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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: Anonymous 2009-07-24 18:09

>>725
=Chronopulse works not as freeze_everything_during_chronopulse  but as freeze ships_in_range.  Yeah, that's why you bring two so you can freeze all the new ships coming too.  Assuming it doesn't freeze the originating ship... pretty likely though.  Well, you could just teleport in a new ship after the first attack.
=Its very possible, its called Warp(speed of ships increased to lightspeed*warpfactor).  I don't think so, it's impossible to search a cubic light year, and it's impossible to use RADAR or anything too.
-Subspace scan will reveal those ships trying to warp closer.  Yeah, but it would be too late.
-Several seconds and patrols can destroy those intruders as they enter warp disruptor range.  Exactly how large is this range?
-laying minefields at key points  There is no such thing as a key point in space.
And what's up with all of this?  Why are people fighting in space?  For what reason?  Why can't there just be peace!

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