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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 17:56

1. Send in unit freezer.*It should not get killed before it starts the chronopulse.
It's either instant, or you can charge it before you get there.
=It is instant. No charge time, as its one-shot weapon.
*1.5 Any enemy units outside of range,can close in and gleefully destroy you powerless ship with laser/phasers/etc.
Doesn't matter so much, it would be a pilotless craft.
Chronopulse is not working after its use.
Then you bring two.
=Chronopulse works not as freeze_everything_during_chronopulse  but as freeze ships_in_range.
Its like you hacked all the ships in radius of chpulse.
2. Send in several-light-year-destroying unit. Sense of scale: Several light-years in game is not much. Maps are Huge.
It is impossible to conduct war at such a scale.
=Its very possible, its called Warp(speed of ships increased to lightspeed*warpfactor).
= Its cheap, and requires compratively little energy unlike superweapons.
2.5 which is not going to get through if warp disruptors are there.Chronopulse has no effect on warp disruptor continued operation(even after warp disruptors are destroyed subspace isn't navigable until disruptions wear off: that time is significantly larger then chronopulse duration).

More magic to back up the other magic.  They can't have them everywhere, and their range can't be more than an ua.  Just send a bomb just outside its range and boom several star systems are wiped out.
-Subspace scan will reveal those ships trying to warp closer.
-Several seconds and patrols can destroy those intruders as they enter warp disruptor range.
-laying minefields at key points and setting warp disruptors will prevent large scale warp invasions completely(but it won't be cheap)
-Every tactic will be eventually countered. The game will have the Starcraft rock-paper-scissors models with races/ships classes having balance via cost effectiveness of use.
 Warp disruptors can be upgraded in range and armor(its should be hard to destroy by default),
 Chronopulse can be upgraded with more time.
 Crystal concentrator overload will depend on amount of crystals used and their energy content(filled x%percent)


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