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Animation Appreciation thread #18

Name: Anonymous 2013-09-01 8:39

Previous Thread:https://dis.4chan.org/read/carcom/1375544797
Older Threads: http://pastebin.com/91GgnC87

The Sakuga Wiki [JP] - http://www18.atwiki.jp/sakuga/
Good Animation Blog - http://www.pelleas.net/aniTOP/
Other websites: http://pastebin.com/q0saM3Qi
Animation on Twitter, Tumblr and Youtube:
http://pastebin.com/uQzADdcz

IRC channel:
#sakuga @ irc.rizon.net
Sakugabooru: http://sakuga.yshi.org/

Appreciate animation pls

Name: Anonymous 2013-09-25 8:34

>>600

it's just you

Name: Anonymous 2013-09-25 8:49

>>599

Demon? I dont' get what you're saying. haha
 The part where the boy/girl jumps down to hell?

Name: Anonymous 2013-09-25 9:42

>>602
i get it
it's a boy the hero ?

well sorry for my english


By the way i saw shingeki 24 and the animation was pretty cool
a bit too fast but i loved the camera around female titan

it was technically manically impressive
Too bad it's hated there.

Name: Anonymous 2013-09-25 14:00

According to Takashi Hashimoto, Takeshi Koike worked on Space Dandy Viva Namida MV.

https://twitter.com/liborek3/status/382925804872536065

Name: Anonymous 2013-09-25 14:29

>>600
I think it wasn't great on the first season either. The strong point of the series are the action sequences.

Name: Anonymous 2013-09-25 20:51

I would like to see "Katsuhiko Kitada AMV uploaded by mogumogu39" once again.

Name: Anonymous 2013-09-25 23:46

http://www.twitlonger.com/show/n_1rp1uf5
-He won't be touching the genga this time.

It's over, KyoAni is finished.

Name: Anonymous 2013-09-25 23:55

>>607
That should be interesting, a fair amount of the animation in the PV looked like it had Ishidate's style despite him not doing any animation. I hope the animators are given more freedom to animate in their own style for this project.

Name: Anonymous 2013-09-26 0:59

Name: Anonymous 2013-09-26 1:37

Name: Anonymous 2013-09-26 3:15

Lots of nice swimming in the Free! finale, based KyoAni finds a way once again.

Name: Anonymous 2013-09-26 5:43

>>609

Norio Matsumoto's scene with the girl touching the arm is so realistic.
I think it's one of the best animations when it comes to defining shape and form.
It's even more realistic than Okiura.

I don't know about you guys but I think after Iso, it's Norio Matsumoto.

Name: Anonymous 2013-09-26 5:43

http://otakumode.com/BahiJD#hashProfile

You can see the letters A,B,C on the corners. Layer B is the character and it has 26 drawings. As you can see on right side below, all 26 drawing are numbered in a circle B(26).
The circle means that this is key-animation, drawn by the key-animator. So I didn't used any in-betweens for this.
This technique of drawing fully key-animation is called ""full limited"" and is good for action packed animation, you can have more control over the animation like this.


Bahi confirmed for Iso's successor

Name: Anonymous 2013-09-26 5:47

>>604

KOIKE ON SPACE DANDY,

PLEASE CONFIRM HIM FOR THE SHOW TOO!!

YESSSSSSSSSS

All my favorites working on the same show!!

Now just confirm Ohira and Hashimoto and I'm done!

Name: Anonymous 2013-09-26 5:58

>>614
and Inoue/Honda/Matsumoto and ISO !!!!

Name: Anonymous 2013-09-26 6:24

http://imgur.com/FbDO5a7

Bahi JD バヒ・JD ‏@bahijd this is the biggest animation work of my life until now.

dis gon b good

Name: Anonymous 2013-09-26 6:33

>>610
This is extremely cute and the animation is charming. Really expressive, in a sort of classic Disney way.

>>612
Eh, Ohira, Utsunomiya and perhaps Osamu Tanabe are my preferences (I don't have as strong a grasp on the style and works of Tanabe compared with the first two, but Doredore no Uta is wonderful)
But Matsumoto is definitely up there among the best animators in Japan.

Name: Anonymous 2013-09-26 6:37

>>617
Here it is, Doredore no uta:
http://vimeo.com/70561686

Name: Anonymous 2013-09-26 7:01

>>617

Osamu Tanabe is Nr.1

I think when it comes to revolutionary realism and character acting, it's Tanabe.

Although maybe Iso is better than Tanabe because he can literally animate anything, from action and FX to slow paced character acting.

I have never seen Tanabe work on some heavy action.

 Honda, Iso, Inoue and Ohira are the most flexible animators so they come after Tanabe in my opinion.

Tatsuyuki Tanaka would have been one of the best but he is not active anymore.

I used to like Norio Matsumoto's work a lot, but I think he is getting a bit tired lately, I'm not that impressed by his new works.

Name: Anonymous 2013-09-26 7:09

>>619
It's a pity Matsumoto hasn't been able to do something of the same caliber as his work in Atsushi Wakabayashi's Naruto episodes from the first series. That stuff was incredible.

Name: Anonymous 2013-09-26 7:13

>>620

His work on the first Naruto series was a masterpiece.

Name: Anonymous 2013-09-26 7:15

>>619
Well, Iso was revolutionary. And his work has some sort of power. Perhaps it's just his timing- it's identifiable, striking and fun, but the way he applies the same kind of movement to a wide range of subjects like an Eva spider-crawling or a character doing a theatrical monologue like in Gosenzosama makes me think he conceived animation from a more fundamental place.

Tanabe is reportedly helming all the visual/animated aspects of Kaguyahime, so his vision will be out in the open for everyone to see. I think having Konishi as an AD for it is a gigantic asset, he's probably the best in the whole industry for that post. And IIRC Shinji Hashimoto was heavily involved in the project too, so I'm hoping for something that is both a tour de force of visual explosiveness and a personal, warm take on their own brand of realism.

I wonder if Ohira will do a cut or two for the film... it feels just like his thing and all his buddies are working there, but he might not have had time if he did a super-elaborate sequence in Miyazaki's film (which I'm not sure of, just hearsay).

Name: Anonymous 2013-09-26 8:09


talking about " tour de force of visual explosiveness"


Sounds like Bahi wants to deliver his ultimate animation on Space Dandy.

He said he drew everything, and had full control over his animation scene.

He took the role of the animator, clean up, sakkan and director.

But it seems like he did it all voluntarily on his own only with a key-animator contract.

I remember Eddie Mehong wrote something like this on google plus,
that there are "key-animator warriors" out there that do more than they are getting paid for.

Name: Anonymous 2013-09-26 8:20

>>623

All the good animators are "key-animator warriors".

If you want to make money you have to finish at least 6 cuts per day.

It has never been about money when animators made good quality animation,
it's about "karisuma".

In fact it's the opposite, when animators suddenly make less interesting animation or do many decent cuts, that's when you know they are animating to make money.


There is a difference though, in-house studios like Ghibli can afford it to pay extra.

Name: Anonymous 2013-09-26 8:34

Iso is good but his scene in Junkers would have been better if it had lipsynch. If you're aiming for great acting you might as well go all the way instead of half assing it. Tetsuya Takeuchi did it for his Mirai Nikki episode (and nearly everything he's worked on) so I can't see why Japan's greatest animators didn't go with it for a movie.

Name: Anonymous 2013-09-26 8:41

>>625

But lipsync can only work if they get the voice track before they animate.

Name: Anonymous 2013-09-26 8:46

>>626

Not exactly. It works better but it works the other way too.

Name: Anonymous 2013-09-26 8:46

Name: Anonymous 2013-09-26 8:57

>>626

Like I said, Takeuchi. It isn't perfect but still works.

Here's another passable example from a TV anime

http://www.youtube.com/watch?v=v-EKbXZcpSo&t=3m42s

Name: Anonymous 2013-09-26 10:01

>>625
acting

Don't respond to that idiot.

Name: Anonymous 2013-09-26 10:28

>>630

Achtung baby!

Name: Anonymous 2013-09-26 10:33

>>630
What's wrong?

Name: Anonymous 2013-09-26 10:58

>>632
What's wrong?
With you? No clue.

Seriously, if you don't even know such things, learn to google. And stop with the posting, no place has a need for dumb people.

Name: Anonymous 2013-09-26 10:58

>>629

uf... that's bad.

Name: Anonymous 2013-09-26 11:12

>>634

More a fault of the character design than anything else.

Name: Anonymous 2013-09-26 11:21

>>633
Why don't you explain what's wrong with using the word acting when referring to an aspect of character animation first?

Name: Anonymous 2013-09-26 12:40

Guys ohhh , chill out
By the way where is the link where everyone left on ?

This forum is real or not ?

Name: Anonymous 2013-09-26 14:36

Kill La Kill Ep1 preview

http://www.dailymotion.com/video/x157og2

Name: Anonymous 2013-09-26 14:46

>>638
It actually looks great now; they polished a lot of the shots with post-processing and it seems that a bunch of the stills were actually animated.

Name: Anonymous 2013-09-26 14:52

Please don't say they do have already production problems...

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