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Writing a roguelike game

Name: Anonymous 2009-06-24 12:16

So, I'm thinking about writing a roguelike game. I know there are a shitton of threads about it, my question is different: is curses still a good choice? More modern alternatives? Should I go C or C++? Also, willing to listen to suggestions regarding the project.

Name: Anonymous 2009-06-27 22:56

>>86
A. “Beating Sepples into submission” were my words. Damn right you're not taking credit for them. And the point I was making, that you seem to have missed, is that being able to write a working program in a language does not have anything to do with whether that the language is good.

B. Nice propaganda there. What the fuck are you even trying to claim? That there are no programs written in Lisp? You may not be aware of this, but most companies don't put every language they use on their home page. Lisp software was used to animate Gollum's face. Is used to schedule airplanes. To plan missions for Pathfinder. And those are just a few of the things we do know about. I'd think you trolls would find a claim less trivial to disprove.

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