So, I'm thinking about writing a roguelike game. I know there are a shitton of threads about it, my question is different: is curses still a good choice? More modern alternatives? Should I go C or C++? Also, willing to listen to suggestions regarding the project.
>>73
The concept of a working, useful application is just so complicated…the other programmers would never understand, so why bother making even one?
The great thing about programming is that you know when your right because you're system works, and you know when someone is spewing bullshit because there's doesn't.
>>82
Enjoying your fantasy world? Being able to beat Sepples into submission doesn't mean its a better language than Lisp. It just means you have way to much patience and your time has no value.
As for your claim that it's impossible to write working, useful programs in Lisp... I'm not going to bother with a troll that transparent.
>>85
I didn't say anything about ``beating Sepples into submission''. I said you're `community' produces nothing but propaganda, when they must know that programmers only believe in demonstrable results. That's a pretty big hint that they have no results to show. ``LOLOLOL WER JUST 2 SMRT 4 U'' doesn't hold water when you're not having any success with it either.
Name:
Anonymous2009-06-27 22:56
>>86
A. “Beating Sepples into submission” were my words. Damn right you're not taking credit for them. And the point I was making, that you seem to have missed, is that being able to write a working program in a language does not have anything to do with whether that the language is good.
B. Nice propaganda there. What the fuck are you even trying to claim? That there are no programs written in Lisp? You may not be aware of this, but most companies don't put every language they use on their home page. Lisp software was used to animate Gollum's face. Is used to schedule airplanes. To plan missions for Pathfinder. And those are just a few of the things we do know about. I'd think you trolls would find a claim less trivial to disprove.
>>89,91
I still don't know how it's possible, in this day and age, that people still don't know how to use sage.
PROTIP: sage is NOT meant to be used as a sign of disapproval, but rather only if you feel YOU'RE post isn't worthy of bumping the thread/
>>92
The FAQ section detailing the use of the "sage" function, probably requires a rewrite. Also, the textboards (World4ch) are not described on there enough.
>>92
I still don't know how it's possible, in this day and age, that people still object to other's interpretation of sage.
Sage because I either contributed or did not contribute something to the discussion.
Only trolls don't sage all the time.
The Japanese way.
Name:
Anonymous2009-07-12 5:57
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