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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 18:01

>>723 It would be released in swarm which can only be practically harmed by area of effect weapons.
You can shoot single thermal drone, but you will have 100 more sticking on your ship in a second.
Warping clears the ship outer hull attached drones when it enter subspace. Drones cannot warp, or infiltrate the undamaged ship.



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I have become my own version of an optimist. If I can't make it through one door, I'll go through another door - or I'll make a door.

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