I'll probably us it if i get a better workplace and more money and all
Anyway , it's a lack of time
When you draw and scan it , you take way more time
When you draw directly , it's fast , and natural , it's lively.
>>542
I did my studiens back in 2005 and already we all was drawing directly on tablets
Maybe we were visionaries ? i dunno
Drawing on tablet is just a norm for me lol
To finish
drawing directly on computer is cool but you loose your paper sense , you should go back and draw on paper haha , also you draw slightly less better than on paper
I'm talking about BITMAP drawing , not those artist who "draw" with illustrator and flash ...
Just watched Free#7 and this pretty much convinced me that Naoko Yamada is the very best enshutsu and storyboarder KyoAni has. Hands down. I can't point to a single underwhelming episode she directed.
The storyboarding in episode 1, 2, 11 and 12 was pretty neat and they were well directed. Tamako Market's problem was the writing and series composition.
Tamako was some weird self-insert thing of Naoko Yamada.
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Anonymous2013-09-22 7:29
>>546
She's great, but Takemoto and Kigami are better, especially for comedy. In regard to SB/ED, their episodes are the best KyoAni had delivered so far, just look at their Nichijou episodes.
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Anonymous2013-09-22 8:05
Galileidonna OP confirmed to be directed/storyboarded by Yasuomi Umetsu. He also did some key animation for it.
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Anonymous2013-09-22 10:25
Kill La Kill is gonna start very soon.
I'm telling you, if episode one doesn't involved ultra sakuga, I'm out.
Imaishi really needs to blow my mind, because I have seen all his old stuff and I'm tired to see the same Imaishi again, I want Imaishi revolution.
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Anonymous2013-09-22 10:43
Will the Space Dandy has any CG?
It seems like they are doing full 2D on all the important objects and characters.
>>557
You haven't seen one single action scene from Kill la Kill yet; Otsuka said at that American con that they're hiding them because they want to surprise people with how crazy they will be. Of course, crazy doesn't mean sakuga... Jojo action was totally crazy and it looked like ass.
I will be honest, I know which shot you mean, the one were the ships slowly falls on the ground.
I will be honest, 2D animation on that should would totally be a waste of time, because that shot doesn't need anything, it would make no difference if it was 2D or 3D since it's not really cool action or something.
but they did animate the action spaceship shots.
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Anonymous2013-09-23 11:48
>>566
2 last ones are okay, but the two first ones all but impressive I think.
>>607
That should be interesting, a fair amount of the animation in the PV looked like it had Ishidate's style despite him not doing any animation. I hope the animators are given more freedom to animate in their own style for this project.
Norio Matsumoto's scene with the girl touching the arm is so realistic.
I think it's one of the best animations when it comes to defining shape and form.
It's even more realistic than Okiura.
I don't know about you guys but I think after Iso, it's Norio Matsumoto.
You can see the letters A,B,C on the corners. Layer B is the character and it has 26 drawings. As you can see on right side below, all 26 drawing are numbered in a circle B(26). The circle means that this is key-animation, drawn by the key-animator. So I didn't used any in-betweens for this.
This technique of drawing fully key-animation is called ""full limited"" and is good for action packed animation, you can have more control over the animation like this.
Bahi JD バヒ・JD @bahijd this is the biggest animation work of my life until now.
dis gon b good
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Anonymous2013-09-26 6:33
>>610
This is extremely cute and the animation is charming. Really expressive, in a sort of classic Disney way.
>>612
Eh, Ohira, Utsunomiya and perhaps Osamu Tanabe are my preferences (I don't have as strong a grasp on the style and works of Tanabe compared with the first two, but Doredore no Uta is wonderful)
But Matsumoto is definitely up there among the best animators in Japan.
I think when it comes to revolutionary realism and character acting, it's Tanabe.
Although maybe Iso is better than Tanabe because he can literally animate anything, from action and FX to slow paced character acting.
I have never seen Tanabe work on some heavy action.
Honda, Iso, Inoue and Ohira are the most flexible animators so they come after Tanabe in my opinion.
Tatsuyuki Tanaka would have been one of the best but he is not active anymore.
I used to like Norio Matsumoto's work a lot, but I think he is getting a bit tired lately, I'm not that impressed by his new works.
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Anonymous2013-09-26 7:09
>>619
It's a pity Matsumoto hasn't been able to do something of the same caliber as his work in Atsushi Wakabayashi's Naruto episodes from the first series. That stuff was incredible.
His work on the first Naruto series was a masterpiece.
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Anonymous2013-09-26 7:15
>>619
Well, Iso was revolutionary. And his work has some sort of power. Perhaps it's just his timing- it's identifiable, striking and fun, but the way he applies the same kind of movement to a wide range of subjects like an Eva spider-crawling or a character doing a theatrical monologue like in Gosenzosama makes me think he conceived animation from a more fundamental place.
Tanabe is reportedly helming all the visual/animated aspects of Kaguyahime, so his vision will be out in the open for everyone to see. I think having Konishi as an AD for it is a gigantic asset, he's probably the best in the whole industry for that post. And IIRC Shinji Hashimoto was heavily involved in the project too, so I'm hoping for something that is both a tour de force of visual explosiveness and a personal, warm take on their own brand of realism.
I wonder if Ohira will do a cut or two for the film... it feels just like his thing and all his buddies are working there, but he might not have had time if he did a super-elaborate sequence in Miyazaki's film (which I'm not sure of, just hearsay).
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Anonymous2013-09-26 8:09
talking about " tour de force of visual explosiveness"
Sounds like Bahi wants to deliver his ultimate animation on Space Dandy.
He said he drew everything, and had full control over his animation scene.
He took the role of the animator, clean up, sakkan and director.
But it seems like he did it all voluntarily on his own only with a key-animator contract.
I remember Eddie Mehong wrote something like this on google plus,
that there are "key-animator warriors" out there that do more than they are getting paid for.
All the good animators are "key-animator warriors".
If you want to make money you have to finish at least 6 cuts per day.
It has never been about money when animators made good quality animation,
it's about "karisuma".
In fact it's the opposite, when animators suddenly make less interesting animation or do many decent cuts, that's when you know they are animating to make money.
There is a difference though, in-house studios like Ghibli can afford it to pay extra.
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Anonymous2013-09-26 8:34
Iso is good but his scene in Junkers would have been better if it had lipsynch. If you're aiming for great acting you might as well go all the way instead of half assing it. Tetsuya Takeuchi did it for his Mirai Nikki episode (and nearly everything he's worked on) so I can't see why Japan's greatest animators didn't go with it for a movie.
>>638
It actually looks great now; they polished a lot of the shots with post-processing and it seems that a bunch of the stills were actually animated.
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Anonymous2013-09-26 14:52
Please don't say they do have already production problems...
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Anonymous2013-09-26 15:06
>>640
I think they've been working on animation without actually finishing editing post-processing. They were already doing conte and key animation back in 2012 but the studio in charge of the effects is Sanzigen and they've been really busy lately...
>>639
Yeah, the first cm looked awful, I thought it was just bad color design, glad to see it was actually because the post processing wasn't finished.
Looks great now, with vibrant colors, range and effects.
Huh, how did I miss this? The movement in that music video is so freaking realistic. And it really shouldn't be given how simplistic the design is and how bare bones the line-work is. Just wow, seriously. So good.
The animation quality is still the same as any of the previous PVs.
Don't know why people here think Kill La Kill suddenly looks better.
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Anonymous2013-09-26 15:35
>>646
Not the animation; the colors and effects are definitely different.
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Anonymous2013-09-26 15:37
I'm glad they edited the effects and colors for the first episode, but will they be able to do it for next episodes?
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Anonymous2013-09-26 15:40
Kill La Kill keeps putting the same clips into new editing and maybe if we are lucky shows 1 second from a new clip that is still not well animated.
Kill La Kills strategy is memorization, you keep watching the same thing over and over again until it gets stuck into your mind. It doesn't matter if the animation is good or not, just just want it to get stuck in you until it feels friendly and familiar.
Anno is too busy creating the biggest animation of all time with Mitsuo Iso as lead supervisor.
But for real,
Trigger has no money to get Khara's help.
Trigger x Khara, do you know what that means?
It means Inoue, Honda, Okiura, Nishio,
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Anonymous2013-09-26 15:43
>implying kill la kill, yozakura quartet AND galilei donna won't be this season's love lab
all 3 will have great first episodes but they will fall to mediocrity afterwards
only in kyoani you can trust for sakuga
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Anonymous2013-09-26 15:44
>>653
trigger is already getting help for khara people, just the ex-gainax ones. daizen komatsu and tadashi hiramatsu are khara, right?
daizen komatsu and tadashi hiramatsu are khara, right?
Hiramatsu doesn't belong to any Studio.
And Komatsuda is production IG, and Khara works with production IG, that's why Inoue, Okiura and Nishio and Komatsuda are all on Evangelion, not because they work for Khara but because Khara hires IG staff.
So no, IG is not going to help Trigger.
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Anonymous2013-09-26 15:49
>>658
Komatsuda is already confirmed to work director/conte on a KLK episode but he will probably just use the (ex-)Gainax people he already knows.
>>645
And at the same time it's so fun to watch! Bouncy, whimsical movement yet extremely well-observed. The little guy with the bike trying to go between the cars is amazing, he even uses his feet to push himself. Or how each bug has a different walking style according to their personality. Or how the singer is just two dots and a line and yet is more expressive than most characters I've seen in anime.
The guy's really a genius. Kaguyahime will be the most important sakuga thing in years.
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Anonymous2013-09-26 15:52
>>660
The starter doujin thing; he was credited for an illustration with "episode director/conte".
>>674
I thought Sazae-san already transitioned to digital a while ago. Guess I was mistaken. Oh well, it's not like the transition really matters for a show like that.
digital cels are better than traditional cels because you don't need to waste time painting the goddamn thing.
it must have been such a pain back then.
Now you just click and it fills the whole thing with color.
I think many anime these days are digital cel, and they look great.
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Anonymous2013-09-27 10:07
Are Hayao Miyazaki's films also digital cel? The new ones such as Wind Rises.
I don't think it's traditional cel, it looks too clean for that.
Maybe Ponyo was traditional cel but not The Wind Rises
The source told me, "It was rough on Miyazaki because he was forced into supervising all the drawings of the main characters himself. I heard him say on numerous occasions, 'I really want animator so-and-so to do this.' Production for 'Kaguyahime' was delayed, and when the producer asked Miyazaki to 'send over some animators,' Miyazaki was furious. He screamed, 'You've already got more skilled animators than we have!' "
When Miyazaki said no digital for Ponyo he meant no 3D CGI like the snakes in Princess Mononoke. Going back to celluloid in this age would be like riding a horse driven carriage to instead of a car.
You've already got more skilled animators than we have!
wat????
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Anonymous2013-09-27 10:26
>>688 According to a source at Ghibli, working on "Kaze Tachinu" sapped Miyazaki's energy and stamina more than any film before. This was because at that time, "Kaguyahime no Monogatari" (The tale of Princess Kaguya), an anime by director Isao Takahata to be released on Nov. 23, had already attracted talented animators from across Japan. As a result, Ghibli was short-staffed for "Kaze Tachinu."
Going back to celluloid in this age would be like riding a horse driven carriage to instead of a car.
True words.
It has nothing to do with quality or tradition.
People saying that cel animation was thing don't know anything.
It didn't help much, cel was a pain in the ass and it didn't add anything interesting to the visuals, digital or cel made visually no difference except that it looks cleaner now, but with some effects you can make digital animation have this rough look of cel.
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Anonymous2013-09-27 10:28
Well, the most early digital produced anime are kind of unwatchable today.
Disgusting coloring, extremly cheap looking digital effects and the fact they forever stuck in 480p.
I see, so MIyazaki was jelly at Takahata because Takahata had all the cool freelancers and Miyazaki was forced to use his mediocre in-house animators.
So I guess the only freelancer that Miyazaki had was Ohira.
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Anonymous2013-09-27 10:33
>>691 Well, the most early digital produced anime are kind of unwatchable today.
Save for Blood the Last Vampire, what I.G. did with the visuals was magic.
Wich also means that Takahata's film will have more karisuma sakuga compared to the Wind Rises.
I knew it, I could see it all over The trailer of the Wind Rises.
Most of the shots are totally mediocre and extremely in-betweened.
They look beautiful but animation wise very normal, great but normal, like Disney.
But this is not the first time, Takahata was always the guy with the karisuma animators. Miyazaki only has a few, he always had, I think he was lucky that he had Kenichi Yoshida back then.
The only karisuma that are left for Miyazaki are Ohira and Otsuka and sometimes Honda.
Remember, Takahata even had Iso working for him.
Miyazaki ain't got no iso.
Takahata was always the guy with the interesting animators.
While Miyazaki relies on his in-house, Takahata brings people from outside.
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Anonymous2013-09-27 10:34
You guys missed the point completly.
Traditional cels had the adventage that the animators were forced to choice a small but warm color pallete, which was superior to the clusterfuck of the early digital anime.
And the director of photography was way more important back then. Aka you had guy which job was to find way the most effective way to create screen effects.
I'd say it still depends on the people involved. SoulTaker (if you dig how it looks) and the Read or Die TV series look fine.
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Anonymous2013-09-27 10:46
Mahoramatic S1 and S2 are a prime example how shitty early digital productions looked compared to the old cel technique.
The studios had a wide skillset in using cels and to handle the limitation of the technique.
The most studios are still trying to archive a "cel" look.
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Anonymous2013-09-27 10:48
>>697
Alot of early digital shows looked like shit.
The whole line up of Sunrise anime from 2000-2002 looked like absolute shite.
>>696
Soultaker looked good but also like this every now and then http://i.imgur.com/4nFCcjC.jpg
I don't think even the cheapest anime would look like this now.
>>692
Do you know who Atsuko Tanaka is? Shinji Osuka? Akihiko Yamashita? Katsuya Kondo? Makiko Futaki?
If not why are yo even posting here? >>694
Iso worked on Porco Rosso. The rest of your post is just stupid.
I've only seen the first 3 episodes and they all look fine. They must have discarded the solid black shading later on.
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Anonymous2013-09-27 11:26
Did anyone see Cutie Honey Live Action? I don't know what the fuck was up with that film, but it has some really cool animation. No kidding, even Itano Circuses. I was just YOOOOOOOO! the entire time.
>>695
The limitations forced the creators to be extra creative to get around them. It's similar to the boost of creativity Bach described when working on one specific cantata the he was assigned to do to do this and that.
>>708
I think it's great. The first example of Kanada style filming?
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Anonymous2013-09-27 13:00
GUYS !
I read this shit
"I recently saw a six-minute promotional video for "Kaguyahime." I was completely blown away by a series of images like nothing I had ever seen before. I had no doubt it will be a great film, but it's not a guaranteed hit."
where i can see the 6 promo Kaguya Hime ?? please !!!!!!!!
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Anonymous2013-09-27 13:56
>>695 that the animators were forced to choice a small but warm color pallete
I remember Tete, he was just a student doing indie animation at his home, he made it so big now, working with Nakamura, the master behind Akira's animation.
Great achievement Tete.
He got lots of attention from his short film Fumiko's Confession back then.
Nice. The CG+animation composition in some of those cuts are even better than in Shinkai's films. Not to mention that this one will have a lot of actual animation. He grew since Fumiko and I think it's pretty different from that first PV as well, iirc.
5 key-animators and Sushio as animation supervisor.
very strange
5 animators animating 25 minutes, oh sorry I mean 5 animators drawing layout.
Now it makes sense why most of the stuff we have seen so far are so speedy and in-betweened. They are lucky that Hiramatsu animated a well made cut.
It's because 5 animators can't make 25 minutes of good animation just in a few months. But they can make good layout though, that's possible.
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Anonymous2013-09-28 8:35
>>726
No Imaishi, Amemiya, Yoshinari, Hiramatsu, Sushio key animation? Why?
>>735
Why is Trigger so based?
Even their CG is sakuga!
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Anonymous2013-09-28 9:18
Imaishi got really good with CG, he is doing interesting animation with it so it should be considered sakuga (as it IS interesting), I'm glad he's using some for KLK.
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Anonymous2013-09-28 9:24
trolling?
The only CG we have seen was the little camera move here >>733
Which doesn't look very stunning.
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Anonymous2013-09-28 9:24
I'm not the biggest fan of CG, but I'm fine with it because it can be used to lower the burden on the super-animators like Sushio and Yoshinari so they can really dedicate themselves to the key scenes.
Nah, I'm pretty sure they said it will have even less cg than tengen toppa. And this is already wrong since people say that there is cgi even in the first episode. So fuck you too.
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Anonymous2013-09-28 10:40
>>750
The car chase scene in Panty and Stocking is the best CG animation ever made by Japanese CG artists.
Imaishi's works in BRS popularized limited CG animation.
「キルラキル KILL la KILL」 Ep1 staff list SB:Hiroyuki Imaishi(今石 洋之) AD:Sushio(すしお)
So Imaishi is likely also the ED?
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Anonymous2013-09-28 20:23
>>760
Staff listing for CG animators ?
I like it, because they deserves it.
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Anonymous2013-09-28 21:15
>>760
Lol, what a awful video...watched only the first minute. 3DCG-Animation? And even an "animator" for it?
Why are you trying so hard? CG will never be accepted and this is the wrong place anyway. And yes, I know there are good CG from Orange or Sanzigen, but CG in general is still shit.
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Anonymous2013-09-29 3:20
There's going to be a sneak peak for Kill la Kill episode 3 on Oct. 12.
At least he does good CG not this shitty trash that comes of out the likes of Sanzigen prod. company.
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Anonymous2013-09-29 6:58
>>770
He probably had to adapt to CGI animation or he wouldn't have been able to stay as an animator at Dreamworks. In the future this may happen to Japanese animators if CGI animation catches on.
you know, if you think about it,
Yoh Yoshinari didn't develop his animation since late 90s.
He still animates exactly the way he did in the 90s. http://youtu.be/g2nFvw0H7_A
I think Imaishi developed more than him.
Sushio too.
I guess Yoshinari developed in other areas such as design and directing.
Is there any proof in this thread that you know your shit?
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Anonymous2013-09-29 9:26
>>785
Before my first post, I read almost all of the existing threads on this board at that time, did follow various Twitter user who talk about animation and checked blogs or forums.
Most of it can be found on each first post of a thread. With time you know your shit and can see that some people only know Shaft and KyoAni, and still think animation=visual. Or other embarrassing things.
It's easy to spot such guys. Especially when they're trying to be aggressive like with that completely idiotic CG shit.
>>776
He says "I'm finally done" so it's not exactly stealing; he is done with Dandy. Now, back to Eva.
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Anonymous2013-09-29 17:24
what will you guys do when dandy bombs in japan? because it literally has no chance of not bombing. it's a comedy with a male lead, comedy is hard-sell in anime unless the main appeal is the cuteness of the protagonists (k-on, lucky star). is america enough to save it?
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Anonymous2013-09-29 17:30
Unless you post a photo of your JAPANESE BDs, you have no right to complain about any show not selling. It will just mean that it doesn't sell because all the fans are dirty pirates like you.
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Anonymous2013-09-29 17:45
sakuga fans in charge of buying BDs... maybe if youtube would delete all sakuga MADs.
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Anonymous2013-09-29 17:48
Kill la Kill 1 pre-screening impressions: My soul and body trembled; this is going to become a legendary anime. It was just 24 minutes long, but I was completely overwhelmed. I don't have one single complaint! Oh, and Ryuuko was much cuter than I expected. Nothing about it was half-assed; animation and heat were full-force from beginning to end. Everything was fucking cool.
>Everyone NEEDS to watch this when it comes out in TV next week. It's old-school but at the same time refreshing; non-stop sexy violence from beginning to tend. This show will raise the far for hot-blood in anime. I'm glad it was 2D, if it had been 3D I would have died from excitement. It was like a non-stop rollercoaster; an incredible amount of content for one episode. Extremely interesting. So fucking good! I wanna cosplay Ryuuko. (btw, I'm a dude) It was like getting your body and whole body shaken repeatedly; super exciting! I can't wait to watch it again. First episode?! It was like watching a movie!
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Anonymous2013-09-29 17:52
>>800 because it literally has no chance of not bombing
On the other hand, Kill la Kill will be the best selling anime of the season.
feel good man.
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Anonymous2013-09-29 17:54
what will you guys do
The same thing we do for every show that bombs.
I'm just about to start a little company. Glen Keane Productions. I'm starting very small with animation, drawings and the like. I'm about to start working on a new project that I really can't start talking about yet. But I've got some ideas.
>>811
Are you implying that Kill la Kill is not sakuga?
Fuck off please.
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Anonymous2013-09-29 18:18
>>812
No, but those comments are hardly sakuga related.
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Anonymous2013-09-29 18:21
>>803
sorry but something really stinks anout all these comments.
I'm not saying that they are fake, they are not but.
You know why I feel they stink?
Because I have never heard such comments about any film in my life.
Not even Miyazaki's films get comments like this instantly.
Every single comment is ultra hyped.
It's like the audience was on drugs.
The hype is over the top, what kind of people were at this screening?!
They sound even worst than people on /a/
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Anonymous2013-09-29 18:22
It's me or there is like a serious adult anime revival ?
Take a look
rebuild evangelion 3.33
space brothers
Shingeki
space dandy (you gonna say no but we need to see the series before)
Yamato 2199
A lot of adult and all on those animes
We can also see some sakuga on space dandy
It will be awesome to see more sakuga with ADULT anatomy
it could be weird but i want to see it
Well, it was a pre-screening. so I would think only hardcore Gurren Lugann fans were part of the audience.
It doesn't mean it will be a "sakuga"-festival (the lastest PV was still underwhelming) nor an interesting anime (off-topic).
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Anonymous2013-09-29 18:25
>>814 Not even Miyazaki's films get comments like this instantly
Miyazaki makes shit films. That's fucking why.
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Anonymous2013-09-29 18:26
>>803
The comments sound like everyone was paid to watch the screening and give hyper positive feedbacks.
Everyone jump on the hypetrain, kill la kill will he the best anime ever in history!
Also it will the best sakuga in the universe.
Kill La Kill sakuga is better than Mitsuo Iso guy from Glay
Holy shit where did all these trolls and shitposters suddenly come from?
This page is going to get filled up very soon with Kill La Kill hypecomments.
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Anonymous2013-09-29 18:37
I never give a fuck about any reviews, comments or hypes about any shows.
I just wait for that shit and watch it with my own impressions.
Don't let others tell you what's good or bad, decide for yourself.
All these comments about Kill La Kill mean nothing to me until I haven't seen it on my own.
fuck hype, get real
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Anonymous2013-09-29 18:39
>>807
How is it made up if it's all sourced from actual people on Twitter? But I don't see how it belongs on this thread since none of the guys quoted is an actual sakuga expert so who cares. On the other hand, americopun is the greatest sakugafan of all; we should post his impressions instead:
>I was completely overwhelmed, I couldn't stand up after it ended. If Gurren-Lagann was the kaioken aumented 10 times, Kill la Kill is the kaioken aumented 20 times. The personification of Japanese Animation.
>Also the sakuga thread (2ch's) drools, I rule.
Kill La Kill is perfection, no I'm sorry it's god,
it was so perfect that I got a seizure suddenly and started to squirt all over the place. It was too much for my brain, I got literally mindfucked!
From now on, I will start praying, because I saw god, and his name is Imaishi.
This show will go into history, fuck Hitchcock, fuck Miyazaki, fuck Oshii, fuck Hosoda, fuck Kubrick,
Imaishi's Kill La Kill is the greatest film ever created by mankind.
apparently Miyazaki also saw Kill La Kill
here is his comment
No!! No!! I stop!! This is too much, I quit, I quit! I can't compete with this! Imaishi you beat me. Please take my oscar, I give it to you! I quit!
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Anonymous2013-09-29 19:02
>>824
Am I the only one around here who thinks that americopun is obnoxious as fuck?
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Anonymous2013-09-29 19:13
>>829
yes, you have some issues.
Americopun is a nice guy and helpful to the sakuga community.
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Anonymous2013-09-29 19:20
Anno cancelled final after shingeki 25 and Kill la kill 1
One legendary tv anime from another
Anno and miayazki are dead.
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Anonymous2013-09-29 19:58
>>828
Miyazaki retired twice in the same year? I knew he wasn't being serious. New movie in 4 years?
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Anonymous2013-09-29 21:24
>>808
He hasn't got much time to save western 2D animation given his age, but best of luck ti him nonetheless.
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Anonymous2013-09-29 21:25
>>830
No he's a fucking asshole. All the time insulting people, telling MAD makers to go die because of 1 mistake, putting up false KA lists for the lulz.
He's a complete retard.
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Anonymous2013-09-29 21:28
This place has become a den of people who can't speak English to save their lives trying their hand at trolling each other.
Well, Captain Harlock was a spectacular financial flop so I hope this bombs as well. That'll teach TOEI to invest so much into this digital puppetry garbage.
Looks neat. Though I guess that's the opening or something and not how the anime will look like.
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Anonymous2013-09-30 11:22
If the anime will look anywhere as good as that, it's going to be amazing. Nakazawa is impressive as always
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Anonymous2013-09-30 16:05
>being happy about nakazawa working on fujoshit
he could have gotten an episode in dandy instead but no, he is stuck in pandering trash
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Anonymous2013-09-30 20:18
Who cares about the fujoshit. We're all glad that he's making basketball look epic in anime.
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Anonymous2013-09-30 21:35
>>857
I'm not. I don't really care for basketball.
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Anonymous2013-09-30 23:58
>>858
Basugay is just one show anyway, no harm in seeing some good animation that doesn't involve explosions, fighting, or robots for once. Nakazawa sure seems to have a thing for fujoshi pandering shows lately though.
The funding is Japan-only and it's just for a release of Megumi Hosaka's performance on Ustream and on DVD (so kinda the same thing as the Time of Eve kickstarter) in december. Everything's done. Also like 861 said, it's not animation - I wouldn't fund it even if I was in Japan.
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Anonymous2013-10-01 6:14
>>860
It's not a film and it's not an animation.
And you can fund outside japan.
Morimoto is directing a stage theater production for the first time.
But on the facebook page they also wrote that after this, the next project will be animation.
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Anonymous2013-10-01 6:15
>>863 And you can fund outside japan.
No you can't.
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Anonymous2013-10-01 6:18
>>856 he could have gotten an episode in dandy instead but no, he is stuck in pandering trash
What if he does have an episode for Dandy?
His work for the Basketbal OP seems to be finished.
We don't know, but I bet he will be on Space Dandy.
i got this http://www.youtube.com/watch?v=nGVTmw0pTlw
Akira Hamaguchi is a Timing legend to me
Just one of the best , it's scary how he deals with that feminine titan moves.
It's almost Movie quality animation.
i can't believe it
i can't also belive Norimitsu Suzuki didn't worked on titan
WTF man (or maybe he did but not sure)
I'd love sakuga for 3.33 , z movie one piece z , wind rises
what's so interesting about his timing?
I just analyzed the timing in his snk scene.
It's mostly in 2s, and there are lots of unnecessary drawings in 1s that make the motion lose it's impact.
It's a very average timing. Specially when the titan is running, the timing has lots of drawings that are useless, it makes the motion more fluid, but that's sadly all it does.
I'm just talking about the timing, he is still a great animator.
I think the timing legends are
Norio Matsumoto
Iso
Yutapon
Inoue
Honda
Imaishi
Kanada
Tanabe
Utsunomiya
Mori
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Anonymous2013-10-01 8:10
I think Okiura is also a timing legend
just look at his Innocence scene, it's so fluid but it's mainly in 3s, and a few drawings in 2s. It looks perfect.
>>869
Well , The movement when she is turning her head looking around is fantastic
I don't mind 2s , for timing i mostly give my judgement on what i see , after that i got interested if it's 2s or 3s etc
Why this shot is legendary is that it's fluid yes , but the fluidity is NOT linear , to reach that kind of shit ,it's very HARD , you have to know your shit.
It's not only fluid , again take a look on how she moves
It's very , how to explain that , very un-linear , fast and then slow in the end .
We also got close of ISO , yeah , it's a titan , she is fast because they are not heavy but she is still heavier than the human around and we see that difference.
Sorry can't explain properly but i know your list and yes the shot of Okiura is awesome
I'm not saying akira is the greatest timing animator but i respect his work.
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Anonymous2013-10-01 9:00
>>871
Hamaguchi's timing is not my personal taste, but I know what you mean.
He is a great animator and I think he is progressing the whole time which is amazing.
>>875
The KuroBas OP caprip isn't even half as good as any random Umetsu OP. And depending on just how much Yoshinari animation is on the KLK OP, that will also beat it in terms of animation.
How did they produce the lines in this clip?
It seems impossible to me to trace them, it looks so handmade and rough, straight from the animators desk.
This is the best digital production since the Blood movie.
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Anonymous2013-10-01 10:32
I'm also betting on Nakazawa. I like his style a lot more than the others'. Full disclosure: I don't like Imaishi at all. Thank the animation gods Yoshinari will be heavily involved with that OP.
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Anonymous2013-10-01 10:33
>>878
Overall it tops, but Iso's sniper scene can't top Iso's evangelion scene.
Funny, I actually thought "what? Arasan got better?" when I first saw the scene 882 posted. And then I found out it was by Imaishi and I was completely disappointed. That spin blob is really awful. And the move-freeze timing throughout is so poorly disguised. Not even average...
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Anonymous2013-10-01 11:35
When was Imaishi's animation ever better than his storyboarding? People remember him for stuff like FLCL 5, RCH1, Dead Leaves and TTGL 8... but he didn't do a particularly high amount of key animation for any of them. All the key scenes were done by other people.
I meant to say he is considered good often.
I'm not a fan of him in any way.
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Anonymous2013-10-01 11:46
>>880 >>882 >>885 >>886>>886
why does it matter if you like his animation or not? he isn't going to solo-animate the op; he is just storyboarding it and his conte skills are whole level above umetsu's or nakazawa's. the scenes in re-cutey honey 1, ttgl 1 or psg 1b are inventive and fun through layouts alone.
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Anonymous2013-10-01 11:49
>>891
How does that contradict what I said? People consider his animation good but they most likely find his work in direction and storyboard more memorable. When people talk Iso, they talk about Asuka versus the Evas rather than Rahxephon 15 or Dennou Coil; when people talk Imaishi, they talk FLCL 5, Dead Leaves or Gurren-Lagann rather than any specific scene.
I don't like a single thing Imaishi did. Well, I lied - I like the manga cuts in FLCL and Kare Kano. And the Cutie Honey OP is pretty fun too, although more because it has better fanservice than the whole series. But as far as his style in general goes, it's just not for me.
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Anonymous2013-10-01 12:13
>>897
so you judge direction and storyboarding just by what appeals to you? that's pretty close minded.
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Anonymous2013-10-01 12:20
>>872
Well no problem !
That's proove we can talk like normal people there.
>>898 so you judge direction and storyboarding just by what appeals to you?
Isn't this what we all do?
We don't have enough knowledge about film making to judge these thing objectively anyway.
And he didn't say Imaishi was bad. He just doesn't like.
I prefer Imaishi's animation to his conte or directing. He's pretty boring as a director honestly, his works wouldn't be any good at all if he didn't have a whole team of brilliant layout artists and animators working alongside him.
His cut in FLCL 4 is one of the best things ever though.
I agree with you BUT IF he was as good as back then on FLCL.
I don't prefer his current animations anymore, he is obviously not capable to deliver such animation anymore. I think he is not interested anymore to work as animator.
His animation in Eva 3.0 was totally boring, it was all about high and wide angles, not motion.
He is now obviously better at layout and storyboard.
Where's Yamato on that list? Where is Heidi on that list? Where is Nausicaa on that list? Why do you faggots have to troll this kind of shit? Get your shit list and shove it up your ass.
But that's what his cuts in Eva consists off - 75% layout, 25% animation. Nothing to them. They're carried by composition and inbetweening. Funny isn't it.
when the first episode of klk actually airs and it is evidently better than any other first episode this season, i will be laughing so hard. impressions from people that have actually seen the first episodes of klk, galidonna AND y4 but klk 1 way ahead of the pack.
but it will probably get lovelab'd; i don't see any other animation director putting nearly as much effort as sushio.
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Anonymous2013-10-01 23:04
Yusibu
Takeuchi alone can't carry the show, all the episodes without him will look like crap
Galilei Donna
Gets fucked over by A-1 scheduling
Yozakura Quartet
Gets fucked over by Tatsunoko scheduling
Kyoukai no Kanata
No Ishidate on key animation, will look relatively average due to Kyoani spreading their resources over three consecutive shows
Gundam BF
Only Obari's episode will look good
Kyousogiga
Gets fucked over by Toei being cheapskate jews
Kill la Kill
Gets hijacked by Sanzigen CGI
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Anonymous2013-10-01 23:07
>>926
Probably the most legit and truthful post in the entire thread.
Name:
Anonymous2013-10-01 23:59
>>925
It will be the best 1st episode this season, confirmed by the impression from the pre-screening event.
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Anonymous2013-10-02 0:09
>>928
probably, but it can get lovelab'd and later episodes won't be half as good.
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Anonymous2013-10-02 1:15
>>926
I always hear that Tatsunoko scheduling is fucked up, can you give me an example?
>>943
I don't remember Muromi-san having schedule problems, that show had well-animated scenes in every episode, unless you have a proof.
I remember two shows from them with fucked up schedule
[C] & Gatchaman Crowds, and the two of them are directed by Nakamura Kenji.
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Anonymous2013-10-02 8:41
>>947
Muromi's animation wasn't all that consistent, it ran out of steam after the first few episodes. I don't recall any art-related problems with it, but the good cuts kinda stopped showing up a couple of episodes in until much later on. Even by then the animation quality wasn't as good as the first episode. You have to remember this is for a 12 minute series, so imagine how things could be like on a full 24 minute show. I want Yozakura to look good consistently but there is a chance things could fall apart.
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Anonymous2013-10-02 8:54
>>948
Now I get it, thanks for the clarification.
They said that the pv had scenes from episode 3, so let's hope they don't ruined it for us.
Either you can see good or bad animation, or you can not. For you I would bet on the latter.
And I don't want to sound like an asshole, just a fact.
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Anonymous2013-10-02 9:18
>>934
This was the only way to make the visual gag work. Ryuuko is compeltely apathetic to the situation, she just doesn't care. Any normal side-stepping animation would have looked too cartoony and it would completely change the visual meaning of the scene: it would have seemed as if Ryuuko was playing around with Tamako instead of just not giving a shit.
Sometimes I wonder if you guys actually give one single bit of thought to the shit you write.
>>955
No, I'm serious. Most of this thread seems to believe animation exists in a vacuum and it doesn't. Animation is primarily acting and cinematography, both are meant to be subservient to atmosphere, characterization and narrative. I explained why that the animation in that gif was perfectly fine and how it related to characterization and the overall point of the scene yet that's the best comeback you can come up with?
It's so unbelievably good. They haven't done a very awesome OP and ED since Nichijou. Hyouka was good but not really that good. OP2/ED2 might sway me but it kinda falls flat.
Name:
Anonymous2013-10-02 13:15
Not wanting to say too much about KnK.
But they fucked up various background movements.
Name:
Anonymous2013-10-02 13:22
>>969
Yeah he directed and storyboard for both OP and ED.
Ishidate and Kadowaki did all the key animation for the OP, no one else.
ED had Yamada, Horiguchi, and Naitou.
Really fucking impressed with both sequences right now.
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Anonymous2013-10-02 13:38
>>963 >>966 >>967 I feel like no one gives a fuck about anything.
That's because these three posts are just shit-talking. That GIF from KLK is bad, at the end there was some animation, that's it. Still not a reason to claim KLK is bad-animated, of course.
the character animations were consistencly on a high level.
Though I disliked how some of the background and character animations didn't match completly.
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Anonymous2013-10-02 14:39
>>959
Yes, they're better. But who are we to whine about quality when there's actually people left that take the time to make them. I'm just glad I don't have to watch shit anime to see good animation.
>>976
Kyousogiga #0 KA list (probably for OP): Yuuki Hayashi, Takashi Hashimoto, Naoki Tate, Hisashi Kagawa, ....
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Anonymous2013-10-02 16:58
Kyoukai no Kanata #1 was really good animation-wise, particularly in the action scenes of course. The last seconds of the episode were awesome, especially the direction. Too bad it was so short.
Coppelion episode 1 had good character animation too. Sakuga fall has already a good start. Can't wait for Imaishi and Trigger action tomorrow.