Return Styles: Pseud0ch, Terminal, Valhalla, NES, Geocities, Blue Moon. Entire thread

Animation Appreciation thread #18

Name: Anonymous 2013-09-01 8:39

Previous Thread:https://dis.4chan.org/read/carcom/1375544797
Older Threads: http://pastebin.com/91GgnC87

The Sakuga Wiki [JP] - http://www18.atwiki.jp/sakuga/
Good Animation Blog - http://www.pelleas.net/aniTOP/
Other websites: http://pastebin.com/q0saM3Qi
Animation on Twitter, Tumblr and Youtube:
http://pastebin.com/uQzADdcz

IRC channel:
#sakuga @ irc.rizon.net
Sakugabooru: http://sakuga.yshi.org/

Appreciate animation pls

Name: Anonymous 2013-09-26 15:06

>>640
I think they've been working on animation without actually finishing editing post-processing. They were already doing conte and key animation back in 2012 but the studio in charge of the effects is Sanzigen and they've been really busy lately...

Name: Anonymous 2013-09-26 15:08

>>641
>editing and post-processing*

Name: Anonymous 2013-09-26 15:20

>>639
Yeah, the first cm looked awful, I thought it was just bad color design, glad to see it was actually because the post processing wasn't finished.
Looks great now, with vibrant colors, range and effects.

Name: Anonymous 2013-09-26 15:25

>>638

Strange, this looks so much better than the PV. Episode 1 should be great.

Name: Anonymous 2013-09-26 15:33

>>618

Huh, how did I miss this?  The movement in that music video is so freaking realistic. And it really shouldn't be given how simplistic the design is and how bare bones the line-work is. Just wow, seriously. So good.

Name: Anonymous 2013-09-26 15:34

>>644

The animation quality is still the same as any of the previous PVs.

Don't know why people here think Kill La Kill suddenly looks better.

Name: Anonymous 2013-09-26 15:35

>>646
Not the animation; the colors and effects are definitely different.

Name: Anonymous 2013-09-26 15:37

I'm glad they edited the effects and colors for the first episode, but will they be able to do it for next episodes?

Name: Anonymous 2013-09-26 15:40



Kill La Kill keeps putting the same clips into new editing and maybe if we are lucky shows 1 second from a new clip that is still not well animated.

Kill La Kills strategy is memorization, you keep watching the same thing over and over again until it gets stuck into your mind. It doesn't matter if the animation is good or not, just just want it to get stuck in you until it feels friendly and familiar.

Name: Anonymous 2013-09-26 15:40

>>648
They can always get Khara's help.

Name: Anonymous 2013-09-26 15:41

>>649
They just don't want to blow their load; we haven't seen a single action scene yet.

Name: Anonymous 2013-09-26 15:41

>>649
They just don't want to blow their load; we haven't seen a single action scene yet.

Name: Anonymous 2013-09-26 15:42

>>650

Anno is too busy creating the biggest animation of all time with Mitsuo Iso as lead supervisor.


But for real,
Trigger has no money to get Khara's help.

Trigger x Khara, do you know what that means?

It means Inoue, Honda, Okiura, Nishio,

Name: Anonymous 2013-09-26 15:43

>implying kill la kill, yozakura quartet AND galilei donna won't be this season's love lab
all 3 will have great first episodes but they will fall to mediocrity afterwards

only in kyoani you can trust for sakuga

Name: Anonymous 2013-09-26 15:44

>>653
trigger is already getting help for khara people, just the ex-gainax ones. daizen komatsu and tadashi hiramatsu are khara, right?

Name: Anonymous 2013-09-26 15:44

>>654

I was going to take you serious but then I read

only in kyoani you can trust for sakuga

Name: Anonymous 2013-09-26 15:47

>>655

Hiramatsu was still on Gainax's staff site before they nuked it because it was getting depressing.

Name: Anonymous 2013-09-26 15:47

>>655

daizen komatsu and tadashi hiramatsu are khara, right?


Hiramatsu doesn't belong to any Studio.

And Komatsuda is production IG, and Khara works with production IG, that's why Inoue, Okiura and Nishio and Komatsuda are all on Evangelion, not because they work for Khara but because Khara hires IG staff.
So no, IG is not going to help Trigger.

Name: Anonymous 2013-09-26 15:49

>>658
Komatsuda is already confirmed to work director/conte on a KLK episode but he will probably just use the (ex-)Gainax people he already knows.

Name: Anonymous 2013-09-26 15:51

>>659

Where did you get that from?

Name: Anonymous 2013-09-26 15:51

>>645
And at the same time it's so fun to watch! Bouncy, whimsical movement yet extremely well-observed. The little guy with the bike trying to go between the cars is amazing, he even uses his feet to push himself. Or how each bug has a different walking style according to their personality. Or how the singer is just two dots and a line and yet is more expressive than most characters I've seen in anime.

The guy's really a genius. Kaguyahime will be the most important sakuga thing in years.

Name: Anonymous 2013-09-26 15:52

>>660
The starter doujin thing; he was credited for an illustration with "episode director/conte".

Name: Anonymous 2013-09-26 15:52

http://www.dotup.org/uploda/www.dotup.org4532944.gif
remember when sakuga was good? what happened to background animation? fucking cg

Name: Anonymous 2013-09-26 15:53

>>661

As I said

Osamu Tanabe Nr.1


Nr.2 Iso

Nr3 the rest

Name: Anonymous 2013-09-26 15:54

Just look at this dead place.
http://www.gainax.co.jp/wp/
 I miss the good old days.

tha fuck is this hit now lol

Name: Anonymous 2013-09-26 15:55

>>663
Trigger and Bones still do background animation.

Name: Anonymous 2013-09-26 15:57

>>666
bits of it; they did crazy ass shit back in the days.

Name: Anonymous 2013-09-26 16:10

>>667
Ohira is the king of BG animation
http://www.youtube.com/watch?v=f7yPxJWWgZI
I wonder if doing this inhumane shit influenced his style. It probably did, heavily.

Name: Anonymous 2013-09-26 18:56

>>663
Not every anime can get Ohira, and CGI used for backgrounds is better than no movements at all.

Name: Anonymous 2013-09-27 3:43

Name: Anonymous 2013-09-27 7:17

>>663
Well, don't forget that was the only "sakuga" scene in the entire episode.

And background animations can you find all the time in modern anime.

Name: Anonymous 2013-09-27 7:20

>>672

I fucked the last sentence...

Name: Anonymous 2013-09-27 8:36

Name: Anonymous 2013-09-27 8:47

>>674

You will not be missed.

Name: Anonymous 2013-09-27 8:47

>>674
I thought Sazae-san already transitioned to digital a while ago. Guess I was mistaken. Oh well, it's not like the transition really matters for a show like that.

Name: Anonymous 2013-09-27 9:11

Many great effects were created because of cels.

Good times.

Name: Anonymous 2013-09-27 9:56

>>674

Goodbye cel animations!

Not a big deal. Also you are mistaken something,
cel animation still exists, but it's called digital cel.

Anime quality didn't get worst with digital cels.

Lot of great animes were done with digital cels.

Ghost in the Shell Innocence,
Gurren Lagann
FLCL
Summer Wars
Tekkon Kinkreet
and everything else

leverything from mid 2000 is digital cel.

This is NOT A BIG DEAL.

Name: Anonymous 2013-09-27 9:58

>>677

Many great effects were created because of cels.

Which effects as example?

As far as I know, you can recreate everything digitally.

Name: Anonymous 2013-09-27 10:00


Newer Posts