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Strategy Game Collaboration

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-19 0:46

Experimental RTS/Space sim Collaborative Coding Project.
The goal is to design a game with structure/settings/balance of Starcraft and scale of Eve Online(i.e. huge space battles, space empires,etc).
Though this wouldn't stop anyone from contributing code/feedback/criticism, i'll be coordinating the project.
All code/ideas should be posted in this and subsequent threads which i'll start as needed.
step #1: We will collaboratively create a name for our project.
Each suggestion must explain why this name fits the project and why its better then any other generic name.

Name: =+=*=F=R=O=Z=E=N==V=O=I=D=*=+= !frozEn/KIg 2009-07-24 18:29

>>727 Assuming it doesn't freeze the originating ship. *It originates at source ships and spread as sphere
freeze_objects_in_radius(x){set_chronopulse_timer(ntime);
for(i in ships_found){freeze_ship(ntime);}}
it's impossible to search a cubic light year, and it's impossible to use RADAR or anything too.
Subspace scan, will have range to scan galaxies. basically it returns *map_data_full_locs() like if you had full minimap view in Starcraft, but in form of zoomable grids and colored dots. The last scan is saved and can be searched.
*WIll be some multiplayer latency problems(if map is heavily populated) , but this scan will be not be used often due cost
Exactly how large is this range? Depends on upgrades.
  There is no such thing as a key point in space. It will be hard to grasp but game is fully 3d. You can mine a cube-shaped minefield and leave a cargo ship inside as bait.
>>728 If you're complaining i'm adding space elves.



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