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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-24 17:31

>>719
1. Send in unit freezer.*It should not get killed before it starts the chronopulse.
It's either instant, or you can charge it before you get there.
*1.5 Any enemy units outside of range,can close in and gleefully destroy you powerless ship with laser/phasers/etc.
Doesn't matter so much, it would be a pilotless craft.
Chronopulse is not working after its use.
Then you bring two.
2. Send in several-light-year-destroying unit. Sense of scale: Several light-years in game is not much. Maps are Huge.
It is impossible to conduct war at such a scale.
2.5 which is not going to get through if warp disruptors are there.Chronopulse has no effect on warp disruptor continued operation(even after warp disruptors are destroyed subspace isn't navigable until disruptions wear off: that time is significantly larger then chronopulse duration).
More magic to back up the other magic.  They can't have them everywhere, and their range can't be more than an ua.  Just send a bomb just outside its range and boom several star systems are wiped out.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 17:37

New weapon: Thermal drone.Homing AI, used by Motherships.
Attaches to enemy ships and raises its temperature, slowly burning through it causing damage(ineffective when shields are functional). The ships only defense is warp away or shift all energy to shields.


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Doctor, will you tell these fools? I'm not crazy. Make them listen to me before it's too late.

Name: Anonymous 2009-07-24 17:48

>>722
Attaches to enemy ships and raises its temperature, slowly burning through it causing damage(ineffective when shields are functional). The ships only defense is warp away or shift all energy to shields.
Uh you could also shoot it before it attaches to the ship or also shoot it after it has attached.  Or just detach the piece of armor it has attached to.  Also I can't see how it would be more efficient to emit heat instead of exploding.

Something that "absorbed" shields would be a better idea, but first we would have to establish how shields actually work (according to the laws of physics).

Name: Anonymous 2009-07-24 17:53

>>714
Winning a poorly designed modern game that only requires you to play for an appropriate period of time is an artificial accomplishment. Less artificial is beating a real game, like Contra, La Mulana, or Mutant Storm. So why are you intent on creating the former, and robbing players of any enjoyment they might have? Because you aren't enough of a gamer to have an informed opinion on games; that's why. Of course, you're not enough of a programmer to write one, so that's hardly surprising.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 17:56

1. Send in unit freezer.*It should not get killed before it starts the chronopulse.
It's either instant, or you can charge it before you get there.
=It is instant. No charge time, as its one-shot weapon.
*1.5 Any enemy units outside of range,can close in and gleefully destroy you powerless ship with laser/phasers/etc.
Doesn't matter so much, it would be a pilotless craft.
Chronopulse is not working after its use.
Then you bring two.
=Chronopulse works not as freeze_everything_during_chronopulse  but as freeze ships_in_range.
Its like you hacked all the ships in radius of chpulse.
2. Send in several-light-year-destroying unit. Sense of scale: Several light-years in game is not much. Maps are Huge.
It is impossible to conduct war at such a scale.
=Its very possible, its called Warp(speed of ships increased to lightspeed*warpfactor).
= Its cheap, and requires compratively little energy unlike superweapons.
2.5 which is not going to get through if warp disruptors are there.Chronopulse has no effect on warp disruptor continued operation(even after warp disruptors are destroyed subspace isn't navigable until disruptions wear off: that time is significantly larger then chronopulse duration).

More magic to back up the other magic.  They can't have them everywhere, and their range can't be more than an ua.  Just send a bomb just outside its range and boom several star systems are wiped out.
-Subspace scan will reveal those ships trying to warp closer.
-Several seconds and patrols can destroy those intruders as they enter warp disruptor range.
-laying minefields at key points and setting warp disruptors will prevent large scale warp invasions completely(but it won't be cheap)
-Every tactic will be eventually countered. The game will have the Starcraft rock-paper-scissors models with races/ships classes having balance via cost effectiveness of use.
 Warp disruptors can be upgraded in range and armor(its should be hard to destroy by default),
 Chronopulse can be upgraded with more time.
 Crystal concentrator overload will depend on amount of crystals used and their energy content(filled x%percent)


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Science is not a game in which arbitrary rules are used to decide what explanations are to be permitted.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 18:01

>>723 It would be released in swarm which can only be practically harmed by area of effect weapons.
You can shoot single thermal drone, but you will have 100 more sticking on your ship in a second.
Warping clears the ship outer hull attached drones when it enter subspace. Drones cannot warp, or infiltrate the undamaged ship.



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I have become my own version of an optimist. If I can't make it through one door, I'll go through another door - or I'll make a door.

Name: Anonymous 2009-07-24 18:09

>>725
=Chronopulse works not as freeze_everything_during_chronopulse  but as freeze ships_in_range.  Yeah, that's why you bring two so you can freeze all the new ships coming too.  Assuming it doesn't freeze the originating ship... pretty likely though.  Well, you could just teleport in a new ship after the first attack.
=Its very possible, its called Warp(speed of ships increased to lightspeed*warpfactor).  I don't think so, it's impossible to search a cubic light year, and it's impossible to use RADAR or anything too.
-Subspace scan will reveal those ships trying to warp closer.  Yeah, but it would be too late.
-Several seconds and patrols can destroy those intruders as they enter warp disruptor range.  Exactly how large is this range?
-laying minefields at key points  There is no such thing as a key point in space.
And what's up with all of this?  Why are people fighting in space?  For what reason?  Why can't there just be peace!

Name: Anonymous 2009-07-24 18:19

What? Minefields in space? What's next? Fences?

Name: Anonymous 2009-07-24 18:27

I've been gone for a bit, have you decided on a fucking language yet?

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 18:29

>>727 Assuming it doesn't freeze the originating ship. *It originates at source ships and spread as sphere
freeze_objects_in_radius(x){set_chronopulse_timer(ntime);
for(i in ships_found){freeze_ship(ntime);}}
it's impossible to search a cubic light year, and it's impossible to use RADAR or anything too.
Subspace scan, will have range to scan galaxies. basically it returns *map_data_full_locs() like if you had full minimap view in Starcraft, but in form of zoomable grids and colored dots. The last scan is saved and can be searched.
*WIll be some multiplayer latency problems(if map is heavily populated) , but this scan will be not be used often due cost
Exactly how large is this range? Depends on upgrades.
  There is no such thing as a key point in space. It will be hard to grasp but game is fully 3d. You can mine a cube-shaped minefield and leave a cargo ship inside as bait.
>>728 If you're complaining i'm adding space elves.



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The primitive mentality is a condition of the human mind, and not a stage in its historical development.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 18:30

>>729 Sepples.



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We are all looking for emotions, basically. It's only a question of finding the way to experience them

Name: Anonymous 2009-07-24 18:31

>>731
God damn it.

Name: Anonymous 2009-07-24 18:33

>>707
Unless you program it in lisp. The parenthesis make ANYTHING fun!

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 18:33

>>728 warp disruptors can be considered "fences" as they segment subspace in the region of use.



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http://xs135.xs.to/xs135/09042/av922.jpg
The basic objectives and principles of war do not change.The final objective in war is the destruction of the enemy's capacity and will to fight, and thereby force him to accept the imposition of the victor's will.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 18:36

>>732 well if you don't like it you can code your version in Lisp/Cobol/brainfuck/etc
Its not like i'm going to prevent you from copying anything. ‌I‌n‌f‌o‌r‌m‌a‌t‌i‌o‌n‌ ‌w‌a‌n‌t‌s‌ ‌t‌o‌ ‌b‌e‌ ‌f‌r‌e‌e‌.


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http://xs135.xs.to/xs135/09042/av922.jpg
Peace cannot be achieved through violence, it can only be attained through understanding.

Name: Anonymous 2009-07-24 18:44

>>730
If you're complaining i'm adding space elves.
You might as well add a space Santa with a workshop orbiting Polaris.

Name: Anonymous 2009-07-24 18:51

We need to start assigning people different tasks.
The programming jobs need to be defined. (level editor, engine calls, physics, scripting...)
-We need level designers
-Story writers
-Sprite artists.
-Musicians.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 19:01

>>737
-We need level designers(procedurally generated)
-Story writerss(free-form RTS, no quests or stories. Either learn to pilot ships or play Wow)
-Sprite artists.(procedurally generated)
-Musicians. (procedurally generated/fractal music)


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You're always a little disappointing in person because you can't be the edited essence of yourself.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 19:05

>>726 Suggestion noted:
mission where you have to raid a pirate workshop for stolen ship designs and bonus items. Star system named Polaris.
Guarded by "Santa", a pirate battlecruiser(accompanied by smaller pirate ships)



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http://xs135.xs.to/xs135/09042/av922.jpg
Refusal to believe until proof is given is a rational position; denial of all outside of our own limited experience is absurd.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 19:11

Note; Missions are map specific, there is no need play missions in multiplayer.



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http://xs135.xs.to/xs135/09042/av922.jpg
We hold life to be sacred, but we also know the foundation of life consists in a stream of codes not so different from the successive frames of a watchvid. Why then cannot we cut one code short here, and start another there? Is life so fragile that it can withstand no tampering? Does the sacred brook no improvement?

Name: Anonymous 2009-07-24 20:51

Guys... I don't think he's trolling...

Name: Anonymous 2009-07-24 20:54

>>741
it doesn't matter, they're going to fail miserably regardless

Name: Anonymous 2009-07-24 22:24

>>742
I'll be surprised if we see 100 lines of code out of this.

Name: Anonymous 2009-07-24 23:27

What's the point in this?  What the fuck is the point in making another RTS game.  What's the point in making a game like this at all?  It's been done a million times before, it's a fuck-ton of effort(have you even started thinking about graphics? sound?), and you get little to nothing out of the whole ordeal except wasted time.

thank god this project will just die once we thread stop

Name: Anonymous 2009-07-24 23:46


import random

#This is as far as development will ever get
print'FV RTS GAME\nV 0.1\n'
print'Okay, you have 3 military units, what do you do?'

done = 0
while not done:
    c = raw_input('[A]ttack or [M]ove\n?').lower()
    if c=='a':
        print'PEW PEW PEW'
    elif c=='m':
        print'you travel many days and nights'
        if random.randrange(5)==4:
            print'AMBUSH OH SHIT'
            c = raw_input('[R]un or [G]un!?!?\n?')
            if c=='r':
                print'you didn\'t get away fast enough'
            elif c=='g':
                print'you don\'t have a gun'
            else:
                print'you didn\'t act fast enough'
            print'you fucking lose'
            done = 1

Name: Anonymous 2009-07-25 0:35

>>745
can u gpl that thx

Name: Anonymous 2009-07-25 0:41

>>746
lol u tk him 2da bar|?

Name: Anonymous 2009-07-25 0:46

>>745
game completed.
</thread>

Name: Anonymous 2009-07-25 1:03

>>747
| is a pipe, you fool

Name: Anonymous 2009-07-25 1:06

>>745
and that, my friends, is how /prog/ created FV's rts game.

Name: Anonymous 2009-07-25 1:24

How are music and sprites gonna be procedurally generated without looking and sounding completely retarded?

Name: Anonymous 2009-07-25 1:48

>>745
o fuck the game's done, what do we do in this thread now

Name: Anonymous 2009-07-25 2:07

>>745
This is no fair, I should be able to hit the space bar for a save.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-25 2:11

>>751 Its dependent on skill of a programmer.
Besides the art direction is secondary to gameplay:
 there plenty of game with good art but gameplay is so shitty people play only once.

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http://xs135.xs.to/xs135/09042/av922.jpg
It is indeed a precious gift to understand the forces that guide oneself.

Name: Anonymous 2009-07-25 2:13

>>754
dude, your game is already done

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-25 2:30

>>755 That doesn't even a have a starfield layer or any 3d.



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Well, as tragic as all this is, it's a small price to pay for countless hours of top-notch entertainment!

Name: Anonymous 2009-07-25 2:34

>>754
Besides the art direction is secondary to gameplay:
The modern games industry would like a word with you.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-25 2:36

>>757 >>81



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http://xs135.xs.to/xs135/09042/av922.jpg
Oh, it's night-time. I was having... a daymare.

Name: Anonymous 2009-07-25 2:50

>>758
Thats the point: any wheel can be reinvented.
I'm sure you would love to have us believe you know better than an entire industry comprising millions of experts that have spent decades honing their craft and figuring out how best to please consumers. Of course, the `hacker` ideology is a nice way to create a catch 22 that automatically discards observed evidence. Let's be honest with ourselves though. How much has the wheel really changed since ~5000 BC?

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-25 2:53

>>757 technically, an implementation of this game in text form would be as good as 3d(not >>745 or whatever non-sense you post).
Except some graphical effects like starfield(and even this can be simulated by random dots),
 the game would have the same qualities. 3d just looks much better.
Suspension of disbelief is sustained when you see a fully colored 3D ship and not a badly drawn text contour or vectorized silhouette.




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Stop having subversive thoughts.

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