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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-24 17:48

>>722
Attaches to enemy ships and raises its temperature, slowly burning through it causing damage(ineffective when shields are functional). The ships only defense is warp away or shift all energy to shields.
Uh you could also shoot it before it attaches to the ship or also shoot it after it has attached.  Or just detach the piece of armor it has attached to.  Also I can't see how it would be more efficient to emit heat instead of exploding.

Something that "absorbed" shields would be a better idea, but first we would have to establish how shields actually work (according to the laws of physics).

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