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Writing a roguelike game

Name: Anonymous 2009-06-24 12:16

So, I'm thinking about writing a roguelike game. I know there are a shitton of threads about it, my question is different: is curses still a good choice? More modern alternatives? Should I go C or C++? Also, willing to listen to suggestions regarding the project.

Name: Anonymous 2009-06-27 22:35

>>85
I didn't say anything about ``beating Sepples into submission''.  I said you're `community' produces nothing but propaganda, when they must know that programmers only believe in demonstrable results.  That's a pretty big hint that they have no results to show.  ``LOLOLOL WER JUST 2 SMRT 4 U'' doesn't hold water when you're not having any success with it either.

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